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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes Visual spoiler Card spoiler Improved effects

Crossed Souls (Page 1)

CROS-EN019
Yosenju Oyam
WIND / Beast / Level 6 / ATK ? / DEF ?
When an opponent's monster declares a direct attack: You can send 1 "Yosenju" monster from your hand to the Graveyard, except "Yosenju Oyam"; Special Summon this card from your hand. You can only use this effect of "Yosenju Oyam" once per turn. At the start of the Damage Step, if this card battles an opponent's face-up monster: You can make this card's ATK and DEF become equal to the original ATK of the opponent's monster it is battling, until the end of this turn. When this card is destroyed by battle and sent to the Graveyard: You can add 1 "Yosenju" card from your Deck to your hand.
RARE
Rating: 1
Comments: What's the point in bringing this guy out when the best he can do is commit suicide with the other monster and that's if his effect is activated, not to mention Copycat handles this better by also being an Honest target and adapting ATK and DEF whenever it's Summoned?
CROS-EN018
Yosenju Kodam
WIND / Beast-Warrior / Level 1 / ATK 0 / DEF 0
You can Tribute this card, then target 1 "Yosen Training Grounds" you control; place 3 Yosen Counters on it. You can only use this effect of "Yosenju Kodam" once per turn. You can banish this card from your Graveyard; you can Normal Summon 1 "Yosenju" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
COMMON
Rating: 2
Comments: I'm unfamiliar with Yosen Training Grounds and that may be in this set or previously released but regardless, the best this has to offer is an additional Normal Suimmon/Set, even if that can be done more easily with Double Summon.
CROS-EN017
Raidraptor - Mimicry Lanius
DARK / Winged Beast / Level 4 / ATK 1100 / DEF 1900
Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can increase the Levels of all "Raidraptor" monsters you currently control by 1. During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can banish this card; add 1 "Raidraptor" card from your Deck to your hand, except "Raidraptor - Mimicry Lanius". You can only use this effect of "Raidraptor - Mimicry Lanius" once per turn.
COMMON
Rating: 2
Comments: It can help with Xyz Summoning, especially since its first effect applies to itself and not only can fetch a copy of its friends except itself by banishing it from your Graveyard, but it has 1900 DEF to hold its own for a little while.
CROS-EN016
Raidraptor - Sharp Lanius
DARK / Winged Beast / Level 4 / ATK 1700 / DEF 1000
Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can target 1 face-up Attack Position monster on the field; change it to face-up Defense Position. During your Main Phase 2, if this card attacked this turn: You can target 1 "Raidraptor" monster in your Graveyard; Special Summon it. You can only use this effect of "Raidraptor - Sharp Lanius" once per turn.
COMMON
Rating: 2
Comments: Both effects might help you take out a monster and thus increase your army on the field but 1700 ATK won't likely get it too far and your opponent may want you to attack.
CROS-EN015
Edge Imp Frightfuloid
DARK / Fiend / Level 4 / ATK 1300 / DEF 1300
(This card is always treated as a "Frightfur" card.)
You can target 1 "Frightfur" Fusion Monster you control or in your Graveyard; this card's ATK and DEF each become equal to the original ATK and DEF of that monster, until the end of this turn. You can only use this effect of "Edge Imp Frightfuloid" once per turn.
COMMON
Rating: 2
Comments: It'll probably get a somewhat decent ATK and DEF exchange for the turn but once that turn is up, it won't be able to stay long on the field and it doesn't offer much else.
CROS-EN014
Edge Imp Tomahawk
DARK / Fiend / Level 4 / ATK 1800 / DEF 800
You can send 1 "Edge Imp" monster from your hand to the Graveyard; inflict 800 damage to your opponent. You can send 1 "Edge Imp" monster from your Deck to the Graveyard, except "Edge Imp Tomahawk"; this card's name becomes the sent monster's name, until the End Phase. You can only use each effect of "Edge Imp Tomahawk" once per turn.
RARE
Rating: 3
Comments: Perhaps the first decent Edge Imp monster since Sabres as it's strong enough to go head-to-head with most monsters its Level and of course can either inflict minor burn damage or help you Fusion Summon a Frightfur monster.
CROS-EN013
Edge Imp Chain
DARK / Fiend / Level 4 / ATK 1200 / DEF 1800
When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the Graveyard: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn.
