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Epic!!!

1/5

2/5

3/5

4/5

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Starter Deck (2008)

*For info on how these ratings are determined, click here.
                                                               5DS1-EN043
Synchro Monster

Colossal Fighter
DARK / Warrior-Type Synchro / Level 8 / ATK 2800 / DEF 1000
1 Tuner + 1 or more non-Tuner monsters
This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Warrior-Type monster from either player's Graveyard.
SUPER RARE

                                               Rating: 4
His only drawback is his low ATK boost, which only works on Warrior-Type monsters but everything else allows him to get 4 stars, especially his ability to bring back himself after getting destroyed in battle! 
 
                                                               5DS1-EN042
Synchro Monster

Gaia Knight, the Force of Earth
EARTH / Warrior-Type Synchro / Level 6 / ATK 2600 / DEF 800
1 Tuner + 1 or more non-Tuner monsters
SUPER RARE

                                               Rating: 1
He needs 2 monsters for a 2600 Normal Synchro monster, which is pretty bad, especially since his DEF is low and he has no decent effect.  
 
                                                               5DS1-EN041
Synchro Monster

Junk Warrior
DARK / Warrior-Type Synchro / Level 5 / ATK 2300 / DEF 1300
"Junk Synchron" + 1 or more non-Tuner monsters
When this card is Synchro Summoned, it gains ATK equal to the total ATK of all Level 2 and lower monsters on the field.
ULTRA RARE

                                               Rating: 2
He at least gets the ATK of all Level 2 or lower monsters you have but it only gets ATK equal to the ATK of the Level 2 Monsters you have when he is Synchro Summoned and he needs a specific Tuner monster.  
 
                                                               5DS1-EN040
Trap Card

Birthright
Continuous Trap
Select 1 Normal Monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
COMMON

                                               Rating: 3
Resurrect your BEWD or another strong playable Normal Monster to your field to damage your opponent's LPs! 
 
                                                               5DS1-EN039
Trap Card

Seven Tools of the Bandit
Counter Trap
Pay 1000 Life Points. Negate the activation of a Trap Card and destroy it.
COMMON

                                               Rating: 2
1000 LPs isn't much of a cost but it stops only 1 Trap Card when Royal Decree and Jinzo stop all Trap Cards with no cost so use them instead.  
 
                                                               5DS1-EN038
Trap Card

Divine Wrath
Counter Trap
Discard 1 card from your hand. Negate the activation of an Effect Monster's effect, and destroy that Effect Monster.
COMMON

                                               Rating: 2
Negate monster effects from DaD, Sangan and SPoN! The fact is that Destruction Jammer is better since it requires the same cost and can activate against Spell and Trap Cards as well as Effect Monsters. 
 
                                                               5DS1-EN037
Trap Card

Sakuretsu Armor
Normal Trap
Activate only when an opponent's monster declares an attack. Destroy the attacking monster.
COMMON

                                               Rating: 2
It does destroy the attacking monster but it doesn't stop any other of your opponent's attacks like Mirror Force or Negate Attack, which are better choices.  
 
                                                               5DS1-EN036
Trap Card

Trap Hole
Normal Trap
Activate only when your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster.
COMMON

                                               Rating: 3
Surprise your opponent by destroying that monster your opponent planned to defeat you with! Since it doesn't work on Special Summons, its rating is 3 stars.
 
                                                               5DS1-EN035
Trap Card

Backup Soldier
Normal Trap
Activate only if there are 5 or more monsters in your Graveyard. Add up to 3 non-Effect Monsters with 1500 or less ATK from your Graveyard to your hand.
COMMON

                                               Rating: 3
Scoop up 3 of your best 1500 ATK or fewer Normal Monsters to defend your LPs or Synchro Summon later!
 
                                                               5DS1-EN034
Trap Card

Spellbinding Circle
Continuous Trap
Select 1 monster your opponent controls. It cannot attack or change its battle position. When that monster is destroyed, destroy this card.
COMMON

                                               Rating: 3
Block an attack by an opponent's monster and combine this with Scrap-Iron Scarecrow to constantly stop attacks!
 
