1. Ratings below are based on when the Deck was released and NOT today's Yu-Gi-Oh format.
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Learn to play the TCG. More on these ratings SDZW and SDSC Spoilers
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1/5

2/5

3/5

4/5

5/5

Structure Deck Card Ratings (Page 7)

1. These ratings are only for non-duplicate cards included.
2. Product names are shortened as the other half is listed above.
3. SDZW-EN info: https://yugioh.fandom.com/wiki/Zombie_World_Structure_Deck 

5. SDSC-EN info: https://yugioh.fandom.com/wiki/Spellcaster's_Command_Structure_Deck 
Spellcaster's Command (SDSC-EN038)
Magic Cylinder
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Negate the attack of 1 monster your opponent controls and inflict damage to your opponent equal to its ATK.
(Common)
Rating: 4 out of 5
Ring of Destruction is gone, but this is an ideal replacement. Might honestly be better.
Spellcaster's Command (SDSC-EN037)
Tower of Babel
TRAP Continuous Trap Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Each time a Spell Card is activated, place 1 Spell Counter on this card. When the 4th Spell Counter is placed on this card, destroy this card and inflict 3000 damage to the player that activated the Spell Card at that time.
(Common)
Rating: 1 out of 5
Requires Spell Cards to even gain counters, and even then you're not guaranteed to avoid taking the damage.
Spellcaster's Command (SDSC-EN036)
Pitch-Black Power Stone
TRAP Continuous Trap Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
After activation, place 3 Spell Counters on this card. During each of your turns you can move 1 Spell Counter from this card to another face-up card that you can place a Spell Counter on. When there are no Spell Counters on this card, destroy it.
(Common)
Rating: 2 out of 5
It's a starting point for Spell Counters, but that's all it is.
Spellcaster's Command (SDSC-EN035)
Magician's Circle
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Activate only when a Spellcaster-Type monster declares an attack. Each player Special Summons 1 Spellcaster-Type monster with 2000 or less ATK from their Deck in face-up Attack Position.
(Common)
Rating: 1 out of 5
If I have to wait for a Spellcaster to attack, then it should let me do it only.
Spellcaster's Command (SDSC-EN034)
Field Barrier
SPELL Continuous Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Field Spell Cards cannot be destroyed. Also, a new Field Spell Card cannot be activated. You can only control 1 face-up "Field Barrier".
(Common)
Rating: 2 out of 5
The Deck has no use for it, but other Field Spells might.
Spellcaster's Command (SDSC-EN033)
Twister
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Pay 500 Life Points. Destroy 1 face-up Spell or Trap card.
(Common)
Rating: 1 out of 5
So many better Spell Cards could've been included like United We Stand and Monster Reborn.
Spellcaster's Command (SDSC-EN032)
Magical Dimension
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Activate only while you control a Spellcaster-Type monster. Tribute 1 monster and Special Summon 1 Spellcaster-Type monster from your hand. Then, you can destroy 1 monster on the field.
(Common)
Rating: 2 out of 5
They didn't include anything useful here so you're going to have to make do elsewhere.
Spellcaster's Command (SDSC-EN031)
Magical Blast
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Activate only while you control a Spellcaster-Type monster. Inflict 200 damage to your opponent for each Spellcaster-Type monster you control. If this card is in your Graveyard, you can add it to your hand instead of conducting your normal draw during your Draw Phase.
(Common)
Rating: 1 out of 5
First came out in SD6, and has had no valuable options since.
Spellcaster's Command (SDSC-EN030)
Book of Moon
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Flip 1 face-up monster on the field into face-down Defense Position.
(Common)
Rating: 2 out of 5
Doesn't last long, but that's one less monster that can attack, or you can reset other effects.
Spellcaster's Command (SDSC-EN029)
Enemy Controller
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Select and activate 1 of these effects:
● Change the Battle Position of 1 face-up monster your opponent controls.
● Tribute 1 monster. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
(Common)
Rating: 2 out of 5
Free, unlike the anime, but only if you use the first effect.
Spellcaster's Command (SDSC-EN028)
Terraforming
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Add 1 Field Spell Card from your Deck to your hand.
