*Ratings below are based on when the Deck was released and NOT today's Yu-Gi-Oh format*
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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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Structure Deck: Invincible Fortress (SD7-EN) Card Ratings

1. This list excluides the duplicate cards.
2. Card gallery:
 https://yugipedia.com/wiki/Set_Card_Galleries:Structure_Deck:_Invincible_Fortress_(TCG-EN-1E)
                                                     SD7-EN032
Trap Card

Compulsory Evacuation Device
Normal Trap
Return 1 monster on the field to its owner's hand.
(Common)

                                                     
Rating: 3
A good card to use when your opponent has just played a Monster with large summoning requirements like Gate Guardian!
 
                                                     SD7-EN031
Trap Card

Reckless Greed
Normal Trap
Draw 2 cards, and after that skip your next 2 Draw Phases.
(Common)

                                                     
Rating: 1
This card should be on your "do not use" list so if it's not there, put it there.
 
                                                     SD7-EN030
Trap Card

Ordeal of a Traveler
Continuous Trap
You can only activate this card's effect when your opponent declares an attack. Your opponent selects 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand.
(Common)

                                                     
Rating: 3
With a bit of luck, you'll eventually return all your opponent's Monsters back to your hand but make sure you have at least 3 cards in your hand when you play this.
 
                                                     SD7-EN029
Trap Card

Robbin' Goblin
Continuous Trap
Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 random card from their hand.
(Common)

                                                     
Rating: 3
This card works well with Guardian Sphinx as he returns your opponent's Monsters back to his or her hand! Works well in Card Destruction Decks too!
 
                                                     SD7-EN028
Trap Card

Magic Drain
Counter Trap
You can only activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card from their hand to negate the effect of this card. If your opponent does not, negate the activation of your opponent's Spell Card and destroy it.
(Common)

                                                     
Rating: 1
Stick to Magic Jammer instead.
 
                                                     SD7-EN027
Trap Card

Ultimate Offering
Continuous Trap
By paying 500 Life Points, Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.
(Common)

                                                     
Rating: 3
Paying 500 lifepoints isn't too steep a cost when you can play Monsters like Summoned Skull or Jinzo without Tributes!
 
                                                     SD7-EN026
Trap Card

Waboku
Normal Trap
You take no Battle Damage this turn. Your monsters cannot be destroyed as a result of battle this turn.
(Common)

                                                     
Rating: 3
Taking no damage and keeping your Monsters from being destroyed in battle makes this a good card to use in stall Decks!
 
                                                     SD7-EN025
Spell Card

Shifting Shadows
Continuous Spell
Pay 300 Life Points to rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn.
(Common)

                                                     
Rating: 2
Keep your opponent guessing by flip summoning Monsters and rearranging them! Still, your opponent will eventually destroy it and you lose your advantage.
 
                                                     SD7-EN024
Spell Card

Brain Control
Normal Spell
Pay 800 Life Points. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the end of this turn.
(Common)

                                                     
Rating: 2
The 800 point cost isn't too bad if you want to Tribute the Monster or attack with it but Snatch Steal does the job better so use that instead.
 
                                                     SD7-EN023
Spell Card

Ectoplasmer
Continuous Spell
Only once during each player's End Phase, the turn player Tributes 1 face-up monster on his/her side of the field and inflicts damage to the opponent's Life Points equal to half of the original ATK of the Tributed Monster.
(Common)

                                                     
Rating: 2
This can be used to your advantage if you only set Monsters but after a few turns, it'll become annoying so it's not that great a card.
 
                                                     SD7-EN022
Spell Card

Hammer Shot
Normal Spell
Destroy 1 face-up Attack Position monster with the highest ATK on the field. (If it is a tie, you get to choose.)
(Common)

                                                     
Rating: 1
Use this to get rid of Cyber End Dragon! Still, your opponent may have Cyber Twin Dragon out to take out more of your lifepoints than CED! A truly bad card.
 
                                                     SD7-EN021
Spell Card

Magical Mallet
Normal Spell
Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck.
(Common)

                                                     
Rating: 3
Replace those cards you just can't use with better ones! A good card to use especially in Chazz Princeton Decks!
 
                                                     SD7-EN020
Spell Card

Shield & Sword
Normal Spell
Switch the original ATK and DEF of all face-up monsters on the field until the end of this turn. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded.
(Common)

                                                     
Rating: 3
One of Joey Wheeler's cards. Use this to end the Duel in one blow by giving Exxod 4000 ATK! Just be sure to provide back up to protect him.
 
                                                     SD7-EN019
Spell Card

Swords of Revealing Light
Normal Spell
Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack.
(Common)

                                                     
Rating: 3
Stall Decks will want this card especially if their Deck revolves around Exodia!
 
                                                     SD7-EN018
Spell Card

Premature Burial
Equip Spell
Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.
(Common)

                                                     
Rating: 3
One of the better Monster revivers with Monster Reborn forbidden from use.
 
                                                     SD7-EN017
Spell Card

Mystical Space Typhoon
Quick-Play Spell
Destroy 1 Spell or Trap Card on the field.
(Common)

                                                     
Rating: 3
Simply your average S/T remover.
 
                                                     SD7-EN016
Spell Card

Canyon
Field Spell
If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster.
(Common)

                                                     
Rating: 3
Use this in combination with SSotA and if your opponent attacks this card and you've powered up its DEF, your opponent will take a lot of damage!
 
