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Learn to play the TCG.   FIGA and DUOV Ratings

All Foil New Card Spoilers (Page 3)

1. Only new cards and those with updated text that changes how they work are included below. 2. Set names are shortend as the rest their full name is essentially listed above.
3. FIGA-EN info: https://yugipedia.com/wiki/Fists_of_the_Gadgets    
4.
DUOV-EN info: https://yugipedia.com/wiki/Duel_Overload     
Fists of the Gadgets (FIGA-EN051)
Scrap Recycler
EARTH / Effect Monster / Level 2 / ATK 900 / DEF 1200
(Machine / Effect)
When this card is Normal or Special Summoned: You can send 1 Machine monster from your Deck to the GY. Once per turn: You can shuffle 2 Level 4 EARTH Machine monsters from your GY into the Deck; draw 1 card.
(Super Rare)
Fists of the Gadgets (FIGA-EN047)
Rasterliger
LIGHT / Link Monster / ATK 2000 / Link-4
Links: All 4 Center Arrows
(Cyberse / Link / Effect)
2+ monsters, except Tokens
You can target 1 Link Monster in either GY; this card gains ATK equal to that target's ATK until the end of this turn. You can Tribute any number of your monsters this card points to; destroy an equal number of cards on the field. You can only use each effect of "Rasterliger" once per turn.
Fists of the Gadgets (FIGA-EN046)
Talkback Lancer
DARK / Link Monster / ATK 1200 / Link-1
Links: Bottom
(Cyberse / Link / Effect)
1 Level 2 or lower Cyberse monster
You can Tribute 1 other Cyberse monster, then target 1 "Code Talker" monster in your GY with a different original name from that monster; Special Summon it to your zone this card points to. You can only use this effect of "Talkback Lancer" once per turn.
(Super Rare)
Fists of the Gadgets (FIGA-EN045)
Elphase
WIND / Link Monster / ATK 2000 / Link-2
Links: Left and Right
(Cyberse / Link / Effect)
2 Level 3 or higher Cyberse monsters
Gains 300 ATK for each monster this card points to. If this Link Summoned card leaves the field: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use this effect of "Elphase" once per turn.
(Super Rare)
Fists of the Gadgets (FIGA-EN044)
Shootingcode Talker
WATER / Link Monster / ATK 2300 / Link-3
Links: Top, Left and Bottom
(Cyberse / Link / Effect)
2+ Cyberse monsters
At the start of your Battle Phase: You can activate this effect; this Battle Phase, this card can make attacks on your opponent's monsters, up to the number of monsters this card currently points to +1, but this turn, when it attacks your opponent's only monster, this card loses 400 ATK during that damage calculation only. At the end of each Battle Phase: You can draw cards equal to the number of monsters this card destroyed by battle this turn.
(Super Rare)
Fists of the Gadgets (FIGA-EN043)
Code Talker
WATER / Link Monster / ATK 1300 / Link-2
Links: Top and Bottom
(Cyberse / Link / Effect)
2 Effect Monsters
Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.
(Super Rare)
Fists of the Gadgets (FIGA-EN042)
Cynet Conflict
TRAP / Counter Trap
When a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 "Cynet Conflict" per turn.
(Super Rare)
Fists of the Gadgets (FIGA-EN041)
Cynet Optimization
SPELL / Continuous Spell
If your "Code Talker" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Cyberse monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You can only use this effect of "Cynet Optimization" once per turn.
(Super Rare)
Fists of the Gadgets (FIGA-EN040)
Spool Code
SPELL / Quick-Play Spell
When an opponent's monster declares a direct attack, while you have 3 or more Cyberse monsters in your GY: Negate the attack, then, you can Special Summon up to 3 "Spool Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon.
(Super Rare)
Fists of the Gadgets (FIGA-EN039)
Code Radiator
WATER / Effect Monster / Level 4 / ATK 1600 / DEF 800
(Cyberse / Effect)
If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can target 1 face-up monster your opponent controls; change its ATK 0, also negate its effects. If this card on the field was used as material, you can target 2 monsters, instead. You can only use each effect of "Code Radiator" once per turn.
(Secret Rare)
Fists of the Gadgets (FIGA-EN038)
Prohibit Snake
LIGHT / Effect Monster / Level 2 / ATK 500 / DEF 1000
(Cyberse / Effect)
At the start of the Damage Step, if your Cyberse Link Monster battles an opponent's monster: You can send this card from your hand to the GY; return that opponent's monster to the hand. When your Cyberse monster destroys an opponent's monster by battle and sends it to the GY, while this card is in your GY: You can banish 1 card from your GY, then target 1 Level 4 or lower Cyberse monster in your GY; add it to your hand. You can only use each effect of "Prohibit Snake" once per turn.
(Super Rare)
Fists of the Gadgets (FIGA-EN037)
Defcon Bird
WIND / Effect Monster / Level 3 / ATK 100 / DEF 1700
(Cyberse / Effect)
You can discard 1 other Cyberse monster; Special Summon this card from your hand. You can only use this effect of "Defcon Bird" once per turn. Once per turn, when your Cyberse monster is targeted for an attack: You can make its ATK/DEF become double its original ATK, then you can change it to Defense Position. This ATK/DEF change lasts until the end of the Damage Step.
(Super Rare)
Fists of the Gadgets (FIGA-EN036)
Swap Cleric
EARTH / Effect Monster / Level 3 / ATK 500 / DEF 1000
(Cyberse / Effect)
If this card is sent to the GY as Link Material: You can have that Link Monster lose 500 ATK, then draw 1 card. You can only use this effect of "Swap Cleric" once per turn.
