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Multi Rarity Partial Card Ratings (Page 1)
1.
Only new cards and those with
updated text that changes how they work are included below.
2. Sets below have their name shortened as the remaining half is listed above. 3. WIRA-EN info: https://yugipedia.com/wiki/Wing_Raiders 4. TOCH-EN info: https://yugipedia.com/wiki/Toon_Chaos |
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Wing Raiders
(WIRA-EN044) Zubaba General |
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EARTH | Warrior / Xyz / Effect | Rank 4 | ATK: 2000 DEF: 1000 |
Pendulum Scale: |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; equip 1 Warrior-Type monster from your hand to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect. (Common) |
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Rating: 4 out of 5 Relinquished on steroids if I ever saw it. Doesn't even need a monster on the field either. |
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Wing Raiders
(WIRA-EN040) Number 52: Diamond Crab King |
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EARTH | Rock / Xyz / Effect | Rank 4 | ATK: 0 DEF: 3000 |
Pendulum Scale: |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; change this card's DEF to 0, and if you do, change its ATK to 3000. These changes last until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is attacked, change it to Attack Position at the end of the Damage Step if it has no Xyz Materials. You can only control 1 "Number 52: Diamond Crab King". (Secret Rare) |
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Rating: 1 out of 5 Chaos King Archfiend is not only stronger, but applies the effect to all other monsters just by attacking. |
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Wing Raiders
(WIRA-EN039) Super Quantal Mech Sword - Magnaslayer |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 "Super Quant" Xyz Monster you control; equip this card
to it. It gains ATK equal to its Rank x 100, also if it attacks
a Defense Position monster, inflict piercing battle damage to
your opponent. During your Battle Phase: You can send this Equip
Card to the Graveyard; the monster that was equipped with this
card can make 3 attacks during each Battle Phase this turn. (Common) |
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Rating: 1 out of 5 Welcome to the 2nd of only 2 "support" cards. |
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Wing Raiders
(WIRA-EN038) Super Quantal Mech Ship Magnacarrier |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
Discard 1 card, then target 1 "Super Quantum" monster you
control; Special Summon from your Extra Deck, 1 "Super Quantal
Mech Beast" Xyz Monster with the same Attribute as that monster
you control by using it as the Xyz Material. (This Special
Summon is treated as an Xyz Summon.) You can send this card from
the Field Zone to the Graveyard, then target 3 "Super Quantal
Mech Beast" Xyz Monsters with different names you control and/or
in your Graveyard; Special Summon 1 "Super Quantal Mech King
Great Magnus" from your Extra Deck, and if you do, attach the
targeted monsters and their Materials to it as Xyz Materials. (Rare) |
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Rating: 1 out of 5 Titanic didn't last an impact with an iceberg. This won't last an impact with a block of wood. |
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Wing Raiders
(WIRA-EN037) Super Quantal Mech King Great Magnus |
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LIGHT | Machine / Xyz / Effect | Rank 12 | ATK: 3600 DEF: 3200 |
Pendulum Scale: |
3 Level 12 monsters If this card is sent to the Graveyard: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your Graveyard. This card gains these effects, based on the number of Xyz Materials with different names attached to it. ● 2 or more: Once per turn, during either player's Main Phase: You can detach 1 Xyz Material from this card; shuffle 1 card on the field into the Deck. ● 4 or more: It is unaffected by card effects, except "Super Quant" cards. ● 6 or more: Your opponent cannot add cards from the Deck to the hand by card effects. (Secret Rare) |
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Rating: 1 out of 5 Nothing great about it, or even close to it. It's a Rank 12 with the effects of a Rank 2 or less. |
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Wing Raiders
(WIRA-EN036) Super Quantal Mech Beast Magnaliger |
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FIRE | Machine / Xyz / Effect | Rank 5 | ATK: 2600 DEF: 2000 |
Pendulum Scale: |
2 Level 5 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Red Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material. (Ultra Rare) |
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Rating: 1 out of 5 Great start with these guys so far. They're making my task so much easier. |
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Wing Raiders
(WIRA-EN035) Super Quantal Mech Beast Aeroboros |
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WIND | Machine / Xyz / Effect | Rank 4 | ATK: 2200 DEF: 2400 |
Pendulum Scale: |
2 Level 4 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material. (Super Rare) |
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Rating: 1 out of 5 Power Rangers really cut their budget down from their last series. |
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Wing Raiders
(WIRA-EN034) Super Quantal Mech Beast Grampulse |
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WATER | Machine / Xyz / Effect | Rank 3 | ATK: 1800 DEF: 2800 |
Pendulum Scale: |
2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material. (Rare) |
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Rating: 1 out of 5 Did they get lessons from Number 30? |
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Wing Raiders
(WIRA-EN033) Super Quantal Fairy Alphan |
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LIGHT | Fairy / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
Once per turn: You can target 1 "Super Quant" monster you
control; all face-up monsters you currently control become that
monster's Level. You can Tribute this card; reveal 3 "Super
Quant" monsters with different names from your Deck, your
opponent randomly picks 1 for you to Special Summon to your
field, and you send the rest to the Graveyard. You can only use
this effect of "Super Quantal Fairy Alphan" once per turn. (Common) |
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Rating: 2 out of 5 The first effect includes itself, and there's two good members thus far. |
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Wing Raiders
(WIRA-EN032) Super Quantal Blue Layer |
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WATER | Psychic / Effect | Level 3 | ATK: 1200 DEF: 2000 |
Pendulum Scale: |
When this card is Normal or Special Summoned: You can add 1
