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Learn to play the TCG.   LED7 and LED8 Ratings

Legendary Duelists Partial Card Spoilers (Page 4)

1. Only new cards and those with updated text that changes how they work are included below.
2. Sets below have their name shortened as the remaining half is listed above.
3.
LED7-EN info: https://yugipedia.com/wiki/Legendary_Duelists:_Immortal_Destiny  
4. LED8-EN info: 
https://yugioh.fandom.com/wiki/Legendary_Duelists:_Synchro_Storm
Synchro Storm (LED8-EN053)
Stardust Assault Warrior
WIND / Synchro Monster / Level 6 / ATK 2100 / DEF 1200
(Warrior / Synchro / Effect)
1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned while you control no other monsters: You can target 1 “Junk” monster in your GY; Special Summon it. You can only use this effect of “Stardust Assault Warrior” once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(Common)
Synchro Storm (LED8-EN052)
Stardust Warrior
WIND / Synchro Monster / Level 10 / ATK 3000 / DEF 2500
(Warrior / Synchro / Effect)
1 Tuner Synchro Monster + 1+ non-Tuner Synchro Monsters
If your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s). During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY. If this card is destroyed by battle, or if this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 8 or lower "Warrior" Synchro Monster from your Extra Deck. (This Special Summon is treated as a Synchro Summon.)

(Common)
Synchro Storm (LED8-EN050)
Rush Warrior
WIND / Effect Monster / Level 3 / ATK 300 / DEF 1200
(Warrior / Effect)
During damage calculation, if a "Warrior" Synchro Monster you control battles an opponent's monster (Quick Effect): You can send this card from your hand to the GY; your battling monster's ATK becomes double its current ATK during that damage calculation only. You can banish this card from your GY, then target 1 "Synchron" monster in your GY; add it to your hand. You can only use each effect of "Rush Warrior" once per turn.
(Common)
Synchro Storm (LED8-EN048)
Synchron Explorer
EARTH / Effect Monster / Level 2 / ATK 0 / DEF 700
(Machine / Effect)
When this card is Normal Summoned: You can target 1 "Synchron" monster in your GY; Special Summon that target, but negate its effects.
(Common)
Synchro Storm (LED8-EN041)
Lyrilusc - Phantom Feathers
TRAP / Normal Trap
Target 1 "Lyrilusc" monster you control; the ATK of all monsters your opponent currently controls become that monster's current ATK, also their Levels/Ranks become 1. When an opponent's monster declares an attack on your "Lyrilusc" monster: You can banish this card from your GY; your monster's ATK becomes that opponent's monster's ATK, until the end of this turn. You can only use each effect of "Lyrilusc - Phantom Feathers" once per turn.
(Rare)
Synchro Storm (LED8-EN040)
Lyrilusc - Bird Sanctuary
SPELL / Continuous Spell
You can target 2 Winged Beast Xyz Monsters you control; attach 1 of those monsters to the other as material. (Transfer its materials to that monster.) If you control an Xyz Monster with 3 or more materials: You can draw 1 card. You can only use each effect of "Lyrilusc - Bird Sanctuary" once per turn.
(Ultra Rare)
Synchro Storm (LED8-EN039)
Lyrilusc - Bird Call
SPELL / Normal Spell
Take 1 "Lyrilusc" monster from your Deck, and either add it to your hand or send it to the GY, then you can Special Summon 1 "Lyrilusc" monster with a different name from your hand. You can only activate 1 "Lyrilusc - Bird Call" per turn.
(Ultra Rare)
Synchro Storm (LED8-EN038)
Lyrilusc - Promenade Thrush
WIND / Xyz Monster / Rank 1 / ATK 0 / DEF 0
(Winged Beast / Xyz / Effect)
2+ Level 1 monsters
Gains 500 ATK for each material attached to it. Once per turn: You can detach 1 material from this card, then target 1 Spell/Trap your opponent controls; shuffle it into the Deck. At the start of the Damage Step, if another monster you control battles: You can detach any number of materials from this card; that monster you control gains 300 ATK for each material detached, until the end of this turn.
