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Alright |
Decent |
Outstanding! |
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1/5 |
2/5 |
3/5 |
4/5 |
5/5 |
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Starter Deck (2008)
*For info on how these ratings are determined, click here. |
5DS1-EN043 Synchro Monster Colossal Fighter DARK / Warrior-Type Synchro / Level 8 / ATK 2800 / DEF 1000 1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Warrior-Type monster from either player's Graveyard. SUPER RARE Rating: 4 His only drawback is his low ATK boost, which only works on Warrior-Type monsters but everything else allows him to get 4 stars, especially his ability to bring back himself after getting destroyed in battle! |
5DS1-EN042 Synchro Monster Gaia Knight, the Force of Earth EARTH / Warrior-Type Synchro / Level 6 / ATK 2600 / DEF 800 1 Tuner + 1 or more non-Tuner monsters SUPER RARE Rating: 1 He needs 2 monsters for a 2600 Normal Synchro monster, which is pretty bad, especially since his DEF is low and he has no decent effect. |
5DS1-EN041 Synchro Monster Junk Warrior DARK / Warrior-Type Synchro / Level 5 / ATK 2300 / DEF 1300 "Junk Synchron" + 1 or more non-Tuner monsters When this card is Synchro Summoned, it gains ATK equal to the total ATK of all Level 2 and lower monsters on the field. ULTRA RARE Rating: 2 He at least gets the ATK of all Level 2 or lower monsters you have but it only gets ATK equal to the ATK of the Level 2 Monsters you have when he is Synchro Summoned and he needs a specific Tuner monster. |
5DS1-EN040 Trap Card Birthright Continuous Trap Select 1 Normal Monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card. COMMON Rating: 3 Resurrect your BEWD or another strong playable Normal Monster to your field to damage your opponent's LPs! |
5DS1-EN039 Trap Card Seven Tools of the Bandit Counter Trap Pay 1000 Life Points. Negate the activation of a Trap Card and destroy it. COMMON Rating: 2 1000 LPs isn't much of a cost but it stops only 1 Trap Card when Royal Decree and Jinzo stop all Trap Cards with no cost so use them instead. |
5DS1-EN038 Trap Card Divine Wrath Counter Trap Discard 1 card from your hand. Negate the activation of an Effect Monster's effect, and destroy that Effect Monster. COMMON Rating: 2 Negate monster effects from DaD, Sangan and SPoN! The fact is that Destruction Jammer is better since it requires the same cost and can activate against Spell and Trap Cards as well as Effect Monsters. |
5DS1-EN037 Trap Card Sakuretsu Armor Normal Trap Activate only when an opponent's monster declares an attack. Destroy the attacking monster. COMMON Rating: 2 It does destroy the attacking monster but it doesn't stop any other of your opponent's attacks like Mirror Force or Negate Attack, which are better choices. |
5DS1-EN036 Trap Card Trap Hole Normal Trap Activate only when your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster. COMMON Rating: 3 Surprise your opponent by destroying that monster your opponent planned to defeat you with! Since it doesn't work on Special Summons, its rating is 3 stars. |
5DS1-EN035 Trap Card Backup Soldier Normal Trap Activate only if there are 5 or more monsters in your Graveyard. Add up to 3 non-Effect Monsters with 1500 or less ATK from your Graveyard to your hand. COMMON Rating: 3 Scoop up 3 of your best 1500 ATK or fewer Normal Monsters to defend your LPs or Synchro Summon later! |
5DS1-EN034 Trap Card Spellbinding Circle Continuous Trap Select 1 monster your opponent controls. It cannot attack or change its battle position. When that monster is destroyed, destroy this card. COMMON Rating: 3 Block an attack by an opponent's monster and combine this with Scrap-Iron Scarecrow to constantly stop attacks! |
5DS1-EN033 Trap Card Minaturize Continuous Trap Select 1 monster with 1000 or more original ATK. It loses 1000 ATK, and its Level is reduced by 1. When that monster is removed from the field, destroy this card. COMMON Rating: 3 Weaken an opponent's monster to be destroyed more easily by your weaker monsters or use it on 1 of your monsters to help you use it for Synchro Summoning! |
5DS1-EN032 Trap Card Scrap-Iron Scarecrow Normal Trap Activate only when an opponent's monster declares an attack. Negate the attack, and Set this card face-down again instead of sending it to the Graveyard. COMMON Rating: 3 Not only does it block an attack but it goes face down instead of to the Graveyard! The fact is, it cannot be activated more than once per turn. |
5DS1-EN031 Trap Card Threatening Roar Normal Trap Your opponent cannot declare an attack this turn. COMMON Rating: 4 Activate virtually anytime you wish and save your monsters from being attacked! |
