| *Also available as an Ultimate Rare card **Also available as an Ultimate Rare and Ghost Rare card
 | 
	
		| CROS-EN059 | 
	
		|  | Zefra Path Continuous Spell
 Activate this card only if you have 2 "Zefra" cards in your Pendulum 
		Zones, with active Pendulum Scales of 1 and 7. If this card is 
		activated: Shuffle all monsters you control into the Deck, except "Zefra" 
		monsters. Neither player can Special Summon monsters, except from the 
		hand or Extra Deck. While you have a card(s) in your Pendulum Zone, this 
		card cannot be targeted by card effects. Destroy this card if a card(s) 
		in your Pendulum Zone is destroyed.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | Its strict activation requirements are not offset by 
		anything else it has to offer because restricting Special Summons to the 
		hand or Extra Deck doesn't do much because that gives both players 
		access to cards with effects that do not target and thus get around this 
		card's protection. Plus, the effects can also take out a Pendulum 
		Monster you own, which in turn will take out this card too, not to 
		mention you also lose any other monsters you have out that are not Zefra 
		monsters. | 
	
		| CROS-EN058 | 
	
		|  | Yosen Whirlwind Continuous Spell
 Activate this card by paying 800 LP. Once per turn, if a face-up "Yosenju" 
		monster you control returns to the hand (except during the Damage Step): 
		You can target 1 card your opponent controls; return it to the hand. 
		During your End Phase, unless this effect was activated this turn (and 
		was not negated), destroy this card.
 COMMON
 | 
	
		| Rating: | 1 | 
	
		| Comments: | Having to pay 800 LP as a fee to start isn't bad 
		unless it's accompanied by an effect that not only doesn't stop your 
		Yosenju monsters from returning to the hand but allows you to return one 
		lone card your opponent controls to the hand. | 
	
		| CROS-EN057 | 
	
		|  | Rank-Up-Magic Revolution Force Quick-Play Spell
 ● During your turn: Target 1 "Raidraptor" Xyz Monster you control; 
		Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 
		Rank higher than that target, by using that target as the Xyz Material.
 ● During your opponent's turn: Target 1 Xyz Monster your opponent 
		controls with no Xyz Materials; take control of that Xyz Monster, then 
		Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 
		Rank higher than that monster, by using it as the Xyz Material.
 (These Special Summons are treated as Xyz Summons. Attached Xyz 
		Materials also become Xyz Materials on the Summoned monster.)
 RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Being able to steal your opponent's Xyz Materialess 
		Xyz Monster to use in ranking up your Raidraptor Xyz Monster isn't all 
		that bad as it could be their only monster out but you also get to use 
		it on your own Raidraptor Xyz Monster and either way, the new Xyz 
		Monster gets Xyz Materials. | 
	
		| CROS-EN056 | 
	
		|  | Frightfur Fusion Normal Spell
 Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, by 
		banishing Fusion Materials listed on it from your side of the field or 
		your Graveyard. You can only activate 1 "Frightfur Fusion" per turn.
 RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Definitely the better way to go if you can't Fusion 
		Summon from the hand, though this doesn't let you do that either. | 
	
		| CROS-EN055 | 
	
		|  | Suture Rebirth Normal Spell
 Target 1 "Fluffal" or "Frightfur" monster in your Graveyard; Special 
		Summon it, but its effects are negated. You can only activate 1 "Suture 
		Rebirth" per turn.
 RARE
 | 
	
		| Rating: | 1 | 
	
		| Comments: | You'd have to be pretty desperate to use this with 
		Call of the Haunted at three and that doesn't take out its effect. | 
	
		| CROS-EN054 | 
	
		|  | Frightfur Factory Continuous Spell
 You can banish 1 "Polymerization" Spell Card or "Fusion" Spell Card from 
		your Graveyard, except "Diffusion Wave-Motion"; Fusion Summon 1 "Frightfur" 
		Fusion Monster from your Extra Deck, using monsters from your hand or 
		your side of the field as Fusion Materials. If this card is sent to the 
		Graveyard: You can target 1 of your banished "Frightfur Fusion"; add it 
		to your hand. You can only use each effect of "Frightfur Factory" once 
		per turn.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Not all the Frightfur Fusion Monsters are good but 
		this does help Fusion Summon the good ones, though you'll have to banish 
		a Fusion or Polymerization card from your Graveyard first. | 
	
