| *Also available as an Ultimate Rare card | 
	
		| CROS-EN039 | 
	
		|  | Schuberta, the Melodious Maestra LIGHT / Fairy-Type Fusion / Level 6 / ATK 2400 / DEF 2000
 2 "Melodious" monsters
 During either player's turn: You can target up to 3 cards in any 
		Graveyard(s); banish them, and if you do, this card gains 200 ATK for 
		each. This effect can only be used once while this card is face-up on 
		the field.
 RARE
 | 
	
		| Rating: | 1 | 
	
		| Comments: | Since the effect only works once while the card is 
		face-up, that basically makes it a vanilla Fusion the rest of the time 
		and therefore is quite vulnerable. | 
	
		| CROS-EN038* | 
	
		|  | Nekroz of Sophia LIGHT / Spellcaster-Type Ritual / Level 11 / ATK 3600 / DEF 3400
 You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. 
		Must be Ritual Summoned from your hand by using 3 monsters you control 
		with different Types, and cannot be Special Summoned by other ways. 
		During either player's Main Phase 1: You can discard this card and 1 "Nekroz" 
		Spell Card; your opponent cannot Special Summon monsters from the Extra 
		Deck during this phase. When this card is Ritual Summoned: You can 
		banish all other cards on the field and in the Graveyards. You cannot 
		Normal Summon/Set or Special Summon other monsters the turn you activate 
		this effect.
 SECRET RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | It takes a fair bit of effort to bring it out but it 
		can be quite the threat on the field but it only affects Main Phase 1 so 
		your opponent can get rid of it during Main Phase 2, rendering your 
		efforts virtually moot. | 
	
		| CROS-EN037 | 
	
		|  | Putrid Pudding Body Buddies WATER / Fiend / Level 1 / ATK 300 / DEF 300
 Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While 
		this card is face-up on the field, it cannot be Tributed. During your 
		End Phase: You can target 1 card in your Pendulum Zone; destroy it, and 
		if you do, give control of this card to your opponent. During each of 
		your Standby Phases: Take 300 damage.
 SHORT PRINT COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | There isn't even a good reason to run this card as 
		even the Duston monsters at least have a purpose to lock your opponent 
		out. All this does is deal minimal burn damage and is fairly easy to 
		take out in battle and giving it to your opponent by its effect isn't 
		any better. | 
	
		| CROS-EN036 | 
	
		|  | Doomdog Octhros DARK / Fiend / Level 3 / ATK 800 / DEF 800
 If this card is sent from the field to the Graveyard: Add 1 Level 8 
		Fiend-Type monster from your Deck to your hand. You can only use this 
		effect of "Doomdog Octhros" once per turn.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | You're already limited to getting Level 8 Fiends but 
		there are some good ones like Grapha and Demise, King of Armageddon. | 
	
		| CROS-EN035 | 
	
		|  | Deskbot 004 EARTH / Machine / Level 4 / ATK 500 / DEF 500
 If this card battles an opponent's monster, during damage calculation 
		(in either player's turn): You can activate this effect once per battle; 
		your opponent takes no battle damage for the rest of this turn, also 
		send 1 "Deskbot" monster from your Deck to the Graveyard, except "Deskbot 
		004", and if you do, this card gains ATK and DEF equal to the sent 
		monster's Level x 500, during that damage calculation only. If this card 
		destroys an opponent's monster by battle: You can Special Summon 2 "Deskbot" 
		monsters with different Levels from your hand and/or Graveyard in 
		Defense Position.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | You're putting your LP and/or this guy's fate in his 
		effect because if it's stopped, you're out a monster in the least but 
		regardless, your opponent doesn't take any battle damage so all you'll 
		get is a stalemate or at best you'll take out an opponent's monster but 
		the boost doesn't last long and you will run out eventually, not to 
		mention Special Summoning more of them to your field won't really help 
		you, especially since they'll have different Levels. | 
	