"Super Quant" card from your Deck to your hand, except "Super
Quantum Blue Layer". If this card is sent to the Graveyard: You
can target up to 3 "Super Quant" cards in your Graveyard;
shuffle them into the Deck. You can only use each effect of
"Super Quantum Blue Layer" once per turn. (Rare) |
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Rating: 2 out of 5 High DEF, but the effect isn't a very good Pot of Avarice variant. |
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Wing Raiders
(WIRA-EN031) Super Quantal Green Layer |
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WIND | Spellcaster / Effect | Level 4 | ATK: 1600 DEF: 1400 |
Pendulum Scale: |
When this card is Normal or Special Summoned: You can Special
Summon 1 "Super Quant" monster from your hand. If this card is
sent to the Graveyard: You can discard 1 "Super Quant" card;
draw 1 card. You can only use each effect of "Super Quantum
Green Layer" once per turn. (Super Rare) |
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Rating: 2 out of 5 The previous card and the next card aren't bad for this. |
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Wing Raiders
(WIRA-EN030) Super Quantal Red Layer |
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FIRE | Warrior / Effect | Level 5 | ATK: 2000 DEF: 800 |
Pendulum Scale: |
If you control no monsters, you can Special Summon this card
(from your hand). You can only use each of these effects of
"Super Quantum Red Layer" once per turn. ● When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your Graveyard; add it to your hand. ● If this card is sent to the Graveyard: You can target 1 "Super Quant" monster in your Graveyard, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects. (Ultra Rare) |
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Rating: 3 out of 5 Grab a 2nd copy to play later and it can be Special Summoned fairly easily. |
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Wing Raiders
(WIRA-EN028) Rank-Up-Magic Soul Shave Force |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Pay half your LP, then target 1 "Raidraptor" Xyz Monster in your
Graveyard; Special Summon it, then Special Summon from your
Extra Deck, 1 Xyz Monster that is 2 Ranks higher than that
monster, by using it as the Xyz Material. (This Special Summon
is treated as an Xyz Summon.) (Super Rare) |
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Rating: 0 out of 5 A single Life Point wouldn't be worth paying for Raidraptors. |
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Wing Raiders
(WIRA-EN027) Rank-Up-Magic Doom Double Force |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 "Raidraptor" Xyz Monster in your Graveyard that was
destroyed by battle and sent there this turn; Special Summon it,
then Special Summon from your Extra Deck, 1 Xyz Monster that has
twice the Rank of that monster, by using it as the Xyz Material.
(This Special Summon is treated as an Xyz Summon.) (Rare) |
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Rating: 1 out of 5 You'll get more Xyz Materials with Xyz Reborn. |
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Wing Raiders
(WIRA-EN025) Raidraptor - Call |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 "Raidraptor" monster you control; Special Summon 1
monster with the same name as that monster on the field from
your hand or Deck in Defense Position. You can only activate 1
"Raidraptor - Call" per turn. You cannot Special Summon monsters
during the turn you activate this card, except "Raidraptor"
monsters. (Ultra Rare) |
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Rating: 1 out of 5 They're on dial-up connections so you'll have to wait a while. |
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Wing Raiders
(WIRA-EN024) Raidraptor - Satellite Cannon Falcon |
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DARK | Winged Beast / Xyz / Effect | Rank 8 | ATK: 3000 DEF: 2000 |
Pendulum Scale: |
2 Level 8 Winged Beast-Type monsters If this card is Xyz Summoned by using a "Raidraptor" monster as Material: You can destroy all Spell and Trap Cards your opponent controls. Your opponent cannot activate cards or effects in response to this effect's activation. During either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; it loses 800 ATK for each "Raidraptor" monster in your Graveyard. (Secret Rare) |
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Rating: 2 out of 5 The weaker ones can serve a mediocre purpose with this. |
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Wing Raiders
(WIRA-EN022) Raidraptor - Force Strix |
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DARK | Winged Beast / Xyz / Effect | Rank 4 | ATK: 100 DEF: 2000 |
Pendulum Scale: |
2 Level 4 monsters This card gains 500 ATK and DEF for each Winged Beast-Type monster you control (other than this card). Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 DARK Winged Beast-Type monster from your Deck to your hand. (Secret Rare) |
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Rating: 1 out of 5 Only 100 ATK to start isn't going to make the boost matter much at all and the other effect is mostly for Raidraptors. |
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Wing Raiders
(WIRA-EN021) Raidraptor - Tribute Lanius |
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DARK | Winged Beast / Effect | Level 4 | ATK: 1800 DEF: 400 |
Pendulum Scale: |
During your Main Phase, if this card was Normal or Special
Summoned this turn: You can send 1 "Raidraptor" card from your
Deck to the Graveyard. During your Main Phase 2, if this card
destroyed an opponent's monster by battle this turn: You can add
1 "Rank-Up-Magic" Quick-Play Spell Card from your Deck to your
hand, also you cannot Special Summon monsters for the rest of
this turn, except "Raidraptor" monsters. You can only use each
effect of "Raidraptor - Tribute Lanius" once per turn. (Ultra Rare) |
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Rating: 3 out of 5 We don't have many that are even close to being this strong, and the effects don't even matter here. |
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Wing Raiders
(WIRA-EN015) Raidraptor - Last Strix |
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DARK | Winged Beast / Effect | Level 1 | ATK: 100 DEF: 100 |
Pendulum Scale: |
If a "Raidraptor" monster you control battles, while you have
any Spell/Trap Cards on your field or in your Graveyard, during
damage calculation (in either player's turn): You can Special
Summon this card from your hand, then gain 100 LP for each
Spell/Trap Card you control and in your Graveyard. You can
Tribute this card; your opponent takes no battle damage this
turn, also you Special Summon 1 "Raidraptor" Xyz Monster from
your Extra Deck in Defense Position, but its effects are
negated, also return it to the Extra Deck during the End Phase.
