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Structure Deck: Dinosaur's Rage (SD09-EN)
1. This list excludes the duplicate
cards. 2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Structure_Deck:_Dinosaur's_Rage_(TCG-EN-1E) |
SD09-EN036 Fossil Excavation Continuous Trap Discard 1 card from your hand. Select 1 Dinosaur-Type monster in your Graveyard and Special Summon it. An Effect Monster Special Summoned this way has its effect negated. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card. (Common) |
SD09-EN035 Malfunction Counter Trap Pay 500 Life Points. Negate the activation of a Trap Card and return it to its original position. (Common) |
SD09-EN034 Goblin Out of the Frying Pan Counter Trap Pay 500 Life Points. Negate the activation of a Spell Card and return it to the owner's hand. (Common) |
SD09-EN033 Negate Attack Counter Trap Activate only when your opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase. (Common) |
SD09-EN032 Magical Arm Shield Normal Trap Activate only when your opponent declares an attack while there is a monster on your side of the field. Take control of 1 of your opponent's face-up monsters, except the attacking monster, and this monster is attacked instead. At the end of the Battle Phase, return control of this monster to your opponent. (Common) |
SD09-EN031 Seismic Shockwave Continuous Trap Activate only when a Dinosaur-Type monster on your side of the field is destroyed and sent to the Graveyard. Select 3 of your opponent's Spell and Trap Card Zones. You cannot select a Zone if a card is already in it. The selected Zones cannot be used. Destroy this card during your 3rd Standby Phase after activation. Then you can return 1 Dinosaur-Type monster from your Graveyard to your hand. (Common) |
SD09-EN030 \Volcanic Eruption Normal Trap Activate only during your End Phase while "Jurassic World" is on your side of the field. Destroy all cards on the field. (Common) |
SD09-EN029 Survival Instinct Normal Trap Select any number of Dinosaur-Type monsters in your Graveyard and remove them from play. Gain 400 Life Points for each Dinosaur-Type monster you removed. (Common) |
SD09-EN028 Hunting Instinct Normal Trap Activate only when a monster is Special Summoned to your opponent's side of the field. Special Summon 1 Dinosaur-Type monster from your hand. (Common) |
SD09-EN027 Magical Mallet Normal Spell Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck. (Common) |
SD09-EN026 Lightning Vortex Normal Spell Discard 1 card from your hand. Destroy all face-up monsters on your opponent's side of the field. (Common) |
SD09-EN025 Heavy Storm Normal Spell Destroy all Spell and Trap Cards on the field. (Common) |
SD09-EN024 Megamorph Equip Spell While your Life Points are lower than your opponent's, the original ATK of the equipped monster is doubled. While your Life Points are higher, the original ATK of the equipped monster is halved. (Common) |
SD09-EN023 Mystical Space Typhoon Quick-Play Spell Destroy 1 Spell or Trap Card on the field. (Common) |
SD09-EN022 Mesmeric Control Normal Spell During your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monsters, except with a card effect. (Common) |
SD09-EN021 Riryoku Normal Spell Halve the ATK of 1 face-up monster and add the same amount to the ATK of another face-up monster, until the end of this turn. (Common) |
SD09-EN020 Sebek's Blessing Quick-Play Spell Activate only when a monster you control has attacked your opponent directly. Gain Life Points equal to the Battle Damage that the monster inflicted to your opponent. (Common) |
SD09-EN019 Jurassic World Field Spell All face-up Dinosaur-Type monsters gain 300 ATK and DEF. (Common) |
SD09-EN018 Tail Swipe Normal Spell Select 1 face-up Level 5 or higher Dinosaur-Type monster on your side of the field to activate this card. Select and return to the owner's hand(s) up to 2 monsters that are either lower Level than the selected monster or face-down on your opponent's side of the field. (Common) |