		| CROS-EN034 | 
	
		|  | Magma Dragon FIRE / Wyrm / Level 4 / ATK 1600 / DEF 1200
 When this card is Special Summoned: You can target 1 Wyrm-Type monster 
		in your Graveyard, except "Magma Dragon"; Special Summon it in Defense 
		Position, but its effects are negated. You can only use this effect of 
		"Magma Dragon" once per turn. You cannot Special Summon monsters the 
		turn you activate this effect, except Wyrm-Type monsters.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Wyrms have the potential there to be good but since 
		I haven't been to a Yu-Gi-Oh tournament in a long while, I probably 
		won't get to see how they're doing unless the Banned List nails one of 
		the Deck's components. | 
	
		| CROS-EN033 | 
	
		|  | Ghost Ogre & Snow Rabbit LIGHT / Psychic-Type Tuner / Level 3 / ATK 0 / DEF 1800
 During either player's turn, when a monster on the field activates its 
		effect, or when a Spell/Trap Card that is already face-up on the field 
		activates its effect: You can send this card from your hand or your side 
		of the field to the Graveyard; destroy that card on the field. You can 
		only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
 SECRET RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | A Tuner with the ability to stop threats that are 
		face-up on the field during either player's turn but it won't stop 
		effects like Stardust Dragon as they negate from the Graveyard and 
		Tribute as a cost. | 
	
		| CROS-EN032 | 
	
		|  | Infernoid Devyaty FIRE / Fiend / Level 9 / ATK 2900 / DEF 2900
 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand 
		or Graveyard) by banishing 3 "Infernoid" monsters from your hand or 
		Graveyard while the total Levels and Ranks of all Effect Monsters you 
		control are 8 or lower, and cannot be Special Summoned by other ways. 
		When this card is Special Summoned: You can destroy all Spell and Trap 
		Cards on the field, except "Void" cards. Once per turn, during either 
		player's turn, when another monster's effect is activated: You can 
		Tribute 1 monster; negate the activation, and if you do, banish it.
 ULTRA RARE
 | 
	
		| Rating: | 1 | 
	
		| Comments: | It has a Heavy Storm-like effect the instant it hits 
		the field and can get rid of monster threats when that monster activates 
		its effect but only when you have monsters to Tribute so for its stats 
		and summoning requirements, those are pretty big let-downs for an Ultra 
		Rare card. | 
	
		| CROS-EN031 | 
	
		|  | Infernoid Sjette FIRE / Fiend / Level 6 / ATK 2400 / DEF 0
 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand 
		or Graveyard) by banishing 2 "Infernoid" monsters from your hand or 
		Graveyard while the total Levels and Ranks of all Effect Monsters you 
		control are 8 or lower, and cannot be Special Summoned by other ways. 
		When this card declares an attack: You can banish 1 card from your 
		opponent's Extra Deck (their choice). Once per turn, during either 
		player's turn: You can Tribute 1 monster, then target 1 card in your 
		opponent's Graveyard; banish it.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | I'd be more inclined to have this guy swap rarities 
		with Pirmais because it's not only stronger but can do more harm than 
		Pirmais ever could. | 
	
		| CROS-EN030 | 
	
		|  | Infernoid Pirmais FIRE / Fiend / Level 1 / ATK 0 / DEF 0
 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) 
		by banishing 1 "Infernoid" monster from your hand or Graveyard, while 
		the total Levels and Ranks of all Effect Monsters you control are 8 or 
		lower, and cannot be Special Summoned by other ways. Once per turn: You 
		can target 1 Set card on the field; shuffle it into the Deck. That card 
		cannot be activated in response to this effect's activation. Once per 
		turn, during your opponent's turn: You can Tribute 1 monster, then 
		target 1 card in your opponent's Graveyard; banish it (this is a Quick 
		Effect).
 ULTRA RARE
 | 
	
		| Rating: | 1 | 
	
		| Comments: | Not only does it continue the Infernoid Summoning 
		Sickness (cannot be Normal Summoned/Set and having the Infernoid 
		summoning requirements) but for all that, you can either get rid of a 
		monster on your field to get rid of a used threat in your opponent's 
		Graveyard or temporarily get rid of a Set Spell/Trap on your opponent's 
		field and this is for an Ultra Rare card! | 
	