You can only use this effect of "Raidraptor - Last Strix" once
per turn. (Common) |
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Rating: 0 out of 5 Here's the Raidraptor that's too weak to even break balsa wood. |
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Wing Raiders
(WIRA-EN014) Raidraptor - Necro Volture |
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DARK | Winged Beast / Effect | Level 4 | ATK: 1000 DEF: 1600 |
Pendulum Scale: |
Once per turn: You can Tribute 1 "Raidraptor" monster, then
target 1 "Rank-Up-Magic" Spell Card in your Graveyard; add it to
your hand, also you cannot Xyz Summon for the rest of this turn,
except with the effect of a "Rank-Up-Magic" Spell Card. (Super Rare) |
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Rating: 1 out of 5 I think the standard Barian cards could've done better than this. |
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Wing Raiders
(WIRA-EN013) Booby Trap E |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Discard 1 card; Set 1 Continuous Trap Card from your hand or
Graveyard to your field. That Set card can be activated during
this turn. (Super Rare) |
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Rating: 2 out of 5 Might as well use it since it'll be known, but there aren't many good ones able to be played. |
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Wing Raiders
(WIRA-EN011) Phantom Knights' Wing |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 face-up monster on the field; it gains 500 ATK, also
the first time that target would be destroyed by battle or card
effect this turn, it is not destroyed. You can banish this card
from your Graveyard, then target 1 "The Phantom Knights" monster
in your Graveyard; Special Summon it, but banish it when it
leaves the field. You can only use this effect of "Phantom
Knights' Wing" once per turn. (Common) |
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Rating: 1 out of 5 Here's a blueprint to being worse than Black Pendant and early Equip Cards. |
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Wing Raiders
(WIRA-EN010) Phantom Knights' Sword |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate this card by targeting 1 face-up monster on the field;
it gains 800 ATK, also if that target would be destroyed by
battle or card effect, you can destroy this card instead. When
it leaves the field, destroy this card. You can banish this card
from your Graveyard, then target 1 "The Phantom Knights" monster
in your Graveyard; Special Summon it, but banish it when it
leaves the field. You can only use this effect of "Phantom
Knights' Sword" once per turn. (Rare) |
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Rating: 1 out of 5 Now I know why they're called Phantom Knights. |
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Wing Raiders
(WIRA-EN009) Phantom Knights' Fog Blade |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate this card by targeting 1 Effect Monster on the field;
negate that face-up monster's effects, that face-up monster
cannot attack, also monsters cannot target that face-up monster
for attacks. When it leaves the field, destroy this card. You
can banish this card from your Graveyard, then target 1 "The
Phantom Knights" monster in your Graveyard; Special Summon it,
but banish it when it leaves the field. You can only use this
effect of "Phantom Knights' Fog Blade" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 Fiendish Chain, but with its own handicap. |
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Wing Raiders
(WIRA-EN008) Phantom Knights' Spear |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Each time your opponent activates a card or effect that targets
a "The Phantom Knights" monster(s) you control, inflict 500
damage to your opponent immediately after it resolves. If a DARK
monster you control would be destroyed by battle or an
opponent's card effect, you can banish this card from your
Graveyard instead. (Rare) |
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Rating: 1 out of 5 Any Deck can benefit much better with Safe Zone. |
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Wing Raiders
(WIRA-EN006) The Phantom Knights of Break Sword |
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DARK | Warrior / Xyz / Effect | Rank 3 | ATK: 2000 DEF: 1000 |
Pendulum Scale: |
2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your Graveyard; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. (Secret Rare) |
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Rating: 1 out of 5 This is our only Extra Deck member, and Scrap Dragon does much better. |
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Wing Raiders
(WIRA-EN005) The Phantom Knights of Fragile Armor |
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DARK | Warrior / Effect | Level 4 | ATK: 1000 DEF: 2000 |
Pendulum Scale: |
If a face-up "The Phantom Knights" monster(s) you control is
destroyed by battle or card effect: You can Special Summon this
card from your hand. You can banish this card from your
Graveyard and send 1 "Phantom Knights" card from your hand to
the Graveyard; draw 1 card. You can only use each effect of "The
Phantom Knights of Fragile Armor" once per turn. (Super Rare) |
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Rating: 2 out of 5 Not so fragile as to self-destruct or anything, which is a good thing, and the effects include itself. |
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Wing Raiders
(WIRA-EN004) The Phantom Knights of Cloven Helm |
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DARK | Warrior / Effect | Level 4 | ATK: 1500 DEF: 500 |
Pendulum Scale: |
If a "Phantom Knights" card(s) is sent to your Graveyard: This
card gains 500 ATK. You can banish this card from your
Graveyard; during the End Phase of this turn, add 1 "Phantom
Knights" card from your Graveyard to your hand. You can only use
each effect of "The Phantom Knights of Cloven Helm" once per
turn. (Rare) |
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Rating: 2 out of 5 Their variant of Dark Crusader, but it's also searchable too. |
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Wing Raiders
(WIRA-EN003) The Phantom Knights of Ragged Gloves |
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DARK | Warrior / Effect | Level 3 | ATK: 1000 DEF: 500 |
Pendulum Scale: |
A DARK Xyz Monster that was Summoned using this card on the
field as an Xyz Material gains this effect. ● If it is Xyz Summoned: It gains 1000 ATK. You can banish this card from your Graveyard; send 1 "Phantom Knights" card from your Deck to the Graveyard. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn. (Common) |
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Rating: 1 out of 5 Axe of Despair and other Equip Cards can give this boost or better to any monster. |
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Wing Raiders
(WIRA-EN002) The Phantom Knights of Silent Boots |
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DARK | Warrior / Effect | Level 3 | ATK: 200 DEF: 1200 |
Pendulum Scale: |
If you control a "The Phantom Knights" monster, you can Special
Summon this card (from your hand). You can only Special Summon
"The Phantom Knights of Silent Boots" once per turn this way.