(Super Rare)
Synchro Storm (LED8-EN037)
Lyrilusc - Ensomblue Robin
WIND / Xyz Monster / Rank 1 / ATK 0 / DEF 0
(Winged Beast / Xyz / Effect)
2+ Level 1 monsters
Gains 500 ATK for each material attached to it. If your opponent Special Summons a
monster(s) (except during the Damage Step): You can detach 1 material from this card, then target 1 of those Special Summoned monsters; return it to the hand. If this card in your possession is sent to your GY by an opponent's card: You can target 1 other "Lyrilusc" monster in your GY; add it to your hand.
(Ultra Rare)
Synchro Storm (LED8-EN036)
Lyrilusc - Celestine Wagtail
WIND / Effect Monster / Level 1 / ATK 200 / DEF 0
(Winged Beast / Effect)
If this card is Special Summoned: You can add 1 "Lyrilusc" Spell/Trap from your Deck to your hand. If this card is in your GY: You can target 1 "Lyrilusc" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Lyrilusc - Celestine Wagtail" once per turn.
(Ultra Rare)
Synchro Storm (LED8-EN035)
Lyrilusc - Beryl Canary
WIND / Effect Monster / Level 1 / ATK 0 / DEF 200
(Winged Beast / Effect)
If this card is in your hand: You can target 1 "Lyrilusc" monster in your GY; Special Summon both this card and that monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lyrilusc - Beryl Canary" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as material gains this effect.
● This card gains 200 ATK, also its control cannot switch.
(Rare)
Synchro Storm (LED8-EN031)
Fleur Synchron
LIGHT / Effect Monster / Level 2 / ATK 400 / DEF 200
(Machine / Tuner / Effect)

If this card is sent to the GY as Synchro Material: You can Special Summon 1 Level 2 or lower monster from your hand.
(Rare)
Synchro Storm (LED8-EN027)
Pennant of Revolution
TRAP / Continuous Trap
If another card(s) you control is destroyed by battle or card effect: You can add 1 "Liberty at Last!" from your Deck or GY to your hand. At the start of the Damage Step, if a Synchro Monster battles a monster: You can destroy your opponent's battling monster. If this card in the Spell & Trap Zone would be destroyed by a card effect, you can destroy 1 monster you control instead. You can only use each effect of "Pennant of Revolution" once per turn.
(Rare)
Synchro Storm (LED8-EN026)
Synchro Dilemma
SPELL / Continuous Spell
You can activate 1 of the following effects;
● Send 1 "Synchron" monster from your hand or face-up field to the GY; Special Summon 1 monster from your hand.
● Target 1 other card you control; destroy it, and if you do, Special Summon 1 "Synchron" monster with a different original name from your hand or GY.
You can only use this effect of "Synchro Dilemma" once per turn.
(Rare)
Synchro Storm (LED8-EN025)
Fleuret de Fleur
SPELL / Equip Spell
Activate this card by targeting 1 Level 2 or lower monster in your GY; Special Summon it, but negate its effects, also equip it with this card. When this card, equipped by this effect, leaves the field, destroy that monster. The equipped monster gains 700 ATK. If this card is sent from the Spell & Trap Zone to the GY: You can equip this card to 1 Synchro Monster you control. You can only use this effect of "Fleuret de Fleur" once per turn. You can only activate 1 "Fleuret de Fleur" per turn.
(Super Rare)
Synchro Storm (LED8-EN024)
Baronne de Fleur
WIND / Synchro Monster / Level 10 / ATK 3000 / DEF 2400
(Warrior / Synchro / Effect)
1 Tuner + 1+ non-Tuner monsters
Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.