(Common)
Rating: 3 out of 5
While this Deck's Field Spell is pretty underwhelming, it's still good for use elsewhere.
Spellcaster's Command (SDSC-EN027)
Mage Power
SPELL Equip Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
The equipped monster gains 500 ATK and DEF for each Spell and Trap Card you control.
(Common)
Rating: 3 out of 5
You only need 1 more Spell or Trap to make this twice Black Pendant's effect, and it's easy to add more.
Spellcaster's Command (SDSC-EN026)
Swords of Revealing Light
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Flip all monsters your opponent controls face-up. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, monsters your opponent controls cannot declare an attack.
(Common)
Rating: 3 out of 5
Pretty much always a good draw, even if you don't necessarily need it the turn you draw it.
Spellcaster's Command (SDSC-EN025)
Fissure
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Destroy the 1 face-up monster your opponent controls that has the lowest ATK. (If it's a tie, you get to choose.)
(Common)
Rating: 2 out of 5
A lot like Smashing Ground, only literally weaker.
Spellcaster's Command (SDSC-EN024)
Giant Trunade
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Return all Spell and Trap Cards on the field to their owners' hands.
(Common)
Rating: 2 out of 5
Gets around a few cards Heavy Storm cannot.
Spellcaster's Command (SDSC-EN023)
Malevolent Nuzzler
SPELL Equip Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard you can pay 500 Life Points to place it back on top of your Deck.
(Common)
Rating: 2 out of 5
Better than Black Pendant or Blast with Chain, but by only 200 points.
Spellcaster's Command (SDSC-EN022)
Mist Body
SPELL Equip Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
The equipped monster cannot be destroyed by battle. (Damage calculation is applied normally.)
(Common)
Rating: 2 out of 5
Worthwhile for strong monsters, but not weak ones.
Spellcaster's Command (SDSC-EN021)
Magicians Unite
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Activate only while you control 2 or more face-up Attack Position Spellcaster-Type monsters; select 1 of them. That monster's ATK becomes 3000 until the end of this turn. Other Spellcaster-Type monsters you control cannot attack this turn.
(Common)
Rating: 1 out of 5
Why not just use a monster with 3000 ATK then?
Spellcaster's Command (SDSC-EN020)
Spell Power Grasp
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Place 1 Spell Counter on a face-up card that you can place a Spell Counter on. Then you can add 1 "Spell Power Grasp" from your Deck to your hand. You can only activate 1 "Spell Power Grasp" per turn.
(Common)
Rating: 2 out of 5
Easily put a Spell Counter on your field, but it's hardly going to be that useful. Most of them need more than that.
Spellcaster's Command (SDSC-EN019)
Magical Citadel of Endymion
SPELL Field Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Each time a Spell Card is activated, place 1 Spell Counter on this card. Once per turn, you can remove any number of Spell Counters from this card to Special Summon a Spellcaster-Type monster from your hand or Graveyard whose Level is equal to the number of Spell Counters you removed.
(Common)
Rating: 2 out of 5
Rack up enough counters and you can bring out a pretty strong monster, but protecting itself is going to be tricky.
Spellcaster's Command (SDSC-EN018)
Magical Exemplar
EARTH Effect Monster Level 4 ATK: 1700
DEF: 1400
Pendulum Scale:
Pendulum Scale:
(Spellcaster / Effect)
Each time a Spell Card is activated, place 2 Spell Counters on this card. Once per turn, you can remove any number of Spell Counters from this card to Special Summon a Spellcaster-Type monster from your hand or Graveyard whose Level is equal to the number of Spell Counters you removed.
(Common)
Rating: 2 out of 5
50% of the cards are kept, but your choices may not even be that good. At least this is a much better rarity.
Spellcaster's Command (SDSC-EN017)
Crystal Seer
WATER Effect Monster Level 1 ATK: 100
DEF: 100
Pendulum Scale:
Pendulum Scale:
(Spellcaster / Fiip / Effect)
FLIP: Pick up 2 cards from the top of your Deck. Select 1 of those cards and add it to your hand, and place the other card on the bottom of your Deck.
(Common)
Rating: 2 out of 5
50% of the cards are kept, but your choices may not even be that good. At least this is a much better rarity.
