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Yu-Gi-Oh Anime Card Reviews (Page 2)
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1.
Cards below were either anime exclusives or anime
versions of TCG cards with notably different effects. Their
effects are from their first uses and largely follow the
Japanese version of the anime. 2. List excludes Normal Monsters as they generally have identical properties and Deck Masters, which are largely just the regular cards with new effects. |
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#200 (from Yu-Gi-Oh Episode 117) Chaos Barrier Field TRAP / Normal Trap Activate only when an opponent's monster attacks when the opponent controls 2 or more monsters. Negate the attack, then the opponent's monsters with the highest and lowest ATKs battle one another. After damage calculation, end the Battle Phase. https://yugipedia.com/wiki/Chaos_Barrier_Field |
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Pros: Easily played, counters
Swarming Cons: Depends on opponent's field |
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#199 (from Yu-Gi-Oh Episode 117) Next World SPELL / Normal Spell Select 1 face-up monster your opponent controls. Normal Summon 1 monster from your hand with the same Level. (Tributes are not required for Level 5 or higher monsters.) https://yugipedia.com/wiki/Next_World |
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Pros: Easily played, helps
high-Level monsters Cons: Can't Special Summon or Normal Summon different Levels, no other effects |
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#198 (from Yu-Gi-Oh Episode 116) Shinato, King of a Higher Plane LIGHT / Effect Monster / Level 8 / ATK 3300 / DEF 3000 (Fairy / Effect) When this card destroys an opponent's monster by battle, halve your opponent's Life Points. If this card inflicts battle damage to your opponent, you gain that much Life Points. https://yugipedia.com/wiki/Shinato,_King_of_a_Higher_Plane_(anime) |
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Pros: Easily played, high stats,
potent effects, helps LP Gain Cons: Must win battle or deal battle damage for effects |
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#197 (from Yu-Gi-Oh Episode 115) Gradius' Option LIGHT / Effect Monster / Level 1 / ATK ? / DEF ? (Machine / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned when you control "Gradius". This card's ATK and DEF become equal to that "Gradius". This card gains the effects of any Equip Spells equipped to that "Gradius". If that "Gradius" is removed from the field, destroy this card. https://yugipedia.com/wiki/Gradius'_Option_(anime) |
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Pros: Partly easily played Cons: ? ATK and DEF, destroys itself if Gradius is destroyed |
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#196 (from Yu-Gi-Oh Episode 115) Matter Leveler SPELL / Equip Spell Equip only to "Gradius". If it attacks a Defense Position monster, its DEF becomes the other monster's DEF +100 during damage calculation. https://yugipedia.com/wiki/Matter_Leveler |
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Pros: Easily played, helps Gradius Cons: Can't gain ATK, requires attack for temporary boost, no other effects |
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#195 (from Yu-Gi-Oh Episode 115) Last Tusk Mammoth EARTH / Effect Monster / Level 3 / ATK 800 / DEF 1200 (Dinosaur / Effect) Your opponent takes any battle damage you would've taken from battles involving this card. https://yugipedia.com/wiki/Last_Tusk_Mammoth_(anime) |
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Pros: Easily played, searchable,
decent effect Cons: Low DEF, no other effects |
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#194 (from Yu-Gi-Oh Episode 115) Ice Age Panic SPELL / Normal Spell Activate only when you control no monsters. Special Summon 1 EARTH monster from your Deck. https://yugipedia.com/wiki/Ice_Age_Panic |
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Pros: Easily played, helps EARTH Cons: Must control no monsters to use, no other effects |
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#193 (from Yu-Gi-Oh Episode 115) Deepest Impact SPELL / Normal Spell Destroy all monsters on the field, then halve both players' Life Points. https://yugipedia.com/wiki/Deepest_Impact |
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Pros: Easily played, potent effect Cons: Affects both players, no other effects |
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#192 (from Yu-Gi-Oh Episode 115) Different Dimension Dragon LIGHT / Effect Monster / Level 5 / ATK 1400 / DEF 1500 (Dragon / Effect) This card cannot be destroyed by battle or by the effects of Spell Cards that do not target it. https://yugipedia.com/wiki/Different_Dimension_Dragon_(anime) |
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Pros: Easily played, searchable Cons: Low DEF for Level, can't avoid other effects or targeting effects, no other effects |
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#191 (from Yu-Gi-Oh Episode 115) Giant Rex EARTH / Effect Monster / Level 4 / ATK 2000 / DEF 1200 (Dinosaur / Effect) While your opponent controls no monsters, this card cannot attack. https://yugipedia.com/wiki/Giant_Rex_(anime) |
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Pros: Easily played, high ATK for
Level Cons: Low DEF, can't attack if opponent lacks monsters, no other effects |
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#190 (from Yu-Gi-Oh Episode 114) Giant Flood SPELL / Normal Spell Activate only during Main Phase 1. Send all monsters on the field and in both players' hands to the Graveyard. https://yugipedia.com/wiki/Giant_Flood |
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Pros: Easily played, potent effect Cons: Can't use outside Main Phase 1, affects both players, no other effects, can't send Spells or Traps |
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#189 (from Yu-Gi-Oh Episode 114) Chiron the Mage EARTH / Effect Monster / Level 4 / ATK 1800 / DEF 1400 (Beast / Effect) During your turn, declare 1 Set card your opponent controls. If the Set card is the one you declared, destroy it. https://yugipedia.com/wiki/Chiron_the_Mage_(anime) |
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Pros: Easily played, high ATK,
counters
Stall Cons: Low DEF, gamble effect, can't destroy face-up cards, no other effects |
