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Learn to play the TCG.   MAZE and WISU Ratings

Multi Rarity Partial Card Ratings (Page 6)

1. Only new cards and those with updated text that changes how they work are included below.
2.
MAZE-EN info: https://yugioh.fandom.com/wiki/Maze_of_Memories     
3. WISU-EN info: https://yugipedia.com/wiki/Wild_Survivors
Wild Survivors (WISU-EN057)
Lost World
SPELL / Field Spell
All monsters on the field lose 500 ATK/DEF, except Dinosaur monsters. Once per turn, if a Dinosaur monster is Normal or Special Summoned (except during the Damage Step): You can Special Summon 1 "Jurraegg Token" (Dinosaur/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field in Defense Position. While your opponent controls a Token, they cannot target monsters on the field with card effects, except Tokens. Once per turn, if a Normal Monster(s) on the field would be destroyed by battle or card effect, you can destroy that many Dinosaur monsters in your hand and/or Deck instead.
(Super Rare)
Wild Survivors (WISU-EN042)
Hamburger Recipe
SPELL / Ritual Spell
This card is used to Ritual Summon "Hungry Burger". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more.
(Rare)
Wild Survivors (WISU-EN041)
Hungry Burger
DARK / Ritual Monster / Level 6 / ATK 2000 / DEF 1850
(Warrior / Ritual)
You can Ritual Summon this card with "Hamburger Recipe".
(Super Rare) & (Collector's Rare)
Wild Survivors (WISU-EN040)
Chef's Special Recipe
TRAP / Counter Trap
When a Spell/Trap Card, or monster effect, is activated while you control a "Nouvelles" Ritual Monster: Negate the activation, then you can destroy that card if you control a monster that was Special Summoned by the effect of a "Nouvelles" monster. If you Special Summon "Hungry Burger": You can banish this card from your GY; Tribute as many monsters your opponent controls as possible. You can only use each effect of "Chef's Special Recipe" once per turn.
(Rare) & (Collector's Rare)
Wild Survivors (WISU-EN039)
Recette de Personnel (Staff Recipe)
TRAP / Continuous Trap
You can target 1 Ritual Monster you control; Special Summon 1 "Nouvelles Token" (Fiend/DARK/Level 1/ATK 50/DEF 50). This Token's Level becomes the same as that monster's. You can send this face-up card from your Spell & Trap Zone to the GY; Ritual Summon 1 "Nouvelles" Ritual Monster from your hand by Tributing monsters from your hand or field whose total Levels exactly equal the Level of that Ritual Monster. You can only use each effect of "Recette de Personnel (Staff Recipe)" once per turn.
(Rare)
Wild Survivors (WISU-EN038)
Recette de Viande (Meat Recipe)
SPELL / Ritual Spell
This card can be used to Ritual Summon any "Nouvelles" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then, if you Ritual Summoned "Confiras de Nouvelles", you can apply the following effect.
● Change all Defense Position monsters your opponent currently controls to Attack Position.
(Super Rare)
Wild Survivors (WISU-EN037)
Recette de Poisson (Fish Recipe)
SPELL / Ritual Spell
This card can be used to Ritual Summon any "Nouvelles" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then, if you Ritual Summoned "Buerillabaisse de Nouvelles", you can apply the following effect.
● Add 1 "Recipe" Ritual Spell from your Deck or GY to your hand, except "Recette de Poisson (Fish Recipe)".
(Super Rare)
Wild Survivors (WISU-EN036)
Voice la Carte (Today's Menu)
SPELL / Normal Spell
Reveal 2 "Nouvelles" monsters with different names from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the other into your Deck, then you can add 1 of these cards from your Deck or GY to your hand based on the Monster Type added to your hand by this effect.
● Beast-Warrior: "Recette de Poisson (Fish Recipe)"
● Warrior: "Recette de Viande (Meat Recipe)"
You can only activate 1 "Voici la Carte (Today's Menu)" per turn.
(Ultra Rare)
Wild Survivors (WISU-EN035)
Nouvelles Restaurant "At Table"
SPELL / Field Spell
When this card is activated: You can add 1 "Recipe" card from your Deck or GY to your hand. Once per turn: You can place 1 Ritual Monster from your hand on the bottom of the Deck; draw 1 card. Once per turn, during your End Phase: You can target 2 cards in your GY, including a "Recipe" card; place them on the bottom of your Deck in any order, then draw 1 card. You can only activate 1 "Nouvelles Restaurant "At Table"" per turn.
