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Outstanding!

Epic!!!

1/5

2/5

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Unrated Cards (Page 68)

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Legendary Duelists: Magical Hero
LED6-EN016
Magistery Alchemist
Normal Trap
Banish 4 "HERO" monsters from your GY and/or face-up field, then target 1 "HERO" monster in your GY; Special Summon it, ignoring its Summoning conditions. If you banished EARTH, WATER, FIRE, and WIND Attributes to activate this effect, the monster's original ATK becomes doubled, also negate the effects of all face-up cards your opponent currently controls. You can only activate 1 "Magistery Alchemist" per turn.
SUPER RARE
Rating: 2
Comments: They're generally all pretty weak but meeting the requirements doesn't guarantee success as it only negates face-up cards.
LED6-EN015
Favorite Hero
Equip Spell
Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.
ULTRA RARE
Rating: 2
Comments: Apart from Neos and the Fusions, there's pretty much nothing worth using with this card and that makes the entire card virtually pointless.
LED6-EN014
Generation Next
Quick-Play Spell
If your LP are lower than your opponent's: Add to your hand, or Special Summon, 1 "Elemental HERO" monster, "Kuriboh" monster, or "Neo-Spacian" monster from your Deck or GY, with ATK less than or equal to the difference in LPs, also for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only activate 1 "Generation Next" per turn.
SUPER RARE
Rating: 1
Comments: They're all useless apart from a select number of Main Deck monsters and Extra Deck monsters (all of which generally can't bypass being Fusion Summoned).
LED6-EN013
Elemental HERO Liquid Soldier
WATER / Warrior / Level 4 / ATK 1400 / DEF 1300
When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.
ULTRA RARE
Rating: 1
Comments: It's another weak HERO monster with pretty much no worthwhile uses.
LED6-EN012
Elemental HERO Sunrise
LIGHT / Warrior-Type Fusion / Level 7 / ATK 2500 / DEF 1200
2 "HERO" monsters with different Attributes
Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn.
● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand.
● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.
ULTRA RARE
Rating: 1
Comments: I can say the sun has certainly set on this guy's playability because it was determined the moment the card was finalized in Japan.
LED6-EN005
Magicians' Combination
Continuous Trap
Once per turn, when a card or effect is activated (except during the Damage Step): You can Tribute 1 "Dark Magician" or 1 "Dark Magician Girl"; Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your hand or GY, with a different name from the Tributed monster, and if you do, negate that activated effect. If this face-up card is sent from the Spell & Trap Zone to the GY: You can destroy 1 card on the field.
ULTRA RARE
Rating: 1
Comments: What's the point in Tributing the monster to get another copy of that monster from your Deck? It's also requiring the same two inferior monsters that come in multiple equally mediocre forms. Magicians Unite does a better job than this.
LED6-EN004
Secrets of Dark Magic
Quick-Play Spell
Activate 1 of the following effects.
● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", as Fusion Material.
● Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.
RARE
Rating: 1
Comments: Keep these secrets hidden because they're a disappointment for anyone that wants to find/reveal them.
LED6-EN003
Soul Servant
Quick-Play Spell
Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or specifically lists "Dark Magician" or "Dark Magician Girl" in its text, except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.
ULTRA RARE
Rating: 1
Comments: When the support is bad, you're not helping the monsters that need it most. It's another disappointing support card fro DMG and DM.
LED6-EN002
Magicians' Souls
DARK / Spellcaster / Level 1 / ATK 0 / DEF 0
You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects;
● Special Summon this card.
● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY.
You can only use each effect of "Magicians' Souls" once per turn.
ULTRA RARE
Rating: 1
Comments: Unlike in the anime where the soul of a monster actually was able to damage a player's Life Points with Ectoplasmer, this guy has Dark Magician's soul and has literally nothing meaningful to show for it.
LED6-EN001
The Dark Magicians
DARK / Spellcaster-Type Fusion / Level 8 / ATK 2800 / DEF 2300
"Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster
Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.
ULTRA RARE
Rating: 2
Comments: Unfortunately, even as a team they're mediocre and that's not surprising since they also suck on their own. Thankfully I don't need both to bring it out but it's not much as a whole.
Mystic Fighters (Continued)
MYFI-EN040
Primathmech Alembertian
EARTH / Cyberse-Type Xyz / Rank 4 / ATK 2000 / DEF 0
2+ Level 4 monsters
You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect;
● 2: Add 1 "Mathmech" card from your Deck to your hand.
