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Unrated Cards (Page 69)

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Structure Deck: Shaddoll Showdown
SDSH-EN045
El Shaddoll Apkallone
DARK / Spellcaster-Type Fusion / Level 6 / ATK 2500 / DEF 2000
2 "Shaddoll" monsters with different Attributes
Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn.
● If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects.
● If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.
ULTRA RARE
Rating: 1
Comments: Neither bulleted effect is worth bringing this card out and we already have cards that can't be destroyed by battle and/or card effects that take less work.
SDSH-EN033
Resh Shaddoll Incarnation
Normal Trap
Target 1 "Shaddoll" monster in your GY; Special Summon it in face-up or face-down Defense Position.
You can banish this card and 1 "Shaddoll" card from your GY, then activate 1 of these effects;
● Change 1 face-down monster you control to face-up Defense Position.
● Change 1 face-up monster you control to face-down Defense Position.
You can only use 1 "Resh Shaddoll Incarnation" effect per turn, and only once that turn.
SUPER RARE
Rating: 1
Comments: Another copy of Monster Reborn but that's legal now and even using Monster Reborn doesn't justify using this too.
SDSH-EN003
Naelshaddoll Ariel
WATER / Psychic-Type Flip / Level 4 / ATK 1000 / DEF 1800
FLIP: You can target 1 of your banished "Shaddoll" monsters; Special Summon it in face-up or face-down Defense Position.
If this card is sent to the GY by a card effect: You can target up to 3 cards in the GY(s); banish them. You can only use 1 "Naelshaddoll Ariel" effect per turn, and only once that turn.
SUPER RARE
Rating: 2
Comments: At least the 2nd effect is even more generic, letting you banish cards whenever it's sent to the Grave but the card isn't much better as a whole.
SDSH-EN002
Reeshaddoll Wendi
WIND / Psychic-Type Flip / Level 3 / ATK 1500 / DEF 1000
FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi".
If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn.
SUPER RARE
Rating: 2
Comments: It's stronger than Qalshaddoll but doesn't offer anything major beyond that.
SDSH-EN001
Qadshaddoll Keios
LIGHT / Spellcaster-Type Flip / Level 2 / ATK 900 / DEF 100
FLIP: You can Special Summon 1 "Shaddoll" monster from your hand in face-up or face-down Defense Position.
If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" monster from your hand to the GY, and if you do, for the rest of this turn, all monsters you control gain ATK/DEF equal to the original Level of that monster sent to the GY x 100. You can only use 1 "Qadshaddoll Keios" effect per turn, and only once that turn.
SUPER RARE
Rating: 2
Comments: Shaddolls are another underwhelming Archetype but at least you can Special Summon copies of itself face-down.
Legendary Duelists: Magical Hero (Continued)
LED6-EN049
Pendulum Dimension
Continuous Trap
If you Special Summon any of these monsters using a Pendulum Monster(s) as material, while this card is already face-up in your Spell & Trap Zone: You can activate the appropriate effect. You cannot apply that same effect of "Pendulum Dimension" for the rest of this turn (even if this card leaves the field).
● Fusion: Special Summon 1 monster from your Deck with the same original Level as that Fusion Monster, in Defense Position, but negate its effects.
● Synchro: Add 1 "Polymerization" from your Deck to your hand.
● Xyz: Take 1 Tuner from your Deck with an equal or lower Level than that Xyz Monster's Rank, and add it to your hand or Special Summon it.
COMMON 
Rating:
Comments: It's bad enough that it can only work with Extra Deck monsters that involve Pendulum Monster materials but to also minimize what you get in return renders the whole operation moot.  
LED6-EN048
Smile Action
Field Spell
When this card is activated: Each player can banish up to 5 Spells from their own GY, face-down. If a monster declares an attack: The attacked player activates this effect;
● You (the attacked player) can randomly add 1 of your cards banished by this card's effect to your hand, then you can discard it and negate that attack, but if you do not discard that added card, any battle damage you take this turn is doubled (even if this card leaves the field).