(Ultra Rare) & (Collector's Rare)
Wild Survivors (WISU-EN034)
Baelgrill de Nouvelles
DARK / Ritual Monster / Level 6 / ATK 2400 / DEF 1850
(Warrior / Ritual / Effect)
You can Ritual Summon this card with a "Recipe" card. If this card is Special Summoned: You can negate the effects of all face-up cards your opponent currently controls (until the end of this turn), then, if this card was Special Summoned by the effect of a "Nouvelles" monster, you can Tribute as many monsters your opponent controls as possible. (Quick Effect): You can target 1 Attack Position monster your opponent controls; Tribute it, and if you do, Special Summon 1 "Hungry Burger" from your hand or Deck. You can only use each effect of "Baelgrill de Nouvelles" once per turn.
(Super Rare)
Wild Survivors (WISU-EN033)
Balameuniere de Nouvelles
DARK / Ritual Monster / Level 5 / ATK 2000 / DEF 1850
(Beast-Warrior / Ritual / Effect)
You can Ritual Summon this card with a "Recipe" card. If this card is Special Summoned: You can add 1 "Nouvelles" or "Recipe" card from your Deck to your hand. You can target 1 Attack Position monster your opponent controls; Tribute it, and if you do, Special Summon 1 Level 6 "Nouvelles" Ritual Monster from your hand or Deck. This is a Quick Effect if this card was Special Summoned by the effect of a "Nouvelles" monster. You can only use each effect of "Balameuniere de Nouvelles" once per turn.
(Super Rare)
Wild Survivors (WISU-EN032)
Foie Glasya de Nouvelles
DARK / Ritual Monster / Level 4 / ATK 1600 / DEF 1850
(Warrior / Ritual / Effect)
You can Ritual Summon this card with a "Recipe" card. If this card is Special Summoned: You can target up to 3 cards in any GY(s); shuffle them into the Deck. When a card or effect is activated that targets a monster on the field, or when a monster is targeted for an attack (Quick Effect): You can Tribute 1 "Nouvelles" monster you control and 1 Attack Position monster on either field, and if you do, Special Summon 1 Level 5 or 6 "Nouvelles" Ritual Monster from your hand or Deck. You can only use each effect of "Foie Glasya de Nouvelles" once per turn.
(Super Rare)
Wild Survivors (WISU-EN031)
Poetis de Nouvelles
DARK / Ritual Monster / Level 3 / ATK 1200 / DEF 1850
(Beast-Warrior / Ritual / Effect)
You can Ritual Summon this card with a "Recipe" card. If this card is Special Summoned: You can draw 1 card. When a card or effect is activated that targets a monster on the field, or when a monster is targeted for an attack (Quick Effect): You can Tribute 1 "Nouvelles" monster you control and 1 Attack Position monster on either field, and if you do, Special Summon 1 Level 4 or 5 "Nouvelles" Ritual Monster from your hand or Deck. You can only use each effect of "Poeltis de Nouvelles" once per turn.
(Super Rare)
Wild Survivors (WISU-EN030)
Confiras de Nouvelles
DARK / Ritual Monster / Level 2 / ATK 800 / DEF 1850
(Warrior / Ritual / Effect)
You can Ritual Summon this card with a "Recipe" card. If this card is Special Summoned: You can target 1 Spell/Trap on the field; destroy it. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can Tribute this card and 1 Attack Position monster on either field, and if you do, Special Summon 1 Level 3 or 4 "Nouvelles" Ritual Monster from your hand or Deck. You can only use each effect of "Confiras de Nouvelles" once per turn.
(Super Rare)
Wild Survivors (WISU-EN029)
Buerillabaisse de Nouvelles
DARK / Ritual Monster / Level 1 / ATK 400 / DEF 1850
(Beast-Warrior / Ritual / Effect)
You can Ritual Summon this card with a "Recipe" card. If this card is Special Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated "Nouvelles" card to your hand, also shuffle the rest into the Deck. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can Tribute this card and 1 Attack Position monster on either field, and if you do, Special Summon 1 Level 2 or 3 "Nouvelles" Ritual Monster from your hand or Deck. You can only use each effect of "Buerillabaisse de Nouvelles" once per turn.
