1. Ratings below are based on when the Deck was released and NOT today's Yu-Gi-Oh format.

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Learn to play the TCG. More on these ratings SD09 and SD10 Spoilers
0/5

1/5

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5/5

Structure Deck Card Ratings (Page 5)

1. These ratings are only for non-duplicate cards included.
2. Product names are shortened as the other half is listed above.
3. SD09-EN info: https://yugioh.fandom.com/wiki/Structure_Deck:_Dinosaur's_Rage   
4. SD10-EN info: https://yugioh.fandom.com/wiki/Structure_Deck_-_Machine_Re-Volt   
Machine Re-Volt (SD10-EN037)
Roll Out!
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field.
(Common)
Rating: 1 out of 5
Only one is included, and it's basically the equivalent of Black Pendant.
Machine Re-Volt (SD10-EN036)
Covering Fire
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
If your opponent's monsters attacks a monster on your side of the field, you can activate this card during the Damage Step. Your attacked monster gains ATK equal to the ATK of 1 other face-up monster on your side of the field during the Damage Step only.
(Common)
Rating: 2 out of 5
Better than Gift of the Martyr, but not by much.
Machine Re-Volt (SD10-EN035)
Rare Metalmorph
TRAP Continuous Trap Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Select 1 Machine-Type monster on your side of the field; it gains 500 ATK. Only once, negate the effect of a Spell Card that targets the monster. When the selected monster is removed from the field, destroy this card.
(Common)
Rating: 1 out of 5
The original could've done much better, and remains pretty much unprinted since Forbidden Memories came out.
Machine Re-Volt (SD10-EN034)
Micro Ray
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
The DEF of 1 face-up monster on the field becomes 0 until the end of this turn.
(Common)
Rating: 1 out of 5
That only matters if they're in Defense Mode, and they have to be face-up.
Machine Re-Volt (SD10-EN033)
Sakuretsu Armor
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Activate only when your opponent declares an attack. Destroy the attacking monster.
(Common)
Rating: 2 out of 5
As we near the end, remember, if you lose, it's not necessarily your fault. This Deck is just not that good.
Machine Re-Volt (SD10-EN032)
Ultimate Offering
TRAP Continuous Trap Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
By paying 500 Life Points, Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.
(Common)
Rating: 2 out of 5
So this must be the key to the strategy. It's better suited in stronger Decks like Beatdown.
Machine Re-Volt (SD10-EN031)
Stronghold the Moving Fortress
TRAP Continuous Trap Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Machine-Type/EARTH/Level 4/ATK 0/DEF 2000). (This card is still treated as a Trap Card.) While "Green Gadget", "Red Gadget", and "Yellow Gadget" are all face-up on your side of the field, the ATK of this card becomes 3000.
(Common)
Rating: 2 out of 5
The Gadgets are a lost cause so this is only going to be useful once it becomes a Monster Card.
Machine Re-Volt (SD10-EN030)
Pot of Avarice
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards.
(Common)
Rating: 3 out of 5
Now here's a good way to recycle, even though many of the monsters included aren't great.
Machine Re-Volt (SD10-EN029)
Machine Duplication
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Select 1 Machine-Type monster with 500 or less ATK on your side of the field. You can Special Summon up to 2 cards with the same name from your Deck.
(Common)
Rating: 1 out of 5
Of all the cards to include, why this one? There's only 2 options in the entire Deck, and they're awful.
Machine Re-Volt (SD10-EN028)
Weapon Change
SPELL Continuous Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Once during each of your Standby Phases, you can pay 700 Life Points to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next turn. When this card is destroyed, the effect is negated.
(Common)
Rating: 1 out of 5
Half the options aren't even in this Deck, and the others generally have equal or poor stats.
Machine Re-Volt (SD10-EN027)
Enemy Controller
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Select and activate 1 of these effects:
● Change the Battle Position of 1 face-up monster on your opponent's side of the field.
● Tribute 1 monster. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the end of this turn.
(Common)
Rating: 2 out of 5
Not too thrilled with either effect, but I suppose they can help at times.