You can banish this card from your Graveyard; add 1 "Phantom
Knights" Spell/Trap Card from your Deck to your hand. You can
only use this effect of "The Phantom Knights of Silent Boots"
once per turn. (Super Rare) |
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Rating: 1 out of 5 These boots were not made for playing, walking or wearing. |
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Wing Raiders
(WIRA-EN001) The Phantom Knights of Ancient Cloak |
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DARK | Warrior / Effect | Level 3 | ATK: 800 DEF: 1000 |
Pendulum Scale: |
If this card is in Attack Position: You can target 1 DARK
monster on the field; change this card to Defense Position, and
if you do, that monster gains 800 ATK and DEF until the end of
your opponent's turn. You can banish this card from your
Graveyard; add 1 "The Phantom Knights" card from your Deck to
your hand, except "The Phantom Knights of Ancient Cloak". You
can only use each effect of "The Phantom Knights of Ancient
Cloak" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 Might as well have it be the Invisibility Cloak so it can hide itself from being attacked. |
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Toon Chaos
(TOCH-EN060) Starlight Road |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
When a card or effect is activated that would destroy 2 or more
cards you control: Negate the effect, and if you do, destroy
that card, then you can Special Summon 1 "Stardust Dragon" from
your Extra Deck. (Rare) |
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Rating: 3 out of 5 Stardust Dragon obviously won't be Summoned properly, but just having it there will likely be good enough. |
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Toon Chaos
(TOCH-EN058) Cynet Codec |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
If a "Code Talker" monster(s) is Special Summoned from the Extra
Deck to your field (except during the Damage Step): You can
target 1 of those monsters; add 1 Cyberse monster with the same
Attribute from your Deck to your hand, also you cannot Special
Summon monsters from the Extra Deck for the rest of this turn,
except Cyberse monsters (even if this card leaves the field).
You cannot add other monsters with that same Attribute to your
hand by the effect of "Cynet Codec" this turn, and you can only
activate the effect of "Cynet Codec" once per Chain. (Rare) |
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Rating: 1 out of 5 They may cover just about every Attribute, but the code is about as bad as something I'd write. |
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Toon Chaos
(TOCH-EN056) Chaos Zone |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
Each time a monster(s) is banished, place 1 Chaos Counter on
this card for each of those monsters. Once per turn:
You can remove 4 or more Chaos Counters from your side of the
field to target 1 banished monster with a Level equal to the
number of Chaos Counters removed;
Special
Summon that target. When this card on the field is sent to the
Graveyard by your opponent's card effect: You
can add 1 LIGHT or DARK monster from your Deck to your hand,
whose Level is less than or equal to the number of Chaos
Counters that were on this card.
(Rare) |
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Rating: 1 out of 5 Much slower than D.D.R. Even with all those counters racked up, it's going to take a while to do it a gain. |
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Toon Chaos
(TOCH-EN055) Supervise |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Equip only to a Gemini
monster. It becomes an Effect Monster, and gains its effects. If
this face-up card is sent from the field to the Graveyard:
Target 1 Normal Monster in your Graveyard; Special Summon it. (Rare) |
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Rating: 3 out of 5 Definitely recommend 3 copies for Gemini Decks as it's pretty much a key card. |
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Toon Chaos
(TOCH-EN053) Progleo |
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LIGHT | Cyberse / Link / Effect | Level | ATK: 1000 Link-2 |
Pendulum Scale: |
Links: | Left and Right | |||
2 monsters, except Tokens During your Main Phase, if you control this Link Summoned card: You can banish this card and 1 of your monsters this card points to, then target 1 Link Monster in either GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Progleo" once per turn. (Rare) |
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Rating: 1 out of 5 A whole bunch of monsters get wasted here. |
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Toon Chaos
(TOCH-EN051) Number 68: Sanaphond the Sky Prison |
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DARK | Rock / Xyz / Effect | Rank 8 | ATK: 2100 DEF: 2700 |
Pendulum Scale: |
2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs. (Rare) |
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Rating: 2 out of 5 Left out of Battles of Legend: Light's Revenge, but it doesn't really matter where this is. It's just as mediocre here. |
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Toon Chaos
(TOCH-EN047) Masked HERO Blast |
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WIND | Warrior / Fusion / Effect | Level 6 | ATK: 2200 DEF: 1800 |
Pendulum Scale: |
Must be Special Summoned with "Mask Change" and cannot be
Special Summoned by other ways. If this card is Special
Summoned: You can target 1 face-up monster your opponent
controls; its ATK becomes half its current ATK. Once per turn,
during either player's turn: You can pay 500 LP, then target 1
Spell/Trap Card your opponent controls; return it to the hand. (Ultra Rare) |
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Rating: 1 out of 5 More of a light breeze from the information here. |
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Toon Chaos
(TOCH-EN046) Masked HERO Dian |
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EARTH | Warrior / Fusion / Effect | Level 8 | ATK: 2800 DEF: 3000 |
Pendulum Scale: |
Must be Special Summoned with "Mask Change" and cannot be
Special Summoned by other ways. When this card destroys an