(Rare)
Wild Survivors (WISU-EN027)
Vanquish Soul Calamity Caesar
TRAP / Counter Trap
When an opponent's Spell/Trap Card, or monster effect, is activated that targets a
card(s) you control, while you control a "Vanquish Soul" monster: Negate the activation, and if you do, destroy that card, then you can inflict damage to your opponent equal to the ATK of 1 "Vanquish Soul" monster you control. You can only activate 1 "Vanquish Soul Calamity Caesar" per turn.
(Rare)
Wild Survivors (WISU-EN026)
Vanquish Soul Trinity Burst
TRAP / Normal Trap
Target 1 "Vanquish Soul" monster you control; Special Summon up to 2 "Vanquish Soul" monsters from your hand, with different names from each other, neither of which has the same original Attribute as the targeted monster (but negate their effects and return them to the hand during the End Phase), then you can return to the hand all cards your opponent controls that are in the same columns as the targeted monster you control and the monster(s) Special Summoned by this effect. You can only activate 1 "Vanquish Soul Trinity Burst" per turn.
(Super Rare)
Wild Survivors (WISU-EN025)
Vanquish Soul - Continue?
SPELL / Quick-Play Spell
Pay 500 LP, then target 1 "Vanquish Soul" monster in your GY; either add it to your hand or Special Summon it in Defense Position. You can only activate 1 "Vanquish Soul - Continue?" per turn.
(Super Rare)
Wild Survivors (WISU-EN024)
Vanquish Soul Dust Devil
SPELL / Quick-Play Spell
Target 1 "Vanquish Soul" monster you control; change its battle position, then you can change face-up monsters your opponent controls to face-down Defense Position, up to the number of "Vanquish Soul" monsters you control with different names. You can only activate 1 "Vanquish Soul Dust Devil" per turn.
(Super Rare)
Wild Survivors (WISU-EN023)
Stake your Soul!
SPELL / Normal Spell
Reveal 1 monster in your hand; Special Summon 1 "Vanquish Soul" monster with the same Attribute, but a different name, from your Deck, but return it to the hand during the End Phase. You can only activate 1 "Stake your Soul!" per turn.
(Ultra Rare) & (Collector's Rare)
Wild Survivors (WISU-EN022)
Rock the Vanquisher
DARK / Link Monster / ATK 0 / Link-1
Links: Bottom
(Rock / Link / Effect)
1 "Vanquish Soul" monster
Cannot be used as Link Material. While you control a "Vanquish Soul" monster, your opponent's monsters can only target monsters you control with the highest ATK (their choice, if tied) for attacks. During the Main Phase (Quick Effect): You can activate 1 of these effects;
● Special Summon 1 "Vanquish Soul" monster from your hand.
● Add 1 "Vanquish Soul" monster from your GY to your hand.
You can only use this effect of "Rock of the Vanquisher" once per turn.
(Ultra Rare)
Wild Survivors (WISU-EN021)
Vanquish Soul Caesar Valius
EARTH / Effect Monster / Level 8 / ATK 3000 / DEF 1500
(Dragon / Effect)
During the Main Phase (Quick Effect): You can target 1 non-Dragon "Vanquish Soul" monster you control; return it to the hand, and if you do, Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s);
● EARTH: This face-up card is unaffected by your opponent's activated effects this turn.
● EARTH, FIRE, & DARK: Destroy 1 other card on the field.
You can only use each effect of "Vanquish Soul Caesar Valius" once per turn, and cannot activate more than 1 in the same Chain.
(Ultra Rare) & (Collector's Rare)
Wild Survivors (WISU-EN020)
Vanquish Soul Pluton HG
FIRE / Effect Monster / Level 6 / ATK 0 / DEF 0
(Zombie / Effect)
During your opponent's turn, if you control no monsters, or only "Vanquish Soul" monsters, in your Main Monster Zone (Quick Effect): You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing
monster(s) in your hand with the listed Attribute(s);
● FIRE: This card gains 3000 DEF until the end of this turn.
● DARK & EARTH: This card gains 3000 ATK until the end of this turn.
You can only use each effect of "Vanquish Soul Pluton HG" once per turn, and cannot activate more than 1 in the same Chain.
