1. Ratings below are based on when the Deck was released and NOT today's Yu-Gi-Oh format. | |||||
← Back to Yu-Gi-Oh Card Ratings | Return to Index | Forward to Structure Deck Ratings Page 5 → | |||
Learn to play the TCG. | More on these ratings | Structure Deck Spoilers | |||
0/5 |
1/5 |
2/5 |
3/5 |
4/5 |
5/5 |
Structure Deck Card Ratings (Page 4)
1.
These ratings are only for non-duplicate
cards included. 2. Product names are shortened as the other half is listed above. 3. SD7-EN info: https://yugioh.fandom.com/wiki/Structure_Deck_-_Invincible_Fortress 4. SD8-EN info: https://yugioh.fandom.com/wiki/Structure_Deck_-_Lord_of_the_Storm |
||||
Lord of the Storm
(SD8-EN036) Icarus Attack |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
By Tributing 1 Winged Beast-Type monster on your side of the field,
destroy 2 cards on the field. (Common) |
||||
Rating: 2 out of 5 I'm sure they'll have uses for this when they're outnumbered. |
||||
Lord of the Storm
(SD8-EN035) Ninjtsu Art of Transformation |
||||
TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Activate this card by Tributing 1 face-up monster on your side
of the field that includes "Ninja" in its card name. Special
Summon 1 Beast-Type, Winged Beast-Type or Insect-Type monster
with a Level equal to or less than the Level of the Tributed
card + 3 from your hand or Deck to your side of the field. When
this card is removed from your side of the field, destroy the
monster. (Common) |
||||
Rating: 1 out of 5 There's a grand total of 1 Ninja monster in this entire Deck, and there are no better alternatives. |
||||
Lord of the Storm
(SD8-EN034) Sakuretsu Armor |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
You can only activate this card when your
opponent declares an attack. Destroy the attacking monster. (Common) |
||||
Rating: 2 out of 5 Mirror Force would've been much better, but I guess this is okay. |
||||
Lord of the Storm
(SD8-EN033) Reckless Greed |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Draw 2 cards, and after that skip your next 2 Draw Phases. (Common) |
||||
Rating: 2 out of 5 Pot of Greed got locked up recently so this is about all we can do. |
||||
Lord of the Storm
(SD8-EN032) Dark Coffin |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
When this face-down card is destroyed and sent to the Graveyard,
your opponent selects and executes 1 of the following effects:
● Discard 1 random card in their hand. ● Select 1 monster on their side of the field and destroy it. (Common) |
||||
Rating: 1 out of 5 No doubt for use with Harpies' Hunting Ground, but do you really think they'll choose to destroy their own monster? |
||||
Lord of the Storm
(SD8-EN031) Magic Jammer |
||||
TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Discard 1 card from your hand. Negate the activation of a Spell Card and
destroy it. (Common) |
||||
Rating: 3 out of 5 They'll need all the card negation they can get at this point. |
||||
Lord of the Storm
(SD8-EN030) Call of the Haunted |
||||
TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Select 1 monster from your Graveyard and Special Summon it in face-up
Attack Position. When this card is removed from the field, destroy the
monster. When the monster is destroyed, destroy this card. (Common) |
||||
Rating: 3 out of 5 Another decent card is reprinted. We just need more like this, but there's little room left. |
||||
Lord of the Storm
(SD8-EN029) Dust Tornado |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Destroy 1 Spell or Trap Card on your opponent's side of the field. You
can then Set 1 Spell or Trap Card from your hand. (Common) |
||||
Rating: 2 out of 5 The Trap Card version of Dust Tornado returns too, but it's little consolation. |
||||
Lord of the Storm
(SD8-EN028) Aqua Chorus |
||||
TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
If there are monsters with the same name on the field, increase
the ATK and DEF of all those monsters with the same name by 500
points. (Common) |
||||