(Ultra Rare)
Synchro Storm (LED8-EN023)
Necro Synchron
DARK / Effect Monster / Level 2 / ATK 200 / DEF 400
(Machine / Tuner / Effect)
This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.
(Ultra Rare)
Synchro Storm (LED8-EN022)
White Steed of the Floral Knights
WIND / Effect Monster / Level 6 / ATK 2400 / DEF 1800
(Beast / Effect)
If you control a Level 2 or lower monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "White Steed of the Floral Knights" once per turn this way. When an opponent's monster declares an attack: You can banish this card from your GY, then target 1 card you control; negate the attack, and if you do, destroy that targeted card. You can only use this effect of "White Steed of the Floral Knights" once per turn.
(Ultra Rare)
Synchro Storm (LED8-EN021)
Sauge de Fleur
DARK / Effect Monster / Level 8 / ATK 2900 / DEF 0
(Spellcaster / Effect)
You can target 1 monster you control and 1 card on the field; Special Summon this card from your hand, and if you do, destroy them. If this card is sent from the field to your GY: You can target 1 other monster in your GY; shuffle it into the Deck, then add 1 Level 1 Plant monster from your Deck or GY to your hand. You can only use each effect of "Sauge de Fleur" once per turn.
(Ultra Rare)
Synchro Storm (LED8-EN008)
Speedroid Dupligate
TRAP / Normal Trap
Banish 1 WIND monster from your GY, then target 1 card your opponent controls; return it to the hand. During your Main Phase, if this card is in your GY: You can target 1 Level 2 or higher "Speedroid" monster you control; reduce its Level by 1, and if you do, Special Summon this card as a Normal Monster (Machine/Tuner/WIND/Level 1/ATK 0/DEF 0). (This card is NOT treated as a Trap.) You can only use this effect of "Speedroid Dupligate" once per Duel.
(Rare)
Synchro Storm (LED8-EN007)
Speedroid Wheel
SPELL / Quick-Play Spell
Discard 1 card; roll a six-sided die, then Special Summon, from your hand and/or Deck, 1 or 2 "Speedroid" monsters whose total Levels equal the result, but negate their effects. If you do not Special Summon, you lose LP equal to the result x 500. You can only activate 1 "Speedroid Wheel" per turn.
(Ultra Rare)
Synchro Storm (LED8-EN006)
Hi-Speedroid Clear Wing Rider
WIND / Synchro Monster / Level 11 / ATK 3500 / DEF 2000
(Machine / Synchro / Effect)
1 WIND Tuner + 1 non-Tuner WIND Synchro Monster
Once per turn, during your Main Phase: You can roll a six-sided die and shuffle WIND monsters from your GY into your Deck, up to the result, then, you can destroy cards your opponent controls up to the number shuffled, and if you do, this card gains 500 ATK for each card destroyed by this effect, until the end of this turn. During your opponent's Main Phase (Quick Effect): You can Tribute this Synchro Summoned card; Special Summon up to 2 Level 7 WIND Synchro Monsters with different names from each other from your Extra Deck.
(Ultra Rare)
Synchro Storm (LED8-EN005)
Crystal Clear Wing Synchro Dragon
WIND / Synchro Monster / Level 10 / ATK 3000 / DEF 2500
(Dragon / Synchro / Effect)
1 Tuner Synchro Monster + 1 non-Tuner "Clear Wing" monster
Once per turn, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can activate this effect; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent's monsters, also this card gains ATK equal to that opponent's monster's original ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 WIND monster from your Deck to your hand.
(Ultra Rare)
Synchro Storm (LED8-EN004)
Hi-Speedroid Cork Shooter
WIND / Synchro Monster / Level 3 / ATK 500 / DEF 1000
(Machine / Synchro / Tuner / Effect)
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can activate 1 of these effects;
● Add 1 "Speedroid" Spell/Trap from your Deck to your hand.
● If all materials that were used for the Synchro Summon of this card were "Speedroid" monsters, and are all in your GY, Special Summon all of them.