(Super Rare)
Wild Survivors (WISU-EN019)
Vanquish Soul Dr. Mad Love
DARK / Effect Monster / Level 4 / ATK 1200 / DEF 2000
(Fiend / Effect)
If this card is Normal or Special Summoned: You can add 1 "Vanquish Soul" Spell/Trap from your Deck to your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s);
● DARK: 1 face-up monster your opponent controls loses 500 ATK/DEF.
● DARK & EARTH: Return the 1 monster with the lowest DEF on the field to the hand (your choice, if tied).
You can only use each effect of "Vanquish Soul Dr. Mad Love" once per turn, and cannot activate more than 1 in the same Chain.
(Ultra Rare) & (Collector's Rare)
Wild Survivors (WISU-EN018)
Vanquish Soul Heavy Borger
DARK / Effect Monster / Level 7 / ATK 2500 / DEF 1500
(Machine / Effect)
During the Main Phase (Quick Effect): You can target 1 non-Machine "Vanquish Soul" monster you control; return it to the hand, and if you do, Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s);
● DARK: Draw 1 card.
● EARTH & FIRE: Inflict 1500 damage to your opponent.
You can only use each effect of "Vanquish Soul Heavy Borger" once per turn, and cannot activate more than 1 in the same Chain.
(Ultra Rare) & (Collector's Rare)
Wild Survivors (WISU-EN017)
Vanquish Soul Pantera
EARTH / Effect Monster / Level 4 / ATK 1700 / DEF 1900
(Beast-Warrior / Effect)
If you control no monsters in your Main Monster Zone: You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing
monster(s) in your hand with the listed Attribute(s);
● EARTH: This card cannot be destroyed by battle this turn.
● EARTH & FIRE: Destroy all Spells/Traps in this card's column.
You can only use each effect of "Vanquish Soul Pantera" once per turn, and cannot activate more than 1 in the same Chain.
(Ultra Rare)
Wild Survivors (WISU-EN016)
Vanquish Soul Razen
FIRE / Effect Monster / Level 4 / ATK 1800 / DEF 1500
(Warrior / Effect)
If this card is Normal or Special Summoned: You can add 1 non-Warrior "Vanquish Soul" monster from your Deck to your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s);
● FIRE: This card cannot be destroyed by card effects this turn.
● FIRE & DARK: Destroy all other monsters in this card's column.
You can only use each effect of "Vanquish Soul Razen" once per turn, and cannot activate more than 1 in the same Chain.
(Ultra Rare) & (Collector's Rare)
Wild Survivors (WISU-EN014)
Petiteranodon
EARTH / Effect Monster / Level 2 / ATK 500 / DEF 500
(Dinosaur / Effect)
If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or higher Dinosaur-Type monster from your Deck, but it cannot attack this turn.
(Rare)
Wild Survivors (WISU-EN012)
Souleating Oviraptor
DARK / Effect Monster / Level 4 / ATK 1800 / DEF 500
(Dinosaur / Effect)
If this card is Normal or Special Summoned: You can take 1 Dinosaur monster from your Deck, and either add it to your hand or send it to the GY. You can target 1 other Level 4 or lower Dinosaur monster on the field; destroy it, then Special Summon 1 Dinosaur monster from your GY in Defense Position. You can only use each effect of "Souleating Oviraptor" once per turn.
(Rare)
Wild Survivors (WISU-EN009)
Ultimate Conductor Tyranno
LIGHT / Effect Monster / Level 10 / ATK 3500 / DEF 3200
(Dinosaur / Effect)
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur monsters from your GY. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the GY.
(Rare)
Wild Survivors (WISU-EN007)
Supersoaring
TRAP / Normal Trap
Target 1 Dinosaur monster that is banished or in either GY; Special Summon it to your field. You can only activate 1 "Supersoaring" per turn.
(Rare)
Wild Survivors (WISU-EN006)
Ground Xeno
SPELL / Normal Spell
Add 1 Dinosaur Tuner or Dinosaur Normal Monster from your Deck to your hand, then destroy 1 card in your hand. You can banish this card from your GY; Fusion Summon 1 Dinosaur Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of "Ground Xeno" once per turn.
(Ultra Rare)
Wild Survivors (WISU-EN005)
Transcendosaurus Drillygnathus
WATER / Xyz Monster / Rank 6 / ATK 3000 / DEF 2300
(Dinosaur / Xyz / Effect)
2 Level 6 monsters
While this card has no materials, if it battles a monster, any battle damage it inflicts to your opponent is doubled. You can only use each of the following effects of "Transcendosaurus Drillygnathus" once per turn. You can detach 1 material from this card, then target 1 of your banished Dinosaur monsters; Special Summon it. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card.
