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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes Visual spoiler Card spoiler Improved effects

Crimson Crisis (Page 3)

*Also available as an Ultimate Rare card
CRMS-EN059
Six Scrolls of the Samurai
Quick-Play Spell
Tribute 2 face-up "Six Samurai" monsters. Special Summon 1 "Great Shogun Shien" from your Deck.
COMMON
Rating: 1
Comments: Worst part is, you can't bring out GSS from your hand or Graveyard.
CRMS-EN058
Super Solar Nutrient
Continuous Spell
Tribute 1 Level 2 or lower Plant-Type monster. Special Summon 1 Plant-Type monster whose Level is equal to or lower than the Tributed monster's Level +3 from your hand or Deck. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
COMMON
Rating: 2
Comments: Because it's specific on what monster you tribute and Special Summon, it loses 2 stars.
CRMS-EN057
Seed Cannon
Continuous Spell
Each time a Plant-Type monster(s) is Summoned, place 1 Plant Counter on this card (max. 5). You can send this card to the Graveyard to inflict 500 damage to your opponent for each Plant Counter on it.
COMMON
Rating: 2
Comments: Rack up enough counters and you can deal 2500 damage! However, that's the most you can deal in a single turn with this card, unless you have multiple copies.
CRMS-EN056
Indomitable Gladiator Beast
Quick-Play Spell
Target face-up "Gladiator Beast" monster you control gains 500 ATK until the End Phase. While this card is in your Graveyard, you can return 2 "Gladiator Beast" monsters from your Graveyard to the Deck to return this card to your hand.
COMMON
Rating: 1
Comments: The targeted GB monster doesn't even keep the boost and unless you have 2 GB monsters in your Grave, this card's a sitting duck.
CRMS-EN055
Telekinetic Power Well
Quick-Play Spell
Special Summon any number of Level 2 or lower Psychic-Type monsters from your Graveyard. You take damage equal to the total Levels of those monsters x 300.
COMMON
Rating: 2
Comments: While this card doesn't stay attached to the monster and is a Quick-Play, your newly summoned monsters are at risk for Lighting Vortex and Torrential Tribute.
CRMS-EN054
Psychic Sword
Equip Spell
Equip only to a Psychic-Type monster. If your Life Points are lower than your opponent's, the equipped monster gains ATK equal to the difference (max. 2000).
COMMON
Rating: 2
Comments: It can give your Krebons 3200 total ATK or Psychic Commander 3400 ATK, both of which are respectable for their Levels but you won't have that much of a boost too often.
CRMS-EN053
Assault Revival
Quick-Play Spell
Remove from play 1 "Assault Mode Activate" from your Graveyard. Destroy all monsters you control and Special Summon 1 "/Assault Mode" monster from your Graveyard, ignoring its Summoning conditions. Its effect(s) is negated, and it cannot be Tributed. If it is removed from the field, remove it from play.
COMMON
Rating: 1
Comments: Destroying all other monsters you have isn't worth bringing back an /Assault Mode "Normal Monster" that is prone to everything.
CRMS-EN052
Assault Teleport
Normal Spell
Return 1 "/Assault Mode" monster from your hand to the Deck. Draw 2 cards.
COMMON
Rating: 2
Comments: Your "fun /Assault Mode" deck will want as many copies of this card as possible. Just pray that you don't draw an /Assault Mode monster with this card's effect.
CRMS-EN051
Assault Overload
Quick-Play Spell
Tribute 1 "/Assault Mode" monster. Inflict damage to both players equal to its Level x 200.
COMMON
Rating: 1
Comments: You're much better off using Dark Strike Fighter's effect than this card.
CRMS-EN050
Morphtronic Map
Field Spell
Each time a monster's battle position is changed, place 1 Morph Counter on this card. All "Morphtronic" monsters gain 300 ATK for each Morph Counter on this card. When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 "Morphtronic" monster from your Graveyard.
COMMON
Rating: 2
Comments: At least you get to Special Summon a Morphtronic monster from your Grave and your Morphtronic Monsters get +300 ATK per counter this card has but it's only useful in Morphtronic decks.
CRMS-EN049
Morphtronic Rusty Engine
Equip Spell
Equip only to a "Morphtronic" monster. If the equipped monster is destroyed, inflict damage to each player equal to its original ATK.
COMMON
Rating: 1
Comments: It puzzles me why Konami bothers making bad support for their own deck themes. This one is certainly among the bad support.
