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Starter Deck (2008) (5DS1-EN)

1. Card gallery:
 
https://yugipedia.com/wiki/Set_Card_Galleries:Starter_Deck:_Yu-Gi-Oh!_5D's_(TCG-EN-1E)
                                                    5DS1-EN043
Colossal Fighter
DARK | Warrior-Type Synchro | Level 8 | ATK 2800 | DEF 1000
1 Tuner + 1 or more non-Tuner monsters
This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Warrior-Type monster from either player's Graveyard.
(Super Rare)
 
                                                    5DS1-EN042
Gaia Knight, the Force of Earth
EARTH | Warrior-Type Synchro | Level 6 | ATK 2600 | DEF 800
1 Tuner + 1 or more non-Tuner monsters
(Super Rare)
 
                                                    5DS1-EN041
Junk Warrior
DARK | Warrior-Type Synchro | Level 5 | ATK 2300 | DEF 1300
"Junk Synchron" + 1 or more non-Tuner monsters
When this card is Synchro Summoned, it gains ATK equal to the total ATK of all Level 2 and lower monsters on the field.
(Ultra Rare)
 
                                                    5DS1-EN040
Birthright
Continuous Trap
Select 1 Normal Monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
(Common)
 
                                                    5DS1-EN039
Seven Tools of the Bandit
Counter Trap
Pay 1000 Life Points. Negate the activation of a Trap Card and destroy it.
(Common)
 
                                                    5DS1-EN038
Divine Wrath
Counter Trap
Discard 1 card from your hand. Negate the activation of an Effect Monster's effect, and destroy that Effect Monster.
(Common)
 
                                                    5DS1-EN037
Sakuretsu Armor
Normal Trap
Activate only when an opponent's monster declares an attack. Destroy the attacking monster.
(Common)
 
                                                    5DS1-EN036
Trap Hole
Normal Trap
Activate only when your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster.
(Common)
 
                                                    5DS1-EN035
Backup Soldier
Normal Trap
Activate only if there are 5 or more monsters in your Graveyard. Add up to 3 non-Effect Monsters with 1500 or less ATK from your Graveyard to your hand.
(Common)
 
                                                    5DS1-EN034
Spellbinding Circle
Continuous Trap
Select 1 monster your opponent controls. It cannot attack or change its battle position. When that monster is destroyed, destroy this card.
(Common)
 
                                                    5DS1-EN033
Minaturize
Continuous Trap
Select 1 monster with 1000 or more original ATK. It loses 1000 ATK, and its Level is reduced by 1. When that monster is removed from the field, destroy this card.
(Common)
 
                                                    5DS1-EN032
Scrap-Iron Scarecrow
Normal Trap
Activate only when an opponent's monster declares an attack. Negate the attack, and Set this card face-down again instead of sending it to the Graveyard.
(Common)
 
                                                    5DS1-EN031
Threatening Roar
Normal Trap
Your opponent cannot declare an attack this turn.
(Common)
 
                                                    5DS1-EN030
Symbols of Duty
Equip Spell
Send 1 Normal Monster you control to the Graveyard. Select and Special Summon 1 monster from either Graveyard and equip it with this card. When this card is removed from the field, destroy the equipped monster.
(Common)
 
                                                    5DS1-EN029
Double Summon
Normal Spell
You can Normal Summon 1 additional time this turn. You can only gain this effect once per turn.
(Common)
 
                                                    5DS1-EN028
Twister
Quick-Play Spell
Pay 500 Life Points. Destroy 1 face-up Spell or Trap Card.
(Common)
 
                                                    5DS1-EN027
Lightning Vortex
Normal Spell
Discard 1 card. Destroy all face-up monsters your opponent controls.
(Common)
 
                                                    5DS1-EN026
Monster Reincarnation
Normal Spell
Discard 1 card. Add 1 Monster Card from your Graveyard to your hand.
(Common)
 
                                                    5DS1-EN025
Rush Recklessly
Quick-Play Spell
Target face-up monster gains 700 ATK until the end of this turn.
(Common)
 
                                                    5DS1-EN024
Smashing Ground
Normal Spell
Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)
(Common)
 
                                                    5DS1-EN023
The Warrior Returning Alive
Normal Spell
Add 1 Warrior-Type monster from your Graveyard to your hand.
(Common)
 
                                                    5DS1-EN022
Synchronized Realm
Continuous Spell
Each time you Synchro Summon a Synchro Monster, inflict 500 damage to your opponent.
(Common)
 
                                                    5DS1-EN021
Synchro Blast Wave
Normal Spell
Activate only while you control a face-up Synchro monster. Destroy 1 monster your opponent controls.
(Common)
 