(Rare)
Wild Survivors (WISU-EN004)
Transcendosaurus Glaciasaurus
WATER / Synchro Monster / Level 12 / ATK 3600 / DEF 2700
(Dinosaur / Synchro / Effect)
1 Tuner + 1+ non-Tuner monsters
Cannot be destroyed by battle. Dinosaur monsters you control that were Special Summoned from the GY cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use this effect of "Transcendosaurus Glaciasaurus" once per turn
(Rare)
Wild Survivors (WISU-EN003)
Transcendosaurus Giantozowler
EARTH / Fusion Monster / Level 12 / ATK 3800 / DEF 2000
(Dinosaur / Fusion / Effect)
1 Dinosaur monster + 1 Normal Monster
If this card is Special Summoned: You can target 1 Dinosaur monster in your GY; add it to your hand, then, if this card was Special Summoned from the GY, you can destroy 2 cards (1 from your hand or field, and 1 your opponent controls). If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use each effect of "Transcendosaurus Gigantozowler" once per turn.
(Super Rare)
Wild Survivors (WISU-EN002)
Transcendosaurus Meteorus
FIRE / Effect Monster / Level 12 / ATK 3500 / DEF 700
(Dinosaur / Effect)
Cannot be Normal Summoned/Set. Must be Special Summoned by card effect. During your opponent's turn (Quick Effect): You can destroy 2 other Dinosaur monsters in your hand and/or field, and if you do, Special Summon this card from your hand. If this card is Special Summoned: You can send 1 Dinosaur monster from your Deck to the GY. If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use each effect of "Transcendosaurus Meteorus" once per turn.
(Super Rare)
Wild Survivors (WISU-EN001)
Xeno Meteorus
FIRE / Effect Monster / Level 6 / ATK 2000 / DEF 200
(Dinosaur / Tuner / Effect)
If a card(s) is destroyed by battle or card effect: You can Special Summon this card from your hand. During your Main Phase: You can destroy 1 Dinosaur monster in your hand or field, then Special Summon 1 Dinosaur Normal Monster from your hand or Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters. You can only use each effect of "Xeno Meteorus" once per turn.
(Super Rare) & (Collector's Rare)
 
Maze of Memories (MAZE-EN058)
Court of Justice
SPELL / Continuous Spell
During your Main Phase: You can Special Summon 1 Fairy monster from your hand. You must control a Level 1 Fairy monster to activate and to resolve this effect. You can only use this effect of "Court of Justice" once per turn.
(Rare)
Maze of Memories (MAZE-EN030)
Forge a New Future
TRAP / Continuous Trap
Once per Chain, if a Link-4 monster is Link Summoned: You can place 1 counter on this card (max. 3), then you can apply the following effect based on the number of counters on it.
● 1: Declare 1 card name, and if you do, the activated effects and effects on the field of cards with that original name, are negated this turn.
● 2: Special Summon 1 Level 4 or lower monster from your GY.
● 3: Send this card to the GY, and if you do, Special Summon 1 Link-4 monster from your Extra Deck.
You can only activate 1 "Forge a New Future" per turn.
(Rare)
Maze of Memories (MAZE-EN029)
Angel of Blue Tears
SPELL / Normal Spell
Target 1 face-up monster on the field; its controller's opponent takes damage equal to the number of cards in their hand x 200, then negate that target's effects until the end of this turn. If effect damage is inflicted (except during the Damage Step): You can banish this card from your GY; Set 1 Normal Trap directly from your hand or Deck. If Set from the hand, it can be activated this turn. You can only use 1 "Angel of Blue Tears" effect per turn, and only once that turn.
(Rare)
Maze of Memories (MAZE-EN028)
Firewall Dragon Darkfluid - Neo Tempest Terahertz
DARK / Link Monster / ATK 3000 / Link-5
Links: Top, Left, Right and both Bottom Corners
(Cyberse / Link / Effect)
3+ Cyberse monsters
Negate any monster effects activated by your opponent during the Battle Phase. (Quick
Effect): You can send 1 Cyberse monster from your Deck or Extra Deck to the GY, and if you do, this card gains the Attribute of that monster sent to the GY, also it gains 2500 ATK. You can only use this effect of "Firewall Dragon Darkfluid - Neo Tempest Terahertz" once per turn. This card can make attack monsters a number of times each Battle Phase, up to the number of different Attributes it has.