(Super Rare)
Fists of the Gadgets (FIGA-EN035)
Latency
LIGHT / Effect Monster / Level 1 / ATK 0 / DEF 0
(Cyberse / Effect)
If this card is added from your GY to your hand by a card effect: You can Special Summon it from your hand. If this card Summoned this way is sent to the GY as Link Material: You can draw 1 card. You can only use each effect of "Latency" once per turn.
(Super Rare)
Fists of the Gadgets (FIGA-EN034)
Archfiend's Manifestation
DARK / Fusion Monster / Level 6 / ATK 2500 / DEF 1200
(Fiend / Fusion / Effect)
"Summoned Skull" + 1 DARK monster
This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. All "Summoned Skull" you control gain 500 ATK. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.
(Secret Rare)
Fists of the Gadgets (FIGA-EN033)
Archfiend's Ascent
DARK / Xyz Monster / Rank 6 / ATK 2500 / DEF 1200
(Fiend / Xyz / Effect)
2 Level 6 monsters
This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. If "Summoned Skull(s)" you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this Xyz Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.
(Secret Rare)
Fists of the Gadgets (FIGA-EN032)
Archfiend's Call
DARK / Synchro Monster / Level 6 / ATK 2500 / DEF 1200
(Fiend / Synchro / Effect)
1 Tuner + 1+ non-Tuner monsters
This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. Your opponent cannot target any "Summoned Skull" you control with card effects. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.
(Secret Rare)
Fists of the Gadgets (FIGA-EN031)
Archfiend's Awakening
DARK / Ritual Monster / Level 6 / ATK 2500 / DEF 1200
(Fiend / Ritual / Effect)
You can Ritual Summon this card with "Contract with the Abyss". This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. Cannot be destroyed by battle, except by battle with a Ritual Monster, and cannot be destroyed by monster effects, except those of Ritual Monsters. If this Ritual Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.
(Secret Rare)
Fists of the Gadgets (FIGA-EN021)
Ultimate Fire Formation - Sinto
TRAP / Counter Trap
When a Spell/Trap Card is activated, while you control a "Fire Fist" monster and a "Fire Formation" Spell/Trap: Negate the activation, and if you do, destroy that card. You can only activate 1 "Ultimate Fire Formation - Sinto" per turn.
(Secret Rare)
Fists of the Gadgets (FIGA-EN020)
Fire Formation - Ingen
SPELL / Continuous Spell
When this card is activated: You can Fusion Summon 1 Beast-Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this face-up card is sent from the Spell & Trap Zone to the GY: You can target 1 "Fire Fist" monster in your GY; add it to your hand. You can only use this effect of "Fire Formation - Ingen" once per turn. You can only activate 1 "Fire Formation - Ingen" per turn.
(Super Rare)
Fists of the Gadgets (FIGA-EN019)
Fire Formation - Domei
SPELL / Continuous Spell
When this card is activated: You can Ritual Summon 1 Beast-Warrior Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If this face-up card is sent from the Spell & Trap Zone to the GY: You can target 1 "Fire Fist" monster in your GY; Special Summon it. You can only use this effect of "Fire Formation - Domei" once per turn. You can only activate 1 "Fire Formation - Domei" per turn.
(Secret Rare)
Fists of the Gadgets (FIGA-EN018)
Fire Fortress atop Liang Peak
SPELL / Field Spell
(This card is always treated as a "Fire Formation" card.)
Each time a "Fire Fist" monster(s) is Normal or Special Summoned, place 1 Fire Fist Counter on this card. Once per turn: You can remove Fire Fist Counters from your field to activate 1 of these effects;
● 2: If your Beast-Warrior monster attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step.
● 6: Add 1 Beast-Warrior monster from your Deck to your hand.
● 10: Special Summon 1 Beast-Warrior monster from your Deck or Extra Deck, ignoring its Summoning conditions.
(Secret Rare)
Fists of the Gadgets (FIGA-EN017)
Brotherhood of the Fire Fist - Peacock
FIRE / Link Monster / ATK 1000 / Link-2
Links: Left and Bottom
(Beast-Warrior / Link / Effect)
2 "Fire Fist" monsters
While this card points to a "Fire Fist" monster, your opponent's monsters cannot target this card for attacks. When this card declares an attack: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 monster your opponent controls; place that opponent's monster in a zone this card points to and take control of it until the End Phase, but it cannot declare an attack this turn. You can only use this effect of "Brotherhood of the Fire Fist - Peacock" once per turn.
(Secret Rare)
Fists of the Gadgets (FIGA-EN016)
Brotherhood of the Fire Fist - Eagle
FIRE / Link Monster / ATK 1700 / Link-2
Links: Bottom Corners
(Beast-Warrior / Link / Effect)
2 Beast-Warrior monsters
You can only Special Summon "Brotherhood of the Fire Fist - Eagle(s)" once per turn. You can activate "Fire Fist" monsters' effects without sending "Fire Fist" or "Fire Formation" card(s) from your hand or field to the GY. You can target 1 "Fire Formation" Spell/Trap you control or in your GY; return it to the hand, then send 1 "Fire Fist" monster from your Deck to the GY. You can only use this effect of "Brotherhood of the Fire Fist - Eagle" once per turn.
