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Multi Rarity Partial Card Ratings (Page 2)
1.
Only new cards and those with
updated text
that changes how they work are included below. 2. GEIM-EN info: https://yugipedia.com/wiki/Genesis_Impact 3. MIL1-EN info: https://yugipedia.com/wiki/Millennium_Pack |
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Genesis
Impact (GEIM-EN057) Cynet Regression |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
If you Special Summon a Link Monster(s): Target 1 card on the
field; destroy it, then draw 1 card. You can only activate 1
"Cynet Regression" per turn. (Rare) |
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Rating: 1 out of 5 What's here isn't very good and there are even less good Link Monsters outside of that. |
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Genesis
Impact (GEIM-EN037) Cyberse Gadget |
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LIGHT | Effect Monster | Level 4 | ATK: 1400 DEF: 300 |
Pendulum
Scale: Pendulum Scale: |
(Cyberse / Effect) When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY: You can Special Summon 1 "Gadget Token" (Cyberse/LIGHT/Level 2/ATK 0/ DEF 0). You can only use this effect of "Cyberse Gadget" once per turn. (Rare) |
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Rating: 1 out of 5 Now you'll have two weak monsters on the field, and Fiend's Sanctuary can get Tokens instantly. |
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Genesis
Impact (GEIM-EN036) Drytron Meteor Shower |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
When your opponent Normal or Special Summons a monster(s), while
you control a Ritual Monster: Negate the Summon, and if you do,
shuffle that monster into the Deck. You can only activate 1
"Drytron Meteor Shower" per turn. (Rare) |
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Rating: 2 out of 5 Works with any Ritual Monster, making it okay to counter pretty much any Summon, but it's more work. |
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Genesis
Impact (GEIM-EN035) Drytron Asterism |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
During the Main Phase: Target 1 "Drytron" monster or 1 Ritual
Monster you control, and 1 face-up monster your opponent
controls; your monster loses exactly 1000 ATK until the end of
your opponent's turn, and if it does, destroy that opponent's
monster. You can only activate 1 "Drytron Asterism" per turn. (Rare) |
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Rating: 0 out of 5 You've just made your monster weaker just to get rid of an opponent's monster. |
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Genesis
Impact (GEIM-EN034) Drytron Eclipse |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Target 1 "Drytron" monster in your GY; add it to your hand.
During your Main Phase, except the turn this card was sent to
the GY: You can banish this card from your GY, then target 1
"Drytron" monster you control; it gains 2000 ATK until the end
of your opponent's turn. You can only use each effect of
"Drytron Eclipse" once per turn. (Rare) |
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Rating: 1 out of 5 A hefty boost that's going to waste because of a bad Archetype. |
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Genesis
Impact (GEIM-EN033) Drytron Nova |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Special Summon 1 "Drytron" monster from your Deck, but destroy
it during the End Phase. You can only activate 1 "Drytron Nova"
per turn. You cannot Special Summon monsters, except monsters
that cannot be Normal Summoned/Set, the turn you activate this
card. (Ultra Rare) |
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Rating: 1 out of 5 Konami ran these guys dry from day 1. Nothing left to take advantage of. |
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Genesis
Impact (GEIM-EN032) Meteonis Drytron |
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SPELL | Ritual Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
This card can be used to Ritual Summon any Ritual Monster from
your hand or GY. You must also Tribute Machine monsters from
your hand or field whose total ATK equal or exceed the ATK of
the Ritual Monster you Ritual Summon. If this card is in your
GY: You can target 1 "Drytron" monster you control; it loses
exactly 1000 ATK until the end of your opponent's turn, and if
it does, add this card to your hand. You can only use this
effect of "Meteonis Drytron" once per turn. (Ultra Rare) & (Collector's Rare) |
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Rating: 2 out of 5 You can just revive Rituals from the Graveyard with Call of the Haunted. Regular Ritual Summons are okay. |
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Genesis
Impact (GEIM-EN031) Drytron Fafnir |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