● 3: Add 1 Level 4 monster from your Deck to your hand.
● 4: Add 1 Spell/Trap from your Deck to your hand.
You can only use each effect of "Primathmech Alembertian" once per turn.
SECRET RARE
Rating: 1
Comments: Guess he was with Tardy Orc on the Tour Bus and missed the rest of his pack but it doesn't matter. He doesn't have a chance either.
MYFI-EN039
Generaider Boss Bite
Normal Trap
Tribute any number of "Generaider" monsters, then target 1 face-up Xyz Monster you control; attach exactly that many "Generaider" monsters from your hand, field, and/or GY to it, except the monsters Tributed to activate this effect. You can only activate 1 "Generaider Boss Bite" per turn.
SUPER RARE
Rating: 1
Comments: There's no Xyz Monster that is going to make this worthwhile because Generaiders are all Level 9 and mediocre at best.
MYFI-EN038
Generaider Boss Room
Continuous Trap
When your opponent activates a card or effect in response to the activation of your "Generaider" card or effect: You can discard 1 card; your opponent's activated effect becomes "each player draws 1 card". You can only use this effect of "Generaider Boss Room" once per turn.
SUPER RARE
Rating: 1
Comments: You end up losing a card in your hand just to draw a card with your opponent. It's not much better than losing the Generader monster outright.
MYFI-EN037
Generaider Boss Fight
Normal Trap
Activate 1 "Generaider" Field Spell directly from your Deck or GY, then your opponent draws 1 card. You can only activate 1 "Generaider Boss Fight" per turn.
SUPER RARE
Rating: 1
Comments: Boss Fights in video games are often much more epic than this card proves to be. It's just a rip-off of Terraforming that gives your opponent a free card.
MYFI-EN036
Generaider Boss Loot
Continuous Spell
While you control a Token, your opponent's monsters cannot target "Generaider" Effect Monsters for attacks. If a "Generaider" Effect Monster is destroyed by battle: Your opponent draws 1 card. You can only use this effect of "Generaider Boss Loot" once per turn.
SUPER RARE
Rating: 1
Comments: So you literally get nothing out of this card. What's the point? Even video games give the current player the prize not the enemy.
MYFI-EN035
Generaider Boss Quest
Normal Spell
Reveal 1 "Generaider" monster in your hand, and if you do, add up to 2 "Generaider" Spells/Traps with different names from each other from your Deck to your hand, except "Generaider Boss Quest". Then place the revealed card on the bottom of your Deck. You can only activate 1 "Generaider Boss Quest" per turn.
SECRET RARE
Rating: 1
Comments: You probably won't be able to use the revealed monster anyway given that it's Level 9 but the support isn't really much better.
MYFI-EN034
Generaider Boss Stage
Field Spell
Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. If you Special Summon a "Generaider" monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many "Generaider Tokens" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). You can only use this effect of "Generaider Boss Stage" once per turn.
SECRET RARE
Rating: 2
Comments: So this must be key to getting them out but they still don't have much going for them.
MYFI-EN033
Jormungandr, Generaider Boss of Eternity
EARTH / Reptile-Type Xyz / Rank 9 / ATK ? / DEF ?
2+ Level 9 monsters
You can only control 1 "Jormungandr, Generaider Boss of Eternity". This card's original ATK/DEF become 1000 x its number of materials. (Quick Effect): You can detach 1 material from this card; each player draws 1 card, then each player that drew attaches 1 card from their hand or field to this card. You can only use this effect of "Jormungandr, Generaider Boss of Eternity" once per turn.
SECRET RARE
Rating: 2
Comments: Good luck getting 2 or more Level 9s on the field to use as Xyz Material but if you do, the effect isn't too bad, though it will cost this guy ATK and DEF.
MYFI-EN032
Hela, Generaider Boss of Doom
DARK / Zombie / Level 9 / ATK 800 / DEF 2800
You can only control 1 "Hela, Generaider Boss of Doom". (Quick Effect): You can Tribute 1 "Generaider" monster or 1 Zombie monster, then target 1 "Generaider" monster or 1 Zombie monster in your GY, with a different name than the Tributed monster had on the field; Special Summon that monster in Defense Position. You can only use this effect of "Hela, Generaider Boss of Doom" once per turn.
SUPER RARE
Rating: 2
Comments: It's a weak Zombie so Call of the Mummy and Limit Reverse can make use of it but it costs you a Zombie to revive a Zombie.
MYFI-EN031
Nidhogg, Generaider Boss of Ice
WATER / Wyrm / Level 9 / ATK 2100 / DEF 2600
You can only control 1 "Nidhogg, Generaider Boss of Ice". When your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 "Generaider" monster or 1 Wyrm monster; negate the Summon, and if you do, destroy that monster(s). You can only use this effect of "Nidhogg, Generaider Boss of Ice" once per turn.
SECRET RARE
Rating: 1
Comments: Regardless of how you slice it, it's worse than either Black Horn of Heaven or regular Horn of Heaven, which are both much less restrained.