CRMS-EN079 |
|
Wall of Thorns
Normal Trap
Activate only when a face-up Plant-Type monster you control is selected
as an attack target. Destroy all Attack Position monsters your opponent
controls.
RARE |
Rating: |
3 |
Comments: |
A Mirror Force specifically for Plant-Type
monsters....pretty good but would be better if it were like the real
Mirror Force. |
CRMS-EN078 |
|
Trojan Gladiator Beast
Normal Trap
Special Summon 1 "Gladiator Beast" from your hand to your opponent's
side of the field. Then, draw 1 card.
COMMON |
Rating: |
1 |
Comments: |
Wow, bad GB support. Haven't seen this since GLAS. A
nice change IMO. |
CRMS-EN077 |
|
Metaphysical Regeneration
Normal Trap
Activate only during the End Phase. Gain 1000 Life Points for each
Psychic-Type monster sent to the Graveyard this turn.
COMMON |
Rating: |
2 |
Comments: |
Use your Psychics for a Synchro Summon, discard them
or tribute them and this card can give your LPs a nice boost but it
isn't likely. |
CRMS-EN076 |
|
Psychic Tuning
Continuous Trap
Select 1 Psychic-Type monster in your Graveyard and Special Summon it in
Attack Position. It is treated as a Tuner monster. When this card is
removed from the field, destroy that monster. When that monster is
removed from the field, destroy this card. When this card is sent to the
Graveyard, take damage equal to that monster's Level x 400.
RARE |
Rating: |
2 |
Comments: |
While your Psychic-Type monster becomes a Tuner,
it's better to use Monster Reborn on a Psychic-Type monster that is
already a Tuner. |
CRMS-EN075 |
|
Assault Counter
Counter Trap
Activate only while you control an "/Assault Mode" monster. Negate the
activation of a Spell Card, Trap Card, or Effect Monster's effect and
destroy it.
COMMON |
Rating: |
2 |
Comments: |
Run this only in your "fun /Assault Mode" deck if
you create one. |
CRMS-EN074 |
|
Assault Slash
Normal Trap
Activate only while you control an "/Assault Mode" monster. Destroy all
face-up monsters on the field.
COMMON |
Rating: |
2 |
Comments: |
Clear the field for your Synchro monster that
replaces it's /Assault Mode twin but that's about all. |
CRMS-EN073 |
|
Morphtronic Mix-up
Normal Trap
If you control 2 or more face-up "Morphtronic" monsters, select 2 cards
your opponent controls. Destroy 1 card of your opponent's choice from
those 2.
COMMON |
Rating: |
1 |
Comments: |
The thing is your opponent chooses which of the two
cards you selected to get destroyed and just to activate this, you need
2 Morphtronic monsters on your field. |
CRMS-EN072 |
|
Morphtronic Forcefield
Counter Trap
Negate the activation of a Spell or Trap Card that would destroy a
face-up "Morphtronic" monster you control and destroy it. Add 1
"Morphtronic" card from your Deck to your hand.
COMMON |
Rating: |
2 |
Comments: |
This card is a must for only Morphtronic decks. |
CRMS-EN071 |
|
Fake Explosion
Normal Trap
Activate only when an opponent's monster declares an attack. Monsters
cannot be destroyed by this battle. After damage calculation, Special
Summon 1 "Summon Reactor・SK" from your hand or Graveyard.
COMMON |
Rating: |
2 |
Comments: |
At least it prevents your attacked monster from
being destroyed in battle from the attack and brings out Summon Reactor
but isn't a great card. |
CRMS-EN070 |
|
Ivy Shackles
Continuous Trap
While it is your turn, all face-up monsters your opponent controls
become Plant-Type monsters. When this face-up card on the field is
destroyed and sent to the Graveyard by an opponent's card effect, draw 1
card.
COMMON |
Rating: |
2 |
Comments: |
Basically, it's food for Rose Tentacles and that's
it. |
CRMS-EN069 |
|
Ebon Arrow
Normal Trap
Select 1 face-up monster you control. Until the End Phase, it loses 500
ATK and during battle between that attacking monster and a Defense
Position monster whose DEF is lower than the selected monster's ATK,
inflict the difference as Battle Damage to your opponent. When the
selected monster destroys a monster by battle and sends it to the
Graveyard this turn, inflict damage to your opponent equal to the
destroyed monster's original DEF.