When this card is activated: You can add 1 "Drytron" Spell/Trap
from your Deck to your hand, except "Drytron Fafnir". The
activation and the activated effects of Ritual Spell Cards
cannot be negated. Once per turn, if a monster is Normal or
Special Summoned face-up while you control a "Drytron" monster
(except during the Damage Step): You can reduce that monster's
Level by 1 per 1000 of its current ATK (min. Level 1) for the
rest of this turn. You can only activate 1 "Drytron Fafnir" per
turn. (Super Rare) |
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Rating: 2 out of 5 Being a Field Spell and the 2nd effect are the only good properties here. |
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Genesis
Impact (GEIM-EN030) Drytron Meteonis Quadrantids |
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LIGHT | Ritual Monster | Level 12 | ATK: 4000 DEF: 4000 |
Pendulum
Scale: Pendulum Scale: |
(Machine / Ritual / Effect) You can Ritual Summon this card with "Meteonis Drytron". Your opponent cannot target this card with Spell/Trap Cards or effects. You can only use each of the following effects of "Drytron Meteonis Quadrantids" once per turn. If the total Levels of monsters used for this card's Ritual Summon were 2 or less: You can destroy all Spells and Traps your opponent controls. If this Ritual Summoned card is destroyed: You can Special Summon "Drytron" monsters from your GY, except "Drytron Meteonis Quadrantids", whose combined ATK equals exactly 4000. (Super Rare) |
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Rating: 2 out of 5 That's a six monster requirement just to Ritual Summon it for the bonus effect. Quite bad honestly. |
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Genesis
Impact (GEIM-EN029) Drytron Meteonis Draconids |
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LIGHT | Ritual Monster | Level 12 | ATK: 4000 DEF: 4000 |
Pendulum
Scale: Pendulum Scale: |
(Machine / Ritual / Effect) You can Ritual Summon this card with "Meteonis Drytron". Your opponent cannot target this card with monster effects. If the total Levels of monsters used for its Ritual Summon are 2 or less, this card can attack all Special Summoned monsters your opponent controls once each. During your opponent's turn (Quick Effect): You can banish monsters from your GY whose combined ATK equals exactly 2000 or 4000, then target 1 face-up card your opponent controls for every 2000 ATK of the total; send that card(s) to the GY. You can only use this effect of "Drytron Meteonis Draconids" once per turn. (Ultra Rare) & (Collector's Rare) |
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Rating: 2 out of 5 These are the big boys for the Deck, but for 4000 ATK and DEF, the effects are very weak. |
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Genesis
Impact (GEIM-EN028) Drytron Zeta Aldhibah |
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LIGHT | Effect Monster | Level 1 | ATK: 2000 DEF: 0 |
Pendulum
Scale: Pendulum Scale: |
(Machine / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Spell from your Deck to your hand. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Zeta Aldhibah" once per turn (Rare) |
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Rating: 1 out of 5 The copy machine in the office malfunctioned and produced several nearly identical monsters. |
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Genesis
Impact (GEIM-EN027) Drytron Delta Altais |
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LIGHT | Effect Monster | Level 1 | ATK: 2000 DEF: 0 |
Pendulum
Scale: Pendulum Scale: |
(Machine / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can reveal 1 Ritual Monster or 1 Ritual Spell in your hand, and if you do, draw 1 card. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Delta Altais" once per turn. (Rare) |
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Rating: 1 out of 5 I guess for their bad hand, they want to ensure you have one too. |
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Genesis
Impact (GEIM-EN026) Drytron Gamma Eltanin |
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LIGHT | Effect Monster | Level 1 | ATK: 2000 DEF: 0 |
Pendulum
Scale: Pendulum Scale: |
(Machine / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can Special Summon 1 "Drytron" monster with 2000 ATK from your GY, except "Drytron Gamma Eltanin". You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Gamma Eltanin" once per turn. (Rare) |
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Rating: 1 out of 5 Somehow, they've managed to top the uslessness of Infernoids. |
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Genesis
Impact (GEIM-EN025) Drytron Beta Rastaban |
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LIGHT | Effect Monster | Level 1 | ATK: 2000 DEF: 0 |
Pendulum
Scale: Pendulum Scale: |
