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Starter Deck: Syrus Truesdale (YSDS-EN) Card Ratings
1. For info on how these ratings are
determined, click
here. 2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Starter_Deck:_Syrus_Truesdale_(TCG-EN-1E) |
YSDS-EN040 Trap Card Supercharge Normal Trap Activate only when your opponent declares an attack while the only monsters you control are Machine-Type "roid" monster(s). Draw 2 cards. (Common) Rating: 2 In a roid Deck, this card isn't too bad but otherwise, it's useless. |
YSDS-EN039 Trap Card Rising Energy Normal Trap Discard 1 card. Target face-up monster gains 1500 ATK until the end of this turn. (Common) Rating: 2 In a Dark World Deck, this card can be somewhat useful since you have to discard a card and you can make one of your monsters stronger but it's useless around Jinzo or Royal Decree's presence. |
YSDS-EN038 Trap Card Magic Cylinder Normal Trap Negate the attack of 1 of your opponent's monsters and inflict damage to your opponent equal to that monster's ATK. (Common) Rating: 3 A decent card to use at just about any Battle Phase of your opponent's! The only downside is, you can't use it if Jinzo or Royal Decree is active. |
YSDS-EN037 Trap Card Negate Attack Counter Trap Activate only when an opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase. (Common) Rating: 3 Since it has a specific activation timing, this card's rating is 3/5. Still a decent card to use, though. |
YSDS-EN036 Trap Card Threatening Roar Normal Trap Your opponent cannot declare an attack this turn. (Common) Rating: 4 I gave this card an extra star because it can be activated at any time during your opponent's turn not just during the Battle Phase, which is nice because then you can chain it to a card that would destroy it! |
YSDS-EN035 Trap Card Sakuretsu Armor Normal Trap Activate only when your opponent declares an attack. Destroy the attacking monster. (Common) Rating: 2 While it's effect isn't the worst, it can't stop Jinzo from attacking and it can only stop up to 3 monsters from attacking if your lucky but that isn't likely going to happen. |
YSDS-EN034 Trap Card Seven Tools of the Bandit Counter Trap Pay 1000 Life Points. Negate the activation of a Trap Card and destroy it. (Common) Rating: 2 Paying 1000 LPs to negate a Trap card and destroy it isn't' a steep cost but Royal Decree can negate a Trap Card without cost so use that or Jinzo instead. |
YSDS-EN033 Trap Card Magic Jammer Counter Trap Discard 1 card. Negate the activation of a Spell Card and destroy it. (Common) Rating: 3 Negate a Spell Card and summon a monster all in one turn by discarding a Dark World monster! |
YSDS-EN032 Trap Card Trap Hole Normal Trap Activate only when your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster. (Common) Rating: 2 It does destroy any Normal/Flip Summoned monster with at least 1000 ATK but it does not with Special Summoned monsters, which is why this card's rating is 2/5. |
YSDS-EN031 Spell Card Brain Control Normal Spell Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase. (Common) Rating: 3 Take an opponent's only defense or strongest monster and tribute it for one of your own! |
YSDS-EN030 Spell Card Lightning Vortex Normal Spell Discard 1 card. Destroy all face-up monsters your opponent controls. (Common) Rating: 3 The fact that it only destroys face up monsters hurts it but it's still a decent card to use in Dark World Decks with Raigeki and Dark Hole banned! |
YSDS-EN029 Spell Card A Feather of the Phoenix Normal Spell Discard 1 card. Select 1 card from your Graveyard and return it to the top of your Deck. (Common) Rating: 2 Retrieve an Exodia piece or discard a Dark World monster and summon it but otherwise, just an okay card. |
YSDS-EN028 Spell Card Earthquake Normal Spell Change all face-up monsters to Defense Position. (Common) Rating: 1 A poor excuse not to use Level Limit - Area B. Use LL-AB instead and keep this in Tyranno Hassleberry Decks. |