Machine Re-Volt (SD10-EN026)
Heavy Storm
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Destroy all Spell and Trap Cards on the field.
(Common)
Rating: 3 out of 5
I doubt you'll find many instances of this being a dead, or even a poor draw.
Machine Re-Volt (SD10-EN025)
Limiter Removal
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Double the ATK of all face-up Machine-Type monsters on your side of the field, until the end of this turn. During the End Phase, destroy all monsters that were affected by this effect.
(Common)
Rating: 2 out of 5
There's a few good Machines to use with this, but unless you're about to win, it's going to punish you.
Machine Re-Volt (SD10-EN024)
Mystical Space Typhoon
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Destroy 1 Spell or Trap Card on the field.
(Common)
Rating: 3 out of 5
This Deck is looking quite a bit like the past two Structure Decks unfortunately.
Machine Re-Volt (SD10-EN023)
Ancient Gear Castle
SPELL Continuous Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Each face-up "Ancient Gear" monster gains 300 ATK. Each time a monster(s) is Normal Summoned or Set, put 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster, you can substitute this card for a Tribute(s), if the number of counters on this card is equal to or greater than the number of required Tribute(s).
(Common)
Rating: 2 out of 5
Pretty slow, but can help bypass needing 2 monsters on the field.
Machine Re-Volt (SD10-EN022)
Ancient Gear Drill
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Activate only by discarding 1 card from your hand while a face-up "Ancient Gear" monster is on your side of the field. Select 1 Spell Card from your Deck and Set it on your side of the field. You cannot use that Spell Card this turn.
(Common)
Rating: 1 out of 5
A waste of a likely better Spell Card for the price of a card in your hand.
Machine Re-Volt (SD10-EN021)
Ancient Gear Factory
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Select 1 "Ancient Gear" monster in your hand (show the monster to your opponent). Remove from play "Ancient Gear" cards in your Graveyard whose total Levels are equal to double the selected card's. You don't have to Tribute when you Normal Summon the selected card this turn.
(Common)
Rating: 1 out of 5
Recycling is good, but not this way.
Machine Re-Volt (SD10-EN020)
Ancient Gear Fist
SPELL Equip Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Equip only to an "Ancient Gear" monster. Destroy any monster that battles with it, at the end of the Damage Step.
(Common)
Rating: 1 out of 5
Beast and Gear Golem don't need a rubber glove to win battles.
Machine Re-Volt (SD10-EN019)
Ancient Gear Explosive
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Target 1 face-up "Ancient Gear" monster on your side of the field when you activate this card. Destroy the targeted monster and inflict damage equal to half its original ATK to your opponent.
(Common)
Rating: 1 out of 5
Half the ATK means generally up to 1500 damage if Gear Golem is used. A really bad idea.
Machine Re-Volt (SD10-EN018)
Ancient Gear Tank
SPELL Equip Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Equip only to an "Ancient Gear" monster. It gains 600 ATK. When this card is destroyed and sent to the Graveyard, inflict 600 damage to your opponent.
(Common)
Rating: 1 out of 5
Only 600 more ATK and minimal burn damage for cards that can use better Equip Cards.
Machine Re-Volt (SD10-EN017)
Ancient Gear Workshop
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Add 1 "Ancient Gear" monster from your Graveyard to your hand.
(Common)
Rating: 2 out of 5
Gear Golem is the only useful target with this.
Machine Re-Volt (SD10-EN016)
Ancient Gear Cannon
EARTH Effect Monster Level 2 ATK: 500
DEF: 500
Pendulum Scale:
Pendulum Scale:
(Machine / Effect)
By Tributing this card, inflict 500 damage to your opponent, and then neither player can activate Trap Cards during the Battle Phase of this turn.
(Common)
Rating: 1 out of 5
What's the thought behind using this, costing you the Duel?
Machine Re-Volt (SD10-EN015)
Ancient Gear
EARTH Effect Monster Level 2 ATK: 100
DEF: 800
Pendulum Scale:
Pendulum Scale:
(Machine / Effect)
While an "Ancient Gear" is face-up on your side of the field, you can Special Summon this card from your hand in Attack Position.