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#188 (from Yu-Gi-Oh Episode 113) Silver Dollar TRAP / Normal Trap Activate only when an opponent's monster attacks a face-up monster you control with 1000 or less ATK. Your monster cannot be destroyed by that battle and any battle damage you would take from the battle becomes 0. https://yugipedia.com/wiki/Silver_Dollar |
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Pros: Easily played, helps Stall and
1000 or less ATK Cons: Applies for 1 battle, can't use on 1100+ ATK, no other effects |
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#187 (from Yu-Gi-Oh Episode 113)
*Summon location is speculation A Deal with Dark Ruler TRAP / Normal Trap Activate only by paying half your Life Points when a Level 8 or higher monster is destroyed. Make the battle damage from the destroyed monster 0, then Special Summon 1 "Berserk Dragon" from your hand or Deck. https://yugipedia.com/wiki/A_Deal_with_Dark_Ruler_(anime) |
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Pros: Partly easily played Cons: Costly to use, must lose Level 8+ to Summon, no other effects |
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#186 (from Yu-Gi-Oh Episode 113) Dragon Revival Ritual SPELL / Ritual Spell This card is used to Ritual Summon "Mythic Dragon". You must also Tribute 1 DARK, EARTH, FIRE, WATER, and WIND monster from the field or your hand within 5 turns. https://yugipedia.com/wiki/Dragon_Revival_Ritual |
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Pros: Partly easily played Cons: Generic Ritual Spell |
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#185 (from Yu-Gi-Oh Episode 112) Altar of Mist SPELL / Normal Spell After activation, this card remains on the field for 3 turns. This card cannot be destroyed by card effects. During your 3rd Standby Phase after activation, send this card to the Graveyard, then add 1 Ritual Spell Card from your Deck to your hand. https://yugipedia.com/wiki/Altar_of_Mist |
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Pros: Easily played, helps Ritual
Summons Cons: Slow to add, costs itself to add, can't add Ritual Monsters |
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#184 (from Yu-Gi-Oh Episode 108) Satellite Cannon LIGHT / Effect Monster / Level 5 / ATK 0 / DEF 0 (Machine / Effect) This card cannot be attacked by Level 7 or lower monsters. During your Battle Phases, you can remove all Turn Counters from this card. This card gains 1000 ATK for each Turn Counter on it. At the end of your turns, put 1 Turn Counter on this card. https://yugipedia.com/wiki/Satellite_Cannon_(anime) |
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Pros: Easily played, searchable,
counters Level 7 or less Cons: 0 DEF, slow to gain counters, loses counters if attacked, low ATK boost |
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#183 (from Yu-Gi-Oh Episode 108) Sebek's Blessing SPELL / Quick-Play Spell Activate only when a monster you control inflicts Battle Damage to your opponent by attacking a monster they control. Gain Life Points equal to the battle damage they took. https://yugipedia.com/wiki/Sebek's_Blessing_(anime) |
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Pros: Easily played, helps
LP Gain Cons: Must deal battle damage to use, largely depends on damage amount, no other effects |
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#182 (from Yu-Gi-Oh Episode 108) Mask of Perplexity TRAP / Normal Trap Activate only when an opponent's monster attacks a monster you control. Switch the attack target to 1 monster the opponent controls instead, except the attacking monster. https://yugipedia.com/wiki/Mask_of_Perplexity |
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Pros: Easily played, counters
attacks Cons: Requires attack to use, no other effects |
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#181 (from Yu-Gi-Oh Episode 108) Watch Tranquilizer SPELL / Normal Spell Select 1 face-up monster your opponent controls. It loses ATK equal to its Level x 100. https://yugipedia.com/wiki/Watch_Tranquilizer |
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Pros: Easily played, counters
monsters Cons: Very low ATK loss, no other effects |
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#180 (from Yu-Gi-Oh Episode 107) Rare Metal Soul SPELL / Quick-Play Spell Select 1 Fusion Monster on the field. It gains 1000 ATK until the end of the turn. https://yugipedia.com/wiki/Rare_Metal_Soul |
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Pros: Easily played, helps Fusions Cons: Low 1-turn boost, no other effects |
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#179 (from Yu-Gi-Oh Episode 107) Perfect Machine King EARTH / Fusion Monster / Level 8 / ATK 2700 / DEF 2200 (Machine / Fusion / Effect) "Robotic Knight" + "Machine King" This card gains 500 ATK for each Machine-Type monster on the field. https://yugipedia.com/wiki/Perfect_Machine_King_(anime) |
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Pros: Easily played, helps Machines Cons: Low stats for Level, very low ATK boost, no other effects |
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#178 (from Yu-Gi-Oh Episode 107) Recycling Plant SPELL / Normal Spell Remove from play from your field or Graveyard, Fusion Materials listed in a Machine-Type Fusion Monster and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) The monster Fusion Summoned this way can attack this turn. https://yugipedia.com/wiki/Recycling_Plant |
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Pros: Easily played, helps Machines
and Fusion Summons Cons: Can't banish fromn hand, largely generic Fusion Spell |
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#177 (from Yu-Gi-Oh Episode 107) Orgoth the Relentless EARTH / Effect Monster / Level 7 / ATK 2500 / DEF 2450 (Warrior / Effect) If "Dice Dungeon" is on the field, you can Special Summon this card with "Dimension Dice". https://yugipedia.com/wiki/Orgoth_the_Relentless_(anime) |
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Pros: Easily played Cons: Low stats for Level, requires Dice cards to Summon itself, no other effects |
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#176 (from Yu-Gi-Oh Episode 107)
*Summon location is speculation Dimension Dice SPELL / Normal Spell Activate only by Tributing 2 monsters if you control "Dice Dungeon. Special Summon 1 "Orgoth the Relentless" from your hand or Deck. https://yugipedia.com/wiki/Dimension_Dice_(anime) |
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Pros: Easily played, helps Orgoth Cons: Costs 2 monsters when controlling Dice Dungeon, no other effects |
