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Starter Deck: Syrus Truesdale (YSDS-EN) Card Spoiler

1. Card gallery:
 
https://yugipedia.com/wiki/Set_Card_Galleries:Starter_Deck:_Syrus_Truesdale_(TCG-EN-1E)
                                                   YSDS-EN040
Supercharge
Normal Trap
Activate only when your opponent declares an attack while the only monsters you control are Machine-Type "roid" monster(s). Draw 2 cards.
(Common)
 
                                                   YSDS-EN039
Rising Energy
Normal Trap
Discard 1 card. Target face-up monster gains 1500 ATK until the end of this turn.
(Common)
 
                                                   YSDS-EN038
Magic Cylinder
Normal Trap
Negate the attack of 1 of your opponent's monsters and inflict damage to your opponent equal to that monster's ATK.
(Common)
 
                                                   YSDS-EN037
Negate Attack
Counter Trap
Activate only when an opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase.
(Common)
 
                                                   YSDS-EN036
Threatening Roar
Normal Trap
Your opponent cannot declare an attack this turn.
(Common)
 
                                                   YSDS-EN035
Sakuretsu Armor
Normal Trap
Activate only when your opponent declares an attack. Destroy the attacking monster.
(Common)
 
                                                   YSDS-EN034
Seven Tools of the Bandit
Counter Trap
Pay 1000 Life Points. Negate the activation of a Trap Card and destroy it.
(Common)
 
                                                   YSDS-EN033
Magic Jammer
Counter Trap
Discard 1 card. Negate the activation of a Spell Card and destroy it.
(Common)
 
                                                   YSDS-EN032
Trap Hole
Normal Trap
Activate only when your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster.
(Common)
 
                                                   YSDS-EN031
Brain Control
Normal Spell
Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
(Common)
 
                                                   YSDS-EN030
Lightning Vortex
Normal Spell
Discard 1 card. Destroy all face-up monsters your opponent controls.
(Common)
 
                                                   YSDS-EN029
A Feather of the Phoenix
Normal Spell
Discard 1 card. Select 1 card from your Graveyard and return it to the top of your Deck.
(Common)
 
                                                   YSDS-EN028
Earthquake
Normal Spell
Change all face-up monsters to Defense Position.
(Common)
 
                                                   YSDS-EN027
Enemy Controller
Quick-Play Spell
Select and activate 1 of these effects:
● Change the Battle Position of 1 face-up monster your opponent controls.
● Tribute 1 monster. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
(Common)
 
                                                   YSDS-EN026
Smashing Ground
Normal Spell
Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)
(Common)
 
                                                   YSDS-EN025
Book of Moon
Quick-Play Spell
Flip 1 face-up monster on the field into face-down Defense Position.
(Common)
 
                                                   YSDS-EN024
Heavy Storm
Normal Spell
Destroy all Spell and Trap Cards on the field.
(Common)
 
                                                   YSDS-EN023
Giant Trunade
Normal Spell
Return all Spell and Trap Cards on the field to their owners' hands.
(Common)
 
                                                   YSDS-EN022
Rush Recklessly
Quick-Play Spell
Target face-up monster gains 700 ATK until the end of this turn.
(Common)
 
                                                   YSDS-EN021
Black Pendant
Equip Spell
The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard, inflict 500 damage to your opponent.
(Common)
 
                                                   YSDS-EN020
Abaki
FIRE | Fiend | Level 4 | ATK 1700 | DEF 1000
When this card is destroyed and sent to the Graveyard by battle, both players take 500 damage.
(Common)
 
                                                   YSDS-EN019
Rescueroid
FIRE | Machine | Level 6 | ATK 1600 | DEF 1800
When a "roid" monster you control is destroyed by battle and sent to the Graveyard, you can return that monster to its owner's hand.
(Common)
 
                                                   YSDS-EN018
Ambulanceroid
EARTH | Machine | Level 3 | ATK 300 | DEF 1200
When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.
(Common)
 
                                                   YSDS-EN017
Submarineroid
WATER | Machine | Level 4 | ATK 800 | DEF 1800
This card can attack your opponent directly. When it does, any Battle Damage this card inflicts becomes the original ATK of this card. You can change this card to Defense Position at the end of the Damage Step.
(Common)
 
                                                   YSDS-EN016
Drillroid
EARTH | Machine | Level 4 | ATK 1600 | DEF 1600
If this card attacks a Defense Position monster, destroy the monster with this card's effect without applying damage calculation.
(Super Rare)
 
                                                   YSDS-EN015
Steamroid
EARTH | Machine | Level 4 | ATK 1800 | DEF 1800
If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only.
(Common)
 
                                                   YSDS-EN014
Gyroid
WIND | Machine | Level 3 | ATK 1000 | DEF 1000
Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally).
(Common)
 
                                                   YSDS-EN013
Patroid
EARTH | Machine | Level 4 | ATK 1200 | DEF 1200
Once per turn, during your Main Phase, you can look at 1 face-down card your opponent controls, then return it to its original position.
(Common)
 
                                                   YSDS-EN012
Chiron the Mage
EARTH | Beast-Warrior | Level 4 | ATK 1800 | DEF 1000
Once per turn, you can discard 1 Spell Card to destroy 1 Spell or Trap Card your opponent controls.
(Common)
 
                                                   YSDS-EN011
Dekoichi the Battlechanted Locomotive
DARK | Machine | Level 4 | ATK 1400 | DEF 1000
FLIP: Draw 1 card. For each face-up "Bokoichi, the Freightening Car" you control, draw an additional card.
(Common)
 
                                                   YSDS-EN010
Mask of Darkness
DARK | Fiend | Level 2 | ATK 900 | DEF 400
FLIP: Select 1 Trap Card in your Graveyard. Add it to your hand.
(Common)
 
                                                   YSDS-EN009
Poison Mummy
EARTH | Zombie | Level 4 | ATK 1000 | DEF 1800
FLIP: Inflict 500 damage to your opponent.
(Common)
 
                                                   YSDS-EN008
Zure, Knight of Dark World
DARK | Fiend | Level 4 | ATK 1800 | DEF 1500
The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners.
(Common)
 
                                                   YSDS-EN007
Jerry Beans Man
EARTH | Plant | Level 3 | ATK 1750 | DEF 0
Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.
(Common)
 
                                                   YSDS-EN006
Cycroid
EARTH | Machine | Level 3 | ATK 800 | DEF 1000
The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!
(Common)
 
                                                   YSDS-EN005
Archfiend Soldier
DARK | Fiend | Level 4 | ATK 1900 | DEF 1500
An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.
(Common)
 
                                                   YSDS-EN004
Acrobat Monkey
EARTH | Machine | Level 3 | ATK 1000 | DEF 1800
An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.
(Common)
 
                                                   YSDS-EN003
Dark Blade
DARK | Warrior | Level 4 | ATK 1800 | DEF 1500
They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
(Common)
 
                                                   YSDS-EN002
Robotic Knight
FIRE | Machine | Level 4 | ATK 1600 | DEF 1800
The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops.
(Common)
 
                                                   YSDS-EN001
Cyber-Tech Alligator
WIND | Machine | Level 5 | ATK 2500 | DEF 1600
Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.
(Common)
 
                                                   YSDS-EN000
Expressroid
EARTH | Machine | Level 4 | ATK 400 | DEF 1600
When you Summon this card, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid".
(Ultra Rare)