Rating: 1 out of 5 An obscure video game promo is reprinted for the unlikely event a player has multiples of any monster out. |
||||
Lord of the Storm
(SD8-EN027) Hysteric Party |
||||
TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Discard 1 card from your hand. Special Summon as many "Harpie
Lady" cards as possible from your Graveyard. When this card is
removed from the field, destroy all the monsters that were
Special Summoned by this card's effect. (Common) |
||||
Rating: 1 out of 5 Wouldn't even recommend using 3 Cyber Harpie Ladies with this as it's a very unlikely occurence. |
||||
Lord of
the Storm (SD8-EN026) Lightning Vortex |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Discard 1 card from your hand. Destroy all
face-up monsters on your opponent's side of the field. (Common) |
||||
Rating: 3 out of 5 Much like Spellcaster's Judgement, there's plenty of discard fodder. |
||||
Lord of
the Storm (SD8-EN025) Triangle Ecstasy Spark |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Until the End Phase of this turn, the ATK of all "Harpie Lady
Sisters" becomes 2700, your opponent cannot activate any Trap
Cards, and the effect of every Trap Card on your opponent's side
of the field is negated. (Common) |
||||
Rating: 1 out of 5 Not even the regular Harpie Lady can use this, and to think this was foil back in Rise of Destiny. |
||||
Lord of
the Storm (SD8-EN024) Harpies' Hunting Ground |
||||
SPELL | Field Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
When "Harpie Lady" or "Harpie Lady Sisters" is
Normal Summoned or Special Summoned to the field, destroy 1
Spell or Trap Card on the field. Increase the ATK and DEF of
all face-up Winged Beast-Type monsters on the field by 200
points. (Common) |
||||
Rating: 1 out of 5 Talk about dangerous territory, but not for the opposition. |
||||
Lord of
the Storm (SD8-EN023) Reload |
||||
SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Add all the cards in your hand to your Deck and shuffle it. Then
draw the same number of cards that you added to your Deck. (Common) |
||||
Rating: 1 out of 5 There was an opportunity to reprint Magical Mallet again, and they blew it. With that available, this is useless. |
||||
Lord of
the Storm (SD8-EN022) Heavy Storm |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Destroy all Spell and Trap Cards on the field. (Common) |
||||
Rating: 4 out of 5 Haven't seen this since Spellcaster's Judgment, but this is unlikely to allow any sort of advantage here. |
||||
Lord of
the Storm (SD8-EN021) Elegant Egotist |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
You can only activate this card when there are 1 or more face-up
"Harpie Lady" on the field. Special Summon 1 "Harpie Lady" or
"Harpie Lady Sisters" from your hand or your Deck. (Common) |
||||
Rating: 1 out of 5 Another dead draw to add to the list of awful choices. |
||||
Lord of
the Storm (SD8-EN020) Nobleman of Crossout |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Destroy 1 face-down monster and remove it from play. If the
monster is a Flip Effect Monster, both players check their
respective Decks and remove all monsters of the same name from
play. Then shuffle the Decks. (Common) |
||||
Rating: 2 out of 5 We're nearly the end, folks. I wouldn't get your hopes up about ending on a high note. |
||||
Lord of
the Storm (SD8-EN019) Mystical Space Typhoon |
||||
SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Destroy 1 Spell or Trap Card on the field. (Common) |
||||
Rating: 3 out of 5 The non-manditory version of their Field Spell, and it's much better. |
||||
Lord of
the Storm (SD8-EN018) Card Destruction |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
You and your opponent discard your entire hands and draw the
same number of cards from your respective Decks that you
discarded. (Common) |
||||
Rating: 2 out of 5 Magical Mallet is better, but you'll need this in the Deck. |
||||
Lord of
the Storm (SD8-EN017) Harpie's Pet Baby Dragon |
||||
WIND | Effect Monster | Level 4 | ATK: 1200 DEF: 600 |
Pendulum
Scale: Pendulum Scale: |