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#175 (from Yu-Gi-Oh Episode 107)
*Bullets 2, 3 and 4 are speculation Dice Dungeon SPELL / Field Spell During the Battle Phase, each player rolls a six-sided die. All monsters on the field receive 1 effect below based on the die result during that battle. If you control no monsters, destroy this card. ● 1: Lose 1000 ATK. ● 2: Gain 1000 ATK. ● 3: Negate their effects. ● 4: Make up to 2 attacks in the same Battle Phase. ● 5: Halve their original ATK. ● 6: Double their original ATK. https://yugipedia.com/wiki/Dice_Dungeon_(anime) |
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Pros: Easily played, searchable,
counters Effect Monsters Cons: Gamble effect, affects both players, low ATK boost |
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#174 (from Yu-Gi-Oh Episode 106)
*Card is shown as a Normal Spell Short Circuit SPELL / Quick-Play Spell Change all Defense Position Machine-Type monsters your opponent controls to Attack Position (Flip Effects are not activated at this time.). Until the end of your opponent's next turn, those monsters cannot attack, change battle positions or use their effects. https://yugipedia.com/wiki/Short_Circuit_(DM) |
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Pros: Easily played, counters
Machines Cons: Temporary restraints |
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#173 (from Yu-Gi-Oh Episode 106) Clockwork Night SPELL / Continuous Spell All face-up monsters on the field (except ones Normal Summoned in Defense Position after this card's activation) become Machine-Type monsters. All Machine-Type monsters you control gain 500 ATK while all MachineType monsters your opponent controls lose 500 ATK. https://yugipedia.com/wiki/Clockwork_Night_(anime) |
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Pros: Easily played, helps Machines Cons: Low ATK boost and loss, can't apply to ones Summoned thereafter |
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#172 (from Yu-Gi-Oh Episode 106) Command Angel FIRE / Effect Monster / Level 4 / ATK 1200 / DEF 1900 (Fairy / Effect) All Fairy-Type monsters you control gain 400 ATK. While you control another monster, this card cannot be selected as an attack target. https://yugipedia.com/wiki/Command_Angel_(anime) |
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Pros: Easily played, searchable,
high DEF, helps Fairys Cons: Very low boost, must control 2+ monsters to prevent being attacked |
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#171 (from Yu-Gi-Oh Episode 105) Arduous Decision SPELL / Normal Spell Draw 2 cards, then show the backs of those cards to your opponent with 1 card in each hand. Your opponent picks 1 hand, and if the chosen hand has a Monster Card, Special Summon it, ignoring the Summoning conditions, and send the other card to the Graveyard. Otherwise, send both cards to the Graveyard. https://yugipedia.com/wiki/Arduous_Decision |
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Pros: Easily played, helps
Stall Cons: Risky to use, gamble effect |
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#170 (from Yu-Gi-Oh Episode 105) Burning Soul Sword SPELL / Equip Spell You can Tribute 1 monster to have the equipped monster gain ATK equal to the Tributed monster's ATK, until the end of the turn. https://yugipedia.com/wiki/Burning_Soul_Sword |
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Pros: Easily played, helps monsters Cons: Costs monster for 1-turn boost, no other effects |
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#169 (from Yu-Gi-Oh Episode 104) Leading Question SPELL / Continuous Spell If a Level 4 or lower Fusion Monster battles a monster, the Fusion Monster gains 800 ATK during that battle. https://yugipedia.com/wiki/Leading_Question |
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Pros: Easily played, helps
low-Level Fusions Cons: Low temporary boost, no other effects, can't apply to Level 5+ or outside of battles |
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#168 (from Yu-Gi-Oh Episode 104) Sinister Justice SPELL / Continuous Spell Level 4 or lower Fusion Monsters can attack the turn they are Fusion Summoned. If a Level 4 or lower Fusion Monster inflicts Battle Damage to your opponent, gain 800 Life Points. https://yugipedia.com/wiki/Sinister_Justice |
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Pros: Easily played, helps low-Level
Fusions and LP Gain Cons: Largely copies Quick Attack |
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#167 (from Yu-Gi-Oh Episode 103) Revenge Sacrifice SPELL / Quick-Play Spell Activate only when a monster you control is destroyed by battle. Tribute the monster that destroyed your monster in battle, then Special Summon 1 monster from your hand that can be Tribute Summoned with 1 Tribute. https://yugipedia.com/wiki/Revenge_Sacrifice |
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Pros: Easily played, helps
Level 5 and 6 Cons: Costs monster to Special Summon, can't Summon Level 7+ or from other places, no other effects |
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#166 (from Yu-Gi-Oh Episode 102) Penguin Sword SPELL / Equip Spell Equip only to a "Penguin" monster. It gains 800 ATK. https://yugipedia.com/wiki/Penguin_Sword_(anime) |
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Pros: Easily played, helps
Penguins Cons: Low ATK boost, no other effects |
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#165 (from Yu-Gi-Oh Episode 101)
*Card is depicted as a Normal Spell Rainbow Blessing SPELL / Equip Spell Equip only to "Kuriboh". You can Tribute the equipped monster to let monsters you control attack your opponent directly this turn. https://yugipedia.com/wiki/Rainbow_Blessing |
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Pros: Easily played, helps Kuriboh
and
direct attacks Cons: Costs Kuriboh for direct attacks, 1-turn effect |
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#164 (from Yu-Gi-Oh Episode 101) Rainbow Snake Eingana WATER / Effect Monster / Level 7 / ATK 2200 / DEF 2400 (Reptile / Effect) When this card is sent to the Graveyard, destroy all monsters your opponent controls. https://yugipedia.com/wiki/Rainbow_Snake_Eingana |
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Pros: Easily played, potent effect Cons: Low stats for Level, must be sent to Grave to destroy, can't destroy Spells or Traps, no other effects |