COMMON |
Rating: |
2 |
Comments: |
Puncture through your opponent's defenses using this
on Blackwing Armor Master but not really much else going for this. |
CRMS-EN068 |
|
Nightmare Archfiends
Normal Trap
Tribute 1 monster. Special Summon 3 "Nightmare Archfiend Tokens"
(Fiend-Type/
DARK/Level 6/ATK 2000/DEF 2000) to your opponent's side of the field in
Attack Position. When a "Nightmare Archfiend Token" is destroyed, its
controller takes 800 damage.
COMMON |
Rating: |
1 |
Comments: |
You tribute a monster and what do you get in return?
Nothing. Your opponent gets 3 2000 ATK tokens free of charge, except for
800 damage when they're destroyed. |
CRMS-EN067 |
|
Half or Nothing
Normal Trap
Activate only during your opponent's Battle Phase. Your opponent selects
1 of the following effects:
● Halve the ATK of all monsters they control until the end of the Battle
Phase.
● End the Battle Phase.
COMMON |
Rating: |
1 |
Comments: |
In most cases, your opponent will choose to end
their Battle Phase since if they halve their monsters(s) ATK(s), they'll
take more damage if they attack with them. |
CRMS-EN066 |
|
Shining Silver Force
Counter Trap
Activate only when your opponent activates a Trap Card that inflicts
damage. Negate the activation of that card and destroy it and all
face-up Spell and Trap Cards your opponent controls.
RARE |
Rating: |
2 |
Comments: |
At best, this card is probably anti-Crystal Beasts
but really that's about it since Heavy Storm is still easier to play
than this. |
CRMS-EN065 |
|
Descending Lost Star
Normal Trap
Select 1 Synchro Monster in your Graveyard and Special Summon it in
face-up Defense Position. Its effect is negated, its Level is reduced by
1 and its DEF becomes 0. Its battle position cannot be changed.
COMMON |
Rating: |
2 |
Comments: |
A ruling on this card has saved it from the dreaded
1-star rating but not from being left out of decks. |
CRMS-EN064 |
|
Spirit Force
Normal Trap
Activate only during damage calculation during your opponent's turn. You
take no Battle Damage from that battle. Then, you can add 1 Warrior-Type
Tuner monster with 1500 or less DEF from your Graveyard to your hand.
SUPER RARE |
Rating: |
2 |
Comments: |
TBH, I don't see the reason for this card's rarity.
Had it been any Warrior-Type monster then I could see why but there
aren't many playable Tuner monsters that fit this card's requirements.
|
CRMS-EN063 |
|
Assault Mode Activate
Normal Trap
Tribute 1 Synchro Monster. Special Summon 1 "/Assault Mode" monster
whose name includes the Tributed monster's name from your Deck in Attack
Position.
COMMON |
Rating: |
2 |
Comments: |
A card no "fun /Assault Mode" deck
should be without and in more than one copy. Downside is that you can't
Special Summon the /Assault Mode monster from the hand
or Graveyard. |
CRMS-EN062 |
|
Mysterious Triangle
Quick-Play Spell
Destroy 1 monster on the field with an A-Counter. Then, you can Special
Summon 1 Level 4 "Alien" monster from your Deck. Destroy it during the
End Phase.
COMMON |
Rating: |
1 |
Comments: |
Even more mysterious than this card's triangle is
the mystery of why you or your opponent even bothered to use this when
in the end, you're back where you started. |
CRMS-EN061 |
|
Arcane Barrier
Continuous Spell
Each time a Spellcaster-Type monster(s) on the field is destroyed, place
1 Spell Counter on this card (max. 4). You can send this card and 1
face-up Spellcaster-Type monster you control to the Graveyard to draw 1
card for each Spell Counter on this card.
RARE |
Rating: |
2 |
Comments: |
Draw up to 4 cards with its effect but you also have
to send another of your own Spellcaster-Type monsters to the Grave with
this card. |
CRMS-EN060 |
|
Verdant Sanctuary
Continuous Spell
When a face-up Insect-Type monster is destroyed and sent to the
Graveyard, its controller can add 1 Insect-Type monster with the same
Level as the destroyed monster from their Deck to their hand.
COMMON |
Rating: |
2 |
Comments: |
This card can help you pick up Insect Knight or
Man-Eater Bug but if your high-level monster is destroyed, you have to
pick up another high-level monster, which may or may not be helpful for
you. |