(Secret Rare)
Fists of the Gadgets (FIGA-EN015)
Brotherhood of the Fire Fist - Swan
FIRE / Fusion Monster / Level 8 / ATK 2600 / DEF 2200
(Beast-Warrior / Fusion / Effect)
2 Beast-Warrior monsters
If this card is Special Summoned: You can inflict 200 damage to your opponent for each "Fire Formation" Spell/Trap you control. During the Battle Phase (Quick Effect): You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 card your opponent controls; destroy it. You can only use each effect of "Brotherhood of the Fire Fist - Swan" once per turn.
(Secret Rare)
Fists of the Gadgets (FIGA-EN014)
Brotherhood of the Fire Fist - Eland
FIRE / Ritual Monster / Level 6 / ATK 2400 / DEF 2000
(Beast-Warrior / Ritual / Effect)
You can Ritual Summon this card with "Fire Formation - Domei". You can discard 1 monster; Set 1 "Fire Formation" Spell/Trap directly from your Deck or GY. When your opponent activates a monster effect (Quick Effect): You can send 1 face-up "Fire Fist" or "Fire Formation" card you control to the GY, except "Brotherhood of the Fire Fist - Eland"; negate that effect. You can only use each effect of "Brotherhood of the Fire Fist - Eland" once per turn.
(Secret Rare)
Fists of the Gadgets (FIGA-EN013)
Brotherhood of the Fire Fist - Panda
FIRE / Effect Monster / Level 5 / ATK 2100 / DEF 400
(Beast-Warrior / Effect)
If you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 "Fire Fist" monster from your GY, except "Brotherhood of the Fire Fist - Panda", also you cannot Special Summon monsters for the rest of this turn, except "Fire Fist" monsters. If a "Fire Fist" monster(s) you control would be destroyed by your opponent's card effect, you can send 1 face-up "Fire Formation" Spell/Trap you control to the GY instead. You can only use each effect of "Brotherhood of the Fire Fist - Panda" once per turn.
(Secret Rare)
Fists of the Gadgets (FIGA-EN012)
Brotherhood of the Fire Fist - Elephant
FIRE / Effect Monster / Level 4 / ATK 1000 / DEF 1800
(Beast-Warrior / Effect)
If this card is Normal or Special Summoned: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY; Special Summon 1 "Fire Fist" monster from your hand, except "Brotherhood of the Fire Fist - Elephant". You can target 1 "Fire Formation" Spell/Trap in your GY; shuffle it into the Deck, then, you can add 1 Level 5 or higher "Fire Fist" monster from your Deck to your hand. You can only use each effect of "Brotherhood of the Fire Fist - Elephant" once per turn.
(Secret Rare)
Fists of the Gadgets (FIGA-EN011)
Brotherhood of the Fire Fist - Ram
FIRE / Effect Monster / Level 3 / ATK 800 / DEF 200
(Beast-Warrior / Effect)
When this card is Normal Summoned: You can discard 1 card, then target 1 "Fire Formation" Spell/Trap you control; Set 1 "Fire Formation" Spell/Trap with a different name directly from your Deck. If this card is Special Summoned by the effect of a "Fire Fist" monster: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck, with a different name from the cards in your GY. You can only use each effect of "Brotherhood of the Fire Fist - Ram" once per turn.
(Secret Rare)
Fists of the Gadgets (FIGA-EN005)
Powerhold the Moving Battery
TRAP / Continuous Trap
Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 0/
DEF 2000), then, you can equip 1 Level 4 Machine "Gadget" monster from your hand or Deck to this card. (This card is also still a Trap.) If Summoned this way, this card gains ATK equal to double the ATK of the monster equipped to it by this effect.
(Super Rare)
Fists of the Gadgets (FIGA-EN004)
Boot-Up Order - Gear Force
TRAP / Normal Trap
When either player's monster declares an attack and all monsters you control are face-up Machine monsters (min. 1): Destroy Attack Position monsters your opponent controls, up to the number of Machine monsters you control.
(Secret Rare)
Fists of the Gadgets (FIGA-EN003)
Boot-Up Order - Gear Charge
SPELL / Continuous Spell
When this card is activated: You can target any number of "Gadget" Monster Cards you control that are equipped to a monster; Special Summon them. You can discard 1 card; add 1 "Boot-Up Admiral - Destroyer Dynamo" from your Deck to your hand. You can only use this effect of "Boot-Up Order - Gear Charge" once per turn. You can only activate 1 "Boot-Up Order - Gear Charge" per turn.
(Super Rare)
Fists of the Gadgets (FIGA-EN002)
Boot-Up Admiral - Destroyer Dynamo
EARTH / Effect Monster / Level 8 / ATK 2500 / DEF 2500
(Machine / Effect)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 2 "Gadget" Monster Cards from your hand and/or face-up field to the GY. Cannot be destroyed by battle or card effects while you control a "Gadget" monster or a "Gadget" Monster Card equipped to a monster. Once per turn: You can target 1 other card on the field; destroy it.
(Secret Rare)
Fists of the Gadgets (FIGA-EN001)
Boot-Up Corporal - Command Dynamo
EARTH / Effect Monster / Level 4 / ATK 0 / DEF 2000
(Machine / Effect)
You can target up to 2 Machine "Gadget" monsters you control or in your GY with different names; Special Summon this card from your hand, then equip those targets to this card (regardless of their Type). You can only use this effect of "Boot-Up Corporal - Command Dynamo" once per turn. Gains 1000 ATK for each monster equipped to this card by this effect.
(Super Rare)
 
Duel Overload (DUOV-EN056)
Mayakashi Mayhem
TRAP / Continuous Trap
If a Zombie Synchro Monster(s) is Special Summoned, except from the Extra Deck, even during the Damage Step: You can apply 1 of the following effects. You cannot apply that same effect of "Mayakashi Mayhem" for the rest of this turn.