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#163 (from Yu-Gi-Oh Episode 100) Yowie EARTH / Effect Monster / Level 3 / ATK 500 / DEF 500 (Reptile / Effect) When this card is Summoned, your opponent skips their next Draw Phase. https://yugipedia.com/wiki/Yowie_(anime) |
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Pros: Easily played, searchable,
counters
Exodia Cons: Very low DEF, no other effects |
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#162 (from Yu-Gi-Oh Episode 99) Ruklamba the Spirit King DARK / Effect Monster / Level 8 / ATK 1000 / DEF 2000 (Reptile / Effect) When you take at least 1000 damage, you can Special Summon this card from your hand. You can Tribute this card to Special Summon 2 monsters from your hand with a total ATK of 2000 or less in face-up Attack Position. https://yugipedia.com/wiki/Ruklamba_the_Spirit_King_(anime) |
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Pros: Easily played, searchable,
helps Stall and Tribute Summons Cons: Low DEF for Level, must take 1000+ damage to Summon itself, costs itself to Summon, can't Summon from other places |
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#161 (from Yu-Gi-Oh Episode 99) Ashinigray WIND / Effect Monster / Level 3 / ATK 500 / DEF 500 (Winged Beast / Effect) FLIP: Your opponent discards 1 card, then you can Special Summon 1 "Ashinigray" from your Deck face-down in Defense Position. https://yugipedia.com/wiki/Ashingray |
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Pros: Easily played, searchble,
helps Stall and Hand Destruction Cons: Very low DEF, must Set for effect, largely copies similar monsters |
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#160 (from Yu-Gi-Oh Episode 97) Joyful Doom TRAP / Normal Trap Activate only when your opponent would Tribute Summon a monster. Make the ATK of the monster(s) they would Tribute for the Tribute Summon 0, then gain Life Points equal to their combined ATK(s). https://yugipedia.com/wiki/Joyful_Doom |
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Pros: Easily played, helps LP Gain,
counters
effects using Tributes' ATK Cons: Can't use against Special Summons or Tributing by effect, no other effects |
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#159 (from Yu-Gi-Oh Episode 96) Puppet Master DARK / Effect Monster / Level 6 / ATK 0 / DEF 0 (Fiend / Effect) When this card is Tribute Summoned, you can pay 1000 Life Points to Special Summon 3 monsters from your Graveyard. Those monsters cannot attack this turn. https://yugipedia.com/wiki/Puppet_Master_(anime) |
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Pros: Easily played, searchable
helps monsters Cons: 0 DEF, costs LP to revive, can't Summon from other places, prevents revived monster(s) attacks that turn, must be Tribute Summoned to revive |
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#158 (from Yu-Gi-Oh Episode 96) Multiple Destruction TRAP / Normal Trap Both players discard all cards in their hand to the Graveyard, then draw 5 cards. You lose 100 Life Points for each card you discarded from your hand this way. https://yugipedia.com/wiki/Multiple_Destruction_(anime) |
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Pros: Easily played, helps Exodia Cons: Deals you damage per card you discarded, affects both players, no other effects |
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#157 (from Yu-Gi-Oh Episode 96) Card of Sanctity SPELL / Normal Spell Both players draw from their Decks until they hold 6 cards in their hands. https://yugipedia.com/wiki/Card_of_Sanctity_(anime) |
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Pros: Easily played, helps Exodia,
potent effect Cons: Affects both players, no other effects |
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#156 (from Yu-Gi-Oh Episode 96) Fearful Earthbound TRAP / Continuous Trap Inflict 500 damage to your opponent each time a monster they control attacks. https://yugipedia.com/wiki/Fearful_Earthbound |
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Pros: Easily played, helps Burn Cons: Low burn damage, can't apply for other actions, no other effects |
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#155 (from Yu-Gi-Oh Episode 94) Silent Doom SPELL / Normal Spell Special Summon 1 monster from your Graveyard in face-up Defense Position. https://yugipedia.com/wiki/Silent_Doom_(anime) |
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Pros: Easily played, helps monsters Cons: Can't revive in Attack Mode or Summon from other places, no other effects |
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#154 (from Yu-Gi-Oh Episode 94) Sacrifice's Blast TRAP / Normal Trap Activate only while Set. Select 1 monster on the field without telling the opponent. If that monster is Tributed for a Tribute Summon, send this card to the Graveyard. If the Tribute Summoned monster attacks, destroy that monster and inflict damage to your opponent equal to the destroyed monster's ATK. https://yugipedia.com/wiki/Sacrifice%27s_Blast |
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Pros: Easily played, counters
Tribute Summons, helps Burn Cons: Requires target to be used for a Tribute Summon and then attack for effects |
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#153 (from Yu-Gi-Oh Episode 94) Muko TRAP / Normal Trap Activate only when your opponent draws a card. Negate the card's effects, then send it to the Graveyard. https://yugipedia.com/wiki/Muko_(anime) |
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Pros: Easily played, counters Exodia
and
drawing Cons: No other effects |
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#152 (from Yu-Gi-Oh Episode 94) Virus Cannon SPELL / Normal Spell Send 10 Spell Cards from your opponent's hand and/or Deck to the Graveyard. https://yugipedia.com/wiki/Virus_Cannon_(anime) |
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Pros: Easily played, counters Spells Cons: Can't send Traps or monsters, no other effects |
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#151 (from Yu-Gi-Oh Episode 93) Sword of Dogra SPELL / Equip Spell The equipped monster gains 500 ATK. https://yugipedia.com/wiki/Sword_of_Dogra_(anime) |
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Pros: Easily played, helps monsters Cons: Very low boost, largely copies early Equip Cards |