(Common)
Rating: 1 out of 5
Must be one of the most desperate attempts to defend or use for a Tribute Summon I've ever seen. Terrible.
Machine Re-Volt (SD10-EN014)
Ancient Gear Soldier
EARTH Effect Monster Level 4 ATK: 1300
DEF: 1300
Pendulum Scale:
Pendulum Scale:
(Machine / Effect)
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
(Common)
Rating: 1 out of 5
Not much further down to go from here, except the weakest of all.
Machine Re-Volt (SD10-EN013)
Ancient Gear Beast
EARTH Effect Monster Level 6 ATK: 2000
DEF: 2000
Pendulum Scale:
Pendulum Scale:
(Machine / Effect)
This card cannot be Special Summoned. The effects of your opponent's monsters that this card destroys by battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
(Common)
Rating: 1 out of 5
Too bad Dark Ruler Ha Des couldn't be in here. They'd make the Deck viable.
Machine Re-Volt (SD10-EN012)
Ancient Gear Golem
EARTH Effect Monster Level 8 ATK: 3000
DEF: 3000
Pendulum Scale:
Pendulum Scale:
(Machine / Effect)
This card cannot be Special Summoned. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
(Common)
Rating: 4 out of 5
High stats, piercing damage and effect blocking when attacking. The best card so far.
Machine Re-Volt (SD10-EN011)
Heavy Mech Support Platform
DARK Effect Monster Level 3 ATK: 500
DEF: 500
Pendulum Scale:
Pendulum Scale:
(Machine / Union / Effect)
Once per turn, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 500 ATK and DEF. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)
(Common)
Rating: 1 out of 5
Heavy on the effects, light on the playability.
Machine Re-Volt (SD10-EN010)
Gear Golem the Moving Fortress
EARTH Effect Monster Level 4 ATK: 800
DEF: 2200
Pendulum Scale:
Pendulum Scale:
(Machine / Effect)
Once per turn, during your Main Phase 1, by paying 800 Life Points, this card can attack your opponent directly this turn.
(Common)
Rating: 2 out of 5
DEF generally doesn't go at or higher than this without some kind of reprocussion so this is okay at least.
Machine Re-Volt (SD10-EN009)
Cannon Soldier
DARK Effect Monster Level 4 ATK: 1400
DEF: 1300
Pendulum Scale:
Pendulum Scale:
(Machine / Effect)
By Tributing 1 monster, inflict 500 damage to your opponent.
(Common)
Rating: 1 out of 5
Seems this was mostly for cards not reprinted in years, and not to actually make a competitive Deck.
Machine Re-Volt (SD10-EN008)
Yellow Gadget
EARTH Effect Monster Level 4 ATK: 1200
DEF: 1200
Pendulum Scale:
Pendulum Scale:
(Machine / Effect)
When you Normal Summon or Special Summon this card, you can add 1 "Green Gadget" from your Deck to your hand.
(Common)
Rating: 1 out of 5
Don't pick Yellow, or you'll be a beaten fellow.
Machine Re-Volt (SD10-EN007)
Red Gadget
EARTH Effect Monster Level 4 ATK: 1300
DEF: 1500
Pendulum Scale:
Pendulum Scale:
(Machine / Effect)
When you Normal Summon or Special Summon this card, you can add 1 "Yellow Gadget" from your Deck to your hand.
(Common)
Rating: 1 out of 5
The light has turned red because you should stop what you're doing and pick something better.
Machine Re-Volt (SD10-EN006)
Green Gadget
EARTH Effect Monster Level 4 ATK: 1400
DEF: 600
Pendulum Scale:
Pendulum Scale:
(Machine / Effect)
When you Normal Summon or Special Summon this card, you can add 1 "Red Gadget" from your Deck to your hand.
(Common)
Rating: 1 out of 5
All it does is get Red Gadget, which is about as bad.
Machine Re-Volt (SD10-EN005)
Mechanicalchaser
DARK Machine / Normal Level 4 ATK: 1850
DEF: 800
Pendulum Scale:
Pendulum Scale:
(Machine / Normal)
A hunter that relentlessly pursues its target by order of the Machine King.
