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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes Visual spoiler Card spoiler Improved effects

Crimson Crisis (Page 2)

*Also available as an Ultimate Rare card.
CRMS-EN039
Alien Ammonite
LIGHT / Reptile-Type Tuner / Level 1 / ATK 500 / DEF 200
When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Alien" monster from your Graveyard. Destroy it during the End Phase.
RARE
Rating: 1
Comments: Same as CRMS-EN038's comments.
CRMS-EN038
Alien Overlord
DARK / Reptile / Level 6 / ATK 2200 / DEF 1600
You can remove 2 A-Counters from anywhere on the field to Special Summon this card from your hand. Once per turn, you can place 1 A-Counter on each face-up monster your opponent controls. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) You can only control 1 face-up "Alien Overlord".
RARE
Rating: 1
Comments: So Konami's bringing back Alien monsters... that's all fine and dandy but no one runs them anymore, they were barely ran back in POTD.
CRMS-EN037
Hydra Viper
WATER / Reptile / Level 4 / ATK 1800 / DEF 400
Each time this card declares an attack, you must Tribute 1 Aqua-Type monster. This card can attack 3 times during each Battle Phase.
COMMON
Rating: 1
Comments: While possessing the decent ATK for a Level 4 monster and an effect that lets him attack three times per Battle Phase, with each attack, you must Tribute an Aqua-Type monster. Use a better 1800 ATK monster.
CRMS-EN036
Bee List Soldier
WIND / Insect / Level 1 / ATK 500 / DEF 400
You can Tribute this card and 1 face-up Insect-Type monster, except "Bee List Soldier", to draw 2 cards.
COMMON
Rating: 1
Comments: "ATTEN-TION! I want to see all copies of this card out of your possession by 01200! Do I make myself clear?" I hope so since this guy isn't even a decent enough soldier to be drafted.
CRMS-EN035
Cross-Sword Beetle
WIND / Insect / Level 4 / ATK 1800 / DEF 1200
While you control another Insect-Type monster, during battle between an attacking Insect-Type monster you control and a Defense Position monster whose DEF is lower than the ATK of the Insect-Type monster, inflict the difference as Battle Damage to your opponent.
COMMON
Rating: 3
Comments: Far better than Desert Protector since he has 1000 more ATK and doesn't rely on anything else except an open Monster Card Zone for him to be played on.
CRMS-EN034
Desert Protector
EARTH / Insect / Level 4 / ATK 800 / DEF 1000
This card gains 300 DEF for each Spell and Trap Card on the field. If an Insect-Type monster you control would be destroyed, you can destroy this card instead.
COMMON
Rating: 1
Comments: This guy won't even be able to protect himself from Man-Eaters, and more importantly Skill Drain.
CRMS-EN033
Dimension Fortress Weapon
DARK / Machine / Level 4 / ATK 1700 / DEF 200
Cards cannot be sent from the Deck to the Graveyard.
SUPER RARE
Rating: 2
Comments: Shuts down all Lightsworn and most DARK decks but won't last long on the field without protection.
CRMS-EN032
Scanner
LIGHT / Machine / Level 1 / ATK ? / DEF ?
Once per turn, you can select 1 of your opponent's monsters that is removed from play. Until the End Phase, this card's name is treated as the selected monster's name, and this card has the same Attribute, Level, ATK, and DEF as the selected monster. If this card is removed from the field while this effect is applied, remove it from play.
SUPER RARE
Rating: 2
Comments: At least it can deal Battle Damage after adapting virtually everything the selected monster has but even my scanner is more reliable since I can use it whenever I want and don't lose it when I do.
CRMS-EN031
Inmato
DARK / Plant / Level 3 / ATK 1400 / DEF 800
When 1 other face-up Plant-Type monster is targeted by the effect of a Spell or Trap Card your opponent controls, you can Tribute this card to draw 2 cards.
RARE
Rating: 2
Comments: I'll admit that Konami was rather clever with this card's name but its effect doesn't make this card very useful outside Plant decks.
CRMS-EN030
B.E.S. Big Core MK-2
FIRE / Machine / Level 6 / ATK 2400 / DEF 1100
If you control no monsters, you can Normal Summon this card without Tributing. When this card is Special Summoned, place 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it.
RARE
Rating: 1
Comments: While it has excellent stats for a Level 6 monster, its effect is more than enough to spoil that since it dies without any counters to remove and only gets counters when Special Summoned.