(Ultra Rare) and (Collector's Rare)
Maze of Memories (MAZE-EN027)
Soul of the Supreme King
TRAP / Normal Trap
Pay half your LP; Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, ignoring its Summoning conditions, but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 "Supreme King Z-ARC" from your face-up Monster Zone; Special Summon up to 1 each "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters from your hand, Deck, Extra Deck, and/or GY.
(Rare)
Maze of Memories (MAZE-EN026)
Battle Royal Mode - Joining
SPELL / Continuous Spell
Activate this card by targeting 1 Effect Monster on the field. The first two times that monster would be destroyed by battle each turn, it is not destroyed. When it is destroyed by battle, the player that destroyed it gains 2000 LP. If the turn player's opponent takes battle or effect damage: Activate this effect; that opponent can apply the following effect.
● Special Summon 1 Level 4 or lower monster from your hand or Deck, but lose 2000 LP.
(Rare)
Maze of Memories (MAZE-EN025)
Kahyoreigetsu
SPELL / Equip Spell
Special Summon 1 Level 4 or lower Fairy, Spellcaster, Winged Beast, or Beast-Warrior monster from your hand, and if you do, equip it with this card, then you can return all Dragon monsters on the field to the hand. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can add 1 "Polymerization" Spell, "Fusion" Spell, or "Fusion Parasite" from your Deck to your hand. You can only use each effect of "Kahyoreigetsu" once per turn.
(Rare)
Maze of Memories (MAZE-EN024)
Performapal Duelist Extraordinaire
LIGHT / Pendulum Monster / Level 4 / ATK 1800 / DEF 400 / Scale 8 and Scale 8
Pendulum Text
Once per turn, at the start of the Damage Step, if a monster battles another monster: You can return this card to the hand, and if you do, banish 1 Spell from your Deck. For that battle, your monster cannot be destroyed, also the battle damage you take is halved.
(Spellcaster / Pendulum / Effect)
When this card inflicts battle damage to your opponent: You can add 1 "Supreme King Dragon" monster, "Supreme King Gate" monster, or "Soul of the Supreme King" from your Deck to your hand. Once per turn, during the Standby Phase: Activate this effect; each player can banish 1 Spell from their Deck. Once per turn, when a monster declares an attack: Activate this effect; the attacked player can apply the following effect.
● Add 1 of your banished Spells to your hand, then discard it, and if you do, negate that attack.
(Rare)
Maze of Memories (MAZE-EN023)
Saga of the Dragon Emperor
SPELL / Quick-Play Spell
Target 1 Dragon monster you control; its ATK becomes doubled (until the end of this turn), then, if your opponent currently controls a Dragon monster, the activation of the targeted monster's effects cannot be negated for the rest of this turn. During your Main Phase: You can banish this card from your GY; Special Summon 1 of your Dragon Xyz Monsters that is banished or in your GY, in Defense Position. You can only use 1 "Saga of the Dragon Emperor" effect per turn, and only once that turn.
(Rare)
Maze of Memories (MAZE-EN022)
Barian Untopia
SPELL / Field Spell
(This card is always treated as a "Barian's" card.)
"Number" monsters with a number between "101" and "107" in their name, as well as "CXyz" monsters and "Number C" monsters you control, cannot be destroyed by your opponent's card effects, and your opponent cannot target them with card effects. Once per turn, if you Special Summon an Xyz Monster with a "Rank-Up-Magic" Spell's effect: You can target that Xyz Monster and 1 monster your opponent controls; attach that opponent's monster to that Xyz Monster as material.
(Rare)
Maze of Memories (MAZE-EN021)
Number 39: Utopia Rising
LIGHT / Xyz Monster / Rank 4 / ATK 0 / DEF 2000
(Warrior / Xyz / Effect)
2 Level 4 monsters
If this card is Special Summoned: You can target 1 "Number" Xyz Monster in your GY, except "Number 39: Utopia Rising"; Special Summon it in Defense Position, then you can detach all material from this card and attach them to that monster. If you Xyz Summon (except during the Damage Step): You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Number 39: Utopia Rising" once per turn.
(Super Rare) and (Collector's Rare)
Maze of Memories (MAZE-EN020)
Overlay Network
SPELL / Continuous Spell
You can activate 1 of the following effects.
