DLG1-EN112 |
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Gellenduo
LIGHT / Fairy / Level 4 / ATK 1700 / DEF 0
This card cannot be destroyed by battle. When this card's controller
takes any damage, destroy this card. If you Tribute Summon a LIGHT
Fairy-Type monster, you can treat this 1 monster as 2 Tribute Monsters
for the Tribute Summon.
ULTRA RARE |
Rating: |
2 |
Comments: |
Well if you can keep it in Defense Mode both you and it will survive but
I doubt that'll be for very long and Spirit Reaper is indeed the better
card. |
DLG1-EN111 |
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Nova Summoner
LIGHT / Fairy / Level 4 / ATK 1400 / DEF 800
When this card is destroyed by battle and sent to the Graveyard, you can
Special Summon 1 LIGHT Fairy-Type monster with 1500 or less ATK from
your Deck. If "The Sanctuary in the Sky" is on the field, you can
Special Summon 1 "Airknight Parshath" instead.
ULTRA RARE |
Rating: |
3 |
Comments: |
Since she's literally a Shining Angel with a different art, name and
rarity, she gets the same rating as that card. |
DLG1-EN110 |
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Meltiel, Sage of the Sky
LIGHT / Fairy / Level 4 / ATK 1600 / DEF 1200
Each time a Counter Trap Card is activated, gain 1000 Life Points, and
if "The Sanctuary in the Sky" is on the field, destroy 1 card your
opponent controls.
ULTRA RARE |
Rating: |
2 |
Comments: |
Well she's one rarity down from her debut in STON but her playability
has not improved as her effects can't just activate by having her face
up on the field. |
DLG1-EN109 |
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Destiny Draw
Normal Spell
Discard 1 "Destiny Hero" card. Draw 2 cards.
SUPER RARE |
Rating: |
3 |
Comments: |
The reason its rating is only 3 stars is because of its specific
activation requirements. Good to use in DARK or Destiny Hero decks,
though. |
DLG1-EN108 |
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Destiny Hero - Malicious
DARK / Warrior / Level 6 / ATK 800 / DEF 800
You can remove from play this card from your Graveyard to Special Summon
1 "Destiny Hero - Malicious" from your Deck.
SUPER RARE |
Rating: |
2 |
Comments: |
An expensive card to say the least, most likely only because of how rare
it is not how good it is, (which it isn't) It does provide an extra
tribute but it isn't worth bringing out normally. |
DLG1-EN107 |
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Card Trooper
EARTH / Machine / Level 3 / ATK 400 / DEF 400
Once per turn, you can send up to 3 cards from the top of your Deck to
the Graveyard. This card gains 500 ATK for each card sent to the
Graveyard until the End Phase. When this card you control is destroyed
and sent to the Graveyard, draw 1 card.
ULTRA RARE |
Rating: |
3 |
Comments: |
Well he's not only summonable without tributes, if blown up and sent to
the Grave, you draw a card and you can have it be a temporary 1900 ATK
monster but its weak base stats will hurt it and you. |
DLG1-EN106 |
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Dark Bribe
Counter Trap
Negate the activation and effect of an opponent's Spell or Trap Card and
destroy it. Your opponent draws 1 card.
ULTRA RARE |
Rating: |
3 |
Comments: |
Certainly worthy of being Ultra Rare since it lets you negate any Spell
or Trap your opponent activates for letting your opponent draw a card.
It's because your opponent draws a card that this card gets only 3
stars. |
DLG1-EN105 |
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Ancient Lamp
WIND / Spellcaster / Level 3 / ATK 900 / DEF 1400
When this face-down Defense Position card is attacked by your opponent's
monster, you can select another monster your opponent controls to be
attacked instead. While this card is face-up on the field, you can
Special Summon 1 "La Jinn the Mystical Genie of the Lamp" from your
hand.
SUPER RARE |
Rating: |
2 |
Comments: |
The fact that he has to be face down to get the effect really hurts it
and its playability. There are a few ways for it to work somewhat well,
though. |
DLG1-EN104 |
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Green Baboon, Defender of the Forest
EARTH / Beast / Level 7 / ATK 2600 / DEF 1800
When a Beast-Type monster you control is destroyed and sent to the
Graveyard, you can pay 1000 Life Points to Special Summon this card from
your hand or the Graveyard.
ULTRA RARE |
Rating: |
2 |
Comments: |
He won't defend the forest very
often if you lose him via Bottomless, making you 1000 points closer to
losing. |
DLG1-EN103 |
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Des Mosquito
DARK / Insect / Level 3 / ATK 500 / DEF 500
When this card is Normal Summoned or Special Summoned, place 2 counters
on it. This card gains 500 ATK for each of these counters on it. If this
card would be destroyed by battle, remove 1 of this card's counters
instead.
RARE |
Rating: |
2 |
Comments: |
Unlike most monsters with his
cards' stats, this guy can last a bit longer and you can too(if he's in
Defense Mode) However, he won't get the "bonus" if Flip Summoned. |
DLG1-EN102 |
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Metal Shooter
LIGHT / Machine / Level 5 / ATK 800 / DEF 800
When this card is Normal Summoned, place 2 counters on it. This card
gains 800 ATK for each of these counters on it. If this card would be
destroyed by a card effect, remove 1 of this card's counters instead.
RARE |
Rating: |
2 |
Comments: |
At least when he hits the
field, he makes up for the one tribute and his bad stats with his effect
but overall not very good at all. |
DLG1-EN101 |
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Blizzard Dragon
WATER / Dragon / Level 4 / ATK 1800 / DEF 1000
Once per turn, you can select 1 monster your opponent controls. It
cannot change its battle position or declare an attack until the end of
your opponent's next turn.
RARE |
Rating: |
3 |
Comments: |
With an ability to stop an
opponent's monster from attacking, that raises its chances of staying on
the field or for you to take the "frozen" monster out and his 1800 ATK
is decent to say the least! |