                                                               5DS1-EN033
Trap Card

Minaturize
Continuous Trap
Select 1 monster with 1000 or more original ATK. It loses 1000 ATK, and its Level is reduced by 1. When that monster is removed from the field, destroy this card.
COMMON

                                               Rating: 3
Weaken an opponent's monster to be destroyed more easily by your weaker monsters or use it on 1 of your monsters to help you use it for Synchro Summoning!
 
                                                               5DS1-EN032
Trap Card

Scrap-Iron Scarecrow
Normal Trap
Activate only when an opponent's monster declares an attack. Negate the attack, and Set this card face-down again instead of sending it to the Graveyard.
COMMON

                                               Rating: 3
Not only does it block an attack but it goes face down instead of to the Graveyard! The fact is, it cannot be activated more than once per turn.
 
                                                               5DS1-EN031
Trap Card

Threatening Roar
Normal Trap
Your opponent cannot declare an attack this turn.
COMMON

                                               Rating: 4
Activate virtually anytime you wish and save your monsters from being attacked!
 
                                                               5DS1-EN030
Spell Card

Symbols of Duty
Equip Spell
Send 1 Normal Monster you control to the Graveyard. Select and Special Summon 1 monster from either Graveyard and equip it with this card. When this card is removed from the field, destroy the equipped monster.
COMMON

                                                Rating: 3
Send a weak Normal Monster you have to your Grave and summon virtually any monster you want from the Graveyard!
 
                                                               5DS1-EN029
Spell Card

Double Summon
Normal Spell
You can Normal Summon 1 additional time this turn. You can only gain this effect once per turn.
COMMON

                                               Rating: 3
Call your strongest Level 4 monsters straight from your hand then use them for Synchro Summons or Tribute Summons! Since you can't use more than one of this card per turn, it's rating holds at 3/5. 
 
                                                               5DS1-EN028
Spell Card

Twister
Quick-Play Spell
Pay 500 Life Points. Destroy 1 face-up Spell or Trap Card.
COMMON

                                               Rating: 1
Come on, UDE, what is wrong with you? Clearly MST is better than this card. Sure it's been printed more times than this card but it's better.
 
                                                               5DS1-EN027
Spell Card

Lightning Vortex
Normal Spell
Discard 1 card. Destroy all face-up monsters your opponent controls.
COMMON

                                               Rating: 3
Since most monsters your opponent has will be face up, losing 1 card is nothing compared to leaving your opponent potentially defenseless!
 
                                                               5DS1-EN026
Spell Card

Monster Reincarnation
Normal Spell
Discard 1 card. Add 1 Monster Card from your Graveyard to your hand.
COMMON

                                               Rating: 2
Discard a bad card like a high-level monster you can't summon when you activate this card but it's really not too great a card.
 
                                                               5DS1-EN025
Spell Card

Rush Recklessly
Quick-Play Spell
Target face-up monster gains 700 ATK until the end of this turn.
COMMON

                                               Rating: 2
The +700 ATK is temporary and that's why this card gets only 2 stars.
 
                                                               5DS1-EN024
Spell Card

Smashing Ground
Normal Spell
Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)
COMMON

                                               Rating: 2
It can take out your opponent's last defense but still a situational card.
 
                                                               5DS1-EN023
Spell Card

The Warrior Returning Alive
Normal Spell
Add 1 Warrior-Type monster from your Graveyard to your hand.
COMMON

                                               Rating: 3
Retrieve any Warrior-Type monster you want without any drawback!
 
                                                               5DS1-EN022
Spell Card
Synchronized Realm
Continuous Spell
Each time you Synchro Summon a Synchro Monster, inflict 500 damage to your opponent.
COMMON
                                               Rating: 2
The damage is minimal, especially when taking the effort needed to Synchro Summon.
 