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#150 (from Yu-Gi-Oh Episode 92) The Winged Dragon of Ra DIVINE / God Card / Level 10 / ATK ? / DEF ? (Divine-Beast) This card cannot be Normal Summoned or Set, except by Tributing 3 monsters. When this card is Summoned, cards and effects cannot be activated. This card's ATK and DEF are the total ATK and DEF of the monsters used to Tribute Summon it. Spell or Trap Cards affecting this card last for 1 turn. If this card is Special Summoned from the Graveyard, send it to the Graveyard at the End Phase of the turn. When this card is Special Summoned, you can activate any of these effects. ● Pay 1000 Life Points to destroy all monsters your opponent controls. ● Pay all but 1 Life Point to add the amount to this card's ATK and DEF. ● Tribute any number of other monsters you control to add their ATK to this card's ATK and DEF. ● This card can attack the same turn it is Summoned. https://yugipedia.com/wiki/The_Winged_Dragon_of_Ra_(anime) |
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Pros: Easily played, potent effects Cons: ? ATK and DEF, must be revived or Special Summoned for bullet effects, costs LP and/or monsters for bullets |
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#149 (from Yu-Gi-Oh Episode 92) Holding Legs EARTH / Effect Monster / Level 4 / ATK 800 / DEF 600 (Fiend / Effect) When this card is Summoned, return all Set cards on the field to the owner's hands. https://yugipedia.com/wiki/Holding_Legs_(anime) |
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Pros: Easily played, searchable,
counters Stall Cons: Low DEF, no other effects, can't return face-up cards |
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#148 (from Yu-Gi-Oh Episode 91) Rescue Operation TRAP / Normal Trap Activate only when a monster you control is selected as a target by a Trap Card your opponent controls. Return that monster to your hand, then Special Summon 1 monster from your hand. https://yugipedia.com/wiki/Dramatic_Rescue_(anime) |
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Pros: Easily played, counters Traps,
helps monsters Cons: Must return affected monster to Summon, can't return if affected by other Types |
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#147 (from Yu-Gi-Oh Episode 91) Card of Last Will TRAP / Normal Trap Activate only when the ATK of 1 monster you control changes. Draw cards until you have 5 in your hand. https://yugipedia.com/wiki/Card_of_Last_Will_(anime) |
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Pros: Easily played, helps Exodia Cons: Can't use if ATK of opponent's monster changes, no other effects |
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#146 (from Yu-Gi-Oh Episode 91) Amazon Magician SPELL / Normal Spell Switch the ATK of 1 monster you control with the ATK of 1 monster your opponent controls. https://yugipedia.com/wiki/Amazon_Magician |
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Pros: Easily played, counters high
ATK Cons: Largely copies Shield & Sword, no other effects |
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#145 (from Yu-Gi-Oh Episode 91) Amazon Chain Master EARTH / Effect Monster / Level 4 / ATK 1500 / DEF 1300 (Warrior / Effect) If this card is sent to the Graveyard while in Attack Position, you can pay 1000 Life Points to add 1 card from your opponent's Deck to your hand. https://yugipedia.com/wiki/Amazoness_Chain_Master_(anime) |
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Pros: Easily played, searchable,
counters Mirror Matches Cons: Low DEF, costs LP to add, must be sent to Grave in Attack Mode to add, can't retrieve or add from your Deck, no other effects |
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#144 (from Yu-Gi-Oh Episode 91) Holding Arms EARTH / Effect Monster / Level 4 / ATK 500 / DEF ? (Fiend / Effect) If this card attacks, any battle damage players take becomes 0. After this card attacks, select 1 monster on the field. While this card is face-up on the field, for the next 3 turns, neither card can attack and this card cannot be destroyed. https://yugipedia.com/wiki/Holding_Arms_(anime) |
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Pros: Easily played, searchable,
helps Stall Cons: Must attack for effects, limited ATK restraints, applies to itself |
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#143 (from Yu-Gi-Oh Episode 91) Rope of Life TRAP / Normal Trap Activate only when a monster you control is sent to the Graveyard. Special Summon that monster with 800 more ATK. https://yugipedia.com/wiki/Rope_of_Life_(anime) |
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Pros: Easily played, helps monsters Cons: Low ATK boost, can't revive other monsters or if sent from the hand, no ther effects |
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#142 (from Yu-Gi-Oh Episode 91) Amazon Archers TRAP / Normal Trap Activate only when an opponent's monster attacks. That monster loses 500 ATK. https://yugipedia.com/wiki/Amazon_Archers_(anime) |
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Pros: Easily played, counters high
ATK Cons: Very low ATK boost, requires attack to use, no other effects |
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#141 (from Yu-Gi-Oh Episode 87) Mystical Beast Serket EARTH / Ritual Monster / Level 6 / ATK 2500 / DEF 2000 (Fairy / Ritual / Effect) This card cannot be Special Summoned, except by sending 1 "Cup of Sealed Soul" and "Seal of Serket" you control to the Graveyard. This card cannot attack the turn it is Special Summoned. When this card destroys an opponent's monster by battle, it gains half that monster's ATK. If you would Tribute Summon a monster, you can treat this card as a number of Tributes equal to the number of monsters it destroyed by battle. https://yugipedia.com/wiki/Mystical_Beast_Serket_(anime) |
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Pros: Partly easily played, high ATK
for Level, partly decent effects Cons: Low DEF for Level, can't be Ritual Summoned, must win battle for ATK boost and to count as 2+ Tributes, can't gain full ATK, |
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#140 (from Yu-Gi-Oh Episode 87) Seal of Serket SPELL / Normal Spell When you control "Temple of the Kings" and "Cup of Sealed Soul", Special Summon 1 "Mystical Beast Serket" from your hand or Deck. https://yugipedia.com/wiki/Seal_of_Serket |
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Pros: Easily played helps Mystical
Beast of Serket Cons: Largely copies Cup of Sealed Soul, no other effects |
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#139 (from Yu-Gi-Oh Episode 87) Cup of Sealed Soul SPELL / Normal Spell When you control "Temple of the Kings" and "Seal of Serket", Special Summon 1 "Mystical Beast Serket" from your hand or Deck. https://yugipedia.com/wiki/Cup_of_Sealed_Soul |