Spellcaster's Command (SDSC-EN016)
Mei-Kou, Master of the Barriers
LIGHT Effect Monster Level 4 ATK: 1700
DEF: 600
Pendulum Scale:
Pendulum Scale:
(Spellcaster / Effect)
You can Tribute this card to destroy 1 face-up Continuous Spell or Continuous Trap Card on the field.
(Common)
Rating: 1 out of 5
MST is better for that than this.
Spellcaster's Command (SDSC-EN015)
Mythical Beast Cerberus
LIGHT Effect Monster Level 4 ATK: 1400
DEF: 1400
Pendulum Scale:
Pendulum Scale:
(Spellcaster / Effect)
Each time a Spell Card is activated, place 1 Spell Counter on this card. This card gains 500 ATK for each Spell Counter on it. If this card attacks or is attacked, remove all Spell Counters from it at the end of the Battle Phase.
(Common)
Rating: 1 out of 5
If it doesn't get to keep any of the counters, it's useless.
Spellcaster's Command (SDSC-EN014)
Blast Magician
FIRE Effect Monster Level 4 ATK: 1400
DEF: 1700
Pendulum Scale:
Pendulum Scale:
(Spellcaster / Effect)
Each time a Spell Card is activated, place 1 Spell Counter on this card. You can remove any number of Spell Counters from this card to destroy 1 face-up monster on the field with ATK equal to or less than 700 x the number of counters you removed.
(Common)
Rating: 1 out of 5
Why was this deemed worthy of a reprint when it was bad enough in the original Deck?
Spellcaster's Command (SDSC-EN013)
Royal Magicial Library
LIGHT Effect Monster Level 4 ATK: 0
DEF: 2000
Pendulum Scale:
Pendulum Scale:
(Spellcaster / Effect)
Each time a Spell Card is activated, place 1 Spell Counter on this card (max 3). You can remove 3 Spell Counters from this card to draw 1 card.
(Common)
Rating: 2 out of 5
Not a wealth of usefulness, but enough for a 2.
Spellcaster's Command (SDSC-EN012)
Magicial Plant Mandragola
DARK Effect Monster Level 2 ATK: 500
DEF: 200
Pendulum Scale:
Pendulum Scale:
(Spellcaster / Flip / Effect)
FLIP: Place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on.
(Common)
Rating: 2 out of 5
Already more helpful than the so-called "Apprentice Magician".
Spellcaster's Command (SDSC-EN011)
Breaker the Magicial Warrior
DARK Effect Monster Level 4 ATK: 1600
DEF: 1000
Pendulum Scale:
Pendulum Scale:
(Spellcaster / Effect)
When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to destroy 1 Spell or Trap Card on the field.
(Common)
Rating: 1 out of 5
The one that started the trend of gaining Spell Counters, and it hasn't helped any monster very much since.
Spellcaster's Command (SDSC-EN010)
Magical Marionette
DARK Effect Monster Level 5 ATK: 2000
DEF: 1000
Pendulum Scale:
Pendulum Scale:
(Spellcaster / Effect)
Each time a Spell Card is activated, place 1 Spell Counter on this card. This card gains 200 ATK for each Spell Counter on it. You can remove 2 Spell Counters from this card to destroy 1 monster on the field.
(Common)
Rating: 1 out of 5
Takes several to give this the same ATK as better Spellcasters like Chaos Command Magician.
Spellcaster's Command (SDSC-EN009)
Old Vindictive Magician
DARK Effect Monster Level 2 ATK: 450
DEF: 600
Pendulum Scale:
Pendulum Scale:
(Spellcaster / Flip / Effect)
FLIP: Destroy 1 monster your opponent controls.
(Common)
Rating: 2 out of 5
Better than Man-Eater Bug by a small bit.
Spellcaster's Command (SDSC-EN008)
Apprentice Magician
DARK Effect Monster Level 2 ATK: 400
DEF: 800
Pendulum Scale:
Pendulum Scale:
(Spellcaster / Effect)
When this card is Summoned, place 1 Spell Counter on a face-up card that you can place a Spell Counter on. When this card is destroyed by battle, you can Special Summon 1 Level 2 or lower Spellcaster-Type monster from your Deck in face-down Defense Position.