(Dragon / Effect) This card accumulates effects according to the number of monsters on your side of the field that include "Harpie" in their names (other than "Harpie's Pet Baby Dragon" and "Harpie's Brother"). At least 1: While this card is face-up on the field, your opponent cannot select monsters on your side of the field as attack targets if they include "Harpie" in their card names (other than "Harpie's Pet Baby Dragon" and "Harpie's Brother"). At least 2: Double the original ATK and DEF of this card. At least 3: Once per turn, you can destroy 1 card on your opponent's side of the field. (Common) |
||||
Rating: 1 out of 5 If this is the best they could come up with for this Deck, it's their own fault. |
||||
Lord of
the Storm (SD8-EN016) Swift Birdman Joe |
||||
WIND | Effect Monster | Level 6 | ATK: 2300 DEF: 1400 |
Pendulum
Scale: Pendulum Scale: |
(Winged Beast / Effect) If you Tribute Summon this card by Tributing a WIND monster, return all Spell and Trap Cards on the field to the owners' hands. (Common) |
||||
Rating: 1 out of 5 At least the effect is nearly instantaneous, but only on one condition. |
||||
Lord of
the Storm (SD8-EN015) Harpie Lady 3 |
||||
WIND | Effect Monster | Level 4 | ATK: 1300 DEF: 1400 |
Pendulum
Scale: Pendulum Scale: |
(Winged Beast / Effect) This card's name is treated as "Harpie Lady". Your opponent's monster that battles with this card cannot declare an attack for your opponent's next 2 turns. (Common) |
||||
Rating: 2 out of 5 This may be the best Harpie Lady monster in the Deck. |
||||
Lord of
the Storm (SD8-EN014) Harpie Lady 2 |
||||
WIND | Effect Monster | Level 4 | ATK: 1300 DEF: 1400 |
Pendulum
Scale: Pendulum Scale: |
(Winged Beast / Effect) This card's name is treated as "Harpie Lady". Negate the effects of any Flip Effect Monsters that are destroyed by this monster as a result of battle. (Common) |
||||
Rating: 1 out of 5 When's the last time anyone saw a monster this weak win a battle? |
||||
Lord of
the Storm (SD8-EN013) Harpie Lady 1 |
||||
WIND | Effect Monster | Level 4 | ATK: 1300 DEF: 1400 |
Pendulum
Scale: Pendulum Scale: |
(Winged Beast / Effect) This card's name is treated as "Harpie Lady". As long as this card remains on the field, increase the ATK of all WIND monsters by 300 points. (Common) |
||||
Rating: 1 out of 5 These were so delightful back in Rise of Destiny. /s |
||||
Lord of
the Storm (SD8-EN012) Roc from the Valley of Haze |
||||
WIND | Effect Monster | Level 6 | ATK: 2400 DEF: 1400 |
Pendulum
Scale: Pendulum Scale: |
(Winged Beast / Effect) When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it. (Common) |
||||
Rating: 3 out of 5 Wherever that valley is, they've done well to come out of it with those stats. |
||||
Lord of
the Storm (SD8-EN011) Lady Ninja Yae |
||||
WIND | Effect Monster | Level 3 | ATK: 1100 DEF: 200 |
Pendulum
Scale: Pendulum Scale: |
(Warrior / Effect) By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent's side of the field to the owner's hand. (Common) |
||||
Rating: 1 out of 5 With Giant Trunade banned, UDE made a worse effect as a Monster Card. |
||||
Lord of
the Storm (SD8-EN010) Silpheed |
||||
WIND | Effect Monster | Level 4 | ATK: 1700 DEF: 700 |
Pendulum
Scale: Pendulum Scale: |
(Fairy / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, your opponent discards 1 random card from their hand. (Common) |
||||
Rating: 1 out of 5 All that just to take away 1 card from your opponent's hand. Much weaker than the more potent versions. |
||||
Lord of
the Storm (SD8-EN009) Birdface |
||||
WIND | Effect Monster | Level 4 | ATK: 1600 DEF: 1600 |
Pendulum
Scale: Pendulum Scale: |
(Winged Beast / Effect) When this card is sent to the Graveyard as a result of battle, you can add 1 "Harpie Lady" from your Deck to your hand. Then shuffle your Deck. (Common) |
||||
Rating: 1 out of 5 No one even runs Harpie Lady so why have a monster that is exclusive to it? |
||||
Lord of
the Storm (SD8-EN008) Bladefly |
||||
WIND | Effect Monster | Level 2 | ATK: 600 DEF: 700 |
Pendulum
Scale: Pendulum Scale: |