● Target 1 face-up monster you control; Special Summon 1 monster with the same Level from your hand or GY in Defense Position, but negate its effects. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Xyz Monsters.
● Target 1 Xyz Monster you control; add 1 card attached to it to the hand.
You can only use this effect of "Overlay Network" once per turn.
(Super Rare)
Maze of Memories (MAZE-EN019)
Accel Synchro Stardust Dragon
WIND / Synchro Monster / Level 8 / ATK 2500 / DEF 2000
(Dragon / Synchro / Effect)
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon using monsters you control as material. For the rest of this turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.
(Ultra Rare) and (Collector's Rare)
Maze of Memories (MAZE-EN018)
This Creepy Little Punk
SPELL / Normal Spell
(This card is always treated as an "Infernity" card.)
Special Summon 1 of your "Infernity" monsters that is banished, or in your hand or GY. If a face-up "Infernity" monster(s) you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of "This Creepy Little Punk" once per turn.
(Rare)
Maze of Memories (MAZE-EN017)
Time to Stand Up
TRAP / Normal Trap
If a Dragon Synchro Monster is on the field: Special Summon up to 2 monsters, that are "Resonator" monsters and/or Level 1 Dragon monsters, from your Deck. When a monster effect is activated, while you control a Level 10 or higher DARK Dragon Synchro Monster: You can banish this card from your GY; negate that effect, and if you do, 1 Synchro Monster you control gains 2000 ATK until the end of the next turn. You can only use each effect of "Time to Stand Up" once per turn.
(Rare)
Maze of Memories (MAZE-EN016)
On Your Mark, Get Set, DUEL!
SPELL / Continuous Spell
When this card is activated: If you control no other cards, you can add 1 "Synchron" monster from your Deck to your hand. Once per turn, during your Standby Phase: Place 1 Signal Counter on this card. You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY. You can only activate 1 "On Your Mark, Get Set, DUEL!" per turn.
(Super Rare) and (Collector's Rare)
Maze of Memories (MAZE-EN015)
Evolution Burst
SPELL / Normal Spell
Add 1 "Overload Fusion" from your Deck to your hand. If you Fusion Summon a monster this turn with "Overload Fusion", using 6 or more monsters as material, that monster can attack a number of times each Battle Phase this turn, up to the number of monsters used as its Fusion Materials. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except with Spell effects. You can only activate 1 "Evolution End Burst" per turn.
(Super Rare)
Maze of Memories (MAZE-EN014)
Wake Up Your Elemental HERO
LIGHT / Fusion Monster / Level 10 / ATK 2500 / DEF 2100
(Warrior / Fusion / Effect)
1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters
Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After Damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: You can Special Summon 1 Warrior monster from your hand or Deck.
(Ultra Rare) and (Collector's Rare)
Maze of Memories (MAZE-EN013)
Duel Academy
SPELL / Field Spell
This card gains these effects based on the Monster Types on the field.
● Warrior, Beast, or Pyro: Once per turn, if you activate a Trap Card (except during the Damage Step): You can target 1 card your opponent controls; destroy it.
● Dinosaur, Sea Serpent, or Thunder: Once per turn, if you activate a Spell Card (except during the Damage Step): You can inflict 1000 damage to your opponent.
● Machine, Fairy, or Fiend: Once per turn, if you activate a monster effect (except during the Damage Step): You can target 1 face-up monster you control; it gains 1000 ATK (even if this card leaves the field).
(Ultra Rare) and (Collector's Rare)
Maze of Memories (MAZE-EN012)
Red-Eyes Soul
DARK / Effect Monster / Level 7 / ATK 900 / DEF 2000
(Dragon / Effect)
This card's name becomes "Red-Eyes Black Dragon" while on the field or in the GY. If your opponent Special Summons a monster(s) (except during the Damage Step): You can send this card from your hand or field to the GY; Special Summon 1 "Red-Eyes" monster from your hand or Deck, except "Red-Eyes Soul". You can only use this effect of "Red-Eyes Soul" once per turn. (Quick Effect): You can target 1 "Red-Eyes Black Dragon" you control; inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of "Red-Eyes Soul" once per Duel.