		| CROS-EN029 | 
	
		|  | Ritual Beast Tamer Zefrawendi WIND / Psychic-Type Pendulum / Level 3 / ATK 1500 / DEF 1000 / Scale 7
 You cannot Pendulum Summon monsters, 
		except "Ritual Beast" and "Zefra" monsters. This effect cannot be 
		negated.
 When this card is Normal or Pendulum 
		Summoned: You can add 1 face-up "Zefra" monster from your Extra Deck to 
		your hand, except "Ritual Beast Tamer Zefrawendi". You can only Special 
		Summon "Ritual Beast Tamer Zefrawendi(s)" once per turn.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | High scale and equally high restraints because 
		you're only able to Pendulum Summon Ritual Beast and Zefra monsters and 
		the other effect really isn't that good either, even for the Decks the 
		card goes best in. | 
	
		| CROS-EN028 | 
	
		|  | Ritual Beast Tamer Zeframpilica WIND / Psychic-Type Pendulum, / Level 3 / ATK 1000 / DEF 1500 / Scale 1
 You cannot Pendulum Summon monsters, 
		except "Ritual Beast" or "Zefra" monsters. This effect cannot be 
		negated.
 When this card is Normal or Pendulum 
		Summoned: You can target 1 "Ritual Beast" or "Zefra" monster in your 
		Graveyard, except "Ritual Beast Tamer Zeframpilica"; Special Summon it, 
		but destroy it during the End Phase. You can only Special Summon "Ritual 
		Beast Tamer Zeframpilica(s)" once per turn.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Again, you're going to have 
		very few options for using this outside Ritual Beast/Zefra Decks. | 
	
		| CROS-EN027 | 
	
		|  | Zefraxa, Flame Beast of the Nekroz FIRE / Dragon-Type Pendulum / Level 5 / ATK 2000 / DEF 1000 / Scale 7
 You cannot Pendulum Summon monsters, 
		except "Nekroz" and "Zefra" monsters. This effect cannot be negated.
 While this card is in your hand or 
		Graveyard, if a face-up "Nekroz" or "Zefra" card(s), except "Zefraxa, 
		Flame Beast of the Nekroz", is destroyed by battle or card effect while 
		in your Monster Zone or Pendulum Zone: You can Special Summon this card. 
		You can only use this effect of "Zefraxa, Flame Beast of the Nekroz" 
		once per turn.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Same as CROS-EN026's comments. | 
	
		| CROS-EN026 | 
	
		|  | Zefrasaber, Swordmaster of the Nekroz WATER / Spellcaster-Type Pendulum / Level 4 / ATK 1500 / DEF 800 / Scale 
		1
 You cannot Pendulum Summon monsters, 
		except "Nekroz" and "Zefra" monsters. This effect cannot be negated.
 You can Tribute this card from your hand 
		or face-up from your side of the field; Tribute monsters from your hand 
		or field, then Ritual Summon 1 "Nekroz" Ritual Monster from your hand 
		whose Level exactly equals the total Levels of those monsters. You can 
		only use this effect of "Zefrasaber, Swordmaster of the Nekroz" once per 
		turn.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Same as CROS-EN025's comments. | 
	
		| CROS-EN025 | 
	
		|  | Zefraniu, Secret of the Yang Zing EARTH / Wyrm-Type Pendulum / Level 6 / ATK 0 / DEF 2600 
		/  Scale 7
 You cannot Pendulum Summon monsters, except 
		"Yang Zing" and "Zefra" monsters. This effect cannot be negated.
 When this card is Pendulum Summoned, or 
		when this card is destroyed by battle or card effect while in your 
		Monster Zone: You can add 1 "Yang Zing" or "Zefra" Spell/Trap Card from 
		your Deck to your hand. You can only use this effect of "Zefraniu, 
		Secret of the Yang Zing" once per turn.
 RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Same as CROS-EN024's comments. | 
	