CRMS-EN048
Raptor Wing Strike
Normal Spell
Return 1 face-up "Blackwing" monster you control to the Deck. Add 1 "Blackwing" monster from your Deck to your hand.
COMMON
Rating: 2
Comments: If you control a monster you don't need, then this card isn't too bad but in most cases you'll draw this card and not need it.
CRMS-EN047
Star Blast
Normal Spell
Pay any number of Life Points in multiples of 500. Reduce the Level of 1 monster you control or that is in your hand by 1 for each 500 Life Points you paid, until the End Phase.
RARE
Rating: 2
Comments: You'd have to pay large amounts of Life Points to bring out your high-level monsters like BEWD but it isn't too bad to use on monsters like Summoned Skull.
CRMS-EN046
Vengeful Servant
Equip Spell
When control of the equipped monster changes, inflict damage equal to its original ATK to its new controller.
COMMON
Rating: 2
Comments: Use this card right and you'll deal your opponent damage but avoid damage yourself but you'd have to tribute the monster before your opponent does or this card's effect activates.
CRMS-EN045
Prevention Star
Equip Spell
Equip only to a monster you control, if it was changed from face-up Attack Position to face-up Defense Position this turn. Select 1 monster your opponent controls. That monster cannot attack or change its battle position. When the equipped monster is destroyed and this card is sent to the Graveyard, remove from play the selected monster.
COMMON
Rating: 2
Comments: There are minor uses with this card like Level Limit Area - B but the selected monster can still be tributed, nulling this card's other effect.
CRMS-EN044*
Cosmic Fortress Gol'gar
LIGHT / Reptile-Type Synchro / Level 5 / ATK 2600 / DEF 1800
"Alien Ammonite" + 1 or more non-Tuner "Alien" monsters
Once per turn, you can select any number of face-up Spell or Trap Cards. Return those cards to their owners' hands, and distribute new A-Counters among monsters on the field equal to the number of cards returned. Once per turn, you can remove 2 A-Counters from anywhere on the field to destroy 1 card your opponent controls.
ULTRA RARE
Rating: 2
Comments: At least for all the effort it takes to get this guy out it has a Giant Trunade-like effect.
CRMS-EN043
Arcanite Magician
LIGHT / Spellcaster-Type Synchro / Level 7 / ATK 400 / DEF 1800
1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters
When this card is Synchro Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from a card you control to destroy 1 card your opponent controls.
SUPER RARE
Rating: 3
Comments: Weak stats to start off but unless Skill Drain is active, it quickly gains 2000 ATK and 2 Spell Counters along with the effect to remove a Spell Counter it has to destroy an opponent's card!
CRMS-EN042*
Hyper Psychic Blaster
EARTH / Psychic-Type Synchro / Level 9 / ATK 3000 / DEF 2500
1 Tuner + 1 or more non-Tuner Psychic-Type Monsters
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks a Defense Position monster whose DEF is lower than the ATK of this card, gain Life Points equal to the difference at the end of the Damage Step.
ULTRA RARE
Rating: 3
Comments: Being a Level 9 monster makes it harder to use 2 monsters for its Synchro Summon and requiring Psychic-Type non-Tuner monsters makes it harder still. It has effects to make up for it though!
CRMS-EN041*
Blackwing Armor Master
DARK / Winged Beast-Type Synchro / Level 7 / ATK 2500 / DEF 1500
1 "Blackwing" Tuner + 1 or more non-Tuner monsters
This card cannot be destroyed by battle, and you take no Battle Damage from battles involving this card. If this card attacks a monster, you can place 1 Wedge Counter on that monster at the end of the Damage Step (max. 1). You can remove all Wedge Counters from your opponent's monsters to reduce the ATK and DEF of each monster that had a Wedge Counter to 0, until the End Phase.
ULTRA RARE
Rating: 4
Comments: This card is absolutely ridiculous and I mean that in a good way! If it weren't for the specific Tuner monster, I'd have a big enough reason to rate it 5/5!
CRMS-EN040
Dark Strike Fighter
DARK / Machine-Type Synchro / Level 7 / ATK 2600 / DEF 1800
1 Tuner + 1 or more non-Tuner monsters
You can Tribute 1 monster to inflict damage to your opponent equal to its Level
x 200.
SUPER RARE
Rating: 2
Comments: Yu-Gi-Oh 5Ds' Greiger gets his Synchro monster in here but it's not a great one but it's better than Cannon Soldier.