YSDS-EN027 Spell Card Enemy Controller Quick-Play Spell Select and activate 1 of these effects: ● Change the Battle Position of 1 face-up monster your opponent controls. ● Tribute 1 monster. Select 1 face-up monster your opponent controls. Take control of it until the End Phase. (Common) Rating: 2 Not the best card in this Deck but has some uses. |
YSDS-EN026 Spell Card Smashing Ground Normal Spell Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.) (Common) Rating: 2 A decent card for now but will become pretty much useless when Shield Crush becomes legal. |
YSDS-EN025 Spell Card Book of Moon Quick-Play Spell Flip 1 face-up monster on the field into face-down Defense Position. (Common) Rating: 3 It not only can keep your monster safe, it can reuse Flip-Effect monster effects or flip an opponent's monster down! |
YSDS-EN024 Spell Card Heavy Storm Normal Spell Destroy all Spell and Trap Cards on the field. (Common) Rating: 3 The best S/T removal card since Harpie's Feather Duster! |
YSDS-EN023 Spell Card Giant Trunade Normal Spell Return all Spell and Trap Cards on the field to their owners' hands. (Common) Rating: 2 Not much going for this card except to remove any surprises your opponent may have waiting for you. |
YSDS-EN022 Spell Card Rush Recklessly Quick-Play Spell Target face-up monster gains 700 ATK until the end of this turn. (Common) Rating: 2 A sneaky way to give your monster 700 ATK for one turn but there are better cards out there that do the job better like Axe of Despair. |
YSDS-EN021 Spell Card Black Pendant Equip Spell The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard, inflict 500 damage to your opponent. (Common) Rating: 2 +500 isn't the worst ATK booster but not the best either and the minimal 500 damage isn't much either. |
YSDS-EN020 Effect Monster Abaki FIRE | Fiend | Level 4 | ATK 1700 | DEF 1000 When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage. (Common) Rating: 1 First of all, his stats are weak, second, his burn damage is low and third, his weak burn damage applies to both players. Overall not playable at all. |
YSDS-EN019 Effect Monster Rescueroid FIRE | Machine | Level 6 | ATK 1600 | DEF 1800 When a "roid" monster you control is destroyed by battle and sent to the Graveyard, you can return that monster to its owner's hand. (Common) Rating: 2 In combination with his weaker brother, he's okay but otherwise, no one will come to his rescue nor will he rescue anyone with those stats. |
YSDS-EN018 Effect Monster Ambulanceroid EARTH | Machine | Level 3 | ATK 300 | DEF 1200 When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster. (Common) Rating: 2 Worst case scenario, he'd have to save his OWN life with only 1200 DEF and a mere 300 ATK, which don't help him at all. |
YSDS-EN017 Effect Monster Submarineroid WATER | Machine | Level 4 | ATK 800 | DEF 1800 This card can attack your opponent directly. When it does, any Battle Damage this card inflicts becomes the original ATK of this card. You can change this card to Defense Position at the end of the Damage Step. (Common) Rating: 2 Not only can he attack directly but he also can change to Defense Position in the same turn without any drawback but his stats are low. |
YSDS-EN016 Effect Monster Drillroid EARTH | Machine | Level 4 | ATK 1600 | DEF 1600 If this card attacks a Defense Position monster, destroy the monster with this card's effect without applying damage calculation. (Super Rare) Rating: 2 His ability to plow through any Defense Position monster can come in handy but 1600 ATK and DEF isn't all that strong in protecting itself from even Whiptail Crow at 1650 ATK. |
YSDS-EN015 Effect Monster Steamroid EARTH | Machine | Level 4 | ATK 1800 | DEF 1800 If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only. (Common) Rating: 4 This guy gets an extra star for being able to take out Giant Orc, Gemini Elf and any 2000 DEF monster without any boost except with his effect. The only downside is, he loses 500 ATK when attacked. |