opponent's monster by battle and sends it to the Graveyard:
You can Special Summon 1 Level 4 or lower "HERO"
monster from your Deck. (Rare) |
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Rating: 2 out of 5 Masked HEROs haven't really improved since Generation Force came out. |
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Toon Chaos
(TOCH-EN045) Masked HERO Acid |
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WATER | Warrior / Fusion / Effect | Level 8 | ATK: 2600 DEF: 2100 |
Pendulum Scale: |
Must be Special Summoned with "Mask Change" and cannot be
Special Summoned by other ways. When this card is Special
Summoned: Destroy all Spell and Trap Cards your
opponent controls, and if you do, all monsters they control lose
300 ATK. (Super Rare) |
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Rating: 2 out of 5 The only effect that makes this useful is the first one. |
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Toon Chaos
(TOCH-EN042) Micro Coder |
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DARK | Cyberse / Effect | Level 1 | ATK: 300 DEF: 0 |
Pendulum Scale: |
If a Cyberse monster you control would be used as Link Material
for a "Code Talker" monster, this card in your hand can also be
used as material. If this card is sent from the hand or field to
the GY as material for the Link Summon of a "Code Talker"
monster: You can either add 1 "Cynet" Spell/Trap from your Deck
to your hand, or, if this card on the field was used as
material, you can add 1 Level 4 Cyberse monster instead. You can
only use each effect of "Micro Coder" once per turn. (Super Rare) |
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Rating: 1 out of 5 The best things in Yu-Gi-Oh don't come in small packages these days. |
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Toon Chaos
(TOCH-EN040) Elemental HERO Solid Soldier |
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EARTH | Warrior / Effect | Level 4 | ATK: 1300 DEF: 1100 |
Pendulum Scale: |
When this card is Normal Summoned: You can Special Summon 1
Level 4 or lower “HERO” monster from your hand. If this card is
sent from the Monster Zone to the GY by a Spell effect: You can
target 1 “HERO” monster in your GY, except “Elemental HERO
Solidman”; Special Summon it in Defense Position. You can only
use this effect of “Elemental HERO Solid Soldier” once per turn. (Rare) |
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Rating: 2 out of 5 It's like their own Marauding Captain, though that can do better still just about anywhere. |
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Toon Chaos
(TOCH-EN039) Mudragon of the Swamp |
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WATER | Wyrm / Fusion / Effect | Level 4 | ATK: 1900 DEF: 1600 |
Pendulum Scale: |
2 monsters with the same Attribute but different Types Your opponent cannot target monsters on the field with the same Attribute as this card with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn. (Rare) |
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Rating: 1 out of 5 About as useful as that one electronic device that got drenched in water. |
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Toon Chaos
(TOCH-EN033) Black Luster Soldier - Envoy of the Evening Twilight |
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DARK | Warrior / Effect | Level 8 | ATK: 3000 DEF: 2500 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must be Special Summoned (from
your hand) by banishing all LIGHT monsters or all DARK monsters
from your Graveyard, while you have an equal number of each in
your Graveyard, and cannot be Special Summoned by other ways.
While face-up on the field, this card is also LIGHT-Attribute.
When this card is Special Summoned: You can activate the
appropriate effect, based on the Attribute of the monsters
banished for the Special Summon. You cannot conduct your Battle
Phase the turn you activate this effect. ● LIGHT: Target 1 monster on the field; banish it. ● DARK: Banish 1 random card from your opponent's hand face-down, until your opponent's End Phase. (Rare) |
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Rating: 1 out of 5 This should be known as Lackluster Soldier because it has nothing compared to Envoy of the Beginning. |
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Toon Chaos
(TOCH-EN032) Darkflare Dragon |
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DARK | Dragon / Effect | Level 5 | ATK: 2400 DEF: 1200 |
Pendulum Scale: |
You can Special Summon this card (from your hand) by banishing 1
LIGHT and 1 DARK monster from your Graveyard. Once per turn:
You can send 1 Dragon-Type monster from your hand and 1
Dragon-Type monster from your Deck to the Graveyard, then target
1 card in either Graveyard;
banish that target.
(Rare) |
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Rating: 3 out of 5 Aside from Chaos Emperor Dragon, the whole Chaos Deck is overrated. Just use this on its own. |
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Toon Chaos
(TOCH-EN031) Lightpulsar Dragon |
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LIGHT | Dragon / Effect | Level 6 | ATK: 2500 DEF: 1500 |
Pendulum Scale: |
You can Special Summon this card (from your hand) by banishing 1
LIGHT and 1 DARK monster from your Graveyard. You can Special
Summon this card (from your Graveyard) by sending 1 LIGHT and 1
DARK monster from your hand to the Graveyard. When this card is
sent from the field to the Graveyard: You can
target 1 Level 5 or higher DARK Dragon-Type monster in your
Graveyard; Special Summon that target.
(Rare) |
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Rating: 3 out of 5 The very next card can be revived with this, but the options in general are quite limited. Still quite strong. |
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Toon Chaos
(TOCH-EN030) Chaos Emperor Dragon - Envoy of the End |
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DARK | Dragon / Effect | Level 8 | ATK: 3000 DEF: 2500 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must be Special Summoned (from
your hand) by banishing 1 LIGHT and 1 DARK monster from your GY.
