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Poor |
Alright |
Decent |
Outstanding! |
Epic!!! |
1/5 |
2/5 |
3/5 |
4/5 |
5/5 |
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Unrated Card Ratings (Page 6)
Realm of the Sea Emperor Structure Deck | |
SDRE-EN023 | |
Call of the Atlanteans Quick-Play Spell Target 3 Level 3 or lower Sea Serpent-Type monsters in your Graveyard; Special Summon all 3 of them. You cannot Special Summon a monster(s) during the turn you activate this card. SUPER RARE |
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Rating: | 2 |
Comments: | You get three monsters for the price of one but your Poseidra or Xyz Summon will have to wait as you can't Special Summon other monsters when this is used. |
SDRE-EN004 | |
Atlantean Heavy Infantry WATER / Sea Serpent / Level 2 / ATK 0 / DEF 1600 During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target. COMMON |
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Rating: | 2 |
Comments: | Certainly getting the higher end of 2/5 stars because you can even bring out another copy of itself to Xyz Summon with but your options also limited with his 2nd effect. |
SDRE-EN003 | |
Atlantean Marksman WATER / Sea Serpent / Level 3 / ATK 1400 / DEF 0 When this card inflicts Battle Damage to your opponent: You can Special Summon 1 Level 4 or lower "Atlantean" Sea Serpent-Type monster from your Deck, except "Atlantean Marksman". When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 Set card your opponent controls; destroy that target. COMMON |
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Rating: | 2 |
Comments: | He's obviously meant to combo with Atlantean Dragoons but your options for either part of his effect are limited. |
SDRE-EN002 | |
Atlantean Dragoons WATER / Sea Serpent / Level 4 / ATK 1800 / DEF 0 All face-up Level 3 or lower Sea Serpent-Type monsters you control can attack your opponent directly. When this card is sent to the Graveyard to activate a WATER monster's effect: Add 1 Sea Serpent-Type monster from your Deck to your hand, except "Atlantean Dragoons". SUPER RARE |
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Rating: | 2 |
Comments: | His first effect does include himself being a Sea Serpent but he lacks any DEF and can't add any copies of himself to your hand when destroyed by a card effect. |
SDRE-EN001 | |
Poseidra, the Atlantean Dragon WATER / Sea Serpent / Level 7 / ATK 2800 / DEF 1600 You can Tribute 3 Level 3 or lower WATER monsters; Special Summon this card from your hand or Graveyard. When you do: Return all Spell and Trap Cards on the field to the hand, and if you do, if 3 or more cards are returned to the hand by this effect, all monsters your opponent currently controls lose 300 ATK for each. ULTRA RARE |
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Rating: | 2 |
Comments: | It's his Special Summon method that hinders and helps its rating for you must give up three specific WATER monsters and in return you get a Giant Trunade effect that drains your opponent's monsters. |
Samurai Warlords Structure Deck | |
SDWA-EN041 | |
Shadow of the Six Samurai - Shien EARTH / Warrior-Type Xyz / Rank 4 / ATK 2500 / DEF 400 2 Level 4 "Six Samurai" monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 face-up "Six Samurai" monster you control with less than 2000 ATK; its original ATK becomes 2000 until the End Phase. ULTRA RARE |
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Rating: | 2 |
Comments: | It's a shame when even Structure Deck cards aren't good and these are for the more experienced players. This guy will do little for most of his comrades that already come close to 2000 ATK. |
Starter Deck: Xyz Symphony | |
YS12-EN043 | |
Maestroke the Symphony Djinn DARK / Fiend-Type Xyz / Rank 4 / ATK 1800 / DEF 2300 2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a face-up "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead. SUPER RARE |
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Rating: | 2 |
Comments: | Symphonies never really struck my interest and this guy is no exception but he can stop his own destruction from attacks or card effects though. |
YS12-EN042 | |
Melomelody the Brass Djinn LIGHT / Fiend-Type Xyz / Rank 3 / ATK 1400 / DEF 1600 2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up "Djinn" Xyz Monster you control; this turn, that monster can attack twice during each Battle Phase. SUPER RARE |
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Rating: | 2 |
Comments: | Only the Queen Dragun Djinn is a worthwhile target for her to use on because attacking twice means little for her rather feeble friends. |
YS12-EN041 | |
Temtempo the Percussion Djinn EARTH / Fiend-Type Xyz / Rank 3 / ATK 1700 / DEF 1000 2 Level 3 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card to target 1 Xyz Monster your opponent controls; detach 1 Xyz Material from that monster, and all face-up "Djinn" Xyz Monsters you currently control gain 500 ATK. SUPER RARE |
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Rating: | 2 |
Comments: | Xyz Monsters are widely popular right now but that means all the less likelihood that he'll survive past using his effect once. |
YS12-EN040 | |
Muzurhythm the String Djinn WIND / Fiend-Type Xyz / Rank 3 / ATK 1500 / DEF 1000 2 Level 3 monsters During the Damage Step, when a "Djinn" Xyz Monster you control is attacking an opponent's monster: You can detach 1 Xyz Material from this card; the attacking monster's ATK is doubled until the End Phase. The effect of "Muzurhythm the String Djinn" can only be used once per turn. SUPER RARE |
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Rating: | 2 |