● Draw 1 card.
● Set 1 "Mayakashi" Spell/Trap directly from your Deck, except "Mayakashi Mayhem".
● Send the 1 monster with the lowest ATK your opponent controls to the GY (your choice, if tied).
● Inflict 800 damage to your opponent.
You can only activate the effect of "Mayakashi Mayhem" once per Chain.
(Ultra Rare)
Duel Overload (DUOV-EN055)
Hollow Giants
SPELL / Continuous Spell
Activate this card only if both players control a monster that was Special Summoned from the Extra Deck. Negate the effects of face-up monsters Special Summoned from the Extra Deck. If a monster(s) is destroyed by battle involving 2 monsters that were Special Summoned from the Extra Deck: Send this card to the GY, also the player(s) who controlled the destroyed monster(s) takes 1000 damage.
(Ultra Rare)
Duel Overload (DUOV-EN054)
Traptrix Genlisea
EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1600
(Plant / Effect)
Unaffected by the effects of "Hole" Normal Traps. You can Tribute this card; Set 2 "Hole" Normal Traps with different names, 1 from your Deck and 1 from your GY, but banish them when they leave the field. You can only use this effect of "Traptrix Genlisea" once per turn.
(Ultra Rare)
Duel Overload (DUOV-EN052)
Card of Fate
SPELL / Normal Spell
Each player chooses 1 card from their Deck, then each player combines it with 4 additional random cards chosen from their Deck by their opponent, then randomly selects 1 of those 5 cards to reveal and add to their hand. Shuffle the rest back into the Decks. You can only activate 1 "Card of Fate" per turn.
(Ultra Rare)
Duel Overload (DUOV-EN051)
Cubic Causality
TRAP / Normal Trap
Distribute a number of Cubic Counters on face-up monsters your opponent controls, up to the number of "Cubic" monsters you control. (Monsters with a Cubic Counter cannot attack, also negate their effects.) You can banish this card from your GY, then target 1 "Cubic" monster you control; this turn, each time it destroys a monster by battle that has a Cubic Counter, inflict damage to your opponent equal to the original ATK of that destroyed monster. You can only use each effect of "Cubic Causality" once per turn.
(Ultra Rare)
Duel Overload (DUOV-EN050)
Cubic Dharma
SPELL / Continuous Spell
You take no battle damage from attacks involving your "Cubic" monsters. You can only use each of the following effects of "Cubic Dharma" once per turn, during your Main Phase:
● You can send 1 "Cubic" card from your hand to the GY, and if you do, draw 1 card.
● You can banish this card from your GY, then target 1 "Cubic" monster in your GY; add it to your hand.
(Ultra Rare)
Duel Overload (DUOV-EN049)
Malefic Territory
SPELL / Continuous Spell
When this card is activated: You can activate 1 "Malefic World" from your Deck. While that card is in the Field Zone, neither player can target a card(s) in the Field Zone with card effects. The "Malefic" monster effect, "There can only be 1 face-up "Malefic" monster on the field" becomes "There can only be 1 face-up "Malefic" monster on the field with the same name". During the Battle Phase, negate the effects of face-up "Malefic" monsters on the field.
(Ultra Rare)
Duel Overload (DUOV-EN048)
Malefic Paradox Gear
DARK / Effect Monster / Level 1 / ATK 0 / DEF 0
(Machine / Effect)
If a face-up Field Spell is on the field: You can Tribute this card; Special Summon 1 "Malefic Parallel Gear" from your Deck, then, add 1 "Malefic" monster from your Deck to your hand, except "Malefic Paradox Gear". If a "Malefic" monster would banish a monster to Special Summon itself by its own way, you can banish this card you control or in your GY instead. You can only use each effect of "Malefic Paradox Gear" once per turn.
(Ultra Rare)
Duel Overload (DUOV-EN047)
Cubic Ascension
TRAP / Normal Trap
When an opponent's monster declares an attack: Special Summon 1 "Vijam the Cubic Seed" from your Deck, and if you do, change the attack target to it, and perform damage calculation. If your opponent's LP are at least 2000 higher than yours: You can banish this card from your GY; Special Summon 1 "Vijam the Cubic Seed" from your hand, Deck, or GY, then, if only your opponent controlled a monster when this effect was activated, you can Special Summon up to 2 more "Vijam the Cubic Seed". You can only use this effect of "Cubic Ascension" once per turn.
(Ultra Rare)
Duel Overload (DUOV-EN046)
Malefic Tune
TRAP / Normal Trap
If a face-up "Malefic" monster(s) you control is destroyed by battle or an opponent's card effect: Draw 2 cards. If a face-up "Malefic" monster(s) you control is destroyed, while this card is in your GY (except during the Damage Step): You can banish this card from your GY; add 1 "Malefic" monster from your Deck to your hand. You can only use each effect of "Malefic Tune" once per turn.
(Ultra Rare)
Duel Overload (DUOV-EN045)
Malefic Selector
SPELL / Normal Spell
Banish 2 "Malefic" cards from your GY; add 2 "Malefic" cards from your Deck to your hand, except "Malefic Selector", with different names from each other and from the banished cards. You can only activate 1 "Malefic Selector" per turn.
(Ultra Rare)
Duel Overload (DUOV-EN044)
Malefic Divide
SPELL / Quick-Play Spell
Target 1 "Malefic" monster in your GY; Special Summon it, ignoring its Summoning conditions, but its effects are negated, also banish it during the End Phase.