COMMON
Rating: 2
Comments: Mostly it's the effect that activates when it's sent from the hand or field to the Graveyard by any means that gives this card 2 out of 5 stars because having it attack with only 1200 ATK is pretty risky and all it does is add another copy of itself to your hand.
CROS-EN012
Edge Imp Saw
DARK / Fiend / Level 3 / ATK 500 / DEF 1000
When this card is Normal Summoned: You can send 1 "Fluffal" monster from your hand to the Graveyard; draw 2 cards, then place 1 card from your hand on either the top or bottom of your Deck. You can only use this effect of "Edge Imp Saw" once per turn.
COMMON
Rating: 1
Comments: You'll know what the returned card is but you'll need to send a Fluffal monster from your hand to the Graveyard first and either way, it's not a great trade-off.
CROS-EN011
Fluffal Sheep
EARTH / Fairy / Level 2 / ATK 400 / DEF 800
If you control a "Fluffal" monster, except "Fluffal Sheep", you can Special Summon this card (from your hand). You can return 1 other "Fluffal" monster you control to the hand; Special Summon 1 "Edge Imp" monster from your hand or Graveyard. You can only use this effect of "Fluffal Sheep" once per turn.
COMMON
Rating: 2
Comments: A Fluffal Deck might want this for its Special Summon effect and while the other effect will need you to run Edge Imp monsters, it's not good anyway.
CROS-EN010
Soprano the Melodious Songstress
LIGHT / Fairy / Level 4 / ATK 1400 / DEF 1400
When this card is Special Summoned: You can target 1 "Melodious" monster in your Graveyard, except "Soprano the Melodious Songstress"; add it to your hand. You can only use this effect of "Soprano the Melodious Songstress" once per turn. Once per turn: You can Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.
COMMON
Rating: 2
Comments: It doesn't care what Melodious monster you retrieve with its effect, meaning you could get Mozarta but you have to Special Summon it to get the effect and Fusion Summoning with its effect isn't great either.
CROS-EN009
Superheavy Samurai Soulbuster Gauntlet
EARTH / Machine / Level 1 / ATK 0 / DEF 400
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 400 DEF. During either player's Damage Step, when a Defense Position "Superheavy Samurai" monster you control battles an opponent's monster, and you have no Spell/Trap Cards in your Graveyard: You can send this card from your hand to the Graveyard; your battling monster's DEF becomes double its original DEF until the end of this turn.
COMMON
Rating: 2
Comments: Since it won't do any good on the field with its pitiful stats and +400 DEF to one of its comrades, discarding it by its other effect will help to add to the hurt your opponent takes but it could also add to the hurt you take if you encounter Magic Cylinder, not to mention this guy also requires you not to have any Spell or Trap Cards in your Graveyard.
CROS-EN008
Superheavy Samurai Battleball
DARK / Machine-Type Tuner / Level 2 / ATK 100 / DEF 800
If all monsters you control are "Superheavy Samurai" monsters, and you have no Spell/Trap Cards in your Graveyard: You can target 1 face-up monster your opponent controls that has a Level; send both it and this card from the field to the Graveyard, then Special Summon from your Extra Deck 1 "Superheavy Samurai" Synchro Monster whose Level equals the total original Levels of those 2 monsters in the Graveyard. (This Special Summon is treated as a Synchro Summon.) You can only use this effect of "Superheavy Samurai Battleball" once per turn.
SUPER RARE
Rating: 2
Comments: If you can manage to Synchro Summon with it, it's not all that bad since it you'll take away from your opponent's field without really changing your own field's lineup but you must have no Spell or Trap Cards in your Graveyard first, which'll likely only occur on the first turn in which case you won't be able to attack. While the Summon counts as a Synchro Summon, if you don't get the effect off, this guy can't hold his own on the field and you're probably going to take a fair bit of battle damage.
CROS-EN007
Superheavy Samurai Gigagloves
EARTH / Machine / Level 3 / ATK 100 / DEF 1000
If this card is sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can look at 5 cards from the top of your Deck, then place them on the top of the Deck in any order. When an opponent's monster declares a direct attack: You can banish this card from your Graveyard; excavate the top card of your Deck, and if it is a "Superheavy Samurai" monster, add it to your hand, and if you do, the attacking monster's ATK becomes 0. Otherwise, send it to the Graveyard.