(Common)
Rating: 1 out of 5
This is like contributing a drop of water in to a bucket half-full. You won't notice any difference.
Spellcaster's Command (SDSC-EN007)
Skilled Dark Magician
DARK Effect Monster Level 4 ATK: 1900
DEF: 1700
Pendulum Scale:
Pendulum Scale:
(Spellcaster / Effect)
Each time a Spell Card is activated, place 1 Spell Counter on this card (max. 3). You can Tribute this card with 3 Spell Counters on it to Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.
(Common)
Rating: 3 out of 5
You don't need Dark Magician at all when it's good enough as is.
Spellcaster's Command (SDSC-EN006)
Dark Red Enchanter
DARK Effect Monster Level 6 ATK: 1700
DEF: 2200
Pendulum Scale:
Pendulum Scale:
(Spellcaster / Effect)
When this card is Normal Summoned, place 2 Spell Counters on it. Each time a Spell Card is activated, place 1 Spell Counter on this card. It gains 300 ATK for each Spell Counter on it. Once per turn, you can remove 2 Spell Counters from this card to make your opponent discard 1 random card.
(Common)
Rating: 2 out of 5
Just keep the counters on it so that it has a chance at having respectible ATK during a Duel.
Spellcaster's Command (SDSC-EN005)
Summoner Monk
DARK Effect Monster Level 4 ATK: 800
DEF: 1600
Pendulum Scale:
Pendulum Scale:
(Spellcaster / Effect)
This card cannot be Tributed. When this card is Normal or Flip Summoned, it is changed to Defense Position. Once per turn, you can discard 1 Spell Card to Special Summon 1 Level 4 monster from your Deck. It cannot attack this turn.
(Common)
Rating: 1 out of 5
Unlike Cursed Seal, the effect isn't really a worthy trade-off for any reason.
Spellcaster's Command (SDSC-EN004)
Hannibal Necromancer
DARK Effect Monster Level 4 ATK: 1400
DEF: 1800
Pendulum Scale:
Pendulum Scale:
(Spellcaster / Effect)
When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card to destroy 1 face-up Trap Card.
(Common)
Rating: 2 out of 5
Bad effect, but high enough DEF for a 2.
Spellcaster's Command (SDSC-EN003)
Defender, the Magical Knight
LIGHT Effect Monster Level 4 ATK: 1600
DEF: 2000
Pendulum Scale:
Pendulum Scale:
(Spellcaster / Effect)
When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). Once per turn, if a face-up Spellcaster-Type monster(s) on the field would be destroyed, you can remove 1 Spell Counter from a card you control for each of those monsters instead.
(Common)
Rating: 2 out of 5
Can even protect itself and has 2000 DEF, but only 1 Spell Counter can be on it at a time.
Spellcaster's Command (SDSC-EN002)
Disenchanter
LIGHT Effect Monster Level 5 ATK: 2000
DEF: 2300
Pendulum Scale:
Pendulum Scale:
(Spellcaster / Effect)
Once per turn, you can remove 1 Spell Counter from anywhere on the field to return 1 face-up Spell Card to its owner's hand.
(Common)
Rating: 1 out of 5
So where's the real new cards for this Deck? These aren't what a Structure Deck should have.
Spellcaster's Command (SDSC-EN001)
Endymion, the Master Magician
DARK Effect Monster Level 7 ATK: 2700
DEF: 1700
Pendulum Scale:
Pendulum Scale:
(Spellcaster / Effect)
You can Special Summon this card from your hand or Graveyard by removing 6 Spell Counters from a "Magical Citadel of Endymion" you control. When you do, add 1 Spell Card from your Graveyard to your hand. Once per turn, you can discard 1 Spell Card to destroy 1 card on the field.
(Ultra Rare)
Rating: 2 out of 5
Slightly stronger than Dark Magician, but the effects are quite bad.
 
Zombie World (SDZW-EN037)
Magical Arm Shield
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Activate only when your opponent declares an attack while you control a monster. Take control of 1 of your opponent's face-up monsters, except the attacking monster, until the end of the Battle Phase. It is attacked instead.
(Common)
Rating: 2 out of 5
Unless you get a stronger monster than the one attacking, this is not going to change much.