5DS1-EN030 Spell Card Symbols of Duty Equip Spell Send 1 Normal Monster you control to the Graveyard. Select and Special Summon 1 monster from either Graveyard and equip it with this card. When this card is removed from the field, destroy the equipped monster. COMMON Rating: 3 Send a weak Normal Monster you have to your Grave and summon virtually any monster you want from the Graveyard! |
5DS1-EN029 Spell Card Double Summon Normal Spell You can Normal Summon 1 additional time this turn. You can only gain this effect once per turn. COMMON Rating: 3 Call your strongest Level 4 monsters straight from your hand then use them for Synchro Summons or Tribute Summons! Since you can't use more than one of this card per turn, it's rating holds at 3/5. |
5DS1-EN028 Spell Card Twister Quick-Play Spell Pay 500 Life Points. Destroy 1 face-up Spell or Trap Card. COMMON Rating: 1 Come on, UDE, what is wrong with you? Clearly MST is better than this card. Sure it's been printed more times than this card but it's better. |
5DS1-EN027 Spell Card Lightning Vortex Normal Spell Discard 1 card. Destroy all face-up monsters your opponent controls. COMMON Rating: 3 Since most monsters your opponent has will be face up, losing 1 card is nothing compared to leaving your opponent potentially defenseless! |
5DS1-EN026 Spell Card Monster Reincarnation Normal Spell Discard 1 card. Add 1 Monster Card from your Graveyard to your hand. COMMON Rating: 2 Discard a bad card like a high-level monster you can't summon when you activate this card but it's really not too great a card. |
5DS1-EN025 Spell Card Rush Recklessly Quick-Play Spell Target face-up monster gains 700 ATK until the end of this turn. COMMON Rating: 2 The +700 ATK is temporary and that's why this card gets only 2 stars. |
5DS1-EN024 Spell Card Smashing Ground Normal Spell Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.) COMMON Rating: 2 It can take out your opponent's last defense but still a situational card. |
5DS1-EN023 Spell Card The Warrior Returning Alive Normal Spell Add 1 Warrior-Type monster from your Graveyard to your hand. COMMON Rating: 3 Retrieve any Warrior-Type monster you want without any drawback! |
5DS1-EN022 Spell Card Synchronized Realm Continuous Spell Each time you Synchro Summon a Synchro Monster, inflict 500 damage to your opponent. COMMON Rating: 2 The damage is minimal, especially when taking the effort needed to Synchro Summon. |
5DS1-EN021 Spell Card Synchro Blast Wave Normal Spell Activate only while you control a face-up Synchro monster. Destroy 1 monster your opponent controls. COMMON Rating: 2 Don't run this without your Synchro monsters for obvious reasons. |
5DS1-EN020 Spell Card Synchro Boost Equip Spell The equipped monster gains 500 ATK, and its Level is increased by 1. COMMON Rating: 2 It can power up 1 of your monsters and prep it for Synchro Summoning but the boost isn't very much and 1 level gained might not be enough to summon your Synchro monster. |
5DS1-EN019 Effect Monster Exiled Force EARTH / Warrior / Level 4 / ATK 1000 / DEF 1000 You can Tribute this card to destroy 1 monster on the field. COMMON Rating: 2 He destroys an opponent's monster but you lose a defense from your opponent's attacks. |
5DS1-EN018 Effect Monster Marauding Captain EARTH / Warrior / Level 3 / ATK 1200 / DEF 400 Your opponent cannot select another Warrior-Type monster you control as an attack target. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower monster from your hand. COMMON Rating: 3 Bring this guy out and another decent monster like a second MC or CK to prevent virtually all attacks from your opponent! |
5DS1-EN017 Effect Monster Mystic Tomato DARK / Plant / Level 4 / ATK 1400 / DEF 1100 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 DARK monster with 1500 or less ATK from your Deck in face-up Attack Position. COMMON Rating: 3 Unlike UFO Turtle, this guy has more monsters to choose from like Yubel or Sangan, both of which are decent cards. |
5DS1-EN016 Effect Monster UFO Turtle FIRE / Machine / Level 4 / ATK 1400 / DEF 1200 When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck in face-up Attack Position. COMMON Rating: 2 Summon monsters like Solar Flare Dragon or I suppose Magna Drago for Synchro Summoning but his uses are limited (literally). |
5DS1-EN015 Effect Monster Copycat LIGHT / Spellcaster / Level 1 / ATK 0 / DEF 0 When this card is Summoned, select 1 monster your opponent controls. This card's ATK and DEF become equal to the selected monster's original ATK and DEF. COMMON Rating: 3 Its low base stats an the fact that it can only select the original ATK of opponent's monsters are why it's rating is only 3 stars. Other than that it's a decent card to use! |