(Machine / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can return 1 of your banished "Drytron" monsters to the GY. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Beta Rastaban" once per turn. (Rare) |
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Rating: 1 out of 5 It's as if the Magnet Warriors were remade into some sort of knockoff. |
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Genesis
Impact (GEIM-EN024) Drytron Alpha Thuban |
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LIGHT | Effect Monster | Level 1 | ATK: 2000 DEF: 0 |
Pendulum
Scale: Pendulum Scale: |
(Machine / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Monster from your Deck to your hand. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Alpha Thuban" once per turn. (Super Rare) |
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Rating: 1 out of 5 Anyone could've anticipated it'd be bad, but not this bad. |
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Genesis
Impact (GEIM-EN023) Evil★Twin Present |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
If you control a "Ki-sikil" monster and control a "Lil-la"
monster: Activate 1 of these effects; ● Target 1 "Ki-sikil" monster or 1 "Lil-la" monster you control and 1 face-up monster your opponent controls; switch control of those monsters. ● Target 1 Set Spell/Trap your opponent controls; shuffle it into the Deck. You can only activate 1 "Evil★Twin Present" per turn. (Rare) |
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Rating: 1 out of 5 The box is empty. Guess they got a discount. |
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Genesis
Impact (GEIM-EN022) Evil★Twin GG EZ |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
You can Tribute 1 "Ki-sikil" monster or 1 "Lil-la" monster, then
activate 1 of the following effects. ● You can target 1 "Ki-sikil" monster or 1 "Lil-la" monster you control; it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn. ● When a card or effect is activated that would destroy a card(s) on the field: You can negate that effect. You can only use this effect of "Evil★Twin GG EZ" once per turn. (Rare) |
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Rating: 1 out of 5 An EZ win for anyone facing them that's for sure, especially when the owner is down a monster. |
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Genesis
Impact (GEIM-EN021) Evil★Twin Challenge |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY;
Special Summon it, then you can apply the following effect. ● Immediately after this effect resolves, Link Summon 1 "Evil★Twin" Link Monster using monsters you control as material. You can only activate 1 "Evil★Twin Challenge" per turn. (Rare) |
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Rating: 0 out of 5 What challenge? Maybe for the Evil Twins because they're so feeble, but Link Summoning shouldn't require this. |
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Genesis
Impact (GEIM-EN020) Secret Password |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Add 1 "Live☆Twin" or "Evil★Twin" Spell/Trap from your Deck to
your hand. If you control a "Ki-sikil" monster and control a
"Lil-la" monster, you can add 1 "Evil★Twin" monster from your
Deck to your hand instead. You can only activate 1 "Secret
Password" per turn. (Super Rare) |
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Rating: 1 out of 5 This is what kids do when they're playing secret club, and they're not even good at making passwords. |
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Genesis
Impact (GEIM-EN019) Live☆Twin Channel |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
When a monster declares an attack: You can Tribute 1 "Ki-sikil"
monster or 1 "Lil-la" monster; negate that attack. During the
End Phase: You can target 1 "Ki-sikil" monster or 1 "Lil-la"
monster in your GY; shuffle it into the Deck, or, if you control
no monsters, you can add it to your hand instead. You can only
use each effect of "Live☆Twin Channel" once per turn. (Rare) |
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Rating: 1 out of 5 Nothing but static. Glad you're paying $5 for it, huh? |
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Genesis
Impact (GEIM-EN018) Live☆Twin Home |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Discard 1 card; Special Summon 1 "Ki-sikil" monster or 1
"Lil-la" monster from your Deck, also for the rest of this turn
after this card resolves, you cannot Special Summon monsters
from the Extra Deck, except "Evil★Twin" monsters. You can only
activate 1 "Live☆Twin Home" per turn. (Super Rare) |
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Rating: 1 out of 5 Probably can't even see it on the street it's advertised to be. |
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Genesis
Impact (GEIM-EN017) Evil★Twins Ki-sikil & Lil-la |