You cannot Special Summon monsters the turn you activate this effect, except WIND monsters. You can only use this effect of "Hi-Speedroid Cork Shooter" once per turn.
(Ultra Rare)
Synchro Storm (LED8-EN003)
Speedroid Ultra Hound
WIND / Effect Monster / Level 3 / ATK 800 / DEF 800
(Machine / Effect)
When this card is Normal Summoned: You can send 1 "Speedroid" card from your Deck to the GY. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Speedroid" monster in your GY; shuffle it into the Deck, and if you do, Special Summon 1 "Speedroid" Synchro Monster from your Extra Deck with the same Level but a different name, but negate its effects. You can only use this effect of "Speedroid Ultra Hound" once per turn.
(Super Rare)
Synchro Storm (LED8-EN002)
Speedroid Fuki-Modoshi Piper
WIND / Effect Monster / Level 4 / ATK 1000 / DEF 1000
(Machine / Tuner / Effect)
If this card is Normal or Special Summoned: You can excavate cards from the top of your Deck equal to the number of other WIND monsters you control, add 1 excavated card to your hand, also place the rest on the bottom of your Deck in any order. You can banish this card from your GY, then target 1 Level 3 or higher WIND monster you control; reduce its Level by 2. You can only use each effect of "Speedroid Fuki-Modoshi Piper" once per turn.
(Super Rare)
 
Rage of Ra (LED7-EN056)
White Aura Bihamut
WATER / Synchro Monster / Level 10 / ATK 3300 / DEF 3000
(Fish / Synchro / Effect)

1 Tuner Synchro Monster + 1+ non-Tuner monsters
During your turn, when this card is Synchro Summoned: You can Special Summon 1 "Divine Dragon Token" (Fish/WATER/Level 10/ATK 3300/DEF 3000) in Defense Position. Once per opponent's turn, while you control no Tokens (Quick Effect): You can Special Summon 1 "Divine Dragon Token". If this card you control is destroyed by an opponent's card effect and sent to your GY, while you control a "Divine Dragon Token": You can Special Summon this card in Defense Position.

(Ultra Rare)
Rage of Ra (LED7-EN044)
Mind Control
SPELL / Normal Spell
Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.
(Super Rare)
Rage of Ra (LED7-EN037)
Everlasting Alloy
SPELL / Quick-Play Spell
If you control "Jinzo": Activate 1 of these effects;
● All Machine monsters you currently control cannot be destroyed by your opponent's card effects, until the end of this turn.
● When a card or effect is activated that targets a Machine monster(s) you control: Negate that effect.
(Rare)
Rage of Ra (LED7-EN036)
Cosmos Channelling
SPELL / Continuous Spell
You can send 1 monster you control that is owned by your opponent to the GY; Special Summon 1 Machine monster from your hand or GY. When your opponent draws for their normal draw in their Draw Phase while you control "Jinzo": You can declare 1 card type (Monster, Spell, or Trap); your opponent reveals the card they drew, and if it is the declared card type, send this card to the GY, and if you do, draw 1 card. You can only use each effect of "Cosmos Channelling" once per turn.
(Rare)
Rage of Ra (LED7-EN035)
Law of the Cosmos
SPELL / Normal Spell
Your opponent can Set 1 Trap directly from their hand or Deck. Then, if they did, Special Summon 1 "Jinzo" from your Deck. If they did not, add 1 "Jinzo", or 1 monster that specifically lists that card in its text, from your Deck to your hand. You can only activate 1 "Law of the Cosmos" per turn.
(Super Rare)
Rage of Ra (LED7-EN034)
Cyber Energy Shock
SPELL / Quick-Play Spell
If you control "Jinzo": Target 1 card on the field; destroy it, then, if it was a Trap, you can apply 1 of these effects.
● Negate the effects of 1 face-up card on the field until the end of this turn.