(Rare)
Maze of Memories (MAZE-EN011)
Black Luster Soldier - Legendary Swordsman
EARTH / Ritual Monster / Level 8 / ATK 3000 / DEF 2500
(Warrior / Ritual / Effect)
You can Ritual Summon this card with "Chaos Form" or "Super Soldier Ritual". Must be Ritual Summoned. During your Draw Phase, before you draw: You can reveal this card in your hand; give up your normal draw this turn, and if you do, add 1 Ritual Spell from your Deck to your hand. Your opponent cannot activate cards or effects during your Battle Phase. When this attacking card that was Ritual Summoned using a Normal Monster destroys an opponent's monster by battle: You can shuffle all cards they control into the Deck.
(Ultra Rare) and (Collector's Rare)
Maze of Memories (MAZE-EN010)
Prey of the Jirai Gumo
TRAP / Continuous Trap
Special Summon this card as a Normal Monster (Insect/EARTH/Level 5/ATK 2100/
DEF 100) to your Main Monster Zone in its same column (this card is also still a Trap), then you can destroy 1 monster your opponent controls in this card's column. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Prey of the Jirai Gumo" once per turn.
(Rare)
Maze of Memories (MAZE-EN009)
Riryoku Guardian
SPELL / Quick-Play Spell
If your LP are lower than your opponent's: Target 1 monster you control with "Gate Guardian" in its original name; halve your opponent's LP, then that monster gains ATK equal to your opponent's LP. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Riryoku Guardian" once per turn.
(Rare)
Maze of Memories (MAZE-EN008)
Double Attack! Wind and Thunder!!
SPELL / Quick-Play Spell
If you control a "Gate Guardian" monster: Target 1 card on the field: destroy it. During your Main Phase: You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use this effect of "Double Attack! Wind and Thunder!!" once per turn.
(Rare)
Maze of Memories (MAZE-EN007)
Labyrinth Wall Shadow
SPELL / Field Spell
Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK: destroy it.
(Rare)
Maze of Memories (MAZE-EN006)
Gate Guardian of Thunder and Water
WATER / Fusion Monster / Level 9 / ATK 2550 / DEF 2300
(Aqua / Fusion / Effect)
"Suijin" + "Sanga of the Thunder"
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain (Quick Effect): You can target 1 face-up monster your opponent controls; change it's ATK to 0 until the end of this turn. You can only use this effect of "Gate Guardian of Water and Thunder" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Suijin" or "Sanga of the Thunder".
(Super Rare)
Maze of Memories (MAZE-EN005)
Gate Guardian of Wind and Water
WIND / Fusion Monster / Level 9 / ATK 2450 / DEF 2300
(Spellcaster / Fusion / Effect)
"Kazejin" + "Suijin"
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of "Gate Guardian of Wind Water" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Kazejin" or "Suijin".
(Super Rare)
Maze of Memories (MAZE-EN004)
Gate Guardian of Thunder and Wind
LIGHT / Fusion Monster / Level 9 / ATK 2500 / DEF 2200
(Thunder / Fusion / Effect)
"Sanga of the Thunder" + "Kazejin"
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions "Sanga of the Thunder", "Kazejin", AND "Suijin". You can only use this effect of "Gate Guardian of Thunder and Wind" once per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Sanga of the Thunder" or "Kazejin".
(Super Rare)
Maze of Memories (MAZE-EN003)
Gate Guardians Combined
DARK / Fusion Monster / Level 12 / ATK 3750 / DEF 3400
(Warrior / Fusion / Effect)
"Sanga of the Thunder" + "Kazejin" + "Suijin"
Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Gate Guardians Combined" thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 11 or lower "Gate Guardian" monster from your Deck or Extra Deck, ignoring its Summoning conditions.
(Super Rare)
Maze of Memories (MAZE-EN002)
Shadow Ghoul of the Labyrinth
DARK / Effect Monster / Level 5 / ATK 1600 / DEF 1300
(Zombie / Effect)
You can discard this card; add 1 "Labyrinth Wall" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a "Labyrinth Wall" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of "Shadow Ghoul of the Labyrinth" once per turn.
(Rare)
Maze of Memories (MAZE-EN001)
Labyrinth Heavy Tank
DARK / Effect Monster / Level 7 / ATK 2400 / DEF 2400
(Machine / Effect)
You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a "Labyrinth Wall" card, you can destroy 1 monster your opponent controls. You can only use this effect of "Labyrinth Heavy Tank" once per turn.
(Super Rare)