Zombie World (SDZW-EN036)
Waboku
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
You take no Battle Damage this turn. Your monsters cannot be destroyed by battle this turn.
(Common)
Rating: 4 out of 5
Better than Negate Attack because it's easier to activate once Set.
Zombie World (SDZW-EN035)
Tutan Mask
TRAP Counter Trap Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Negate the activation and the effect of a Spell or Trap Card that targets 1 face-up Zombie-Type monster and destroy it.
(Common)
Rating: 2 out of 5
Zombie World can help, but this doesn't work against non-targeting effects like Smashing Ground.
Zombie World (SDZW-EN034)
Bottomless Trap Hole
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
When your opponent Summons a monster(s) with 1500 or more ATK, destroy and remove from play the monster(s).
(Common)
Rating: 4 out of 5
Very few monsters are able to escape this deathtrap.
Zombie World (SDZW-EN033)
Dust Tornado
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap Card from your hand.
(Common)
Rating: 2 out of 5
It's really not any better than Twister.
Zombie World (SDZW-EN032)
Imperial Iron Wall
TRAP Continuous Trap Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Cards cannot be removed from play.
(Common)
Rating: 2 out of 5
Mostly a counter to Macro Cosmos Decks, and will block you from using Bottomless when you need it most.
Zombie World (SDZW-EN031)
Card Destruction
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Each player discards their hand and draws the same number of cards they discarded.
(Common)
Rating: 2 out of 5
Without knowing what card(s) are in your opponent's hand, this is quite the risk.
Zombie World (SDZW-EN030)
Ribbon of Rebirth
SPELL Equip Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
If the equipped monster is destroyed by battle and sent to the Graveyard, Special Summon it to your side of the field during the End Phase.
(Common)
Rating: 2 out of 5
A more recent way of reviving monsters, but most monsters do not benefit, and this doesn't benefit you much.
Zombie World (SDZW-EN029)
Soul Taker
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Destroy 1 face-up monster your opponent controls. Then, your opponent gains 1000 Life Points.
(Common)
Rating: 2 out of 5
Quite a bit weaker than other monster destruction cards, but the Life Point boost isn't much either and it's free.
Zombie World (SDZW-EN028)
Field Barrier
SPELL Continuous Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Field Spell Cards cannot be destroyed. Also, a new Field Spell Card cannot be activated. You can only control 1 face-up "Field Barrier".
(Common)
Rating: 2 out of 5
It's in the card's name, which means it has limited uses.
Zombie World (SDZW-EN027)
Shrink
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Select 1 face-up monster on the field. The original ATK of that monster is halved until the end of this turn.
(Common)
Rating: 2 out of 5
Not too bad for reducing damage and maybe even taking down a monster in battle.
Zombie World (SDZW-EN026)
Pot of Avarice
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Select 5 Monster Cards in your Graveyard. Return those cards to the Deck, then draw 2 cards.
(Common)
Rating: 3 out of 5
A good way to recycle lost cards and replenish or add to your hand.
Zombie World (SDZW-EN025)
Terraforming
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Add 1 Field Spell Card from your Deck to your hand.
(Common)
Rating: 3 out of 5
Better Field Spells have allowed this to go up to a 3.
Zombie World (SDZW-EN024)
Call of the Mummy
SPELL Continuous Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Once per turn, if you control no monsters, you can Special Summon 1 Zombie-Type monster from your hand.
(Common)
Rating: 3 out of 5
Thanks to the new Zombies in this Deck, this card has quite a few uses now.
Zombie World (SDZW-EN023)
Book of Life
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Special Summon 1 Zombie-Type monster from your Graveyard and remove from play 1 monster from your opponent's Graveyard.
(Common)
Rating: 3 out of 5
Your opponent may need a monster in their Grave to allow this to be used, but the end result is worth it.
Zombie World (SDZW-EN022)
Creature Swap
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Each player selects 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.
(Common)
Rating: 2 out of 5
The trade-off can be worth it, but only if you have a weak monster to give, and you can't choose the other monster.
Zombie World (SDZW-EN021)
Card of Safe Return
SPELL Continuous Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card.