(Common)
Rating: 3 out of 5
Unfortunate that this is the only good reprint so far because it could easily replace many others.
Machine Re-Volt (SD10-EN004)
Boot-Up Soldier - Dread Dynamo
EARTH Effect Monster Level 4 ATK: 0
DEF: 2000
Pendulum Scale:
Pendulum Scale:
(Machine / Effect)
While you have a face-up 'Gadget' monster on your side of the field, this card gains 2000 ATK.
(Common)
Rating: 2 out of 5
When I get to them, you'll see why you don't really need them. Just use this guy's DEF.
Machine Re-Volt (SD10-EN003)
Ancient Gear Engineer
EARTH Effect Monster Level 5 ATK: 1500
DEF: 1500
Pendulum Scale:
Pendulum Scale:
(Machine / Effect)
Negate the effect of any Trap Card that targets this card, and destroy that Trap Card. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card attacks, destroy 1 Spell or Trap Card on your opponent's side of the field at the end of the Damage Step.
(Common)
Rating: 1 out of 5
The stats pretty much render all benefits moot.
Machine Re-Volt (SD10-EN002)
Ancient Gear Gadjiltron Chimera
EARTH Effect Monster Level 6 ATK: 2300
DEF: 1300
Pendulum Scale:
Pendulum Scale:
(Machine / Effect)
If you Tribute Summon this card by Tributing 1 of the following monsters, this card gains the appropriate effect: ● Green Gadget: This card gains 300 ATK. ● Red Gadget: If this card successfully attacks your opponent directly, inflict 500 damage to your opponent.
● Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 700 damage to your opponent.
Rating: 1 out of 5
A vanilla monster on its own and only works with the three other rejects in this Deck.
Machine Re-Volt (SD10-EN001)
Ancient Gear Gadjiltron Dragon
EARTH Effect Monster Level 8 ATK: 3000
DEF: 2000
Pendulum Scale:
Pendulum Scale:
(Machine / Effect)
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. If you Tribute Summon this card by Tributing any of the following monster(s), this card gets the appropriate effect(s): ● "Green Gadget": When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. ● "Red Gadget": When this card inflicts Battle Damage to your opponent's Life Points, inflict 400 points of damage to your opponent's Life Points.
● "Yellow Gadget": When this card destroys an opponent's monster by battle, inflict 600 points of damage to your opponent's Life Points.
(Ultra Rare)
Rating: 3 out of 5
Might just be the replacement for Ancient Gear Golem.
 
Dinosaur's Rage (SD09-EN036)
Fossil Excavation
TRAP Continuous Trap Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Discard 1 card from your hand. Select 1 Dinosaur-Type monster in your Graveyard and Special Summon it. An Effect Monster Special Summoned this way has its effect negated. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card.
(Common)
Rating: 2 out of 5
Call of the Haunted for Dinos with just a pinch of Skill Drain. Okay for reviving Ultimate Tyranno I guess.
Dinosaur's Rage (SD09-EN035)
Malfunction
TRAP Counter Trap Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Pay 500 Life Points. Negate the activation of a Trap Card and return it to its original position.
(Common)
Rating: 1 out of 5
It may be unusuable, but only for 1 turn whereas Seven Tools negates it and makes it harder to reuse next turn.
Dinosaur's Rage (SD09-EN034)
Goblin Out of the Frying Pan
TRAP Counter Trap Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Pay 500 Life Points. Negate the activation of a Spell Card and return it to the owner's hand.
(Common)
Rating: 0 out of 5
Wasted Life Points because they're just going to re-activate it.
Dinosaur's Rage (SD09-EN033)
Negate Attack
TRAP Counter Trap Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Activate only when your opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase.
(Common)
Rating: 3 out of 5
While it doesn't destroy the affected monster(s), they basically become useless the turn this is activated.
Dinosaur's Rage (SD09-EN032)
Magical Arm Shield
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Activate only when your opponent declares an attack while there is a monster on your side of the field. Take control of 1 of your opponent's face-up monsters, except the attacking monster, and this monster is attacked instead. At the end of the Battle Phase, return control of this monster to your opponent.