● All "Jinzo" you control gain 800 ATK.
You can only activate 1 "Cyber Energy Shock" per turn.
(Rare)
Rage of Ra (LED7-EN033)
Psychic Megacyber
DARK / Effect Monster / Level 6 / ATK 2200 / DEF 1200
(Machine / Effect)
If your opponent controls more Spells/Traps than you do, you can Special Summon this card (from your hand). You can only Special Summon "Psychic Megacyber" once per turn this way. When this card declares an attack on an opponent's Effect Monster while you control "Jinzo": You can Tribute this card; place that opponent's monster face-up in their Spell & Trap Zone as a Continuous Trap. You can only use this effect of "Psychic Megacyber" once per turn.
(Rare)
Rage of Ra (LED7-EN032)
Psychic Bounder
LIGHT / Effect Monster / Level 4 / ATK 1700 / DEF 1000
(Machine / Effect)
If this card is Normal or Special Summoned: You can add 1 "Jinzo" or 1 Spell/Trap that specifically lists that card in its text, from your Deck to your hand. When another monster you control is attacked by an opponent's monster, before damage calculation: You can destroy both the attacking monster and this card. You can only use each effect of "Psychic Bounder" once per turn.
(Super Rare)
Rage of Ra (LED7-EN031)
Jinzo the Machine Menace
DARK / Effect Monster / Level 7 / ATK 2400 / DEF 1500
(Machine / Effect)
If a Trap is face-up on the field or in either GY: You can Special Summon this card from your hand, and if you do, it becomes Level 6 until the end of this turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Jinzo" from your hand or GY, then you can destroy all Traps your opponent controls (if a card is Set, reveal it). You can only use each effect of "Jinzo the Machine Menace" once per turn.
(Ultra Rare)
Rage of Ra (LED7-EN026)
Meklord Astro Mekanikle
LIGHT / Effect Monster / Level 12 / ATK 4000 / DEF 4000
(Machine / Effect)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Meklord" monsters from your hand to the GY. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, during your Standby Phase: You can send 1 of these equipped monsters you control to the GY; inflict damage to your opponent equal to that monster's original ATK. You cannot conduct your Battle Phase the turn you activate this effect.
(Common)
Rage of Ra (LED7-EN024)
Meklord Emperor Granel
EARTH / Effect Monster / Level 1 / ATK 0 / DEF 0
(Machine / Effect)
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK/DEF equal to half your LP and ATK equal to the combined ATK of the monsters equipped to it by this effect. You can target 1 of these equipped monsters; Special Summon that target to your field in Defense Position.
(Common)
Rage of Ra (LED7-EN023)
Meklord Emperor Wisel
DARK / Effect Monster / Level 1 / ATK 2500 / DEF 2500
(Machine / Effect)
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn: You can target 1 Synchro Monster your opponent controls; equip that target to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. Once per turn, when your opponent activates a Spell Card (Quick Effect): You can negate the activation, and if you do, destroy it.
(Common)
Rage of Ra (LED7-EN022)
Meklord Astro the Eradicator
TRAP / Normal Trap
Target 3 "Meklord" monsters with different names in your GY; add them to your hand, OR Special Summon them, ignoring their Summoning conditions. Until the end of your next turn after this card is activated, you cannot Special Summon monsters, except Machine monsters. If you control a "Meklord Astro" monster: You can banish this card from your GY; destroy 1 Synchro Monster your opponent controls, and if you do, inflict damage to your opponent equal to its original ATK. You can only use each effect of "Meklord Astro the Eradicator" once per turn.
(Rare)
Rage of Ra (LED7-EN021)
Meklord Deflection
SPELL / Quick-Play Spell
Target 1 "Meklord" monster you control; your opponent takes no battle damage from attacks involving that face-up monster until the end of this turn, also its ATK becomes (permanently) the combined original ATK of all "Meklord" monsters you currently control. If a "Meklord" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Meklord Deflection" per turn.