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Pros: Easily played helps Mystical
Beast of Serket Cons: Can't revive, no other effects |
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#138 (from Yu-Gi-Oh Episode 87) Foolish Burial SPELL / Normal Spell Send 1 card from your Deck to your opponent's Graveyard. https://yugipedia.com/wiki/Foolish_Burial_(anime) |
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Pros: Easily played Cons: Largely not beneficial, no other effects |
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#137 (from Yu-Gi-Oh Episode 86) Embodiment of Apophis TRAP / Continuous Trap Activate only when an opponent's monster attacks. Special Summon this card as a Normal Monster (Reptile-Type/DARK/Level 4/ATK 1600/DEF/1800). (This card is also still a Trap Card.) https://yugipedia.com/wiki/Embodiment_of_Apophis_(anime) |
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Pros: Easily played, high DEF when
Summoned Cons: Low ATK when Summoned, requires attack to use, no other effects |
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#136 (from Yu-Gi-Oh Episode 86) Eye of Ujat TRAP / Normal Trap Activate only when an opponent's monster attacks. Take control of the attacking monster, until the end of the turn. https://yugipedia.com/wiki/Eye_of_Ujat |
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Pros: Easily played, counters
attacks Cons: Can't use outside Battle Phase, 1-turn theft, no other effects |
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#135 (from Yu-Gi-Oh Episode 86) Judgment of Anubis TRAP / Normal Trap Activate only when your opponent activates a Spell Card. Negate that card's effect, then destroy all monsters on the field and deal each player damage equal to half their destroyed monster's ATK(s). https://yugipedia.com/wiki/Judgment_of_Anubis_(anime) |
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Pros: Easily played, counters
Spells, potent effect Cons: Affects both players, can't negate other effects |
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#134 (from Yu-Gi-Oh Episode 86) Temple of the Kings SPELL / Field Spell Your opponent cannot Set more than 1 Spell and 1 Trap Card per turn. You can remove from play 1 "The Winged Dragon of Ra" in your Deck to make any Battle Damage you take from your opponent's attacks 0 and you be unaffected by their Spell Cards. You can pay half your Life Points and send this card you control to the Graveyard to Normal Summon the monster removed from play by this effect. If this card is removed from the field, you lose the Duel. https://yugipedia.com/wiki/Temple_of_the_Kings_(anime) |
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Pros: Easily played, searchable,
helps
The Winged Dragon of Ra Cons: Costly other effect, can't Special Summon, costs you the Duel if it leaves |
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#133 (from Yu-Gi-Oh Episode 82)
*Token's stats and name are speculation Dark Sanctuary SPELL / Field Spell Activate only if "Dark Necrofear" is sent to the Graveyard. When this card is activated, Special Summon 1 "Evil Ghost Token" (Fiend/DARK/Level 1/ATK 0/DEF 0.). Once per turn, you can select 1 monster your opponent controls without telling them and equip it with the "Evil Ghost Token". If they attack with the equipped monster, negate the attack and inflict half their monster's ATK to their Life Points, then you gain the same amount they lost. While this card is face-up on the field, you can use your Spell & Trap Zones as Monster Zones. If "Dark Necrofear" is on the field or you do not Tribute 1 monster at each of your Standby Phases, destroy this card. https://yugipedia.com/wiki/Dark_Sanctuary_(anime) |
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Pros: Easily played, searchable,
counters attacks, helps LP Gain and Burn Cons: Summons weak Token, requires Dark Necrofear in Grave, negates effects if it isn't, destroys itself if monster isn't Tributed at your Standby Phases |
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#132 (from Yu-Gi-Oh Episode 82) Magic Formula SPELL / Equip Spell Equip only to a Spellcaster-Type monster. It gains 500 ATK. https://yugipedia.com/wiki/Magic_Formula_(anime) |
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Pros: Easily played, helps
Spellcasters Cons: Very low ATK boost, largely copies early Equip Cards, no other effects |
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#131 (from Yu-Gi-Oh Episode 80) Grave Arm SPELL / Normal Spell Select 1 monster on the field and send it to the Graveyard. https://yugipedia.com/wiki/Grave_Arm |
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Pros: Easily played, counters
monsters Cons: Can't send from hand, no other effects |
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#130 (from Yu-Gi-Oh Episode 80) Great Kite of Ninja SPELL / Equip Spell Equip only to "Ninja Master Shogun". It is unaffected by other Spell or Trap Cards that target it and cannot be selected as an attack target, but does not prevent your opponent from attacking directly. You can Tribute 1 "Ninija" monster to have the equipped monster attack your opponent directly. https://yugipedia.com/wiki/Great_Kite_of_Ninja |
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Pros: Easily played, helps Ninjas
and Ninja Master Shogun Cons: Costs Ninja for direct attack, doesn't protect from monster effects |
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#129 (from Yu-Gi-Oh Episode 80) Ninja Smoke Ball TRAP / Normal Trap Activate only during your opponent's Battle Phase. The Battle Phase for that turn ends. https://yugipedia.com/wiki/Ninja_Smoke_Ball |
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Pros: Easily played, helps Stall Cons: Can't use outside Battle Phase, largely copies Negate Attack |
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#128 (from Yu-Gi-Oh Episode 80)
*Card info is largely speculation Ninja Commando Kabuki DARK / Effect Monster / Level 3 / ATK 700 / DEF 700 (Warrior / Effect) When this card is Summoned in face-ip Attack Position, you can Special Summon 1 "Kunoichi Ayame the Ninja Girl" from your hand in face-up Attack Position. https://yugipedia.com/wiki/Ninja_Commando_Kabuki |
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Pros: Easily played, searchable,
helps
Kunoichi Ayame Cons: Low DEF, largely copies Ninja Commander Ikusa |