COMMON 
Rating:
Comments: There's nothing to smile about here considering both players lose 5 Spell Cards in their Grave and then either get 1 of them back, then lose it to negate an attack or take twice the battle damage from the attack.  
LED6-EN047
Performapal Popperup
Normal Spell
Send up to 3 cards from your hand to the GY; draw that many cards, then you can Special Summon up to that many monsters from your hand, with different names, that are "Performapal" monsters, "Magician" Pendulum Monsters, and/or "Odd-Eyes" monsters, each with a Level between the Pendulum Scales of the 2 cards in your Pendulum Zones. If you did not Special Summon by this effect, you lose 1000 LP for each card in your hand. You can only activate 1 "Performapal Popperup" per turn.
RARE 
Rating:
Comments: It's entirely a gamble, both in drawing cards and in being able to Special Summon monsters by its effect. Plus, it's restricted to specific Archetypes.  
LED6-EN046
Odd-Eyes Wizard Dragon
DARK / Dragon / Level 7 / ATK 2500 / DEF 2500
If this card is in your hand: You can Tribute 1 DARK monster; send 1 "Odd-Eyes Dragon" from your hand, Deck, or face-up field to the GY, and if you do, Special Summon this card. If this card in your possession is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Odd-Eyes" monster from your Deck or GY, except "Odd-Eyes Wizard Dragon", then you can add 1 "Spiral Flame Strike" from your Deck to your hand.
RARE 
Rating:
Comments: Apart from Penduum Dragon, there's nothing good to get and not even the support card is any good. This guy costs you more than you get out of it regardless of which effect you use.  
LED6-EN045
Performapal Celestial Magician
DARK / Spellcaster-Type Pendulum / Level 4 / ATK 1500 / DEF 1000 / Scale 8
When exactly 1 face-up Fusion, Synchro, or Xyz Monster you control that was Special Summoned from the Extra Deck is destroyed by battle, or an opponent's card effect: You can Special Summon that destroyed monster, then destroy this card. You can only use this effect of "Performapal Celestial Magician" once per turn.

During your Main Phase, if this card was Normal or Special Summoned this turn: You can apply the following effect(s) for the rest of this turn, based on the other monsters you currently control.
● Fusion: This card can attack directly. ● Synchro: Your opponent cannot activate monster effects. ● Xyz: This card's ATK becomes double its original ATK.
● Pendulum: During the End Phase, add 1 Pendulum Monster from your Deck to your hand.
You can only use this effect of "Performapal Celestial Magician" once per turn.
SUPER RARE
Rating: 2
Comments: Although weak to start, the criteria in its Monster Text can easily be met, though I wouldn't recommend the Pendulum Text at all and just make use of the Scale 8.
LED6-EN038
Future Drive
Quick-Play Spell
Target 1 "Utopic Future" Xyz Monster you control; apply the following effect(s) to that monster you control for the rest of this turn.
● It can attack all monsters your opponent controls once each.
● If it battles an opponent's monster, that monster's effects are negated during the Damage Step only.
● Each time it destroys an opponent's monster by battle, inflict damage to your opponent equal to the destroyed monster's original ATK.
You can only activate 1 "Future Drive" per turn.
RARE
Rating: 1
Comments: They all suck so it doesn't matter which one you pick.
LED6-EN037
Onomatopickup
Continuous Spell
When this card is activated: You can add 1 "Onomat" card from your Deck to your hand, except "Onomatopickup". You can target 1 "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster you control; all monsters you currently control become that monster's Level until the end of this turn (even if this card leaves the field). You can only use this effect of "Onomatopickup" once per turn. You can only activate 1 "Onomatopickup" per turn.
RARE
Rating: 2
Comments: It's really the 2nd effect that is remotely useful because the other one doesn't have enough members, let alone good ones, to be viable.