(Ultra Rare)
Duel Overload (DUOV-EN043)
Graveyard of Wandering Souls
TRAP / Continuous Trap
If this card is already face-up on the field:
● If a monster you control is destroyed by battle and sent to the GY: Special Summon 1 "Fireball Token" (Pyro/FIRE/Level 1/ATK 100/DEF 100).
● If a monster(s) in your hand and/or field is sent to the GY by an opponent's card effect: Special Summon as many "Fireball Tokens" as possible, up to the number of sent monsters. You can only use this effect of "Graveyard of Wandering Souls" once per turn.
(Ultra Rare)
Duel Overload (DUOV-EN042)
Enma's Judgment
TRAP / Normal Trap
When your opponent Special Summons a monster(s): Destroy it, then you can banish 5 Zombie monsters from your GY, and if you do, Special Summon 1 Level 7 or higher Zombie monster from your hand or Deck.
(Ultra Rare)
Duel Overload (DUOV-EN041)
Synchro Transcend
SPELL / Quick-Play Spell
Target 1 Synchro Monster your opponent controls; Special Summon 1 Synchro Monster that is 1 Level higher than it from your Extra Deck, but it cannot activate its effects this turn. You can only activate 1 "Synchro Transcend" per turn.
(Ultra Rare)
Duel Overload (DUOV-EN040)
Rose Bell of Revelation
SPELL / Normal Spell
Add 1 Plant monster with 2400 or more ATK from your Deck to your hand. You can banish this card from your GY; Special Summon 1 Plant monster with 2400 or more ATK from your hand. You can only use 1 "Rose Bell of Revelation" effect per turn, and only once that turn.
(Ultra Rare)
Duel Overload (DUOV-EN039)
Phantasm Emperor Trilojig
DARK / Fusion Monster / Level 10 / ATK 4000 / DEF 4000
(Fiend / Fusion / Effect)
3 Level 10 monsters
If this card is Special Summoned, or if another monster is Special Summoned from the GY to your field while you control this monster: You can target 1 face-up monster your opponent controls; inflict damage to your opponent equal to half its original ATK. You can only use this effect of "Phantasm Emperor Trilojig" once per turn.
(Ultra Rare)
Duel Overload (DUOV-EN038)
Dangerous Frightfur Nightmary
DARK / Fusion Monster / Level 10 / ATK 2000 / DEF 3000
(Fiend / Fusion / Effect)
1 "Edge Imp" monster + 2 "Fluffal" monsters
Gains 300 ATK for each Fairy and Fiend monster in your GY, during your turn only. When this Fusion Summoned card destroys a monster by battle: You can send "Frightfur", "Fluffal", and/or "Edge Imp" monsters from your Deck to the GY, equal to the original Level of that destroyed monster. When your opponent activates a card or effect that targets this card on the field (Quick Effect): You can banish 1 "Frightfur" monster from your Extra Deck; negate that effect.
(Ultra Rare)
Duel Overload (DUOV-EN037)
Starving Venemy Lethal Dose Dragon
DARK / Pendulum Monster / Level 8 / ATK 3000 / DEF 2500 / Scale 1 and Scale 1
Pendulum Text
Once per turn, during your Main Phase: You can place 1 Venemy Counter on each face-up monster your opponent controls. All monsters on the field, except DARK Dragon monsters, lose 200 ATK for each Venemy Counter on the field.
(Dragon / Fusion / Pendulum / Effect)
3 DARK Pendulum Monsters
Each time a card(s) is sent from the field to the GY, place 1 Venemy Counter on this card for each sent card. All monsters on the field, except DARK Dragon monsters, lose 200 ATK for each Venemy Counter on the field. Once per turn, during your Main Phase: You can negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
(Ultra Rare)
Duel Overload (DUOV-EN036)
Dark Anthelion Dragon
DARK / Pendulum Monster / Rank 7 / ATK 3000 / DEF 2500 / Scale 10 and Scale 10
Pendulum Text
Once per turn: You can target 1 face-up monster your opponent controls; halve its original ATK until the end of this turn (even if this card leaves the field).
(Dragon / Xyz / Pendulum / Effect)
2 Level 7 monsters
If you can Pendulum Summon Level 7, you can Pendulum Summon this face-up card in your Extra Deck. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, its ATK becomes half its current ATK, and if it does, this card gains that lost ATK. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
(Ultra Rare)
Duel Overload (DUOV-EN035)
Speedroid Hexasaucer
WIND / Pendulum Monster / Level 4 / ATK 100 / DEF 1600 / Scale 6 and Scale 6
Pendulum Text
You can target 1 of your WIND Synchro Monsters that is banished or in your GY; return it to the Extra Deck. You can only use this effect of "Speedroid Hexasaucer" once per turn.
(Machine / Pendulum / Effect)
Both players take any battle damage from attacks involving this card. Any battle damage from battles involving this card is halved. If this card is destroyed in the Pendulum Zone: You can Special Summon 1 face-up "Speedroid" Pendulum Monster from your Extra Deck.
(Ultra Rare)
Duel Overload (DUOV-EN034)
Speedroid Marble Machine
WIND / Pendulum Monster / Level 2 / ATK 200 / DEF 100 / Scale 1 and Scale 1
Pendulum Text
Once per turn, when your Defense Position monster is targeted for an attack: You can change it to face-up Attack Position, also it cannot be destroyed by battle this turn (even if this card leaves the field).
(Machine / Pendulum / Effect)
When this card is Normal Summoned: You can activate this effect; add 1 "Speedroid" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Speedroid Marble Machine" once per turn.