You can pay 1000 Life Points; send as many cards in both
players' hands and on the field as possible to the GY, then
inflict 300 damage to your opponent for each card sent to the
opponent's GY by this effect. You cannot activate other cards or
effects during the turn you activate this card's effect. (Rare) and (Collector's Rare) |
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Rating: 2 out of 5 Kiss most of this card's uses goodbye because once the effect is used, that's pretty much it for your entire turn. |
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Toon Chaos
(TOCH-EN026) Sangan |
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DARK | Fiend / Effect | Level 3 | ATK: 1000 DEF: 600 |
Pendulum Scale: |
If this card is sent from the field to the Graveyard: Add 1
monster with 1500 or less ATK from your Deck to your hand, but
you cannot activate cards, or the effects of cards, with that
name for the rest of this turn. You can only use this effect of
"Sangan" once per turn. (Rare) |
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Rating: 2 out of 5 The Erratum Police opted to limit Sangan's behavior, and now you can't use the monster's effects that turn. |
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Toon Chaos
(TOCH-EN024) Magician of Hope |
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LIGHT | Spellcaster / Xyz / Pendulum / Effect |
Rank 4 | ATK: 2500 DEF: 2000 |
Pendulum Scale: 8 |
Pendulum Text |
Once per turn, when a monster declares an attack: You can negate that attack, then destroy this card. | |||
Monster Text |
2 Level 4 monsters If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. You can detach 1 material from this card; Special Summon 1 Level 7 or lower Pendulum Monster from your hand in Defense Position, but negate its effects, then you can place this face-up card in your Pendulum Zone. You can only use this effect of "Magician of Hope" once per turn. If this card is Pendulum Summoned: You can target 1 Pendulum Monster in your GY; attach it to this card as material. (Super Rare) |
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Rating: 2 out of 5 Relatively strong with a high Pendulum Scale, but the effects are mediocre. |
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Toon Chaos
(TOCH-EN023) Valkyrie Sigrun |
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LIGHT | Fairy / Effect | Level 9 | ATK: 2200 DEF: 2400 |
Pendulum Scale: |
If this card is in your hand: You can target 1 face-up
Spell/Trap you control; send it to the GY, and if you do,
Special Summon this card. If this card is Normal or Special
Summoned: You can Special Summon 1 Level 8 or lower "Valkyrie"
monster from your hand or GY. You can only use each effect of
"Valkyrie Sigrun" once per turn. (Super Rare) |
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Rating: 2 out of 5 Valhalla can bring this out easily, thus letting you bring out another Valkyrie, but they aren't great even then. |
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Toon Chaos
(TOCH-EN022) Code Generator |
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EARTH | Cyberse / Effect | Level 3 | ATK: 1300 DEF: 500 |
Pendulum Scale: |
If a Cyberse monster you control would be used as Link Material
for a "Code Talker" monster, this card in your hand can also be
used as material. If this card is sent from the hand or field to
the GY as material for the Link Summon of a "Code Talker"
monster: You can send 1 Cyberse monster with 1200 or less ATK
from your Deck to the GY, or, if this card on the field was used
as material, you can add that card to your hand instead. You can
only use each effect of "Code Generator" once per turn. (Rare) |
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Rating: 1 out of 5 The only code it generates is "404". |
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Toon Chaos
(TOCH-EN021) Frightfur Meister |
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DARK | Fiend / Pendulum / Effect | Level 8 | ATK: 0 DEF: 0 |
Pendulum Scale: 4 |
Pendulum Text |
You can Tribute 1 Level 4 or lower "Frightfur", "Fluffal", or "Edge Imp" monster; Special Summon from your Deck, 1 Fiend monster with the same Level, but with a different name. You can only use this effect of "Frightfur Meister" once per turn. | |||
Monster Text |
During your Main Phase: You can
Special Summon 1 Level 4 or lower "Frightfur", "Fluffal", or
"Edge Imp" monster from your Deck, also you cannot Special
Summon monsters from the Extra Deck for the rest of this turn,
except Fusion Monsters. You can Tribute 2 or more Fiend
monsters; Special Summon 1 "Frightfur" Fusion Monster from your
Extra Deck, whose Level equals the combined original Levels of
those monsters. (This is treated as a Fusion Summon.) You can
only use each effect of "Frightfur Meister" once per turn. (Super Rare) |
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Rating: 2 out of 5 Sabres is okay, but this is quite limited in all directions. |
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Toon Chaos
(TOCH-EN020) Fluffal Angel |
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LIGHT | Fairy / Pendulum / Effect | Level 2 | ATK: 600 DEF: 1200 |
Pendulum Scale: 8 |
Pendulum Text |
You can target 1 "Fluffal" or "Edge Imp" monster in your GY; Special Summon it, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters (even if this card leaves the field). You can only use this effect of "Fluffal Angel" once per turn. | |||
Monster Text |
You can Tribute this card, then
target 1 "Frightfur" Fusion Monster in your GY; discard 1 card,
and if you do, Special Summon the targeted monster. You can only
use this effect of "Fluffal Angel" once per turn. (Super Rare) |
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Rating: 2 out of 5 We had the Lightsworn Angel, and it wasn't any better. |
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Toon Chaos
(TOCH-EN019) Gemini Ablation |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
During the Main Phase: You can discard 1 card, then activate 1
of these effects; ● Special Summon 1 Gemini monster from your Deck as an Effect Monster that gains its effects. ● Tribute 1 Gemini monster, and if you do, Special Summon 1 FIRE Warrior monster from your hand or Deck. Then, if you Tributed a Gemini monster that was treated as an Effect Monster and had gained its effects, you can also destroy 1 card on the field. You can only use this effect of "Gemini Ablation" once per turn. (Rare) |