(Rare)
Rage of Ra (LED7-EN020)
Meklord Assembly
SPELL / Continuous Spell
When this card is activated: You can add 1 "Meklord" monster from your Deck to your hand. You can only activate 1 "Meklord Assembly" per turn. You can only use each of the following effects of "Meklord Assembly" once per turn.
● You can discard 1 card, then target 1 monster you control; destroy it.
● If a face-up "Meklord" monster(s) you control is destroyed by battle or card effect: You can target 1 other face-up Spell/Trap on the field; destroy it.
(Super Rare)
Rage of Ra (LED7-EN019)
Meklord Army Deployer Obbligato
LIGHT / Effect Monster / Level 4 / ATK 1200 / DEF 1800
(Machine / Effect)
During your Main Phase: You can activate this effect; destroy this card, and if you do, Special Summon 2 "Meklord Army" monsters from your Deck in Defense Position, except "Meklord Army Deployer Obbligato", also you cannot Special Summon monsters for the rest of this turn, except Machine monsters. If this card is sent to the GY: You can activate this effect; during the End Phase of this turn, you can inflict 100 damage to your opponent for each "Meklord" monster you control. You can only use each effect of "Meklord Army Deployer Obbligato" once per turn.
(Super Rare)
Rage of Ra (LED7-EN018)
Meklord Nucleus Infinity Core
DARK / Effect Monster / Level 1 / ATK 0 / DEF 0
(Machine / Effect)
The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Meklord Nucleus Infinity Core" once per turn. If this card is Normal or Special Summoned: You can add 1 "Meklord" Spell/Trap from your Deck to your hand. If this card is destroyed by card effect: You can Special Summon 1 "Meklord Emperor" monster from your hand or Deck with a different Attribute from the monsters you control, ignoring its Summoning conditions, also for the rest of this turn, you can only declare an attack with 1 monster.
(Super Rare)
Rage of Ra (LED7-EN017)
Meklord Emperor Wisel - Synchro Absorption
DARK / Effect Monster / Level 1 / ATK 2500 / DEF 2500
(Machine / Effect)
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. During your opponent's turn (Quick Effect): You can send 1 face-up "Meklord" monster you control to the GY; Special Summon this card from your hand. You can only use this effect of "Meklord Emperor Wisel - Synchro Absorption" once per turn. If this card is Special Summoned: You can target 1 monster your opponent controls; it cannot attack for the rest of this turn. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card.
(Super Rare)
Rage of Ra (LED7-EN016)
Meklord Astro Dragon Triskelion
DARK / Effect Monster / Level 10 / ATK 3000 / DEF 0
(Machine / Effect)
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 "Meklord" monsters with different names from your GY. Once per turn, when this card declares an attack: You can look at your opponent's Extra Deck and equip 1 monster from it to this card. This card gains ATK equal to the combined ATK of those equipped monsters. While equipped with a Synchro Monster, this card can make up to 3 attacks on monsters during each Battle Phase.
(Ultra Rare)
Rage of Ra (LED7-EN009)
Juragedo
DARK / Effect Monster / Level 4 / ATK 1700 / DEF 1300
(Fiend / Effect)
During either player's Battle Step: You can Special Summon this card from your hand, and if you do, gain 1000 LP. You can only use this effect of "Juragedo" once per turn. During either player's turn: You can Tribute this card, then target 1 face-up monster you control; it gains 1000 ATK until the end of the next turn.
(Common)
Rage of Ra (LED7-EN008)
Makyura the Destructor
DARK / Effect Monster / Level 4 / ATK 1600 / DEF 1200
(Warrior / Effect)
If this card is sent from the Monster Zone to the GY: You can activate 1 Trap Card from your hand this turn. You can only use this effect of "Makyura the Destructor" once per turn.
