*Cards below had their rarities changed to one that I feel better matches the card's effect based on my views of the cards.
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Champion Pack: Game Five Rarity Changes

CP05-EN017
Hammer Shot
Normal Spell
Destroy the 1 face-up Attack Position monster that has the highest ATK. (If it is a tie, you get to choose.)
SUPER RARE
CP05-EN008
Dark Ruler Ha Des
DARK / Fiend / Level 6 / ATK 2450 / DEF 1600
Negate the effects of Effect Monsters destroyed by battle with Fiend-Type monsters you control. This card cannot be Special Summoned from the Graveyard.
ULTRA RARE
CP05-EN006
Dark Necrofear
DARK / Fiend / Level 8 / ATK 2200 / DEF 2800
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed by battle or by your opponent's card effect while it is a Monster Card, equip it to a monster your opponent controls during the End Phase of this turn. Take control of the equipped monster.
SUPER RARE
CP05-EN005
Trap Dustshoot
Normal Trap
Activate only when your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.
RARE
CP05-EN004
Wave-Motion Cannon
Continuous Spell
During your Main Phase, you can send this card to the Graveyard to inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.
COMMON
CP05-EN003
Magical Merchant
LIGHT / Insect / Level 1 / ATK 200 / DEF 700
FLIP: Pick up cards from the top of your Deck until you pick up a Spell Card or Trap Card. Add that card to your hand. Send the remaining cards to the Graveyard.
COMMON
CP05-EN002
Giant Germ
DARK / Fiend / Level 2 / ATK 1000 / DEF 100
When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon up to 2 "Giant Germs" from your Deck in face-up Attack Position.
COMMON
CP05-EN001
Fiend's Sanctuary
Normal Spell
Special Summon 1 "Metal Fiend Token" (Fiend-Type/DARK/Level 1/ATK 0/
DEF 0). It cannot attack. When this Token battles, the opponent takes any Battle Damage its controller would have taken. Pay 1000 Life Points during each of your Standby Phases. If you do not, destroy the "Metal Fiend Token".
SUPER RARE