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Rating: 3 out of 5 Raptinus and Supervise not required anymore thanks to this, though the 2nd effect isn't as good. |
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Toon Chaos
(TOCH-EN018) Cross Over |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 face-up monster your opponent controls and 1 Warrior
monster you control; equip that opponent's face-up monster to
your monster as an Equip Spell, and if you do, until the end of
this turn, your opponent takes no damage from battles involving
that monster you control. You can only activate 1 "Cross Over"
per turn. While equipped, if the equipped monster would be
destroyed by battle or card effect, destroy the monster equipped
to it by this effect, instead. (Rare) |
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Rating: 2 out of 5 Basically, any Warrior becomes Relinquished, but without the boost, or the ability deal battle damage with it. |
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Toon Chaos
(TOCH-EN017) Supermagic Sword of Raptinus |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
At the start of the Battle Phase: You can change the equipped
monster's battle position, and if you do, immediately after this
effect resolves, Normal Summon 1 monster. You can only use this
effect of "Supermagic Sword of Raptinus" once per turn. Apply
this effect depending on the equipped monster's battle position. ● Attack Position: Your opponent cannot target the equipped monster with card effects. ● Defense Position: The equipped monster cannot be destroyed by battle. (Ultra Rare) |
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Rating: 2 out of 5 Better than Mist Body in thatit can also protect from effect destruction, but the very first effect is quite slow. |
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Toon Chaos
(TOCH-EN016) Gearbreed |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
During your Draw Phase, instead of conducting your normal draw:
You can add 1 Equip Spell from your Deck or GY to your hand. If
you control an Equip Spell: You can place 1 FIRE Warrior monster
or 1 Gemini monster from your GY on the bottom of your Deck;
draw 1 card. You can only use each effect of "Gearbreed" once
per turn. (Rare) |
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Rating: 3 out of 5 A great way to get the stronger Equip Spells from your Deck. |
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Toon Chaos
(TOCH-EN015) Evocator Eveque |
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FIRE | Warrior / Gemini / Effect | Level 4 | ATK: 1500 DEF: 1000 |
Pendulum Scale: |
This card is treated as a Normal Monster while face-up on the
field or in the GY. While this card is a Normal Monster on the
field, you can Normal Summon it to have it become an Effect
Monster with this effect. ● If this card is Normal or Special Summoned: You can target 1 FIRE Warrior monster or 1 Gemini monster in your GY, except "Evocator Eveque"; Special Summon it. You can only use this effect of "Evocator Eveque" once per turn. (Super Rare) |
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Rating: 2 out of 5 Unfortunately, the new Gemini doesn't automatically gain its effect . |
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Toon Chaos
(TOCH-EN014) Infernoble Knight - Roland |
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FIRE | Warrior / Effect | Level 1 | ATK: 500 DEF: 500 |
Pendulum Scale: |
(Quick Effect): You can target 1 face-up monster you control;
equip this card from your hand to that target as an Equip Spell
that gives that card 500 ATK. During the End Phase, if this card
is in the GY because it was sent there this turn: You can add 1
FIRE Warrior monster, except "Infernoble Knight - Roland", or 1
Equip Spell from your Deck to your hand. You can only use each
effect of "Infernoble Knight - Roland" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 Doesn't even prevent destruction in battle like Heavy Mech Support Platform. |
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Toon Chaos
(TOCH-EN013) Sublimination Knight |
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FIRE | Warrior / Effect | Level 3 | ATK: 1300 DEF: 200 |
Pendulum Scale: |
If this card is Normal or Special Summoned: You can equip 1 FIRE
Warrior or 1 Gemini monster from your hand or Deck to this card
as an Equip Spell that gives this card 500 ATK. If this card in
its owner's control is destroyed by an opponent's card while
equipped with a Gemini monster(s): You can Special Summon as
many of those Gemini monsters from your GY as possible, as
Effect Monsters that gain their effects. You can only use each
effect of "Sublimation Knight" once per turn. (Super Rare) |
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Rating: 2 out of 5 It's going to need a Gemini monster to do anything, but once it's gone while equipped that way, you get much back. |
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Toon Chaos
(TOCH-EN012) Immortal Phoenix Gearfried |
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FIRE | Warrior / Effect | Level 9 | ATK: 3000 DEF: 2200 |
Pendulum Scale: |
You can banish 1 Equip Spell from your field or GY; Special
Summon this card from your hand. At the start of the Damage
Step, if this card attacks: You can equip 1 face-up monster on
the field to this card (max. 1) as an Equip Spell that gives
this card 500 ATK. When a monster effect is activated (Quick
Effect): You can send 1 face-up Equip Card you control to the
GY; negate the activation, and if you do, destroy it. You can
only use each effect of "Immortal Phoenix Gearfried" once per
turn. (Ultra Rare) |
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Rating: 3 out of 5 Stronger than the original, but the effects are otherwise mediocre. Still, 3000 ATK without requirements is a plus. |
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Toon Chaos
(TOCH-EN011) Infernoble Knight - Renaud |
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FIRE | Warrior / Effect | Level 1 | ATK: 500 DEF: 200 |
Pendulum Scale: |
If you control a FIRE Warrior monster, you can Special Summon
this card (from your hand). If Summoned this way, treat this
card as a Tuner. You can only Special Summon "Infernoble Knight
- Renaud" once per turn this way. If this card is Special
Summoned: You can target 1 of your FIRE Warrior monsters, or 1
of your Equip Spells, that is banished or in your GY, except
"Infernoble Knight - Renaud"; add it to your hand. You can only
use this effect of "Infernoble Knight - Renaud" once per turn.