(Common)
Rating: 2 out of 5
Monster Reborn was the best way to activate this card's effect, but without it, there's not much.
Zombie World (SDZW-EN020)
Magical Stone Excavation
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Discard 2 cards. Add 1 Spell Card from your Graveyard to your hand.
(Common)
Rating: 1 out of 5
It's only from the Graveyard, which Dark Magician of Chaos can do more easily.
Zombie World (SDZW-EN019)
Cold Wave
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
This card can only be activated at the start of your Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.
(Common)
Rating: 2 out of 5
Once activated, it governs your plays for quite a while, but that may not matter in some cases.
Zombie World (SDZW-EN018)
Spell-Shattering Arrow
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Destroy all face-up Spell Cards your opponent controls. For each destroyed Spell Card, inflict 500 damage to your opponent.
(Common)
Rating: 2 out of 5
Equip Cards aren't necessarily going to count as a whole, but this can knock out a few good ones.
Zombie World (SDZW-EN017)
Zombie World
SPELL Field Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
All monsters on the field and in any Graveyard become Zombie-Type monsters. Neither player can Tribute Summon monsters, except Zombie-Type monsters.
(Common)
Rating: 3 out of 5
Pretty potent in Zombie-based Decks as then you generally don't have any downside.
Zombie World (SDZW-EN016)
Zombie Master
DARK Effect Monster Level 4 ATK: 1800
DEF: 0
Pendulum Scale:
Pendulum Scale:
(Zombie / Effect)
Once per turn, you can send 1 Monster Card from your hand to the Graveyard to Special Summon 1 Level 4 or lower Zombie-Type Monster from either player's Graveyard.
(Common)
Rating: 2 out of 5
The new Zombies included just don't have enough merit to rate this any higher, thanks to it still lacking any DEF.
Zombie World (SDZW-EN015)
Plague Wolf
DARK Effect Monster Level 3 ATK: 1000
DEF: 1000
Pendulum Scale:
Pendulum Scale:
(Zombie / Effect)
Once per turn, you can change this card's ATK to twice its original ATK. If you do, destroy it during the End Phase.
(Common)
Rating: 1 out of 5
We took Karate Man and zombified it. Plagued with bad info.
Zombie World (SDZW-EN014)
Marionette Mite
DARK Effect Monster Level 3 ATK: 1000
DEF: 1000
Pendulum Scale:
Pendulum Scale:
(Insect / Effect)
You can discard this card to the Graveyard to take control of 1 face-up Fiend or Zombie-Type monster your opponent controls until the End Phase this turn.
(Common)
Rating: 2 out of 5
Needs Zombie World to be out for it to have any chance at success.
Zombie World (SDZW-EN013)
Des Lacooda
EARTH Effect Monster Level 3 ATK: 500
DEF: 600
Pendulum Scale:
Pendulum Scale:
(Zombie / Effect)
Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, draw 1 card.
(Common)
Rating: 2 out of 5
Reusable, unlike other effects of similar nature, but barely worth the rating.
Zombie World (SDZW-EN012)
Regenerating Mummy
DARK Effect Monster Level 4 ATK: 1800
DEF: 1500
Pendulum Scale:
Pendulum Scale:
(Zombie / Effect)
When this card is sent from your hand to the Graveyard by an opponent's card effect, return it to your hand.
(Common)
Rating: 3 out of 5
The effect won't work with your own effects, but you don't really need it anyway.
Zombie World (SDZW-EN011)
Ryu Kokki
DARK Effect Monster Level 6 ATK: 2400
DEF: 2000
Pendulum Scale:
Pendulum Scale:
(Zombie / Effect)
If this card battles a Warrior or Spellcaster-Type monster, destroy that monster at the end of the Damage Step.
(Common)
Rating: 3 out of 5
Things have only gotten better since this guy was released in SD2.
Zombie World (SDZW-EN010)
Getsu Fuhma
DARK Effect Monster Level 4 ATK: 1700
DEF: 1200
Pendulum Scale:
Pendulum Scale:
(Warrior / Effect)
If this card battles a Fiend or Zombie-Type monster, destroy that monster at the end of the Damage Step.
(Common)
Rating: 2 out of 5
It's not the only one needing the Field Spell for any perks to be realized.