		| CROS-EN053 | 
	
		|  | Fusion Conscription Normal Spell
 Reveal 1 Fusion Monster in your Extra Deck and add 1 of the Fusion 
		Materials listed on that card from your Deck or Graveyard to your hand, 
		and if you do, for the rest of this turn after this card is activated, 
		you cannot Normal Summon/Set or Special Summon monsters with the added 
		monster's name, nor activate their effects. You can only activate 1 
		"Fusion Conscription" per turn.
 RARE
 | 
	
		| Rating: | 1 | 
	
		| Comments: | There's very little point in searching out a card 
		you can't use because that'd mean this is is simply for Fusion Summoning 
		whereas Fusion Reserve does this job much better as you can not only get 
		and use the Fusion Material but you also can retrieve Polymerization. | 
	
		| CROS-EN052 | 
	
		|  | Performapal Recasting Normal Spell
 Reveal any number of "Performapal" monsters from your hand and shuffle 
		them into the Deck, then draw cards equal to the number cards you 
		shuffled into the Deck +1. You can only activate 1 "Performapal 
		Recasting" per turn.
 COMMON
 | 
	
		| Rating: | 2 | 
	
		| Comments: | The Magical Mallet of sorts for Performapals and you 
		draw more than you return, which isn't all that bad, though Magical 
		Mallet doesn't care what cards you return, nor do you have to reveal 
		them. | 
	
		| CROS-EN051 | 
	
		|  | Madolche Puddingcess Chocolat-a-la-Mode EARTH / Fairy-Type Xyz / Rank 5 / ATK 2500 / DEF 2200
 2 Level 5 EARTH monsters
 You can also Xyz Summon this card by using a Rank 4 or lower "Madolche" 
		Xyz Monster you control as the Xyz Material. (Xyz Materials attached to 
		that monster also become Xyz Materials on this card.) Once per turn: You 
		can target 1 "Madolche" card in your Graveyard; shuffle it into the 
		Deck. While this card has "Madolche Puddingcess" as Xyz Material, when a 
		"Madolche" card(s) in your Graveyard is shuffled into the Main Deck 
		(except during the Damage Step): You can detach 1 Xyz Material from this 
		card; Special Summon 1 "Madolche" monster from your Deck in Attack 
		Position or face-down Defense Position.
 ULTRA RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Being able to rank up to it is nice and you'll then 
		have more Xyz Materials and thus more monsters to work with but to 
		obtain any of its friends from your Deck, you'll need to have regular 
		Puddingcess as the Xyz Material and have any of its friends shuffled 
		into the Deck outside of the Damage Step. | 
	
		| CROS-EN050* | 
	
		|  | Tellarknight Ptolemaeus LIGHT / Warrior-Type Xyz / Rank 4 / ATK 550 / DEF 2600
 2 or more Level 4 monsters
 Once per Chain, during either player's turn: You can detach 3 Xyz 
		Materials from this card; Special Summon from your Extra Deck, 1 monster 
		that is 1 Rank higher than this card, except a "Number" monster, by 
		using this face-up card you control as the Xyz Material. (This is 
		treated as an Xyz Summon. Xyz Materials attached to this card also 
		become Xyz Materials on the Summoned monster.) You can detach 7 Xyz 
		Materials from this card; skip your opponent's next turn. During each 
		player's End Phase: You can attach 1 "Stellarknight" card from your 
		Extra Deck to this card as a face-up Xyz Material.
 ULTRA RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | It's too weak to have it in Attack Mode and using 
		its best effects drastically reduces your Xyz Material count so even if 
		you skip your opponent's next turn, it's not going to help you all that 
		much. On top of that, you'd need to use at least 3 Level 4 monsters to 
		even use to rank up and even that wouldn't be all that useful since it'd 
		use up its Xyz Materials to do so. | 
	
		| CROS-EN049 | 
	
		|  | Raidraptor - Revolution Falcon DARK / Winged Beast-Type Xyz / Rank 6 / ATK 2000 / DEF 3000
 3 Level 6 Winged Beast-Type monsters
 You can detach 1 Xyz Material from this card; this turn, this card can 
		attack all monsters your opponent controls, once each. At the start of 
		the Damage Step, if this card battles an opponent's face-up Special 
		Summoned monster: That monster's ATK and DEF become 0. If this card has 
		a "Raidraptor" Xyz Monster as Xyz Material, it gains this effect.
 ● Once per turn: You can target 1 monster your opponent controls; 
		destroy it, and if you do, inflict damage to your opponent equal to half 
		the ATK that monster had on the field.
 RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Obviously Ranking up to this guy is what you'll want 
		to get the most out of it because otherwise, you're going to struggle to 
		bring out 3 Level 6 Winged Beasts and won't get to destroy any monsters 
		or inflict damage using its effect. | 
	