Comments: | He's up to Starter Deck standard, which is generally minimal playabilitywise but offers nothing for his Dijin Xyz Monsters or himself if a threat comes along. |
Dragons Collide Structure Deck | |
SDDC-EN036 | |
Dragon's Rebirth Normal Trap Target 1 face-up Dragon-Type monster you control; banish that target and Special Summon 1 Dragon-Type monster from your hand or Graveyard. COMMON |
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Rating: | 3 |
Comments: | Here's a slightly delayed yet slightly better version of Red-Eyes Darkness Metal Dragon as you can banish any Dragon you have and bring out a stronger one in its place! |
SDDC-EN024 | |
Chaos Zone Field Spell Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. Once per turn: You can remove 4 or more Chaos Counters from your side of the field to target 1 banished monster with a Level equal to the number of Chaos Counters removed; Special Summon that target. When this card on the field is sent to the Graveyard by your opponent's card effect: You can add 1 LIGHT or DARK monster from your Deck to your hand, whose Level is less than or equal to the number of Chaos Counters that were on this card. COMMON |
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Rating: | 2 |
Comments: | It'll take a bit to get enough counters and even then, this card may not be on the field, and you may not get its 2nd effect triggered either at that time but have enough counters and it isn't too bad. |
SDDC-EN003 | |
Eclipse Wyvern LIGHT / Dragon / Level 4 / ATK 1600 / DEF 1000 If this card is sent to the Graveyard: Banish 1 Level 7 or higher LIGHT or DARK Dragon-Type monster from your Deck. If this card in the Graveyard is banished: You can add the monster banished by this effect to your hand. SUPER RARE |
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Rating: | 2 |
Comments: | It doesn't matter how it goes to the Grave but it does matter on the Level, attribute and the type of monster it can banish and retrieve. |
SDDC-EN002 | |
Darkflare Dragon DARK / Dragon / Level 5 / ATK 2400 / DEF 1200 You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn: You can send 1 Dragon-Type monster from your hand and 1 Dragon-Type monster from your Deck to the Graveyard, then target 1 card in either Graveyard; banish that target. ULTRA RARE |
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Rating: | 4 |
Comments: | Even without the effect, it's still a great monster for just about any deck! |
SDDC-EN001 | |
Lightpulsar Dragon LIGHT / Dragon / Level 6 / ATK 2500 / DEF 1500 You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. You can Special Summon this card (from your Graveyard) by sending 1 LIGHT and 1 DARK monster from your hand to the Graveyard. When this card is sent from the field to the Graveyard: You can target 1 Level 5 or higher DARK Dragon-Type monster in your Graveyard; Special Summon that target. ULTRA RARE |
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Rating: | 4 |
Comments: | I'm sure no one uses either of its Special Summoning methods as they're more difficult than Tribute Summoning him and overall, he's well worth it! |
Gates of the Underworld Structure Deck | |
SDGU-EN031 | |
Dark Scheme Normal Trap Your opponent can discard 1 card to negate this card's effect, otherwise both players discard 2 cards, then draw 2 cards. COMMON |
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Rating: | 2 |
Comments: | Same as SDGU-EN023's comments. |
SDGU-EN023 | |
The Gates of Dark World Field Spell All Fiend-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card. COMMON |
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Rating: | 2 |
Comments: | A card literally made for Dark World decks so keep it there. |
SDGU-EN003 | |
Ceruli, Guru of Dark World DARK / Fiend / Level 1 / ATK 100 / DEF 300 If this card is discarded to the Graveyard by a card effect: Special Summon this card from the Graveyard to your opponent's side of the field in face-up Defense Position. When this card is Special Summoned by the effect of a "Dark World" card: Your opponent must discard 1 card. SUPER RARE |
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Rating: | 2 |
Comments: | The Dark World card phrase includes its own effect but this too is really best with only Dark World decks. |
SDGU-EN002 | |
Snoww, Unlight of Dark World DARK / Fiend / Level 4 / ATK 1700 / DEF 0 If this card is discarded to the Graveyard by a card effect: If it was discarded from your hand to your Graveyard by an opponent's card effect, you can target 1 monster in your opponent's Graveyard; add 1 "Dark World" card from your Deck to your hand, then Special Summon that target (if any) in face-up Defense Position. SUPER RARE |
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Rating: | 2 |
Comments: | If you aren't running Dark World monsters, this isn't going to help you much, which is why I gave him only 2/5. |
SDGU-EN001 | |
Grapha, Dragon Lord of Dark World DARK / Fiend / Level 8 / ATK 2700 / DEF 1800 You can Special Summon this card (from your Graveyard) by returning 1 face-up "Dark World" monster you control to the hand, except "Grapha, Dragon Lord of Dark World". If this card is discarded to the Graveyard by a card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your Graveyard by an opponent's card effect, look at 1 random card in your opponent's hand, then, if it was a monster, you can Special Summon it to your side of the field. ULTRA RARE |
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Rating: | 2 |
Comments: | He's best with Dark World decks for they tend to discard cards a fair bit and they'll play off the opponent forcing you to discard them too but the other effects aren't high on the list of good effects. |