                                                               5DS1-EN021
Spell Card

Synchro Blast Wave
Normal Spell
Activate only while you control a face-up Synchro monster. Destroy 1 monster your opponent controls.
COMMON

                                               Rating: 2
Don't run this without your Synchro monsters for obvious reasons.
 
                                                               5DS1-EN020
Spell Card

Synchro Boost
Equip Spell
The equipped monster gains 500 ATK, and its Level is increased by 1.
COMMON

                                               Rating: 2
It can power up 1 of your monsters and prep it for Synchro Summoning but the boost isn't very much and 1 level gained might not be enough to summon your Synchro monster.
 
                                                               5DS1-EN019
Effect Monster

Exiled Force
EARTH / Warrior / Level 4 / ATK 1000 / DEF 1000
You can Tribute this card to destroy 1 monster on the field.
COMMON

                                               Rating: 2
He destroys an opponent's monster but you lose a defense from your opponent's attacks.
 
                                                               5DS1-EN018
Effect Monster

Marauding Captain
EARTH / Warrior / Level 3 / ATK 1200 / DEF 400
Your opponent cannot select another Warrior-Type monster you control as an attack target. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower monster from your hand.
COMMON

                                               Rating: 3
Bring this guy out and another decent monster like a second MC or CK to prevent virtually all attacks from your opponent!
 
                                                               5DS1-EN017
Effect Monster

Mystic Tomato
DARK / Plant / Level 4 / ATK 1400 / DEF 1100
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 DARK monster with 1500 or less ATK from your Deck in face-up Attack Position.
COMMON

                                               Rating: 3
Unlike UFO Turtle, this guy has more monsters to choose from like Yubel or Sangan, both of which are decent cards.
 
                                                               5DS1-EN016
Effect Monster

UFO Turtle
FIRE / Machine / Level 4 / ATK 1400 / DEF 1200
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck in face-up Attack Position.
COMMON

                                               Rating: 2
Summon monsters like Solar Flare Dragon or I suppose Magna Drago for Synchro Summoning but his uses are limited (literally).
 
                                                               5DS1-EN015
Effect Monster

Copycat
LIGHT / Spellcaster / Level 1 / ATK 0 / DEF 0
When this card is Summoned, select 1 monster your opponent controls. This card's ATK and DEF become equal to the selected monster's original ATK and DEF.
COMMON

                                               Rating: 3
Its low base stats an the fact that it can only select the original ATK of opponent's monsters are why it's rating is only 3 stars. Other than that it's a decent card to use!
 
                                                               5DS1-EN014
Effect Monster

Frequency Magician
LIGHT / Spellcaster-Type Tuner / Level 2 / ATK 800 / DEF 400
When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card to have 1 face-up monster you control gain 500 ATK, until the End Phase.
COMMON

                                               Rating: 2
Another weak Tuner monster but it's because and only because he's a Tuner monster that his rating isn't 1 star as he frequently ends up getting destroyed.
 
                                                               5DS1-EN013
Effect Monster

Magna Drago
FIRE / Dragon-Type Tuner / Level 2 / ATK 1400 / DEF 600
Each time this card inflicts Battle Damage to your opponent, it gains 200 ATK.
COMMON

                                               Rating: 2
Same as 5DS1-EN002's comments.
 
                                                               5DS1-EN012
Effect Monster

Speed Warrior
WIND / Warrior / Level 2 / ATK 900 / DEF 400
During the Battle Phase of the turn you Normal Summon this card, you can double its original ATK until the end of the Battle Phase.
COMMON

                                               Rating: 2
Thankfully, his ATK doubles if Normal Summoned, letting him stay for one turn but after that, he's no match for more than 90% of the monsters out there.
 