		| CROS-EN048 | 
	
		|  | Raidraptor - Blaze Falcon DARK / Winged Beast-Type Xyz / Rank 5 / ATK 1000 / DEF 2000
 3 Level 5 Winged Beast-Type monsters
 This card can attack directly while it has Xyz Material. When this card 
		inflicts battle damage to your opponent: You can target 1 monster your 
		opponent controls; destroy it. Once per turn: You can detach 1 Xyz 
		Material from this card; destroy as many Special Summoned monsters your 
		opponent controls as possible, and if you do, inflict 500 damage to your 
		opponent for each monster destroyed.
 RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | All the Xyz Materials in the world won't make up for 
		its weak ATK so attacking directly won't do very much but getting rid of 
		your opponent's Special Summoned monsters and dealing 500 damage for 
		each destroyed Special Summoned monster might help and in fact is the 
		better option. Bringing this guy out isn't so easy without a 
		Rank-Up-Magic card though. | 
	
		| CROS-EN047 | 
	
		|  | Chaofeng, Phantom of the Yang Zing LIGHT / Wyrm-Type Synchro / Level 9 / ATK 2800 / DEF 2200
 1 Tuner + 1 or more non-Tuner monsters
 While this Synchro Summoned card is on the field, your opponent cannot 
		activate effects of monsters with the same original Attribute(s) as the 
		"Yang Zing" monster(s) used for the Synchro Summon of this card. When 
		this Synchro Summoned card is destroyed by battle or card effect and 
		sent to the Graveyard: You can add 1 Tuner monster from your Deck to 
		your hand. Once per turn, when a monster(s) your opponent controls is 
		destroyed by battle or card effect: You can Special Summon 1 Wyrm-Type 
		monster from your Deck, in Defense Position, whose original Attribute 
		matches the original Attribute that 1 of those destroyed monsters had on 
		the field.
 SUPER RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | You'll need to use all six attributes of Yang Zing 
		to lock our your opponent's monster effects but even that can't stop 
		them from getting rid of this card and when this card is gone, your new 
		monster is in your hand and unable to defend you or attack, not to 
		mention Special Summoning a Wyrm monster only occurs when your 
		opponent's monster is destroyed and only Special Summons the Wyrm in 
		Defense Mode. | 
	
		| CROS-EN046** | 
	
		|  | Clear Wing Synchro Dragon WIND / Dragon-Type Synchro / Level 7 / ATK 2500 / DEF 2000
 1 Tuner + 1 or more non-Tuner monsters
 Once per turn, during either player's turn, when another Level 5 or 
		higher monster activates its effect on the field: You can negate the 
		activation, and if you do, destroy it. Once per turn, during either 
		player's turn, when a monster effect is activated that targets exactly 1 
		Level 5 or higher monster on the field (and no other cards): You can 
		negate the activation, and if you do, destroy it. If this card's effect 
		destroys a monster, this card gains ATK equal to the destroyed monster's 
		original ATK until the end of this turn.
 SECRET RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | It only works on Level 5 or higher monsters but that 
		is still a pretty decent range yet at the same time, leaves it 
		vulnerable to Xyz Monsters and Level or lower monsters like Effect 
		Veiler. | 
	
		| CROS-EN045* | 
	
		|  | Ritual Beast Ulti-Gaiapelio LIGHT / Psychic-Type Fusion / Level 10 / ATK 3200 / DEF 2100
 1 "Ritual Beast Ulti-" monster + 1 "Ritual Beast Tamer" monster + 1 
		"Spiritual Beast" monster
 Must be Special Summoned (from your Extra Deck) by banishing the above 
		cards you control, and cannot be Special Summoned by other ways. (You do 
		not use "Polymerization".) If Summoned this way, this card gains this 
		effect.
 ● During either player's turn, when a Spell/Trap Card, or monster 
		effect, is activated: You can banish 1 "Ritual Beast" card from your 
		hand; negate the activation, and if you do, destroy it.
 ULTRA RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | It takes a page from the XYZ Fusion Monsters as it 
		banishes its Fusion Materials from your field but in doing so, it has 
		the ability to negate card effects by banishing its friends from your 
		hand and its high ATK won't mean much if you can't stop the effect. | 
	