(Insect / Effect) As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points. (Common) |
||||
Rating: 1 out of 5 Taken straight from the 3rd Structure Deck, here's the fitting Attribute monster for this Deck. |
||||
Lord of
the Storm (SD8-EN007) Harpie Lady Sisters |
||||
WIND | Effect Monster | Level 6 | ATK: 1950 DEF: 2100 |
Pendulum
Scale: Pendulum Scale: |
(Winged Beast / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Elegant Egotist". (Common) |
||||
Rating: 1 out of 5 What about Cyber Harpie Lady? A much better fit than this trio of rejects. Its only print was last year. |
||||
Lord of
the Storm (SD8-EN006) Flying Kamakiri #1 |
||||
WIND | Effect Monster | Level 4 | ATK: 1400 DEF: 900 |
Pendulum
Scale: Pendulum Scale: |
(Insect / Effect) When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WIND monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. (Common) |
||||
Rating: 2 out of 5 Still better than the first few cards. |
||||
Lord of
the Storm (SD8-EN005) Slate Warrior |
||||
WIND | Effect Monster | Level 4 | ATK: 1900 DEF: 400 |
Pendulum
Scale: Pendulum Scale: |
(Fiend / Flip / Effect) FLIP: Increase the ATK and DEF of this card by 500 points. The ATK and DEF of a monster that destroys this card as a result of battle is decreased by 500 points. (Common) |
||||
Rating: 3 out of 5 This is a much better card to include. |
||||
Lord of
the Storm (SD8-EN004) Harpie Girl |
||||
WIND | Normal Monster | Level 2 | ATK: 500 DEF: 500 |
Pendulum
Scale: Pendulum Scale: |
(Winged Beast / Normal) A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply. (Common) |
||||
Rating: 1 out of 5 This can't possibly win any battles. |
||||
Lord of
the Storm (SD8-EN003) Sonic Duck |
||||
WIND | Normal Monster | Level 4 | ATK: 1700 DEF: 700 |
Pendulum
Scale: Pendulum Scale: |
(Winged Beast / Normal) A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control. (Common) |
||||
Rating: 1 out of 5 So far, this is Cyberdark Impact levels of bad. |
||||
Lord of
the Storm (SD8-EN002) Sonic Shooter |
||||
WIND | Effect Monster | Level 4 | ATK: 1300 DEF: 600 |
Pendulum
Scale: Pendulum Scale: |
(Winged Beast / Effect) If there are no cards in your opponent's Spell & Trap Card Zones, this card can attack your opponent's Life Points directly. When it does, any Battle Damage this card inflicts to your opponent's Life Points becomes the original ATK of this card. (Common) |
||||
Rating: 1 out of 5 0 out of 2 cards for what is supposed to be a Structure Deck. This isn't going to even win Duels against kids. |
||||
Lord of
the Storm (SD8-EN001) Simorgh, Bird of Divinity |
||||
WIND | Effect Monster | Level 7 | ATK: 2700 DEF: 1000 |
Pendulum
Scale: Pendulum Scale: |
(Winged Beast / Effect) This card cannot be Special Summoned. If you Tribute Summon this card, the Tributes must be WIND. While this card is face-up on the field, both players take 1000 points of damage during each player's End Phase. Decrease the damage each player takes when this happens by 500 points for each Spell and Trap Card that player controls. (Ultra Rare) |
||||
Rating: 1 out of 5 The controller is just as much at risk of paying for the effect as the opponent. Why is this in a Structure Deck? |
||||
Invincible Fortress (SD7-EN032) Compulsory Evacuation Device |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Return 1 monster on the field to its owner's hand. (Common) |
||||
Rating: 2 out of 5 The last card to be reviewed, and it shows this is mainly a defensive Deck. |
||||
Invincible Fortress (SD7-EN031) Reckless Greed |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Draw 2 cards, and after that skip your next 2 Draw Phases. (Common) |
||||
Rating: 2 out of 5 You'd better hope the draws are good because that's it for two full turns. |
||||
Invincible Fortress (SD7-EN030) Ordeal of a Traveler |
||||
TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
You can only activate this card's effect when your opponent
declares an attack. Your opponent selects 1 random card in your
hand and calls the type of the card (Monster, Spell, or Trap).