		| CROS-EN024 | 
	
		|  | Zefraxi, Treasure of the Yang 
		Zing EARTH / Wyrm-Type Pendulum / Level 3 / ATK 1500 / DEF 0 / Scale 1
 You cannot Pendulum Summon monsters, 
		except "Yang Zing" and "Zefra" monsters. This effect cannot be negated.
 If this card is Pendulum Summoned, or 
		Special Summoned from the Main Deck: You can target 1 "Yang Zing" or "Zefra" 
		monster you control, except "Zefraxi, Treasure of the Yang Zing"; that 
		monster is treated as a Tuner monster this turn, also place this card on 
		the bottom of the Deck when it leaves the field. You can only use this 
		effect of "Zefraxi, Treasure of the Yang Zing" once per turn.
 SUPER RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Another restrained low scale Pendulum Monster that 
		has uses with its friends but very little uses anywhere else and its 
		stats won't help either. | 
	
		| CROS-EN023 | 
	
		|  | Shaddoll Zefracore DARK / Rock-Type Pendulum / Level 4 / ATK 450 / DEF 1950 / Scale 7
 You cannot Pendulum Summon monsters, 
		except "Shaddoll" and "Zefra" monsters. This effect cannot be negated.
 If this card is Pendulum Summoned or sent 
		to the Graveyard: You can target 1 "Zefra" card in your Pendulum Zone, 
		except "Shaddoll Zefracore"; Special Summon it. You can only use this 
		effect of "Shaddoll Zefracore" once per turn.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | With 1950 DEF, it can be used on its own and survive 
		a turn or two and you may get another monster out of the deal but that's 
		only if you're running Shaddolls and/or Zefras. | 
	
		| CROS-EN022 | 
	
		|  | Shaddoll Zefranaga DARK / Spellcaster-Type Pendulum / Level 2 / ATK 900 / DEF 100 / Scale 1
 You cannot Pendulum Summon monsters, 
		except "Shaddoll" and "Zefra" monsters. This effect cannot be negated.
 If this card is Pendulum Summoned or sent 
		to the Graveyard: You can target 1 card in either player's Pendulum 
		Zone; return it to the hand. You must have a "Zefra" card in your 
		Pendulum Zone to activate and to resolve this effect. You can only use 
		this effect of "Shaddoll Zefranaga" once per turn.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | Even as a Pendulum Monster this card has extremely 
		limited options because unlike the past two cards, this card is neither 
		a wall nor a beatstick and all its restraints leave it only to reside 
		with Zefra or Shaddolls. | 
	
		| CROS-EN021 | 
	
		|  | Stellarknight Zefraxciton LIGHT / Fiend-Type Pendulum / Level 4 / ATK 1900 / DEF 0 / Scale 7
 You cannot Pendulum Summon monsters, 
		except "tellarknight" and "Zefra" monsters. This effect cannot be 
		negated.
 If this card is Normal, Flip, or Pendulum 
		Summoned: You can target 1 other "tellarknight" or "Zefra" card in your 
		Monster Zone or Pendulum Zone, and 1 Set card your opponent controls; 
		destroy them. You can only use this effect of "Stellarknight Zefraxciton" 
		once per turn.
 RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Much like Zefrathuban, this card has very little to 
		offer for those not building the Tellarknight/Zefra Deck outside of 1900 
		ATK and being an Honest target. | 
	
		| CROS-EN020 | 
	
		|  | Satellarknight Zefrathuban LIGHT / Warrior-Type Pendulum / Level 4 / ATK 0 / DEF 2100 / Scale 1
 You cannot Pendulum Summon monsters, 
		except "tellarknight" and "Zefra" monsters. This effect cannot be 
		negated.
 If this card is Normal, Flip, or Pendulum 
		Summoned: You can target 1 other "tellarknight" or "Zefra" card in your 
		Monster Zone or Pendulum Zone, and 1 face-up card your opponent 
		controls; destroy them. You can only use this effect of "Satellarknight 
		Zefrathuban" once per turn.
 ULTRA RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | It's only remotely good for Pendulum Summons with 
		its friends because outside of that, since you cannot Pendulum Summon 
		non-Zefra or Tellarknight monsters, it just has 2100 DEF and being 
		searchable to work for you and that's dismal for an Ultra Rare card. |