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#127 (from Yu-Gi-Oh Episode 80) Ninja Master Shogun DARK / Effect Monster / Level 5 / ATK 1600 / DEF 1600 (Warrior / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned if "Ninja Commander Ikusa" and "Ninja Soldier Katana" are in your Graveyard. When this card is Special Summoned, you can Special Summon 1 "Ninja Soldier Katana" and 1 "Ninja Commando Kabuki" from your Deck in face-up Attack Position. https://yugipedia.com/wiki/Ninja_Master_Shogun |
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Pros: Easily played, helps Ninjas Cons: Low stats for Level, Semi Nomi, can't Summon itself if required monsters are elsewhere, no other effects |
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#126 (from Yu-Gi-Oh Episode 80) Ninja Commander Ikusa DARK / Effect Monster / Level 3 / ATK 700 / DEF 700 (Warrior / Effect) If this card is Normal Summoned in Attack Mode, you can Special Summon 1 "Ninja Solder Katana" from your hand in face-up Attack Position. https://yugipedia.com/wiki/Ninja_Commander_Ikusa |
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Pros: Easily played, searchable,
helps
Ninjas Cons: Low DEF, can't Special Summon if Normal Summoned in Defense Mode or Special Summon in Defense Mode, no other effects |
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#125 (from Yu-Gi-Oh Episode 79) Spiritualistic Medium SPELL / Normal Spell Discard any number of cards from your hand and select 1 monster on the field. The selected monster gains 500 ATK for each card discarded ths way, until the end of the Battle Phase. https://yugipedia.com/wiki/Spiritualistic_Medium |
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Pros: Easily played, helps monsters Cons: Costly to use, very low 1-turn ATK boost, no other effects |
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#124 (from Yu-Gi-Oh Episode 78) Meteor of Destruction SPELL / Normal Spell Pay 500 Life Points. Inflict 1000 damage to your opponent, then you can have 1 monster your opponent controls attack once. https://yugipedia.com/wiki/Meteor_of_Destruction_(anime) |
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Pros: Easily played, helps
Burn Cons: Costs LP for burn effect, no other effects |
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#123 (from Yu-Gi-Oh Episode 76) Attrition SPELL / Continuous Spell You can only use this effect when a monster your opponent controls is not destroyed by battle. That monster loses ATK equal to the ATK of your monster. https://yugipedia.com/wiki/Attrition |
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Pros: Easily played, counters
destruction
prevention Cons: Requires attack that fails to win battle, no other effects |
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#122 (from Yu-Gi-Oh Episode 73) Soul Exchange SPELL / Normal Spell Both players can Tribute monsters on their opponent's field at the same time. https://yugipedia.com/wiki/Soul_Exchange_(anime) |
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Pros: Easily played,
helps Tribute Summons Cons: Applies to both players, no other effects |
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#121 (from Yu-Gi-Oh Episode 73) Masquerade SPELL / Normal Spell Select 1 monster on the field wearing a mask and take control of it. https://yugipedia.com/wiki/Masquerade |
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Pros: Easily played Cons: Can't steal monsters without masks, no other effects |
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#120 (from Yu-Gi-Oh Episode 73) Valkyrion the Magna Warrior EARTH / Effect Monster / Level 8 / ATK 3500 / DEF 3850 (Rock / Effect) This card cannot be Normal Summoned or Set. This card must first be Special Summoned by Tributing 1 "Alpha the Magnet Warrior", "Beta the Magnet Warrior" and "Gamma the Magnet Warrior" from your hand or field. (This is treated as a Fusion Summon.) You can Tribute this card to Special Summon those monsters from your Graveyard. https://yugipedia.com/wiki/Valkyrion_the_Magna_Warrior_(anime) |
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Pros: Easily played, high stats Cons: Costs itself to revive, Nomi Monster, can't Summon from other places |
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#119 (from Yu-Gi-Oh Episode 73) Masked Beast Des Gardius DARK / Effect Monster / Level 8 / ATK 3300 / DEF 2500 (Fiend / Effect) When this card is sent to the Graveyard, it leaves behind a mask on the field. https://yugipedia.com/wiki/Masked_Beast_Des_Gardius_(anime) |
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Pros: Easily played, high ATK Cons: Low DEF for Level, no other effects |
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#118 (from Yu-Gi-Oh Episode 72) Card Exchange SPELL / Normal Spell Swap all cards in your hand with your opponent. https://yugipedia.com/wiki/Card_Exchange |
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Pros: Easily played Cons: Gamble effect, no other effects |
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#117 (from Yu-Gi-Oh Episode 72) Mask of Impregnability SPELL / Normal Spell Make any battle damage you take from direct attacks this turn 0. https://yugipedia.com/wiki/Mask_of_Impregnability |
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Pros: Easily played, counters
direct attacks, helps Stall Cons: 1-turn blocking, no other effects, can't use on regular attacks |
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#116 (from Yu-Gi-Oh Episode 71) Mask of Dispel SPELL / Continuous Spell Select 1 Spell Card on the field and negate its effects. The controller of that Spell Card takes 500 damage at each of their Standby Phases. If that Spell Card is removed from the field, destroy this card. https://yugipedia.com/wiki/Mask_of_Dispel_(anime) |
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Pros: Easily played, counters
Spells, helps Burn Cons: Very low burn damage, destroys itself if target is removed, slow burn effect |
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#115 (from Yu-Gi-Oh Episode 71) Spell Transfer SPELL / Normal Spell Activate only when your opponent activates a Spell Card. Negate that Spell Card's effect, then apply that Spell Card's effect as this card's effect. https://yugipedia.com/wiki/Spell_Transfer |
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Pros: Easily played, counters Spells Cons: Largely copies Curse Transfer, no other effects |
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#114 (from Yu-Gi-Oh Episode 71)
*Card is depicted as a Normal Spell Ring of Defense SPELL / Quick-Play Spell Make effect damage you take from a card effect 0 this turn. https://yugipedia.com/wiki/Ring_of_Defense_(anime) |