If your opponent calls it wrong, the attacking monster is
returned to its owner's hand. (Common) |
||||
Rating: 2 out of 5 Only truly works when you have at least 2 cards in your hand. |
||||
Invincible Fortress (SD7-EN029) Robbin' Goblin |
||||
TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Each time 1 monster on your side of the field inflicts Battle
Damage to your opponent's Life Points, your opponent discards 1
random card from their hand. (Common) |
||||
Rating: 1 out of 5 Where's the punishment? The other player is only down 1 card and it's likely to be one they didn't even need. |
||||
Invincible Fortress (SD7-EN028) Magic Drain |
||||
TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
You can only activate this card when your opponent activates a
Spell Card. Your opponent can discard 1 Spell Card from their
hand to negate the effect of this card. If your opponent does
not, negate the activation of your opponent's Spell Card and
destroy it. (Common) |
||||
Rating: 2 out of 5 You're down nothing while they're down a Spell Card, and it might almost be a better Magic Jammer overall. |
||||
Invincible Fortress (SD7-EN027) Ultimate Offering |
||||
TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
By paying 500 Life Points, Normal Summon or Set 1 extra monster.
You can only activate this effect during your Main Phase or your
opponent's Battle Phase. (Common) |
||||
Rating: 2 out of 5 Not too costly, unless you're using it multiple times. |
||||
Invincible Fortress (SD7-EN026) Waboku |
||||
TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
You take no Battle Damage this turn. Your monsters cannot be
destroyed as a result of battle this turn. (Common) |
||||
Rating: 3 out of 5 The last part is new, making this card actually pretty good. |
||||
Invincible Fortress (SD7-EN025) Shifting Shadows |
||||
SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Pay 300 Life Points to rearrange the face-down
Defense Position monsters on your side of the field, then return
them in face-down Defense Position. You can only use this effect
once per turn. (Common) |
||||
Rating: 2 out of 5 The Deck's support indicates it's replicating the Pharaonic Guardian Rock monster strategy, which is okay. |
||||
Invincible Fortress (SD7-EN024) Brain Control |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Pay 800 Life Points. Select 1 face-up monster on your opponent's
side of the field. Take control of the selected card until the
end of this turn. (Common) |
||||
Rating: 2 out of 5 Snatch Steal is at 1, this card is at 3. I think you can figure out why this is only a 2. |
||||
Invincible Fortress (SD7-EN023) Ectoplasmer |
||||
SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Only once during each player's End Phase, the turn player
Tributes 1 face-up monster on his/her side of the field and
inflicts damage to the opponent's Life Points equal to half of
the original ATK of the Tributed Monster. (Common) |
||||
Rating: 1 out of 5 This is a terrible card overall, and especially here when the monsters generally have under 1000 ATK. |
||||
Invincible Fortress (SD7-EN022) Hammer Shot |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Destroy 1 face-up Attack Position monster with the highest ATK
on the field. (If it is a tie, you get to choose.) (Common) |
||||
Rating: 2 out of 5 Being able to choose helps, but this is still risky. |
||||
Invincible Fortress (SD7-EN021) Magical Mallet |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Add any number of cards from your hand to the Deck and shuffle
it. Then draw the same number of cards you added to the Deck. (Common) |
||||
Rating: 3 out of 5 MUCH better than Reload by far, even if it's not a Quick-Play Spell. |
||||
Invincible Fortress (SD7-EN020) Shield & Sword |
||||
SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Switch the original ATK and DEF of all face-up monsters on the
field until the end of this turn. Any additions and subtractions
