*Ratings below are based on when the Deck was released and NOT today's Yu-Gi-Oh format* |
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Poor |
Alright |
Decent |
Outstanding! |
Epic!!! |
1/5 |
2/5 |
3/5 |
4/5 |
5/5 |
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Structure Deck: Dinosaur's Rage (Page 2)
*There are two copies included. | |
SD09-EN036 | |
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Fossil Excavation Continuous Trap Discard 1 card from your hand. Select 1 Dinosaur-Type monster in your Graveyard and Special Summon it. An Effect Monster Special Summoned this way has its effect negated. When this card is removed from the field, destroy that monster. When the monster is destroyed, destroy this card. COMMON |
Rating: | 3 |
Comments: | Discard a high-level Dino Monster and bring it back without tributes like Super Conductor Tyranno! |
SD09-EN035 | |
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Malfunction Counter Trap Pay 500 Life Points. Negate the activation of a Trap Card and return it to its original position. COMMON |
Rating: | 1 |
Comments: | Don't use this but use Jinzo instead. |
SD09-EN034 | |
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Goblin Out of the Frying Pan Counter Trap Pay 500 Life Points. Negate the activation of a Spell Card and return it to the owner's hand. COMMON |
Rating: | 1 |
Comments: | Use Spell Shield Type - 8 or Magic Jammer instead. |
SD09-EN033 | |
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Negate Attack Counter Trap Activate only when your opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase. COMMON |
Rating: | 3 |
Comments: | Combo this with Mirror Force to negate the attack AND destroy your opponent's Monsters! Works well with Magic Cylinder too! |
SD09-EN032 | |
Magical Arm Shield Normal Trap Activate only when your opponent declares an attack while there is a monster on your side of the field. Take control of 1 of your opponent's face-up monsters, except the attacking monster, and this monster is attacked instead. At the end of the Battle Phase, return control of this monster to your opponent. COMMON |
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Rating: | 3 |
Comments: | Another interesting card. Snatch an opponent's Monster that isn't the attacking Monster and use it as the target. Great for Monsters with the same ATK! |
SD09-EN031 | |
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Seismic Shockwave Continuous Trap Activate only when a Dinosaur-Type monster on your side of the field is destroyed and sent to the Graveyard. Select 3 of your opponent's Spell and Trap Card Zones. You cannot select a Zone if a card is already in it. The selected Zones cannot be used. Destroy this card during your 3rd Standby Phase after activation. Then you can return 1 Dinosaur-Type monster from your Graveyard to your hand. COMMON |
Rating: | 1 |
Comments: | A 3-turn Ojama King effect for Spell/Trap Cards in Trap form. Don't use this card even if it does Special Summon a Dino Monster. |
SD09-EN030 | |
Volcanic Eruption Normal Trap Activate only during your End Phase while "Jurassic World" is on your side of the field. Destroy all cards on the field. COMMON |
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Rating: | 4 |
Comments: | This is that card I mentioned with Jurassic World. It truly is a DEADLY CARD! All you need is Jurassic World active to use it! |
SD09-EN029 | |
Survival Instinct Normal Trap Select any number of Dinosaur-Type monsters in your Graveyard and remove them from play. Gain 400 Life Points for each Dinosaur-Type monster you removed. COMMON |
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Rating: | 3 |
Comments: | Good for giving Tyranno Infinity and your LPs a boost! The downside is, like all Traps except Skill Drain, it can be negated by Jinzo. |
SD09-EN028 | |
Hunting Instinct Normal Trap Activate only when a monster is Special Summoned to your opponent's side of the field. Special Summon 1 Dinosaur-Type monster from your hand. COMMON |
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Rating: | 2 |
Comments: | Use it after cards like Premature Burial or Call of the Haunted to bring out a strong Dino Monster! Still, you can't use it any other time and that's what brings this card's rating down. |
SD09-EN027* | |
Magical Mallet Normal Spell Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck. COMMON |
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Rating: | 3 |
Comments: | A good way to get the cards you need and save the ones you didn't need for a later time! |
SD09-EN026 | |
Lightning Vortex Normal Spell Discard 1 card from your hand. Destroy all face-up monsters on your opponent's side of the field. COMMON |
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Rating: | 3 |
Comments: | A Raigeki effect if used correctly! Discarding a card is definitely worth it! |
SD09-EN025 | |
Heavy Storm Normal Spell Destroy all Spell and Trap Cards on the field. COMMON |
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Rating: | 3 |
Comments: | Remove the worries of having your attack negated! |
SD09-EN024 | |
Megamorph Equip Spell While your Life Points are lower than your opponent's, the original ATK of the equipped monster is doubled. While your Life Points are higher, the original ATK of the equipped monster is halved. COMMON |
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Rating: | 3 |
Comments: | Double your Monster's ATK or halve your opponents! Great to use with Cyber Stein! |
SD09-EN023 | |
Mystical Space Typhoon Quick-Play Spell Destroy 1 Spell or Trap Card on the field. COMMON |
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Rating: | 3 |
Comments: | Ah MST. Still one of the best S/T removers around! |
SD09-EN022 | |
Mesmeric Control Normal Spell During your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monsters, except with a card effect. COMMON |
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Rating: | 1 |
Comments: | This card is basically useless. Even if you get its effect to resolve, your opponent will most likely have ways to switch the Monster back. |
SD09-EN021 | |
Riryoku Normal Spell Halve the ATK of 1 face-up monster and add the same amount to the ATK of another face-up monster, until the end of this turn. COMMON |
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Rating: | 3 |
Comments: | Steal half your opponent's Monster's ATK and give your Monster enough ATK to take the opponent's Monster out! Very nice card overall! |
SD09-EN020 | |
Sebek's Blessing Quick-Play Spell Activate only when a monster you control has attacked your opponent directly. Gain Life Points equal to the Battle Damage that the monster inflicted to your opponent. COMMON |
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Rating: | 2 |
Comments: | A good way to gain some decent amount of LPs but that's it. |
SD09-EN019 | |
Jurassic World Field Spell All face-up Dinosaur-Type monsters gain 300 ATK and DEF. COMMON |
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Rating: | 2 |
Comments: | There's a card in this deck that is deadly when this card is active and that's why it gets a 2/5. |