Zombie World (SDZW-EN009)
Spirit Reaper
DARK Effect Monster Level 3 ATK: 300
DEF: 200
Pendulum Scale:
Pendulum Scale:
(Zombie / Effect)
This card cannot be destroyed by battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. If this card successfully attacks directly, your opponent randomly discards 1 card.
(Common)
Rating: 3 out of 5
Pretty good, though the side-effect will probably cost you later.
Zombie World (SDZW-EN008)
Master Kyonshee
EARTH Normal Monster Level 4 ATK: 1750
DEF: 1000
Pendulum Scale:
Pendulum Scale:
(Zombie / Normal)
A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts.

(Common)
Rating: 1 out of 5
They'd better rethink their strategy as that'll cost them their life.
Zombie World (SDZW-EN007)
Pyramid Turtle
EARTH Effect Monster Level 4 ATK: 1200
DEF: 1400
Pendulum Scale:
Pendulum Scale:
(Zombie / Effect)
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck.
(Common)
Rating: 3 out of 5
Red-Eyes Zombie Dragon has really boosted the uses with this, almost to the point of a 4.
Zombie World (SDZW-EN006)
Royal Keeper
EARTH Effect Monster Level 4 ATK: 1600
DEF: 1700
Pendulum Scale:
Pendulum Scale:
(Zombie / Effect)
Once per turn, you can flip this card into face-down Defense Position. When this card is flipped face-up, it gains 300 ATK and DEF until the end of the turn. (If attacked, this effect resolves after damage calculation.)
(Common)
Rating: 1 out of 5
That may bring it to 2000 DEF, but plenty of other monsters already have that amount or higher.
Zombie World (SDZW-EN005)
Patrician of Darkness
DARK Effect Monster Level 5 ATK: 2000
DEF: 1400
Pendulum Scale:
Pendulum Scale:
(Zombie / Effect)
The controller of this card selects the targets of their opponent's attacks.
(Common)
Rating: 2 out of 5
Not a bad effect, and with stronger monsters, it can prove effective.
Zombie World (SDZW-EN004)
Gernia
DARK Effect Monster Level 4 ATK: 1300
DEF: 1200
Pendulum Scale:
Pendulum Scale:
(Zombie / Effect)
If this face-up card is destroyed and sent to the Graveyard by an opponent's card effect, Special Summon it during your next Standby Phase.
(Common)
Rating: 1 out of 5
When you take out the fee Revival Jam has, you basically get this.
Zombie World (SDZW-EN003)
Paladin of the Cursed Dragon
LIGHT Effect Monster Level 4 ATK: 1900
DEF: 1200
Pendulum Scale:
Pendulum Scale:
(Zombie / Effect)
Once per turn, you can Special Summon 1 Level 4 or lower Zombie-Type monster that was destroyed by battle from your opponent's Graveyard to your side of the field.
(Common)
Rating: 3 out of 5
Already has high enough ATK to win some battles, and then Zombie World makes it pretty powerful.
Zombie World (SDZW-EN002)
Malevolent Mech - Goku En
LIGHT Effect Monster Level 6 ATK: 2400
DEF: 1400
Pendulum Scale:
Pendulum Scale:
(Zombie / Effect)
You can Normal Summon this card without Tributing. If you do, this card is sent to the Graveyard during the End Phase if it is the only Zombie-Type monster on the field. When it is sent to the Graveyard by this effect, you take damage equal to its ATK.
(Common)
Rating: 2 out of 5
Only one Tribute so it's pretty easy to bypass the side-effect, but said side-effect drops its rating to 2.
Zombie World (SDZW-EN001)
Red-Eyes Zombie Dragon
DARK Effect Monster Level 7 ATK: 2400
DEF: 2000
Pendulum Scale:
Pendulum Scale:
(Zombie / Effect)
You can Tribute Summon this card in face-up Attack Position by Tributing 1 Zombie-Type monster. When this card destroys a Zombie-Type monster by battle and sends it to the Graveyard, you can Special Summon that monster to your side of the field.
(Ultra Rare)
Rating: 3 out of 5
Making OG Red-Eyes was the best thing for the monster entirely. Now it's actually good.