COMMON
Rating: 2
Comments: Sending it to the Graveyard any old way will get you set-up to activate its effect but that's only if it's in a Superheavy Samurai Deck and you beat the 1 in 3 odds.
CROS-EN006
Superheavy Samurai Big Waraji
EARTH / Machine / Level 5 / ATK 800 / DEF 1800
If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster.
COMMON
Rating: 2
Comments: You don't have to Tribute Summon it, which is good because its stats are not high enough to make that worthwhile but unless this is used for Superheavy Samurai Decks, it won't be much use.
CROS-EN005
Performapal Springoose
WIND / Winged Beast / Level 5 / ATK 1100 / DEF 2400
You can banish this card from your Graveyard, then target 2 cards among the Pendulum Monsters you control and/or the "Magician" and "Performapal" cards in your Pendulum Zone; return both to the hand. You can only use this effect of "Performapal Springoose" once per turn.
COMMON
Rating: 1
Comments: There are better ways to return cards to the hand than this.
CROS-EN004
Performapal Lizardraw
EARTH / Reptile-Type Pendulum / Level 3 / ATK 1200 / DEF 600 / Scale 6
If you have a "Performapal" card in your other Pendulum Zone, except "Performapal Lizardraw": You can destroy this card, and if you do, draw 1 card. You can only use this effect of "Performapal Lizardraw" once per turn.
If another face-up monster you control is destroyed by your opponent's attack or card effect: You can draw cards equal to the number of "Performapal" monsters you currently control. You can only use this effect of "Performapal Lizardraw" once per turn.
COMMON
Rating: 2
Comments: This seems like a viable option for Performapal Decks as it requires them to be of any use and it isn't bad for what you get in that Deck and its scale isn't too bad if you want to use it elsewhere.
CROS-EN003
Performapal Bowhopper
EARTH / Insect / Level 4 / ATK 1500 / DEF 1000
You can Tribute 1 "Performapal" monster; inflict damage to your opponent equal to the Level it had on the field x 100 (original Level, if face-down). You can Tribute 1 "Performapal" monster, then target 1 "Performapal" monster in your Graveyard other than the Tributed monster; add it to your hand. You can only use each effect of "Performapal Bowhopper" once per turn.
COMMON
Rating: 1
Comments: You're wasting your offense and/or defense just to deal minimal damage to your opponent or retrieve one of its friends that wasn't Tributed by its effect, all for a weakling like this.
CROS-EN002
Performapal Elphammer
EARTH / Beast / Level 6 / ATK 2600 / DEF 1800
If you control 2 or more "Performapal" cards, you can Normal Summon this card without Tributing. Cannot attack unless you control another "Performapal" card. When this card declares an attack: You can return all Spell and Trap Cards your opponent controls to the hand.
RARE
Rating: 2
Comments: It's a strong Level 6 monster but its uses are hindered by needing one of its friends to be out in order to attack and in doing so, you'll temporarily clear your opponent of their Spell and Trap threats.
CROS-EN001
Phantom Gryphon
WIND / Winged Beast / Level 4 / ATK 2000 / DEF 0
A legendary monster that dwells secretly in the mountains, fighting with the harpies over hunting grounds. A single wingbeat is said to cause the fiercest of storms.
SHORT PRINT COMMON
Rating: 3
Comments: Its DEF makes it a little shy of being in the ranks of Alexandrite Dragon and Gene-Warped Warwolf but is still no worse a choice for your Deck!
CROS-EN000
Sea Dragoons of Draconia
WATER / Sea Serpent-Type Pendulum / Level 3 / ATK 200 / DEF 2100 / Scale 7
When a monster is destroyed by battle: You can Special Summon 1 Normal Monster from your hand. You can only use this effect of "Sea Dragoons of Draconia" once per turn.
Silently creeping in from the deep sea, elite black ops marine troops of the Draconia Empire wage an endless battle against the hated Principality of Dinon on the sea's opposite shores.
RARE
Rating: 2
Comments: A new vanilla Pendulum Monster has emerged with no ill effects for using it how you want and it has some DEF to last a period on the field but it's limited to Normal Monsters for its Pendulum text.