(Ultra Rare)
Duel Overload (DUOV-EN033)
Ojama Emperor
LIGHT / Link Monster / ATK 0 / Link-3
Links: All 3 Bottom Arrows
(Beast / Link / Effect)
3 Beast monsters, including an "Ojama" monster
While "Ojama Country" is in a Field Zone, this card gains 3000 ATK, also it cannot be destroyed by card effects. Your opponent takes any battle damage you would have taken from attacks on this card, instead. You can target 1 non-Link "Ojama" monster in your GY; Special Summon it, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of "Ojama Emperor" once per turn.
(Ultra Rare)
Duel Overload (DUOV-EN032)
Ferocious Flame Swordsman
FIRE / Link Monster / ATK 1300 / Link-2
Links: Left and Bottom-Left
(Warrior / Link / Effect)
2 monsters with different names
All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.
(Ultra Rare)
Duel Overload (DUOV-EN031)
Kingyo Sukui
TRAP / Continuous Trap
You can target 1 monster in your opponent's GY; excavate the top card of your Deck, and if it is a monster with the same Attribute as the target, add it to your hand, and if you do, shuffle the target into the Deck. Otherwise, send the excavated card to the GY, also destroy this card. You can only use this effect of "Kingyo Sukui" once per turn.
(Ultra Rare)
Duel Overload (DUOV-EN030)
Awakening of the Possessed
SPELL / Continuous Spell
Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.
(Ultra Rare)
Duel Overload (DUOV-EN029)
Amrillyre, the Starleader Dragon
DARK / Link Monster / ATK 1400 / Link-2
Links: Bottom Corners
(Dragon / Link / Effect)
2 Effect Monsters
Cannot be used as Link Material. You can target 1 face-up monster this card points to; Special Summon 1 monster with the same original Level from your hand to your zone this card points to, in Defense Position, but negate its effects. You can only use this effect of "Armillyre, the Starleader Dragon" once per turn.
(Ultra Rare)
Duel Overload (DUOV-EN028)
Firebrand Hymnist
FIRE / Effect Monster / Level 3 / ATK 800 / DEF 200
(Pyro / Effect)
When this card is Normal Summoned: You can send cards from the top of your opponent's Deck to the GY, equal to the number of cards they control. If this card is Special Summoned: You can send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls. You can only use this effect of "Firebrand Hymnist" once per turn.
(Ultra Rare)
Duel Overload (DUOV-EN027)
Agraecum Umbrella
WATER / Effect Monster / Level 3 / ATK 500 / DEF 1500
(Spellcaster / Tuner / Effect)
When this card is Normal Summoned: You can discard 1 card, then target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but negate its effects, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.
(Ultra Rare)
Duel Overload (DUOV-EN026)
Tenyi Spirit - Sahasrara
LIGHT / Link Monster / ATK 3000 / Link-4
Links: Top, Bottom, Top-Right and Bottom-Right
(Wyrm / Link / Effect)
2 Effect Monsters
Cannot be used as Link Material. You can target 1 face-up monster this card points to; Special Summon 1 monster with the same original Level from your hand to your zone this card points to, in Defense Position, but negate its effects. You can only use this effect of "Armillyre, the Starleader Dragon" once per turn.
(Ultra Rare)
Duel Overload (DUOV-EN025)
Yuki-Onna, the Absolute Zero Mayakashi
WATER / Link Monster / ATK 2900 / Link-4
Links: Left, Right and both Bottom Corners
(Zombie / Link / Effect)
2+ Zombie monsters
You can only control 1 "Yuki-Onna, the Absolute Zero Mayakashi". Negate any activated effects of your opponent's banished monsters. If a monster is Special Summoned from the GY, or a monster effect is activated in the GY (except during the Damage Step): You can target 1 other face-up monster on the field; change its ATK to 0, and if you do, negate its effects. You can use this effect of "Yuki-Onna, the Absolute Zero Mayakashi" up to twice per turn.
(Ultra Rare)
Duel Overload (DUOV-EN024)
Sky Striker Ace - Zeke
DARK / Link Monster / ATK 1500 / Link-2
Links: Top and Bottom
(Machine / Link / Effect)
2 monsters, including a "Sky Striker Ace" monster
Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.
(Ultra Rare)
Duel Overload (DUOV-EN023)
Lib the World Key Blademaster
LIGHT / Link Monster / ATK 2000 / Link-2
Links: Left and Bottom-Left
(Cyberse / Link / Effect)
2 monsters
Can only be Link Summoned while you have a "World Legacy" card in your GY. You can only use each of the following effects of "Lib the World Key Blademaster" once per turn.
● During your Main Phase: You can Set 1 "World Legacy" Spell/Trap directly from your Deck, but it cannot be activated this turn while you have no "World Legacy" monster in your GY.
● If this Link Summoned card is sent to the GY as Link Material: You can shuffle 1 card on the field into the Deck.
(Ultra Rare)
Duel Overload (DUOV-EN022)
Abyss Actor - Hyper Director
DARK / Link Monster / ATK 800 / Link-1
Links: Bottom
(Fiend / Link / Effect)
1 "Abyss Actor" Pendulum Monster
You can target 1 card in your Pendulum Zone; Special Summon it, then place 1 "Abyss Actor" Pendulum Monster with a different name, from your Deck or face-up Extra Deck, to your Pendulum Zone, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Abyss Actor" monsters. You can only use this effect of "Abyss Actor - Hyper Director" once per turn.
(Ultra Rare)
Duel Overload (DUOV-EN021)
Predaplant Verte Anaconda
DARK / Link Monster / ATK 500 / Link-2
Links: Bottom Corners
(Plant / Link / Effect)
2 Effect Monsters
You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.