                                                    5DS1-EN020
Synchro Boost
Equip Spell
The equipped monster gains 500 ATK, and its Level is increased by 1.
(Common)
 
                                                    5DS1-EN019
Exiled Force
EARTH | Warrior | Level 4 | ATK 1000 | DEF 1000
You can Tribute this card to destroy 1 monster on the field.
(Common)
 
                                                    5DS1-EN018
Marauding Captain
EARTH | Warrior | Level 3 | ATK 1200 | DEF 400
Your opponent cannot select another Warrior-Type monster you control as an attack target. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower monster from your hand.
(Common)
 
                                                    5DS1-EN017
Mystic Tomato
DARK | Plant | Level 4 | ATK 1400 | DEF 1100
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 DARK monster with 1500 or less ATK from your Deck in face-up Attack Position.
(Common)
 
                                                    5DS1-EN016
UFO Turtle
FIRE | Machine | Level 4 | ATK 1400 | DEF 1200
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 FIRE monster with 1500 or less ATK from your Deck in face-up Attack Position.
(Common)
 
                                                    5DS1-EN015
Copycat
LIGHT | Spellcaster | Level 1 | ATK 0 | DEF 0
When this card is Summoned, select 1 monster your opponent controls. This card's ATK and DEF become equal to the selected monster's original ATK and DEF.
(Common)
 
                                                    5DS1-EN014
Frequency Magician
LIGHT | Spellcaster-Type Tuner | Level 2 | ATK 800 | DEF 400
When this card is Normal Summoned, place 1 Spell Counter on it (max. 1). You can remove 1 Spell Counter from this card to have 1 face-up monster you control gain 500 ATK, until the End Phase.
(Common)
 
                                                    5DS1-EN013
Magna Drago
FIRE | Dragon-Type Tuner | Level 2 | ATK 1400 | DEF 600
Each time this card inflicts Battle Damage to your opponent, it gains 200 ATK.
(Common)
 
                                                    5DS1-EN012
Speed Warrior
WIND | Warrior | Level 2 | ATK 900 | DEF 400
During the Battle Phase of the turn you Normal Summon this card, you can double its original ATK until the end of the Battle Phase.
(Common)
 
                                                    5DS1-EN011
Junk Synchron
DARK | Warrior-Type Tuner | Level 3 | ATK 1300 | DEF 500
When this card is Normal Summoned, you can Special Summon 1 Level 2 or lower monster from your Graveyard in face-up Defense Position. That monster's effect(s) is negated.
(Common)
 
                                                    5DS1-EN010
Sonic Chick
EARTH | Winged Beast | Level 1 | ATK 300 | DEF 300
This card cannot be destroyed by battle with a monster that has 1900 or more ATK.
(Common)
 
                                                    5DS1-EN009
Atlantean Pikeman
WATER | Sea Serpent | Level 2 | ATK 1400 | DEF 0
The Great Ocean Lord, who reigns over the depths, is served by these lancers. Deep-sea creatures exist in fear of facing the stream of attacks their lances are capable of.
(Common)
 
                                                    5DS1-EN008
Renge, Gatekeeper of Dark World
DARK | Fiend | Level 4 | ATK 100 | DEF 2100
His renowned athletic physique has made him famous with the populace of Dark World. They call him "Iron Wall Renge" because no one can break through his incredible defenses.
(Common)
 
                                                    5DS1-EN007
Spiral Serpent
WATER | Sea Serpent | Level 8 | ATK 2900 | DEF 2900
When huge whirlpools lay cities asunder, it is the hunger of this sea serpent at work. No one has ever escaped its dreaded Spiral Wave to accurately describe the terror they experienced.
(Common)
 
                                                    5DS1-EN006
Woodborg Inpachi
FIRE | Machine | Level 5 | ATK 500 | DEF 2500
The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which was considered more important.
(Common)
 
                                                    5DS1-EN005
Charcoal Inpachi
FIRE | Pyro | Level 1 | ATK 100 | DEF 2100
A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless.
(Common)
 
                                                    5DS1-EN004
Dark Blade
DARK | Warrior | Level 4 | ATK 1800 | DEF 1500
They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
(Common)
 
                                                    5DS1-EN003
Axe Raider
EARTH | Warrior | Level 4 | ATK 1700 | DEF 1150
An axe-wielding monster of tremendous strength and agility.
(Common)
 
                                                    5DS1-EN002
Water Spirit
WATER | Aqua-Type Tuner | Level 1 | ATK 400 | DEF 1200
This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.
(Common)
 
                                                    5DS1-EN001
Tune Warrior
EARTH | Warrior-Type Tuner | Level 3 | ATK 1600 | DEF 200
The Warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception.
(Common)