                                                     SD7-EN015
Effect Monster

Sand Moth
EARTH | Rock | Level 4 | ATK 1000 | DEF 2000
When this face-down Defense Position card is destroyed and sent to the Graveyard, except as a result of battle, switch the original ATK and DEF of this card, and Special Summon it to your side of the field.
(Common)

                                                     
Rating: 1
There's simply nothing good about this card except the 2000 DEF so use this only in this Deck.
 
                                                     SD7-EN014
Effect Monster

Medusa Worm
EARTH | Rock | Level 2 | ATK 500 | DEF 600
Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster on your opponent's side of the field.
(Common)

                                                     
Rating: 1
While this card has its advantages, it has more disadvantages than advantages so use Man-Eater Bug instead.
 
                                                     SD7-EN013
Effect Monster

Guardian Statue
EARTH | Rock | Level 4 | ATK 800 | DEF 1400
Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to its owner's hand.
(Common)

                                                     
Rating: 1
Use this only for Exxod's effect.
 
                                                     SD7-EN012
Effect Monster

Megarock Dragon
EARTH | Rock | Level 7 | ATK ? | DEF ?
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card x 700 points.
(Common)

                                                     
Rating: 4
The possibilities of this card are immense! Remove 10 Rock Monsters and you have a 7000 ATK and DEF Monster! Truly a must have for Rock/EARTH Decks!
 
                                                     SD7-EN011
Effect Monster

Moai Interceptor Cannons
EARTH | Rock | Level 4 | ATK 1100 | DEF 2000
Once per turn, during your Main Phase, you can flip this card into face-down Defense Position.
(Common)

                                                     
Rating: 1
2000 DEF: good; everything else about this card: bad. Stall or Exxod's card effect activation are the only purposes for this.
 
                                                     SD7-EN010
Effect Monster

Criosphinx
EARTH | Rock | Level 6 | ATK 1200 | DEF 2400
While this card is face-up on your side of the field, when a monster is returned from the field to the owner's hand, the owner of the returned monster selects 1 card in their hand and sends it to the Graveyard.
(Common)

                                                     
Rating: 3
This card works great with your opponent's Spirit Monsters as your opponent loses 1 card from his or her hand for each Monster returned to their hand! The 2400 DEF is also nice!
 
                                                     SD7-EN009
Effect Monster

Hieracosphinx
EARTH | Rock | Level 6 | ATK 2400 | DEF 1200
While this card is face-up on your side of the field, your opponent cannot select a face-down Defense Position monster as an attack target.
(Common)

                                                     
Rating: 3
Protect that Golem Sentry or Guardian Sphinx from being attacked! 2400 ATK is also respectable!
 
                                                     SD7-EN008
Effect Monster

Golem Sentry
EARTH | Rock | Level 4 | ATK 800 | DEF 1800
Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to the owner's hand.
(Common)

                                                     
Rating: 3
Deal a lot of damage to your opponent using this card and Exxod as you can repeatedly flip this card face up then face down, dealing 1000 points of damage each turn!
 
                                                     SD7-EN007
Effect Monster

Stone Statue of the Aztecs
EARTH | Rock | Level 4 | ATK 300 | DEF 2000
Double any Battle Damage your opponent takes when they attack this monster.
(Common)

                                                     
Rating: 4
2000 DEF is nice to start with and you can deal major damage to your opponent!
 
                                                     SD7-EN006
Effect Monster
Gigantes
EARTH | Rock | Level 4 | ATK 1900 | DEF 1300
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field.
(Common)

                                                     
Rating: 1
For one thing, this card doesn't rock. It is simply not worth playing.
 
                                                     SD7-EN005
Effect Monster

Guardian Sphinx
EARTH | Rock | Level 5 | ATK 1700 | DEF 2400
Once per turn during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return all monsters on your opponent's side of the field to the owner's hand.
(Common)

                                                     
Rating: 3
The 1700 ATK is the only reason why this card received 3/5. Simply flip him and your opponent's wide open! Plus you can put him back face down on the same turn!
 
                                                     SD7-EN004
Effect Monster

Maharaghi
EARTH | Rock-Type Spirit | Level 4 | ATK 1200 | DEF 1700
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck.
(Common)

                                                     
Rating: 1
Don't ever use this except for Noah's Spirit Deck.
 
                                                     SD7-EN003
Effect Monster

Giant Rat
EARTH | Beast | Level 4 | ATK 1400 | DEF 1450
When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon 1 EARTH monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
(Common)

                                                     
Rating: 3
He's good for powering up Megarock Dragon or getting an extra Monster out to Tribute though he can't defend your lifepoints long with only 1450 DEF.
 
                                                     SD7-EN002
Effect Monster

Great Spirit
EARTH | Rock | Level 4 | ATK 500 | DEF 1500
Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, you can switch the original ATK and DEF of 1 face-up EARTH monster on the field until the end of this turn.
(Common)

                                                     
Rating: 1
Not too useful a card except for activating Exxod's effect.
 
                                                     SD7-EN001
Effect Monster

Exxod, Master of The Guard
EARTH | Rock | Level 8 | ATK 0 | DEF 4000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 monster on your side of the field that includes "sphinx" in its card name. While this card is face-up on the field, each time an EARTH monster is Flip Summoned, inflict 1000 points of damage to your opponent's Life Points.
(Ultra Rare)

                                                     
Rating: 4
4000 DEF and 1000 points to your opponent each time a EARTH is Flip Summoned is nice! Plus, its summoning requirements aren't too steep either! Great for stall Decks too!