(Ultra Rare)
Duel Overload (DUOV-EN020)
Bloom Harmonist the Melodious Composer
LIGHT / Link Monster / ATK 1000 / Link-2
Links: Bottom Corners
(Fairy / Link / Effect)
2 Fairy monsters
If this card is Link Summoned: You can discard 1 card; Special Summon 2 "Melodious" monsters with different Levels from your Deck to your zones this card points to, in Defense Position. You cannot Special Summon monsters the turn you activate this effect, except "Melodious" monsters. You can only use this effect of "Bloom Harmonist the Melodious Composer" once per turn. If a "Melodious" monster this card points to attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
(Ultra Rare)
Duel Overload (DUOV-EN019)
Artifact Dagda
LIGHT / Link Monster / ATK 1500 / Link-2
Links: Bottom Corners
(Fairy / Link / Effect)
2 Fairy monsters
When an effect of another card on the field is activated (Quick Effect): You can Set 1 "Artifact" monster from your hand or Deck to your Spell & Trap Zone as a Spell, but destroy it during your opponent's next End Phase. During your opponent's turn, if this Link Summoned card is destroyed: You can Special Summon 1 "Artifact" monster from your GY in Defense Position. You can only use each effect of "Artifact Dagda" once per turn.
(Ultra Rare)
Duel Overload (DUOV-EN018)
Bujinki Ahashima
LIGHT / Link Monster / ATK 1500 / Link-2
Links: Top and Bottom-Right
(Beast-Warrior / Link / Effect)
2 monsters with the same Level
Cannot be used as Link Material. You can only use each of the following effects of "Bujinki Ahashima" once per turn.
● If this card is Link Summoned: You can Special Summon 2 monsters with the same Level, 1 from your hand and 1 from your GY, but negate their effects, and immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.
● If an Xyz Monster this card points to activates an effect by detaching material(s) (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.
(Ultra Rare)
Duel Overload (DUOV-EN017)
Mecha Phantom Beast Auradon
WIND / Link Monster / ATK 2100 / Link-3
Links: Left, Bottom and Bottom-Right
(Machine / Link / Effect)
2+ Machine monsters
If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed;
● 1: Destroy 1 card on the field.
● 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck.
● 3: Add 1 Trap from your GY to your hand.
(Ultra Rare)
Duel Overload (DUOV-EN016)
Reptilianne Echidna
DARK / Link Monster / ATK 200 / Link-2
Links: Left and Bottom-Right
(Reptile / Link / Effect)
2 monsters, including a Reptile monster
If this card is Link Summoned: You can target 1 face-up monster your opponent controls; change its ATK to 0. During your Main Phase, if your opponent controls a monster(s) with 0 ATK: You can add Reptile monsters with different names from your Deck to your hand, up to the number of monsters your opponent controls with 0 ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Reptile monsters. You can only use each effect of "Reptilianne Echidna" once per turn.
(Ultra Rare)
Duel Overload (DUOV-EN015)
Crossrose Dragon
DARK / Link Monster / ATK 800 / Link-2
Links: Left and Bottom
(Dragon / Link / Effect)
2 monsters with different Types
During the Main Phase (Quick Effect): You can Tribute this card and 1 Plant monster; Special Summon 1 "Rose" Synchro Monster or 1 Plant Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) If a monster(s) you control is destroyed by card effect, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 "Rose Dragon" monster from your GY. You can only use each effect of "Crossrose Dragon" once per turn.
(Ultra Rare)
Duel Overload (DUOV-EN014)
Selene, Queen of the Master Magicians
LIGHT / Link Monster / ATK 1850 / Link-3
Links: All 3 Bottom Arrows
(Spellcaster / Link / Effect)
2+ monsters, including a Spellcaster monster
If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.
(Ultra Rare)
Duel Overload (DUOV-EN013)
Xtra HERO Infernal Devicer
DARK / Link Monster / ATK 1700 / Link-2
Links: Bottom and Bottom-Left
(Fiend / Link / Effect)
2 "HERO" monsters
If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.
(Ultra Rare)
Duel Overload (DUOV-EN012)
Simorgh, Bird of Sovereignty
WIND / Link Monster / ATK 2400 / Link-3
Links: All 3 Bottom Arrows
(Winged Beast / Link / Effect)
2+ monsters, including a Winged Beast monster
Cannot be used as Link Material. Your opponent cannot target this card or a Winged Beast monster(s) this card points to with card effects. If this card would be destroyed by battle, you can destroy 1 other "Simorgh" card you control instead. During the End Phase: You can Special Summon 1 Winged Beast monster from your hand or Deck, with a Level equal to or lower than the total number of unused Spell & Trap Zones on the field. You can only use this effect of "Simorgh, Bird of Sovereignty" once per turn.
(Ultra Rare)
Duel Overload (DUOV-EN011)
Herald of Mirage Lights
LIGHT / Link Monster / ATK 600 / Link-2
Links: Bottom Corners
(Fairy / Link / Effect)
2 monsters with the same Type and Attribute, except Tokens
When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. If this card in your possession is sent to your GY by an opponent's card: You can add up to 2 Ritual Monsters and/or Ritual Spells with different names from your GY to your hand. You can only use each effect of "Herald of Mirage Lights" once per turn.
(Ultra Rare)
Duel Overload (DUOV-EN010)
Ancient Gear Ballista
EARTH / Link Monster / ATK 1500 / Link-2
Links: Right and Bottom-Left
(Machine / Link / Effect)
2 EARTH Machine monsters
If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.