                                                               5DS1-EN011
Effect Monster

Junk Synchron
DARK / Warrior-Type Tuner / Level 3 / ATK 1300 / DEF 500
When this card is Normal Summoned, you can Special Summon 1 Level 2 or lower monster from your Graveyard in face-up Defense Position. That monster's effect(s) is negated.
COMMON

                                               Rating: 2
Unimpressive stats but he does make summoning Junk Warrior or another Level 5 Synchro monster much easier.
 
                                                               5DS1-EN010
Effect Monster

Sonic Chick
EARTH / Winged Beast / Level 1 / ATK 300 / DEF 300
This card cannot be destroyed by battle with a monster that has 1900 or more ATK.
COMMON

                                               Rating: 2
It can survive on the field longer than most monsters with her stats but Spirit Reaper is better since he stay on the field against any monster.
 
                                                               5DS1-EN009
Normal Monster

Atlantean Pikeman
WATER / Sea Serpent / Level 2 / ATK 1400 / DEF 0
The Great Ocean Lord, who reigns over the depths, is served by these lancers. Deep-sea creatures exist in fear of facing the stream of attacks their lances are capable of.
COMMON

                                               Rating: 1
This is the "great ocean lord"? Hardly! He's no match for even Sorcerer of the Doomed (1450 ATK)
 
                                                               5DS1-EN008
Normal Monster

Renge, Gatekeeper of Dark World
DARK / Fiend / Level 4 / ATK 100 / DEF 2100
His renowned athletic physique has made him famous with the populace of Dark World. They call him "Iron Wall Renge" because no one can break through his incredible defenses.
COMMON

                                               Rating: 2
Same as 5DS1-EN005's comments.
 
                                                               5DS1-EN007
Normal Monster

Spiral Serpent
WATER / Sea Serpent / Level 8 / ATK 2900 / DEF 2900
When huge whirlpools lay cities asunder, it is the hunger of this sea serpent at work. No one has ever escaped its dreaded Spiral Wave to accurately describe the terror they experienced.
COMMON

                                               Rating: 1
A serpent with only 2900 ATK and DEF is sure to go into a death spiral when facing monsters like BEWD and stronger or cards like Bottomless.
 
                                                               5DS1-EN006
Normal Monster

Woodborg Inpachi
FIRE / Machine / Level 5 / ATK 500 / DEF 2500
The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which was considered more important.
COMMON

                                               Rating: 1
He has 2500 DEF but is unworthy of being used when Millennium Shield has 3000 DEF for the same tribute so use him instead.
 
                                                               5DS1-EN005
Normal Monster

Charcoal Inpachi
FIRE / Pyro / Level 1 / ATK 100 / DEF 2100
A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless.
COMMON

                                               Rating: 2
2100 DEF may allow him to survive against some monsters like Gemini Elf and Cyber Dragon but will not allow him to get a higher rating with only 100 ATK and no decent effect.
 
                                                               5DS1-EN004
Normal Monster

Dark Blade
DARK / Warrior / Level 4 / ATK 1800 / DEF 1500
They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
COMMON

                                               Rating: 3
This guy is perfect for Synchro Summoning because unlike Axe Raider, he can stand up to stronger monsters. In fact, he's perfect to start any duel off!
 
                                                               5DS1-EN003
Normal Monster

Axe Raider
EARTH / Warrior / Level 4 / ATK 1700 / DEF 1150
An axe-wielding monster of tremendous strength and agility.
COMMON

                                               Rating: 1
Yes he can be used for Synchro Summoning but he's not playable so use a playable monster instead.
 
                                                               5DS1-EN002
Normal Monster

Water Spirit
WATER / Aqua-Type Tuner / Level 1 / ATK 400 / DEF 1200
This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.
COMMON

                                               Rating: 2
Same as 5DS1-EN001's comments.
 
                                                               5DS1-EN001
Normal Monster

Tune Warrior
EARTH / Warrior-Type Tuner / Level 3 / ATK 1600 / DEF 200
The Warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception.
COMMON

                                               Rating: 2
His only reason for getting 2 stars over 1 star is because he is a Tuner monster.