(Common)
Rating: 2 out of 5
Only going to work if you're able to take a stronger monster than the one attacking.
Dinosaur's Rage (SD09-EN031)
Seismic Shockwave
TRAP Continuous Trap Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Activate only when a Dinosaur-Type monster on your side of the field is destroyed and sent to the Graveyard. Select 3 of your opponent's Spell and Trap Card Zones. You cannot select a Zone if a card is already in it. The selected Zones cannot be used. Destroy this card during your 3rd Standby Phase after activation. Then you can return 1 Dinosaur-Type monster from your Graveyard to your hand.
(Common)
Rating: 2 out of 5
Less threats to worry about for a while, but you don't get the Dinosaur back until it's all over.
Dinosaur's Rage (SD09-EN030)
Volcanic Eruption
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Activate only during your End Phase while "Jurassic World" is on your side of the field. Destroy all cards on the field.
(Common)
Rating: 2 out of 5
Asks for very little, but then the field is wiped clean, and that's not always a good thing.
Dinosaur's Rage (SD09-EN029)
Survival Instinct
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Select any number of Dinosaur-Type monsters in your Graveyard and remove them from play. Gain 400 Life Points for each Dinosaur-Type monster you removed.
(Common)
Rating: 2 out of 5
I'd say you're better off using Call of the Haunted or the like to revive a monster than gaining a low amount of Life Points.
Dinosaur's Rage (SD09-EN028)
Hunting Instinct
TRAP Normal Trap Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Activate only when a monster is Special Summoned to your opponent's side of the field. Special Summon 1 Dinosaur-Type monster from your hand.
(Common)
Rating: 2 out of 5
The entire array of Dinosaur is open, but it's dependent on what's in your hand at the time.
Dinosaur's Rage (SD09-EN027)
Magical Mallet
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck.
(Common)
Rating: 3 out of 5
Thank goodness it wasn't reload for the millionth time. That card needs to be put out to pasture.
Dinosaur's Rage (SD09-EN026)
Lightning Vortex
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Discard 1 card from your hand. Destroy all face-up monsters on your opponent's side of the field.
(Common)
Rating: 3 out of 5
Most monsters are going to be face-up anyway, and it's only for the price of 1 card in your hand.
Dinosaur's Rage (SD09-EN025)
Heavy Storm
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Destroy all Spell and Trap Cards on the field.
(Common)
Rating: 3 out of 5
A key card before you enter your Battle Phase or Summon a monster.
Dinosaur's Rage (SD09-EN024)
Megamorph
SPELL Equip Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
While your Life Points are lower than your opponent's, the original ATK of the equipped monster is doubled. While your Life Points are higher, the original ATK of the equipped monster is halved.
(Common)
Rating: 2 out of 5
Both effects can be used to your advantage, but it's situation-dependent.
Dinosaur's Rage (SD09-EN023)
Mystical Space Typhoon
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Destroy 1 Spell or Trap Card on the field.
(Common)
Rating: 3 out of 5
Its younger brother Twister just doesn't compare.
Dinosaur's Rage (SD09-EN022)
Mesmeric Control
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
During your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monsters, except with a card effect.
(Common)
Rating: 1 out of 5
If they can still change their battle positions at all, this offers no value at all.
Dinosaur's Rage (SD09-EN021)
Riryoku
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Halve the ATK of 1 face-up monster and add the same amount to the ATK of another face-up monster, until the end of this turn.
(Common)
Rating: 3 out of 5
Stealing half the ATK of a single monster can prove quite useful, especially if stolen from an opponent's monster.
Dinosaur's Rage (SD09-EN020)
Sebek's Blessing
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Activate only when a monster you control has attacked your opponent directly. Gain Life Points equal to the Battle Damage that the monster inflicted to your opponent.
(Common)
Rating: 1 out of 5
Direct attacks are rare so this is unlikely to get any use at all, and even then it's likely to be 1500 or less.
Dinosaur's Rage (SD09-EN019)
Jurassic World
SPELL Field Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
All face-up Dinosaur-Type monsters gain 300 ATK and DEF.