SD09-EN017 Big Evolution Pill Normal Spell Tribute 1 Dinosaur-Type monster to activate this card. This card remains face-up on the field for 3 of your opponent's turns. While this card is face-up on the field, you can Normal Summon or Set Dinosaur-Type monsters without Tributing. (Common) |
SD09-EN016 Babycerasaurus EARTH | Dinosaur | Level 2 | ATK 500 | DEF 500 If this card is destroyed by an effect and sent to the Graveyard, select 1 Level 4 or lower Dinosaur-Type monster from your Deck and Special Summon it. (Common) |
SD09-EN015 Miracle Jurassic Egg EARTH | Dinosaur | Level 4 | ATK 0 | DEF 2000 While this card is face-up on your side of the field, this card cannot be removed from play. Place 2 counters on this card each time a Dinosaur-Type Monster Card is sent to your Graveyard. By Tributing this card, select and Special Summon 1 Dinosaur-Type monster from your Deck whose Level is equal to or lower than the number of counters on this card when it was Tributed. (Common) |
SD09-EN014 Ultimate Tyranno EARTH | Dinosaur | Level 8 | ATK 3000 | DEF 2200 If this card is in Attack Position at the beginning of your Battle Phase, first, you can and must attack all monsters on your opponent's side of the field once each with this card. (Common) |
SD09-EN013 Black Stego EARTH | Dinosaur | Level 4 | ATK 1200 | DEF 2000 When this card is selected as an attack target by your opponent's monster, this card is changed to Defense Position. (Common) |
SD09-EN012 Black Ptera WIND | Dinosaur | Level 3 | ATK 1000 | DEF 500 When this card is sent from the field to the Graveyard, except when destroyed by battle, it is returned to the owner's hand. (Common) |
SD09-EN011 Oxygeddon WIND | Dinosaur | Level 4 | ATK 1800 | DEF 800 When this card is destroyed by battle with a Pyro-Type monster and sent to the Graveyard, inflict 800 damage to both players. (Common) |
SD09-EN010 Hydrogeddon WATER | Dinosaur | Level 4 | ATK 1600 | DEF 1000 When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 "Hydrogeddon" from your Deck. (Common) |
SD09-EN009 Tyranno Infinity EARTH | Dinosaur | Level 4 | ATK ? | DEF 0 The original ATK of this card is the number of your removed from play Dinosaur-Type monsters x 1000. (Common) |
SD09-EN008 Black Tyranno EARTH | Dinosaur | Level 7 | ATK 2600 | DEF 1800 If your opponent controls no cards except Defense Position Monster Cards, this card can attack your opponent directly. (Common) |
SD09-EN007 Hyper Hammerhead EARTH | Dinosaur | Level 4 | ATK 1500 | DEF 1200 When this monster battles an opponent's monster, unless the opponent's monster is destroyed by battle, it is returned to the owner's hand at the end of the Damage Step. (Common) |
SD09-EN006 Dark Driceratops EARTH | Dinosaur | Level 6 | ATK 2400 | DEF 1500 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. (Common) |
SD09-EN005 Gilasaurus EARTH | Dinosaur | Level 3 | ATK 1400 | DEF 400 You can Special Summon this card from your hand. If you do this, your opponent can Special Summon 1 monster from their Graveyard. (Common) |
SD09-EN004 Mad Sword Beast EARTH | Dinosaur | Level 4 | ATK 1400 | DEF 1200 During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. (Common) |
SD09-EN003 Sabersaurus EARTH | Dinosaur | Level 4 | ATK 1900 | DEF 500 This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious. (Common) |
SD09-EN002 Kabazauls WATER | Dinosaur | Level 4 | ATK 1700 | DEF 1500 A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane. (Common) |
SD09-EN001 Super Conductor Tyranno LIGHT | Dinosaur | Level 8 | ATK 3300 | DEF 1400 Once per turn, by Tributing 1 monster, inflict 1000 damage to your opponent. This monster cannot declare an attack if you use this effect this turn. (Ultra Rare) |