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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes Visual spoiler Card spoiler Improved effects

Crimson Crisis (Page 4)

CRMS-EN079
Wall of Thorns
Normal Trap
Activate only when a face-up Plant-Type monster you control is selected as an attack target. Destroy all Attack Position monsters your opponent controls.
RARE
Rating: 3
Comments: A Mirror Force specifically for Plant-Type monsters....pretty good but would be better if it were like the real Mirror Force.
CRMS-EN078
Trojan Gladiator Beast
Normal Trap
Special Summon 1 "Gladiator Beast" from your hand to your opponent's side of the field. Then, draw 1 card.
COMMON
Rating: 1
Comments: Wow, bad GB support. Haven't seen this since GLAS. A nice change IMO.
CRMS-EN077
Metaphysical Regeneration
Normal Trap
Activate only during the End Phase. Gain 1000 Life Points for each Psychic-Type monster sent to the Graveyard this turn.
COMMON
Rating: 2
Comments: Use your Psychics for a Synchro Summon, discard them or tribute them and this card can give your LPs a nice boost but it isn't likely.
CRMS-EN076
Psychic Tuning
Continuous Trap
Select 1 Psychic-Type monster in your Graveyard and Special Summon it in Attack Position. It is treated as a Tuner monster. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. When this card is sent to the Graveyard, take damage equal to that monster's Level x 400.
RARE
Rating: 2
Comments: While your Psychic-Type monster becomes a Tuner, it's better to use Monster Reborn on a Psychic-Type monster that is already a Tuner.
CRMS-EN075
Assault Counter
Counter Trap
Activate only while you control an "/Assault Mode" monster. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect and destroy it.
COMMON
Rating: 2
Comments: Run this only in your "fun /Assault Mode" deck if you create one.
CRMS-EN074
Assault Slash
Normal Trap
Activate only while you control an "/Assault Mode" monster. Destroy all face-up monsters on the field.
COMMON
Rating: 2
Comments: Clear the field for your Synchro monster that replaces it's /Assault Mode twin but that's about all.
CRMS-EN073
Morphtronic Mix-up
Normal Trap
If you control 2 or more face-up "Morphtronic" monsters, select 2 cards your opponent controls. Destroy 1 card of your opponent's choice from those 2.
COMMON
Rating: 1
Comments: The thing is your opponent chooses which of the two cards you selected to get destroyed and just to activate this, you need 2 Morphtronic monsters on your field.
CRMS-EN072
Morphtronic Forcefield
Counter Trap
Negate the activation of a Spell or Trap Card that would destroy a face-up "Morphtronic" monster you control and destroy it. Add 1 "Morphtronic" card from your Deck to your hand.
COMMON
Rating: 2
Comments: This card is a must for only Morphtronic decks.
CRMS-EN071
Fake Explosion
Normal Trap
Activate only when an opponent's monster declares an attack. Monsters cannot be destroyed by this battle. After damage calculation, Special Summon 1 "Summon Reactor・SK" from your hand or Graveyard.
COMMON
Rating: 2
Comments: At least it prevents your attacked monster from being destroyed in battle from the attack and brings out Summon Reactor but isn't a great card.
CRMS-EN070
Ivy Shackles
Continuous Trap
While it is your turn, all face-up monsters your opponent controls become Plant-Type monsters. When this face-up card on the field is destroyed and sent to the Graveyard by an opponent's card effect, draw 1 card.
COMMON
Rating: 2
Comments: Basically, it's food for Rose Tentacles and that's it.
CRMS-EN069
Ebon Arrow
Normal Trap
Select 1 face-up monster you control. Until the End Phase, it loses 500 ATK and during battle between that attacking monster and a Defense Position monster whose DEF is lower than the selected monster's ATK, inflict the difference as Battle Damage to your opponent. When the selected monster destroys a monster by battle and sends it to the Graveyard this turn, inflict damage to your opponent equal to the destroyed monster's original DEF.