(Common)
Rating: 1 out of 5
The boost is weaker than any Field Spell released before it, and that's all it offers.
Dinosaur's Rage (SD09-EN018)
Tail Swipe
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Select 1 face-up Level 5 or higher Dinosaur-Type monster on your side of the field to activate this card. Select and return to the owner's hand(s) up to 2 monsters that are either lower Level than the selected monster or face-down on your opponent's side of the field.
(Common)
Rating: 2 out of 5
Those are the Dinosaurs you'd want to aim for anyway, though that does reduce the odds of using it at all.
Dinosaur's Rage (SD09-EN017)
Big Evolution Pill
SPELL Normal Spell Level ATK:
DEF:
Pendulum Scale:
Pendulum Scale:
Tribute 1 Dinosaur-Type monster to activate this card. This card remains face-up on the field for 3 of your opponent's turns. While this card is face-up on the field, you can Normal Summon or Set Dinosaur-Type monsters without Tributing.
(Common)
Rating: 2 out of 5
This means even the big ones like Super Conductor Tyranno, but you're still losing a monster to play this.
Dinosaur's Rage (SD09-EN016)
Babycerasaurus
EARTH Effect Monster Level 2 ATK: 500
DEF: 500
Pendulum Scale:
Pendulum Scale:
(Dinosaur / Effect)
If this card is destroyed by an effect and sent to the Graveyard, select 1 Level 4 or lower Dinosaur-Type monster from your Deck and Special Summon it.
(Common)
Rating: 1 out of 5
Give it a babycarriage and a pacifier and put it to bed.
Dinosaur's Rage (SD09-EN015)
Miracle Jurassic Egg
EARTH Effect Monster Level 4 ATK: 0
DEF: 2000
Pendulum Scale:
Pendulum Scale:
(Dinosaur / Effect)
While this card is face-up on your side of the field, this card cannot be removed from play. Place 2 counters on this card each time a Dinosaur-Type Monster Card is sent to your Graveyard. By Tributing this card, select and Special Summon 1 Dinosaur-Type monster from your Deck whose Level is equal to or lower than the number of counters on this card when it was Tributed.
(Common)
Rating: 2 out of 5
Most cards cannot remove others from play so the effects are basically irrelevent. It's the DEF that matters.
Dinosaur's Rage (SD09-EN014)
Ultimate Tyranno
EARTH Effect Monster Level 8 ATK: 3000
DEF: 2200
Pendulum Scale:
Pendulum Scale:
(Dinosaur / Effect)
If this card is in Attack Position at the beginning of your Battle Phase, first, you can and must attack all monsters on your opponent's side of the field once each with this card.
(Common)
Rating: 2 out of 5
Its high ATK just means less likely of damaging your own Life Points, but there's risk involved regardless.
Dinosaur's Rage (SD09-EN013)
Black Stego
EARTH Effect Monster Level 4 ATK: 1200
DEF: 2000
Pendulum Scale:
Pendulum Scale:
(Dinosaur / Effect)
When this card is selected as an attack target by your opponent's monster, this card is changed to Defense Position.
(Common)
Rating: 2 out of 5
The effect can certainly help, but you'd be pretty dumb to bring it out in Attack Mode.
Dinosaur's Rage (SD09-EN012)
Black Ptera
WIND Effect Monaster Level 3 ATK: 1000
DEF: 500
Pendulum Scale:
Pendulum Scale:
(Dinosaur / Effect)
When this card is sent from the field to the Graveyard, except when destroyed by battle, it is returned to the owner's hand.
(Common)
Rating: 1 out of 5
Why would you return it to your hand at all? This isn't going to help you win Duels at all.
Dinosaur's Rage (SD09-EN011)
Oxygeddon
WIND Effect Monster Level 4 ATK: 1800
DEF: 800
Pendulum Scale:
Pendulum Scale:
(Dinosaur / Effect)
When this card is destroyed by battle with a Pyro-Type monster and sent to the Graveyard, inflict 800 damage to both players.