YSDS-EN014 Effect Monster Gyroid WIND | Machine | Level 3 | ATK 1000 | DEF 1000 Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally). (Common) Rating: 1 Use Spirit Reaper in every other Deck and keep this one in Syrus' Deck. |
YSDS-EN013 Effect Monster Patroid EARTH | Machine | Level 4 | ATK 1200 | DEF 1200 Once per turn, during your Main Phase, you can look at 1 face-down card your opponent controls, then return it to its original position. (Common) Rating: 1 In my book, he's a rookie cop that won't get much pay for he won't be catching much and on the battle field, monsters as weak as even Soul Eater with 1250 ATK can defeat him. |
YSDS-EN012 Effect Monster Chiron the Mage EARTH | Beast-Warrior | Level 4 | ATK 1800 | DEF 1000 Once per turn, you can discard 1 Spell Card to destroy 1 Spell or Trap Card your opponent controls. (Common) Rating: 2 Like I said in YSDJ, this guy is pretty bad despite being 1800 ATK as we have MST, which does the job much better. |
YSDS-EN011 Effect Monster Dekoichi the Battlechanted Locomotive DARK | Machine | Level 4 | ATK 1400 | DEF 1000 FLIP: Draw 1 card. For each face-up "Bokoichi, the Freightening Car" you control, draw an additional card. (Common) Rating: 2 His low stats make him almost impossible not to destroy him in battle so his effect will most of the time activate but he is also prone to Monster Removal. |
YSDS-EN010 Effect Monster Mask of Darkness DARK | Fiend | Level 2 | ATK 900 | DEF 400 FLIP: Select 1 Trap Card in your Graveyard. Add it to your hand. (Common) Rating: 2 Retrieve a deadly Trap Card to re-use but that's about it. |
YSDS-EN009 Effect Monster Poison Mummy EARTH | Zombie | Level 4 | ATK 1000 | DEF 1800 FLIP: Inflict 500 damage to your opponent. (Common) Rating: 1 He obviously isn't very poisonous or it's not very effective as his stats won't be making any monsters sick. |
YSDS-EN008 Normal Monster Zure, Knight of Dark World DARK | Fiend | Level 4 | ATK 1800 | DEF 1500 The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners. (Common) Rating: 3 Whether you're running Dark World, DARK or Fiend, this is a must have! |
YSDS-EN007 Normal Monster Jerry Beans Man EARTH | Plant | Level 3 | ATK 1750 | DEF 0 Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested. (Common) Rating: 1 He may be 50 ATK stronger than Sonic Duck but he's still no match for Dark Blade, Gemini Elf or one of the Familiar Possessed monsters. Plus his 0 DEF makes him an easy target for even Aitsu. |
YSDS-EN006 Normal Monster Cycroid EARTH | Machine | Level 3 | ATK 800 | DEF 1000 The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels! (Common) Rating: 1 One of this Deck's worst cards. Don't use this outside Syrus Decks. |
YSDS-EN005 Normal Monster Archfiend Soldier DARK | Fiend | Level 4 | ATK 1900 | DEF 1500 An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done. (Common) Rating: 4 Another excellent monster! |
YSDS-EN004 Normal Monster Acrobat Monkey EARTH | Machine | Level 3 | ATK 1000 | DEF 1800 An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically. (Common) Rating: 1 Mere stats of (1000/1800) are just horrid for a Normal Monster and he'll get creamed by monsters of even 1850 ATK. Don't run him unless for fun. |
YSDS-EN003 Normal Monster Dark Blade DARK | Warrior | Level 4 | ATK 1800 | DEF 1500 They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power. (Common) Rating: 3 A decent card for any Deck, especially Warrior or DARK! |
YSDS-EN002 Normal Monster Robotic Knight FIRE | Machine | Level 4 | ATK 1600 | DEF 1800 The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops. (Common) Rating: 1 1600 ATK for a Normal Monster doesn't cut it anymore so don't use this. |
YSDS-EN001 Normal Monster Cyber-Tech Alligator WIND | Machine | Level 5 | ATK 2500 | DEF 1600 Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg. (Common) Rating: 4 An excellent card for almost any Deck! |