(Rare)
Rage of Ra (LED7-EN007)
Sun God Unification
TRAP / Continuous Trap
If you control a monster whose original name is "The Winged Dragon of Ra", you can activate this card the turn it was Set. During the Main Phase: You can pay LP so that you only have 100 left; 1 Special Summoned "The Winged Dragon of Ra" you control gains ATK/DEF equal to the amount of LP paid (even if this card leaves the field). Once per turn: You can Tribute 1 "The Winged Dragon of Ra"; gain LP equal to its ATK on the field. You cannot activate both of this card's effects in the same Chain.
(Super Rare)
Rage of Ra (LED7-EN006)
Millennium Revelation
SPELL / Continuous Spell
You can send 1 Divine-Beast monster from your hand to the GY; add 1 "Monster Reborn" from your Deck or GY to your hand. You can send this face-up card to the GY; this turn, you can Special Summon "The Winged Dragon of Ra" from your GY with "Monster Reborn", ignoring its Summoning conditions. During the End Phase of the turn this effect was activated, you must send "The Winged Dragon of Ra" you control that was Special Summoned with "Monster Reborn" to the GY. You can only use each effect of "Millennium Revelation" once per turn.
(Super Rare)
Rage of Ra (LED7-EN005)
Blaze Cannon
SPELL / Quick-Play Spell
(This card is also always treated as a "Blaze Accelerator" card.)
One "The Winged Dragon of Ra" you control gains the following effects until the end of this turn. This card's activation and effect cannot be negated.
● This card is unaffected by your opponent's card effects.
● When an attack is declared involving this card: You can Tribute any number of other monsters that did not declare an attack this turn; this card gains ATK equal to the Tributed monsters' combined original ATK, until the end of this turn.
● After damage calculation, if this card attacked: You can send all monsters your opponent controls to the GY.
(Ultra Rare)
Rage of Ra (LED7-EN004)
Ancient Chant
SPELL / Normal Spell
Add 1 "The Winged Dragon of Ra" from your Deck or GY to your hand, and if you do, you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your GY: If you Tribute Summon "The Winged Dragon of Ra" this turn, its original ATK/DEF become the combined original ATK/DEF of the monsters Tributed for its Summon. You can only activate 1 "Ancient Chant" per turn.
(Ultra Rare)
Rage of Ra (LED7-EN003)
Guardian Slime
WATER / Effect Monster / Level 10 / ATK 0 / DEF 0
(Aqua / Effect)
If you take battle or effect damage: You can Special Summon this card from your hand. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can make this card gain DEF equal to that opponent's monster's ATK during that damage calculation only. If this card is sent from the hand or field to the GY: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "The Winged Dragon of Ra" in its text. You can only use each effect of "Guardian Slime" once per turn.
(Ultra Rare)
Rage of Ra (LED7-EN002)
Reactor Slime
WATER / Effect Monster / Level 4 / ATK 500 / DEF 500
(Aqua / Effect)
During your Main Phase: You can activate this effect; Special Summon 2 "Slime Tokens" (Aqua/WATER/Level 1/ATK 500/DEF 500), also you cannot Normal or Special Summon monsters for the rest of this turn, except Divine-Beast monsters. During the Battle Phase (Quick Effect): You can Tribute this card; Set 1 "Metal Reflect Slime" from your hand, Deck, or GY. It can be activated this turn. You can only use each effect of "Reactor Slime" once per turn.
(Rare)
Rage of Ra (LED7-EN001)
Egyptian God Slime
WATER / Fusion Monster / Level 10 / ATK 3000 / DEF 3000
(Aqua / Fusion / Effect)
1 Aqua monster + 1 Level 10 WATER monster
Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Level 10 Aqua monster with 0 ATK. This card can be treated as 1 or 3 Tributes for the Tribute Summon of a monster. Cannot be destroyed by battle. Your opponent's monsters cannot target for attacks, and your opponent cannot target with card effects, any monsters you control, except "Egyptian God Slime".
(Ultra Rare)