(Common)
Rating: 3 out of 5
The effect damage is unlikely to mean anything so the ATK is easy to use without fear.
Dinosaur's Rage (SD09-EN010)
Hydrogeddon
WATER Effect Monster Level 4 ATK: 1600
DEF: 1000
Pendulum Scale:
Pendulum Scale:
(Dinosaur / Effect)
When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 "Hydrogeddon" from your Deck.
(Common)
Rating: 1 out of 5
You'd be lucky to win even 1 battle with this without losing it.
Dinosaur's Rage (SD09-EN009)
Tyranno Infinity
EARTH Effect Monster Level 4 ATK: ?
DEF: 0
Pendulum Scale:
Pendulum Scale:
(Dinosaur / Effect)
The original ATK of this card is the number of your removed from play Dinosaur-Type monsters x 1000.
(Common)
Rating: 2 out of 5
It came out before removing from play was really relevant, but now it has minor uses.
Dinosaur's Rage (SD09-EN008)
Black Tyranno
EARTH Effect Monster Level 7 ATK: 2600
DEF: 1800
Pendulum Scale:
Pendulum Scale:
(Dinosaur / Effect)
If your opponent controls no cards except Defense Position Monster Cards, this card can attack your opponent directly.
(Common)
Rating: 2 out of 5
Heavy Storm is in this so you may get to use the effect now and then.
Dinosaur's Rage (SD09-EN007)
Hyper Hammerhead
EARTH Effect Monster Level 4 ATK: 1500
DEF: 1200
Pendulum Scale:
Pendulum Scale:
(Dinosaur / Effect)
When this monster battles an opponent's monster, unless the opponent's monster is destroyed by battle, it is returned to the owner's hand at the end of the Damage Step.
(Common)
Rating: 1 out of 5
A great way to nail your own Life Points.
Dinosaur's Rage (SD09-EN006)
Dark Driceratops
EARTH Effect Monster Level 6 ATK: 2400
DEF: 1500
Pendulum Scale:
Pendulum Scale:
(Dinosaur / Effect)
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
(Common)
Rating: 4 out of 5
I'd have to say it's one of the best Dinos out there today.
Dinosaur's Rage (SD09-EN005)
Gilasaurus
EARTH Effect Monster Level 3 ATK: 1400
DEF: 400
Pendulum Scale:
Pendulum Scale:
(Dinosaur / Effect)
You can Special Summon this card from your hand. If you do this, your opponent can Special Summon 1 monster from their Graveyard.
(Common)
Rating: 2 out of 5
Can help reduce the number of Tributes by 1 essentially, but your opponent may get a free monster in return.
Dinosaur's Rage (SD09-EN004)
Mad Sword Beast
EARTH Effect Monster Level 4 ATK: 1400
DEF: 1200
Pendulum Scale:
Pendulum Scale:
(Dinosaur / Effect)
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
(Common)
Rating: 1 out of 5
It's mad because it'll never puts its effect to good use. Dark Driceratops also outranks it.
Dinosaur's Rage (SD09-EN003)
Sabersaurus
EARTH Normal Monster Level 4 ATK: 1900
DEF: 500
Pendulum Scale:
Pendulum Scale:
(Dinosaur / Normal)
This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.

(Common)
Rating: 3 out of 5
A mixed bag so far, but it's mostly positive.
Dinosaur's Rage (SD09-EN002)
Kabazauls
WATER Normal Monster Level 4 ATK: 1700
DEF: 1500
Pendulum Scale:
Pendulum Scale:
(Dinosaur / Normal)
A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.

(Common)
Rating: 1 out of 5
Those stats say it's pretty small actually.
Dinosaur's Rage (SD09-EN001)
Super Conductor Tyranno
LIGHT Effect Monster Level 8 ATK: 3300
DEF: 1400
Pendulum Scale:
Pendulum Scale:
(Dinosaur / Effect)
Once per turn, by Tributing 1 monster, inflict 1000 damage to your opponent. This monster cannot declare an attack if you use this effect this turn.
(Ultra Rare)
Rating: 3 out of 5
About time the main monster of a Structure Deck is good.