LED6-EN036
Dodododwarf Gogogoglove
EARTH / Rock / Level 4 / ATK 0 / DEF 1800
During your Main Phase: You can Special Summon 1 "Zubaba" or "Gagaga" monster from your hand. If you control a "Gogogo" or "Dododo" monster except "Dodododwarf Gogogoglove", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dodododwarf Gogogoglove" once per turn.
RARE
Rating: 2
Comments: There isn't much to work with this card that is at least decent but the DEF should help out a bit.
LED6-EN035
Zubabababancho Gagagacoat
EARTH / Warrior / Level 4 / ATK 1800 / DEF 100
If you control a "Zubaba" or "Gagaga" monster except "Zubababancho Gagagacoat", while this card is in your hand: You can Special Summon this card. You can target 1 "Gogogo" or "Dododo" monster in your GY; Special Summon it, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use each effect of "Zubababancho Gagagacoat" once per turn.
RARE
Rating: 3
Comments: Effects don't matter here because the 1800 ATK is already good enough for its Level.
LED6-EN034
Gagagaga Magician
DARK / Spellcaster-Type Xyz / Rank 4 / ATK 2000 / DEF 2000
2 Level 4 monsters
You can detach 1 material from this card, then target 1 Xyz Monster in your GY, except "Gagagaga Magician"; Special Summon it, but negate its effects. You can only use this effect of "Gagagaga Magician" once per turn. A "Utopic Future" Xyz Monster that has this card as material gains this effect.
● During your Main Phase: You can detach 2 materials from this card, then target 1 Xyz Monster you control; until the end of this turn, change its ATK to 4000, also negate its effects.
SUPER RARE
Rating: 1
Comments: So the added an extra "Ga" syllable to the original's name, gave it mediocre effects and slighly higher ATK and DEF and called it a day. Well I'll rate it a "1" and call it a day then.
LED6-EN027
Scrap-Iron Signal
Counter Trap
When your opponent activates a monster effect, while you control a Synchro Monster that lists a Synchro Monster as material: Negate the activation, also, after that, Set this card face-down instead of sending it to the GY. You can only activate 1 "Scrap-Iron Signal" per turn.
RARE
Rating: 1
Comments: When it only negates 1/3 of card effects given a specific condition being present, that's just terrible.
LED6-EN026
Synchro Chase
Continuous Spell
Your opponent cannot activate cards or effects in response to the effect activations of your Synchro Monsters with "Warrior", "Synchron", or "Stardust" in their original names. If you Synchro Summon a "Warrior", "Synchron", or "Stardust" Synchro Monster: You can target 1 monster in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of "Synchro Chase" once per turn.
ULTRA RARE
Rating: 2
Comments: It's pretty specific much like Satellite Synchron but again has at least some members that are worthwhile.
LED6-EN025
Satellite Synchron
DARK / Machine-Type Tuner / Level 2 / ATK 700 / DEF 100
If a monster(s) is Special Summoned from your GY (except during the Damage Step): You can Special Summon this card from your hand. If you have a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name on your field or GY: You can make this card's Level become 4 until the end of this turn. You can only use each effect of "Satellite Synchron" once per turn.
SUPER RARE
Rating: 2
Comments: It can be revived or Summoned a variety of ways and there are some decent Warrior and Stardust Synchros out there but still not very good.
LED6-EN024
Junk Converter
EARTH / Warrior / Level 2 / ATK 400 / DEF 200
You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.
SUPER RARE
Rating: 1
Comments: There are better ways to either get Tuners or revive them from the Graveyard than this.
LED6-EN023
Satellite Warrior
DARK / Warrior-Type Synchro / Level 10 / ATK 2500 / DEF 2000
1 Tuner + 1+ non-Tuner Synchro Monsters
If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.
ULTRA RARE
Rating: 2
Comments: It's tricky to bring out but the ATK boost is permanent and you're probably going to need multiple Synchros anyway, thus being able to deestroy multiple cards. The other effect isn't that great though and neither are its stats for a Level 12 monster.