CRMS-EN029
Flip Flop Frog
WATER / Aqua / Level 2 / ATK 500 / DEF 200
Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, you can return monsters your opponent controls to their owners' hand up to the number of face-up "Frog" monsters you control, except "Frog the Jam".
COMMON
Rating: 1
Comments: Well Konami got the "flop and frog" right as this card was entirely a flop and will most likely never get used.
CRMS-EN028
Dupe Frog
WATER / Aqua / Level 2 / ATK 100 / DEF 2000
This card's name is treated as "Des Frog" while it is face-up on the field. Your opponent cannot select another monster as an attack target. When this card is sent from the field to the Graveyard, you can add 1 "Frog" monster except "Dupe Frog" or "Frog the Jam" from your Deck or Graveyard to your hand.
COMMON
Rating: 2
Comments: What I want to know is which one of his froggy friends duped Konami into creating this card. It has at least 2000 DEF and is better than Des Frog but who really runs that or frogs anymore?
CRMS-EN027
Gladiator Beast Samnite
EARTH / Beast / Level 3 / ATK 1600 / DEF 1200
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, when this card destroys an opponent's monster by battle and sends it to the Graveyard, you can add 1 "Gladiator Beast" card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Samnite".
RARE
Rating: 1
Comments: Oh goodie, another lame GB monster suitable only for his own deck.
CRMS-EN026*
Lifeforce Harmonizer
WIND / Psychic / Level 2 / ATK 800 / DEF 400
When your opponent activates a card's effect that inflicts damage, you can discard this card to negate its activation and destroy it.
ULTRA RARE
Rating: 1
Comments: The Ultra Rare Monster Card version of Barrel Behind the Door and by far the crappier of the two. Use Barrel instead.
CRMS-EN025
Night Wing Sorceress
WIND / Spellcaster / Level 3 / ATK 1300 / DEF 1200
You can activate "Assault Mode Activate" the turn it is Set.
COMMON
Rating: 2
Comments: Contrary to the previous two cards, this card can play the role of a crappy Normal Monster or a supporter for your "fun /Assault Mode" deck.
CRMS-EN024
Assault Beast
EARTH / Beast-Warrior / Level 4 / ATK 1900 / DEF 1200
You can discard this card to the Graveyard to add 1 "Assault Mode Activate" from your Deck to your hand.
RARE
Rating: 4
Comments: Same as CRMS-EN023's comments.
CRMS-EN023
Assault Mercenary
EARTH / Beast / Level 4 / ATK 1800 / DEF 300
Once per turn, you can return 1 "Assault Mode Activate" from your hand or Graveyard to the Deck to destroy 1 Spell or Trap Card your opponent controls.
COMMON
Rating: 3
Comments: He can play the role of a Normal Monster (playing him without using his effect) or as a supporter for your "fun /Assault Mode" deck.
CRMS-EN022
Arcane Apprentice
FIRE / Spellcaster-Type Tuner / Level 2 / ATK 1000 / DEF 400
If this card is sent to the Graveyard for a Synchro Summon, you can add 1 "Assault Mode Activate" from your Deck to your hand.
RARE
Rating: 2
Comments: Most likely this guy won't be used for his effect but just for ordinary Synchro Summoning.
CRMS-EN021*
Arcanite Magician/Assault Mode
LIGHT / Spellcaster / Level 9 / ATK 900 / DEF 2300
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". When this card is Special Summoned, place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy all cards your opponent controls. When this card on the field is destroyed, you can Special Summon 1 "Arcanite Magician" from your Graveyard.
ULTRA RARE
Rating: 2
Comments: Worthy only for the new Spellcaster Structure Deck and perhaps a "fun /Assault Mode" deck.
CRMS-EN020*
Hyper Psychic Blaster/Assault Mode
EARTH / Psychic / Level 11 / ATK 3500 / DEF 3000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". If this card battles a monster, at the end of the Damage Step, inflict damage to your opponent equal to that monster's DEF and gain Life Points equal to its ATK. When this card on the field is destroyed, you can Special Summon 1 "Hyper Psychic Blaster" from your Graveyard.
ULTRA RARE
Rating: 2
Comments: A powerful monster with a horrid summoning requirement but otherwise good effect. At least he brings out his "synchronized twin".