		| CROS-EN044 | 
	
		|  | El Shaddoll Anoyatyllis WATER / Fiend-Type Fusion / Level 9 / ATK 2700 / DEF 2000
 1 "Shaddoll" monster + 1 WATER monster
 Must first be Fusion Summoned. Neither player can Special Summon 
		monsters from the hand or Graveyard with Spell/Trap effects. If this 
		card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap 
		Card in your Graveyard; add it to your hand.
 SECRET RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Specific in Fusion Materials and 
		hinders your Special Summons from the hand or Graveyard with Spells and 
		Traps too but if you don't do that many anyway, it won't be as bad but 
		it's easy to take out, even if that's what you want to happen. | 
	
		| CROS-EN043* | 
	
		|  | Frightfur Chimera DARK / Fiend-Type Fusion / Level 8 / ATK 2800 / DEF 2000
 3 "Frightfur" monsters
 Must be Fusion Summoned and cannot be Special Summoned by other ways. If 
		this card attacks or is attacked, your opponent cannot activate cards or 
		effects until the end of the Damage Step. When this card destroys an 
		opponent's monster by battle and sends it to the Graveyard: You can 
		Special Summon that monster to your side of the field, but its ATK is 
		halved. You can only use this effect of "Frightfur Chimera" once per 
		turn. This card gains 300 ATK for each monster you control that is owned 
		by your opponent.
 RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | Since you can't use Dark Calling to bring this card 
		out, you'll have to use Frightfur Fusion, which is in this set and only 
		a Rare but even that doesn't make it a whole lot easier to play this and 
		thus does not improve this card's rating. | 
	
		| CROS-EN042 | 
	
		|  | Frightfur Sheep DARK / Fiend-Type Fusion / Level 5 / ATK 2000 / DEF 2000
 "Edge Imp Chain" + 1 "Fluffal" monster
 If this card attacks or is attacked, your opponent cannot activate cards 
		or effects until the end of the Damage Step. If this card is destroyed 
		by battle and sent to the Graveyard, or if this card in your possession 
		is destroyed by an opponent's card effect and sent to your Graveyard: 
		You can Special Summon this card, and if you do, it gains 800 ATK. You 
		can only use this effect of "Frightfur Sheep" once per turn.
 SUPER RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | It makes your opponent helpless to interfere when it 
		battles and can revive itself when it's destroyed and give itself 800 
		ATK but it too needs somewhat specific Fusion Materials. | 
	
		| CROS-EN041 | 
	
		|  | Frightfur Leo DARK / Fiend-Type Fusion / Level 7 / ATK 2400 / DEF 2000
 "Edge Imp Saw" + 1 "Fluffal" monster
 Must be Fusion Summoned and cannot be Special Summoned by other ways. 
		You can target 1 face-up monster your opponent controls; destroy it, and 
		if you do, inflict damage to your opponent equal to the destroyed 
		monster's original ATK. You can only use this effect of "Frightfur Leo" 
		once per turn. This card cannot attack your opponent directly during the 
		turn you activate this effect.
 SUPER RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | It can still attack the turn the effect is used but 
		cannot be Special Summoned other ways and it pretty specific on Fusion 
		Materials, not to mention it can't attack directly if you took out your 
		opponent's only monster with the effect. | 
	
		| CROS-EN040 | 
	
		|  | Bloom Diva the Melodious Choir LIGHT / Fairy-Type Fusion / Level 6 / ATK 1000 / DEF 2000
 1 "Melodious Maestra" monster + 1 "Melodious" monster
 Cannot be destroyed by battle or by card effects, also you take no 
		battle damage from attacks involving this card. If this card battles a 
		Special Summoned monster, after damage calculation: You can inflict 
		damage to your opponent equal to the difference between the original ATK 
		of that opponent's monster and this card, and if you do, destroy that 
		opponent's monster.
 ULTRA RARE
 | 
	
		| Rating: | 2 | 
	
		| Comments: | It's weak to start but your opponent basically takes 
		the Battle Damage you would've taken and can't get rid of this card with 
		destruction thanks to this card's 2nd effect but most of those upsides 
		only occur when it battles a Special Summoned monster and it's somewhat 
		Fusion Material specific. |