to ATK and DEF due to card effects are applied to the new ATK
and DEF. Monsters Summoned after this card's activation are
excluded. (Common) |
||||
Rating: 2 out of 5 There are uses with this, but I'm not sure it was best here. |
||||
Invincible Fortress (SD7-EN019) Swords of Revealing Light |
||||
SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Flip all face-down monsters on your opponent's side of the field
face-up. This card remains face-up on the field for 3 of your opponent's
turns. As long as this card remains face-up on the field, your opponent
cannot declare an attack. (Common) |
||||
Rating: 3 out of 5 Pretty much a staple in Stall Decks, and useful overall. |
||||
Invincible Fortress (SD7-EN018) Premature Burial |
||||
SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Pay 800 Life Points. Select 1 monster from your Graveyard, Special
Summon it on the field in face-up Attack Position, and equip it with
this card. When this card is destroyed, destroy the equipped monster. (Common) |
||||
Rating: 3 out of 5 Works well for reviving stong monsters, but I doubt it's all that good in this Deck. |
||||
Invincible Fortress (SD7-EN017) Mystical Space Typhoon |
||||
SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Destroy 1 Spell or Trap Card on the field. (Common) |
||||
Rating: 3 out of 5 It's been in just about all of the Structure Decks, and why not? |
||||
Invincible Fortress (SD7-EN016) Canyon |
||||
SPELL | Field Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
If a Rock-Type monster in Defense Position is attacked, double
any Battle Damage to the controller of the attacking monster. (Common) |
||||
Rating: 2 out of 5 Sounds good at first, but the damage stays doubled, even with the effect of Stone Statue of the Aztecs applied. |
||||
Invincible Fortress (SD7-EN015) Sand Moth |
||||
EARTH | Effect Monster | Level 4 | ATK: 1000 DEF: 2000 |
Pendulum
Scale: Pendulum Scale: |
(Rock / Effect) When this face-down Defense Position card is destroyed and sent to the Graveyard, except as a result of battle, switch the original ATK and DEF of this card, and Special Summon it to your side of the field. (Common) |
||||
Rating: 2 out of 5 Okay on its own, and the effect might prove useful. |
||||
Invincible Fortress (SD7-EN014) Medusa Worm |
||||
EARTH | Effect Monster | Level 2 | ATK: 500 DEF: 600 |
Pendulum
Scale: Pendulum Scale: |
(Rock / Effect) Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster on your opponent's side of the field. (Common) |
||||
Rating: 2 out of 5 Being a reusable Man-Eater Bug could be useful, but this isn't a Flip-Effect monster. |
||||
Invincible Fortress (SD7-EN013) Guardian Statue |
||||
EARTH | Effect Monster | Level 4 | ATK: 800 DEF: 1400 |
Pendulum
Scale: Pendulum Scale: |
(Rock / Effect) Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to its owner's hand. (Common) |
||||
Rating: 1 out of 5 The Trap Card is quicker and more versatile. |
||||
Invincible Fortress (SD7-EN012) Megarock Dragon |
||||
EARTH | Effect Monster | Level 7 | ATK: ? DEF: ? |
Pendulum
Scale: Pendulum Scale: |
(Rock / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card x 700 points. (Common) |
||||
Rating: 2 out of 5 It's hard to rate monsters with undefined value(s) because it's dependent on the situation. |
||||
Invincible Fortress (SD7-EN011) Moai Interceptor Cannons |
||||
EARTH | Effect Monster | Level 4 | ATK: 1100 DEF: 2000 |
Pendulum
Scale: Pendulum Scale: |
(Rock / Effect) Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. (Common) |
||||
Rating: 2 out of 5 Turning it face-down really doesn't add anything. Just Set it and forget it. |
||||
Invincible Fortress (SD7-EN010) Criosphinx |
||||
EARTH | Effect Monster | Level 6 | ATK: 1200 DEF: 2400 |
Pendulum
Scale: Pendulum Scale: |
(Rock / Effect) While this card is face-up on your side of the field, when a monster is returned from the field to the owner's hand, the owner of the returned monster selects 1 card in their hand and sends it to the Graveyard. (Common) |