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Pros: Easily played, counters Burn Cons: 1-turn prevention, no other effects |
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#113 (from Yu-Gi-Oh Episode 71) Curse Transfer TRAP / Normal Trap Activate only when your opponent activates a Trap Card that targets a monster. Switch the target to another monster on the field. https://yugipedia.com/wiki/Curse_Transfer |
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Pros: Easily played, counters Traps Cons: Can't use on non-targeting effects, no other effects |
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#112 (from Yu-Gi-Oh Episode 71) Mask of Restrict TRAP / Continuous Trap Activate only when the opponent would Tribute Summon a monster. While this card is face-up on the field, your opponent's monsters cannot be Tributed. https://yugipedia.com/wiki/Mask_of_Restrict_(anime) |
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Pros: Easily played, counters
Tribute and
some Special Summons Cons: Can't use if opponent Special Summons |
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#111 (from Yu-Gi-Oh Episode 71) Mask of the Accursed SPELL / Equip Spell The equipped monster cannot attack or defend. If its controller controls no other monsters, you can attack them directly with monsters you control. Inflict 500 damage to its controller at each of their Standby Phases. https://yugipedia.com/wiki/Mask_of_the_Accursed_(anime) |
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Pros: Easily played, counters
monsters Cons: Very low burn damage, slow burn effect |
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#110 (from Yu-Gi-Oh Episode 70) Masked Doll SPELL / Continuous Spell You and your partner do not have to pay Life Points to activate or maintain "Mask" cards. https://yugipedia.com/wiki/Masked_Doll |
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Pros: Easily played, counters
maintence fees Cons: Doesn't apply to non-Mask cards, no other effects |
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#109 (from Yu-Gi-Oh Episode 69) Return of the Doomed SPELL / Normal Spell Special Summon 1 monster sent to your Graveyard this turn in Attack Position. https://yugipedia.com/wiki/Return_of_the_Doomed_(anime) |
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Pros: Easily played, helps monsters Cons: Can't revive in Defense Mode or Summon from other places, no other effects |
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#108 (from Yu-Gi-Oh Episode 69) Lightning Blade SPELL / Equip Spell Equip only to a Warrior or Beast-Warrior-Type monster. It gains 800 ATK. https://yugipedia.com/wiki/Lightning_Blade_(anime) |
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Pros: Easily played, helps Beasts
and
Beast-Warriors Cons: Low ATK boost, no other effects |
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#107 (from Yu-Gi-Oh Episode 69) Energy Drain SPELL / Quick-Play Spell Draw 1 card and make the ATK of 1 monster your opponent controls 0. https://yugipedia.com/wiki/Energy_Drain_(DM) |
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Pros: Easily played, potent effect,
counters monsters Cons: No other effects |
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#106 (from Yu-Gi-Oh Episode 69) Umi SPELL / Field Spell Cover both sides of the field with water and hide all WATER monsters you control from view. All Fish, Sea Serpent, Thunder and Aqua-Type monsters gain 200 ATK and DEF. All Machine and Pyro-Type monsters lose 200 ATK and DEF. https://yugipedia.com/wiki/Umi_(anime) |
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Pros: Easily played, searchable,
helps multiple Decks Cons: Very low stat boost and loss |
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#105 (from Yu-Gi-Oh Episode 68) Fairy Box SPELL / Normal Spell Hide 1 monster you control in a box designed like Whac-a-Mole. Your opponent's attacking monster attacks one of the holes. Conduct damage calculation if your monster is hit. https://yugipedia.com/wiki/Fairy_Box_(anime) |
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Pros: Easily played, helps monsters Cons: 1-turn gamble effect, no other effects |
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#104 (from Yu-Gi-Oh Episode 68) Torrential Tribute TRAP / Normal Trap Activate only when your opponent Summons a monster. Destroy all monsters your opponent controls. https://yugipedia.com/wiki/Torrential_Tribute_(anime) |
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Pros: Easily played, potent effect Cons: Can't negate Summons, no other effects |
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#103 (from Yu-Gi-Oh Episode 66) Magic Cylinder TRAP / Normal Trap Activate only when an opponent's monster attacks while you control a Spellcaster-Type monster. Redirect the attack back on the opponent's monster using the attacking monster's original ATK for damage calculation. https://yugipedia.com/wiki/Magic_Cylinder_(anime) |
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Pros: Easily played, helps
Spellcasters Cons: Requires attack when you control a Spellcaster to use, no other effects |
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#102 (from Yu-Gi-Oh Episode 66) Card of Safe Return SPELL / Continuous Spell If a monster(s) is revived from the Graveyard, draw 3 cards. https://yugipedia.com/wiki/Card_of_Safe_Return_(anime) |
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Pros: Easily played, helps
revival effects and Exodia Cons: Manditory effect, not limited to your revivals, no other effects |
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#101 (from Yu-Gi-Oh Episode 66) Slifer the Sky Dragon DIVINE / God Card / Level 10 / ATK X000 / DEF X000 (Divine-Beast) This card cannot be Normal Summoned or Set, except by Tributing 3 monsters. When this card is Summoned, cards and effects cannot be activated. This card is also treated as a Dragon-Type monster. This card gains 1000 ATK and DEF for each card in its controller's hand. If the opponent Summons a monster(s) it loses 2000 points based on its battle position. If its ATK or DEF becomes 0 this way, destroy the monster. Spell or Trap Cards affecting this card last for 1 turn. If this card is Special Summoned from the Graveyard, send it to the Graveyard at the End Phase of the turn. https://yugipedia.com/wiki/Slifer_the_Sky_Dragon_(anime) |
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Pros: Easily played, potent effects Cons: Stats depend on your hand size, returns to Grave at End Phase if revived |