(Ultra Rare) |
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Rating: 2 out of 5 Quite weak, but provides mediocre support. |
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Toon Chaos
(TOCH-EN010) Eternal Chaos |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 face-up monster your opponent controls; send 1 LIGHT
and 1 DARK monster from your Deck to the GY, whose combined ATK
is less than or equal to that monster's, also for the rest of
this turn after this card resolves, you can only activate 1
monster effect in the GY. You can only activate 1 "Eternal
Chaos" per turn. (Super Rare) |
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Rating: 1 out of 5 Instead of The Big Bang, we get The Big Dud. |
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Toon Chaos
(TOCH-EN009) Chaos Space |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Send 1 LIGHT or DARK monster from your hand to the GY; add 1
LIGHT or DARK monster that cannot be Normal Summoned/Set from
your Deck to your hand, with a Level from 4 to 8, and with a
different Attribute than that monster. You can banish this card
from your GY, then target 1 of your banished LIGHT or DARK
monsters that cannot be Normal Summoned/Set; place that monster
on the bottom of the Deck, then draw 1 card. You can only use
each effects of "Chaos Space" once per turn. (Super Rare) |
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Rating: 1 out of 5 Not even Dark Armed Dragon or BLS could make this useful. |
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Toon Chaos
(TOCH-EN008) Chaos Valkyria |
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LIGHT | Fairy / Effect | Level 4 | ATK: 1800 DEF: 1050 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must be Special Summoned by a
card effect. You can banish 1 LIGHT or DARK monster from your
GY: Special Summon this card from your hand. If this card is
banished: You can send 1 LIGHT or DARK monster from your Deck to
the GY, but for the rest of this turn, you cannot activate
cards, or the effects of cards, with the same name as that card.
You can only use each effect of "Chaos Valkyria" once per turn.
(Super Rare) |
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Rating: 1 out of 5 Good job ruining your chances at a 3 or higher rating. |
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Toon Chaos
(TOCH-EN007) Chaos Daedalus |
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DARK | Sea Serpent / Effect | Level 7 | ATK: 2600 DEF: 1500 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must first be Special Summoned
(from your hand) by banishing 1 LIGHT and 1 DARK monster from
your GY. While a Field Spell is face-up on the field, your
opponent cannot target LIGHT or DARK monsters you control with
card effects. You can target cards on the field, up to the
number of face-up Field Spells on the field; banish them. You
can only use this effect of "Chaos Daedalus" once per turn.
(Ultra Rare) |
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Rating: 1 out of 5 The original can nuke the field and costs little to play. |
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Toon Chaos
(TOCH-EN006) The Chaos Creator |
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DARK | Thunder / Effect | Level 8 | ATK: 2300 DEF: 3000 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must first be Special Summoned
(from your hand) by banishing 1 LIGHT and 1 DARK monster from
your GY. If you control this card that was Special Summoned from
the hand: You can target 3 banished monsters with different
names; Special Summon 1 of them, then place the rest on the
bottom of the Deck in any order. You can only use this effect of
"The Chaos Creator" once per turn. (Ultra Rare) |
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Rating: 1 out of 5 So once it's on the field, you'll get 1 banished monster back and likely won't be using the effect again. |
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Toon Chaos
(TOCH-EN005) Toon Terror |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale: |
When a Spell/Trap Card, or monster effect, is activated, while
you control both "Toon World" and a Toon monster(s): Negate the
activation, and if you do, destroy that card. You can only
activate 1 "Toon Terror" per turn. (Super Rare) |
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Rating: 1 out of 5 More work than any other way of negating effects. |
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Toon Chaos
(TOCH-EN004) Toon Page-Flip |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
If you control "Toon World": Reveal 3 Toon monsters with
different names from your Deck, your opponent randomly picks 1
for you to Special Summon, ignoring its Summoning conditions,
also shuffle the rest into your Deck. You can only activate 1
"Toon Page-Flip" per turn. (Ultra Rare) |
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Rating: 1 out of 5 They all can't attack the turn they are Summoned and the originals cost Life Points to attack at all. |
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Toon Chaos
(TOCH-EN003) Toon Bookmark |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Add 1 "Toon World", or 1 card that specifically lists the card
"Toon World" in its text, from your Deck to your hand, except
"Toon Bookmark". If a "Toon World(s)" you control would be
destroyed by card effect, you can banish this card from your GY
instead. You can only activate 1 "Toon Bookmark" per turn. (Ultra Rare) |
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Rating: 1 out of 5 It won't be there when you return to the book. |
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Toon Chaos
(TOCH-EN002) Toon Harpie Lady |
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WIND | Winged Beast / Toon / Effect | Level 4 | ATK: 1300 DEF: 1400 |
Pendulum Scale: |
Cannot attack the turn it is Summoned. If you control "Toon
World": You can Special Summon this card from your hand, then,
if you control another Toon monster, you can destroy 1
Spell/Trap your opponent controls. You can only use this effect
of "Toon Harpie Lady" once per turn. While you control "Toon
World" and your opponent controls no Toon monsters, this card
can attack directly. (Super Rare) |
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Rating: 1 out of 5 Just about any other version of Harpie Lady is better. |
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Toon Chaos
(TOCH-EN001) Toon Black Luster Soldier |
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EARTH | Warrior / Toon / Effect | Level 8 | ATK: 3000 DEF: 2500 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must first be Special Summoned
(from your hand) by Tributing Toon monsters from your hand or
field, whose total Levels equal 8 or more. While you control
"Toon World" and your opponent controls no Toon monsters, this
card can attack directly. Once per turn, if you control "Toon
World": You can target 1 card on the field; banish it, also this
card cannot attack the turn this effect is activated. (Ultra Rare) |
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Rating: 1 out of 5 Yikes! The originals at least could Tribute other monsters. Terrible effects in return. |