(Ultra Rare)
Duel Overload (DUOV-EN009)
Union Carrier
LIGHT / Link Monster / ATK 1000 / Link-2
Links: Right and Bottom
(Machine / Link / Effect)
2 monsters with the same Type or Attribute
Cannot be used as Link Material the turn it is Link Summoned. You can target 1 face-up monster you control; equip 1 monster to it from your hand or Deck with its same original Type or Attribute. The equipped monster gains 1000 ATK. If you equipped it from the Deck, you cannot Special Summon monsters with that Equip Card's name for the rest of this turn. You can only use this effect of "Union Carrier" once per turn.
(Ultra Rare)
Duel Overload (DUOV-EN008)
Protector Whelp of the Destruction Swordsman
LIGHT / Link Monster / ATK 400 / Link-2
Links: Bottom Corners
(Dragon / Link / Effect)
2 monsters
If this card is Link Summoned: You can send 1 "Destruction Sword" card from your Deck to the GY, then, you can Special Summon 1 "Buster Blader" monster from your hand. At the end of your Battle Phase, if your opponent controls no monsters: You can target 1 "Buster Blader" monster you control that did not declare an attack this turn; inflict damage to your opponent equal to that monster's ATK. You can only use each effect of "Protector Whelp of the Destruction Swordsman" once per turn.
(Ultra Rare)
Duel Overload (DUOV-EN007)
Five-Headed Link Dragon
DARK / Link Monster / ATK 5000 / Link-5
Links: Left, Right and All 3 Bottom Arrows
(Dragon / Link / Effect)
5 monsters
Must be Link Summoned. If this card is Link Summoned using DARK, EARTH, WATER, FIRE, and WIND Attributes: You can destroy all cards your opponent controls. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster. Unaffected by other cards' effects. Once per turn, during your opponent's End Phase: You must banish 5 cards from your GY face-down (this is not optional), or send this card to the GY.
(Ultra Rare)
Duel Overload (DUOV-EN006)
Condemned Darklord
DARK / Link Monster / ATK 1600 / Link-2
Links: Bottom Corners
(Fairy / Link / Effect)
2 Fairy monsters
You can Tribute Summon Fairy monsters that require 2 Tributes by banishing 2 monsters from your GY instead of Tributing (it is still treated as a Tribute Summon). You can discard 1 card; take 1 "Darklord" monster from your Deck, and either add it to your hand or send it to the GY. You can only use this effect of "Condemned Darklord" once per turn. Once per turn, during your End Phase: Gain 500 LP for each Fairy monster on the field.
(Ultra Rare)
Duel Overload (DUOV-EN005)
Raidraptor - Wise Strix
DARK / Link Monster / ATK 1400 / Link-2
Links: Bottom Corners
(Winged Beast / Link / Effect)
2 DARK Winged Beast monsters
If this card is Link Summoned: You can Special Summon 1 Level 4 DARK Winged Beast monster from your Deck in Defense Position, but negate its effects, also it cannot be used as Link Material. If your "Raidraptor" Xyz Monster's effect is activated: Set 1 "Rank-Up-Magic" Spell directly from your Deck, and if it is a Quick-Play Spell, it can be activated this turn. You can only use each effect of "Raidraptor - Wise Strix" once per turn.
(Ultra Rare)
Duel Overload (DUOV-EN004)
D/D/D Abyss King Gilgamesh
DARK / Link Monster / ATK 1800 / Link-2
Links: Bottom Corners
(Fiend / Link / Effect)
2 "D/D" monsters
If this card is Special Summoned: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "D/D" monsters, also place 2 "D/D" Pendulum Monsters with different names from your Deck in your Pendulum Zones, and if you do, take 1000 damage. If this Link Summoned card is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 1 "D/D" monster from your Extra Deck or GY in Defense Position. You can only use each effect of "D/D/D Abyss King Gilgamesh" once per turn.
(Ultra Rare)
Duel Overload (DUOV-EN003)
Alien Shocktrooper M-Frame
LIGHT / Link Monster / ATK 1900 / Link-2
Links: Bottom Corners
(Reptile / Link / Effect)
2 Reptile monsters
(Quick Effect): You can discard 1 monster; place A-Counters equal to its original Level on face-up monster(s) on the field, distributed as you wish. If this card is destroyed by
battle or card effect and sent to the GY: You can Special Summon non-Link Reptile monsters with different names from your GY, up to the number of monsters your opponent controls with A-Counters. You can only use each effect of "Alien Shocktrooper M-Frame" once per turn
(Ultra Rare)
Duel Overload (DUOV-EN002)
Celestial Knightlord Parshath
LIGHT / Link Monster / ATK 2400 / Link-3
Links: All 3 Bottom Arrows
(Fairy / Link / Effect)
2+ Fairy monsters
You can discard 1 card; add 1 "The Sanctuary in the Sky", or 1 card that specifically lists "The Sanctuary in the Sky" in its text, from your Deck to your hand, or, if "The Sanctuary in the Sky" is on the field, you can add 1 Fairy monster instead. If another face-up Fairy monster you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster from your hand whose Level is higher than that banished monster's. You can only use each effect of "Celestial Knightlord Parshath" once per turn.
(Ultra Rare)
Duel Overload (DUOV-EN001)
Crystron Halqifibrax
WATER / Link Monster / ATK 1500 / Link-2
Links: Bottom Corners
(Plant / Link / Effect)
2 monsters, including a Tuner
If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.
(Ultra Rare)