||||
Rating: 1 out of 5 Only 500 less ATK than Guardian Sphinx, but the effect just isn't good enough. |
||||
Invincible Fortress (SD7-EN009) Hieracosphinx |
||||
EARTH | Effect Monster | Level 6 | ATK: 2400 DEF: 1200 |
Pendulum
Scale: Pendulum Scale: |
(Rock / Effect) While this card is face-up on your side of the field, your opponent cannot select a face-down Defense Position monster as an attack target. (Common) |
||||
Rating: 4 out of 5 Yes, that is correct, a 4 out of 5, and it's worth it given the uses it has with Flip-Effect monsters. |
||||
Invincible Fortress (SD7-EN008) Golem Sentry |
||||
EARTH | Effect Monster | Level 4 | ATK: 800 DEF: 1800 |
Pendulum
Scale: Pendulum Scale: |
(Rock / Effect) Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to the owner's hand. (Common) |
||||
Rating: 2 out of 5 They probably would've been better off making new ones like this than using the old ones. |
||||
Invincible Fortress (SD7-EN007) Stone Statue of the Aztecs |
||||
EARTH | Effect Monster | Level 4 | ATK: 300 DEF: 2000 |
Pendulum
Scale: Pendulum Scale: |
(Rock / Effect) Double any Battle Damage your opponent takes when they attack this monster. (Common) |
||||
Rating: 3 out of 5 One simple effect, like doubling battle damage, can be enough to turn a 2-star rating into a 3. |
||||
Invincible Fortress (SD7-EN006) Gigantes |
||||
EARTH | Effect Monster | Level 4 | ATK: 1900 DEF: 1300 |
Pendulum
Scale: Pendulum Scale: |
(Rock / Effect) This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field. (Common) |
||||
Rating: 1 out of 5 Perhaps easier to play than Valkyrion, but Valkyrion just needs what's in your hand or field. |
||||
Invincible Fortress (SD7-EN005) Guardian Sphinx |
||||
EARTH | Effect Monster | Level 5 | ATK: 1700 DEF: 2400 |
Pendulum
Scale: Pendulum Scale: |
(Rock / Effect) Once per turn during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return all monsters on your opponent's side of the field to the owner's hand. (Common) |
||||
Rating: 3 out of 5 One Tribute (or less) and this guy is ready to undo everything your opponent just played last turn. |
||||
Invincible Fortress (SD7-EN004) Maharaghi |
||||
EARTH | Effect Monster | Level 4 | ATK: 1200 DEF: 1700 |
Pendulum
Scale: Pendulum Scale: |
(Rock / Spirit / Effect) This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck. (Common) |
||||
Rating: 1 out of 5 You can't have high expectations with this type of effect. It's far less than 50-50 odds of getting something good. |
||||
Invincible Fortress (SD7-EN003) Giant Rat |
||||
EARTH | Effect Monster | Level 4 | ATK: 1400 DEF: 1450 |
Pendulum
Scale: Pendulum Scale: |
(Beast / Effect) When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon 1 EARTH monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck. (Common) |
||||
Rating: 2 out of 5 A risky strategy for Deck that is mostly defensive, but okay elsewhere. |
||||
Invincible Fortress (SD7-EN002) Great Spirit |
||||
EARTH | Effect Monster | Level 4 | ATK: 500 DEF: 1500 |
Pendulum
Scale: Pendulum Scale: |
(Beast / Effect) Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, you can switch the original ATK and DEF of 1 face-up EARTH monster on the field until the end of this turn. (Common) |
||||
Rating: 1 out of 5 Shield & Sword is already included. Don't see why this monster had to be a slower version. |
||||
Invincible Fortress (SD7-EN001) Exxod, Master of The Guard |
||||
EARTH | Effect Monster | Level 8 | ATK: 0 DEF: 4000 |
Pendulum
Scale: Pendulum Scale: |
(Rock / Effect) This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 monster on your side of the field that includes "sphinx" in its card name. While this card is face-up on the field, each time an EARTH monster is Flip Summoned, inflict 1000 points of damage to your opponent's Life Points. (Ultra Rare) |
||||
Rating: 2 out of 5 Basically 1 Tribute for 4000 DEF, but the effect is just 1000 damage for EARTH monster Flip Summons. |