5DS1-EN014 Effect Monster Frequency Magician LIGHT / Spellcaster-Type Tuner / Level 2 / ATK 800 / DEF 400 When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card to have 1 face-up monster you control gain 500 ATK, until the End Phase. COMMON Rating: 2 Another weak Tuner monster but it's because and only because he's a Tuner monster that his rating isn't 1 star as he frequently ends up getting destroyed. |
5DS1-EN013 Effect Monster Magna Drago FIRE / Dragon-Type Tuner / Level 2 / ATK 1400 / DEF 600 Each time this card inflicts Battle Damage to your opponent, it gains 200 ATK. COMMON Rating: 2 Same as 5DS1-EN002's comments. |
5DS1-EN012 Effect Monster Speed Warrior WIND / Warrior / Level 2 / ATK 900 / DEF 400 During the Battle Phase of the turn you Normal Summon this card, you can double its original ATK until the end of the Battle Phase. COMMON Rating: 2 Thankfully, his ATK doubles if Normal Summoned, letting him stay for one turn but after that, he's no match for more than 90% of the monsters out there. |
5DS1-EN011 Effect Monster Junk Synchron DARK / Warrior-Type Tuner / Level 3 / ATK 1300 / DEF 500 When this card is Normal Summoned, you can Special Summon 1 Level 2 or lower monster from your Graveyard in face-up Defense Position. That monster's effect(s) is negated. COMMON Rating: 2 Unimpressive stats but he does make summoning Junk Warrior or another Level 5 Synchro monster much easier. |
5DS1-EN010 Effect Monster Sonic Chick EARTH / Winged Beast / Level 1 / ATK 300 / DEF 300 This card cannot be destroyed by battle with a monster that has 1900 or more ATK. COMMON Rating: 2 It can survive on the field longer than most monsters with her stats but Spirit Reaper is better since he stay on the field against any monster. |
5DS1-EN009 Normal Monster Atlantean Pikeman WATER / Sea Serpent / Level 2 / ATK 1400 / DEF 0 The Great Ocean Lord, who reigns over the depths, is served by these lancers. Deep-sea creatures exist in fear of facing the stream of attacks their lances are capable of. COMMON Rating: 1 This is the "great ocean lord"? Hardly! He's no match for even Sorcerer of the Doomed (1450 ATK) |
5DS1-EN008 Normal Monster Renge, Gatekeeper of Dark World DARK / Fiend / Level 4 / ATK 100 / DEF 2100 His renowned athletic physique has made him famous with the populace of Dark World. They call him "Iron Wall Renge" because no one can break through his incredible defenses. COMMON Rating: 2 Same as 5DS1-EN005's comments. |
5DS1-EN007 Normal Monster Spiral Serpent WATER / Sea Serpent / Level 8 / ATK 2900 / DEF 2900 When huge whirlpools lay cities asunder, it is the hunger of this sea serpent at work. No one has ever escaped its dreaded Spiral Wave to accurately describe the terror they experienced. COMMON Rating: 1 A serpent with only 2900 ATK and DEF is sure to go into a death spiral when facing monsters like BEWD and stronger or cards like Bottomless. |
5DS1-EN006 Normal Monster Woodborg Inpachi FIRE / Machine / Level 5 / ATK 500 / DEF 2500 The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which was considered more important. COMMON Rating: 1 He has 2500 DEF but is unworthy of being used when Millennium Shield has 3000 DEF for the same tribute so use him instead. |
5DS1-EN005 Normal Monster Charcoal Inpachi FIRE / Pyro / Level 1 / ATK 100 / DEF 2100 A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless. COMMON Rating: 2 2100 DEF may allow him to survive against some monsters like Gemini Elf and Cyber Dragon but will not allow him to get a higher rating with only 100 ATK and no decent effect. |
5DS1-EN004 Normal Monster Dark Blade DARK / Warrior / Level 4 / ATK 1800 / DEF 1500 They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power. COMMON Rating: 3 This guy is perfect for Synchro Summoning because unlike Axe Raider, he can stand up to stronger monsters. In fact, he's perfect to start any duel off! |
5DS1-EN003 Normal Monster Axe Raider EARTH / Warrior / Level 4 / ATK 1700 / DEF 1150 An axe-wielding monster of tremendous strength and agility. COMMON Rating: 1 Yes he can be used for Synchro Summoning but he's not playable so use a playable monster instead. |
5DS1-EN002 Normal Monster Water Spirit WATER / Aqua-Type Tuner / Level 1 / ATK 400 / DEF 1200 This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone. COMMON Rating: 2 Same as 5DS1-EN001's comments. |
5DS1-EN001 Normal Monster Tune Warrior EARTH / Warrior-Type Tuner / Level 3 / ATK 1600 / DEF 200 The Warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception. COMMON Rating: 2 His only reason for getting 2 stars over 1 star is because he is a Tuner monster. |