COMMON
Rating: 2
Comments: Puncture through your opponent's defenses using this on Blackwing Armor Master but not really much else going for this.
CRMS-EN068
Nightmare Archfiends
Normal Trap
Tribute 1 monster. Special Summon 3 "Nightmare Archfiend Tokens" (Fiend-Type/
DARK/Level 6/ATK 2000/DEF 2000) to your opponent's side of the field in Attack Position. When a "Nightmare Archfiend Token" is destroyed, its controller takes 800 damage.
COMMON
Rating: 1
Comments: You tribute a monster and what do you get in return? Nothing. Your opponent gets 3 2000 ATK tokens free of charge, except for 800 damage when they're destroyed.
CRMS-EN067
Half or Nothing
Normal Trap
Activate only during your opponent's Battle Phase. Your opponent selects 1 of the following effects:
● Halve the ATK of all monsters they control until the end of the Battle Phase.
● End the Battle Phase.
COMMON
Rating: 1
Comments: In most cases, your opponent will choose to end their Battle Phase since if they halve their monsters(s) ATK(s), they'll take more damage if they attack with them.
CRMS-EN066
Shining Silver Force
Counter Trap
Activate only when your opponent activates a Trap Card that inflicts damage. Negate the activation of that card and destroy it and all face-up Spell and Trap Cards your opponent controls.
RARE
Rating: 2
Comments: At best, this card is probably anti-Crystal Beasts but really that's about it since Heavy Storm is still easier to play than this.
CRMS-EN065
Descending Lost Star
Normal Trap
Select 1 Synchro Monster in your Graveyard and Special Summon it in face-up Defense Position. Its effect is negated, its Level is reduced by 1 and its DEF becomes 0. Its battle position cannot be changed.
COMMON
Rating: 2
Comments: A ruling on this card has saved it from the dreaded 1-star rating but not from being left out of decks.
CRMS-EN064
Spirit Force
Normal Trap
Activate only during damage calculation during your opponent's turn. You take no Battle Damage from that battle. Then, you can add 1 Warrior-Type Tuner monster with 1500 or less DEF from your Graveyard to your hand.
SUPER RARE
Rating: 2
Comments: TBH, I don't see the reason for this card's rarity. Had it been any Warrior-Type monster then I could see why but there aren't many playable Tuner monsters that fit this card's requirements.
CRMS-EN063
Assault Mode Activate
Normal Trap
Tribute 1 Synchro Monster. Special Summon 1 "/Assault Mode" monster whose name includes the Tributed monster's name from your Deck in Attack Position.
COMMON
Rating: 2
Comments: A card no "fun /Assault Mode" deck should be without and in more than one copy. Downside is that you can't Special Summon the /Assault Mode monster from the hand or Graveyard.
CRMS-EN062
Mysterious Triangle
Quick-Play Spell
Destroy 1 monster on the field with an A-Counter. Then, you can Special Summon 1 Level 4 "Alien" monster from your Deck. Destroy it during the End Phase.
COMMON
Rating: 1
Comments: Even more mysterious than this card's triangle is the mystery of why you or your opponent even bothered to use this when in the end, you're back where you started.
CRMS-EN061
Arcane Barrier
Continuous Spell
Each time a Spellcaster-Type monster(s) on the field is destroyed, place 1 Spell Counter on this card (max. 4). You can send this card and 1 face-up Spellcaster-Type monster you control to the Graveyard to draw 1 card for each Spell Counter on this card.
RARE
Rating: 2
Comments: Draw up to 4 cards with its effect but you also have to send another of your own Spellcaster-Type monsters to the Grave with this card.
CRMS-EN060
Verdant Sanctuary
Continuous Spell
When a face-up Insect-Type monster is destroyed and sent to the Graveyard, its controller can add 1 Insect-Type monster with the same Level as the destroyed monster from their Deck to their hand.
COMMON
Rating: 2
Comments: This card can help you pick up Insect Knight or Man-Eater Bug but if your high-level monster is destroyed, you have to pick up another high-level monster, which may or may not be helpful for you.