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DARK | Effect Monster | Level 8 | ATK: 2200 DEF: 2200 |
Pendulum
Scale: Pendulum Scale: |
(Fiend / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 2 Link Monsters. If this card is Special Summoned: You can activate this effect; if your opponent controls 3 or more cards, they must send cards to the GY so they control 2 cards. You can only use this effect of "Evil★Twins Ki-sikil & Lil-la" once per turn. While you have a "Ki-sikil" monster in your GY and you have a "Lil-la" monster in your GY, this card gains 2200 ATK/DEF. (Ultra Rare) & (Collector's Rare) |
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Rating: 1 out of 5 Their last Main Deck member is just as bad as the others. |
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Genesis
Impact (GEIM-EN016) Evil★Twin Lil-la |
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DARK | Link Monster | Level | ATK: 1100 Link-2 |
Pendulum
Scale: Pendulum Scale: |
Links: | Left and Bottom | |||
(Fiend / Link / Effect) 2 monsters, including a "Lil-la" monster If this card is Special Summoned and you control a "Ki-sikil" monster: You can target 1 card on the field; destroy it. During the Main Phase, if you do not control a "Ki-sikil" monster (Quick Effect): You can Special Summon 1 "Ki-sikil" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Lil-la" once per turn. (Ultra Rare) & (Collector's Rare) |
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Rating: 1 out of 5 We've only gone up 600 ATK from the Main Deck members, folks. |
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Genesis
Impact (GEIM-EN015) Evil★Twin Ki-sikil |
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LIGHT | Link Monster | Level | ATK: 1100 Link-2 |
Pendulum
Scale: Pendulum Scale: |
Links: | Right and Bottom | |||
(Fiend / Link / Effect) 2 monsters, including a "Ki-sikil" monster If this card is Special Summoned and you control a "Lil-la" monster: You can draw 1 card. During the Main Phase, if you do not control a "Lil-la" monster (Quick Effect): You can Special Summon 1 "Lil-la" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Ki-sikil" once per turn. (Ultra Rare) & (Collector's Rare) |
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Rating: 1 out of 5 This feels like a really bad joke. Were these really intended to be a highlight of this set? |
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Genesis
Impact (GEIM-EN014) Live☆Twin Lil-la |
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DARK | Effect Monster | Level 2 | ATK: 500 DEF: 0 |
Pendulum
Scale: Pendulum Scale: |
(Cyberse / Effect) Your opponent must pay 500 LP to declare an attack. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Ki-sikil" monster from your hand or Deck. You can only use this effect of "Live☆Twin Lil-la" once per turn. (Super Rare) & (Collector's Rare) |
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Rating: 1 out of 5 I don't think the opponent has to worry about anything here. You have to worry about big damage. |
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Genesis
Impact (GEIM-EN013) Live☆Twin Ki-sikil |
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DARK | Effect Monster | Level 2 | ATK: 500 DEF: 0 |
Pendulum
Scale: Pendulum Scale: |
(Cyberse / Effect) Each time an opponent's monster declares an attack, you gain 500 LP. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Lil-la" monster from your hand or Deck. You can only use this effect of "Live☆Twin Ki-sikil" once per turn. (Super Rare) & (Collector's Rare) |
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Rating: 1 out of 5 They won't be live for very long. |
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Genesis
Impact (GEIM-EN012) Magistus Vritra |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Target 1 Level 4 or lower "Magistus" monster in your GY; Special
Summon it. If a "Magistus" card(s) in your Spell & Trap Zone
would be destroyed by your opponent's card effect, you can
banish this card from your GY instead. You can only use each
effect of "Magistus Vritra" once per turn. (Rare) |
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Rating: 1 out of 5 Crowley is the only one worth reviving, but there are much better ways. |
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Genesis
Impact (GEIM-EN011) Magistus Invocation |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Fusion Summon 1 Fusion Monster from your Extra Deck, using
monsters from your hand or field as material, including a
Spellcaster monster. If Summoning a "Magistus" Fusion Monster
this way, you can also use monsters in your Spell & Trap Zones
that are equipped to a "Magistus" monster. You can only activate
1 "Magistus Invocation" per turn. (Rare) |
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Rating: 1 out of 5 Magistus invoke the power of Fusion Summoning as well, but it's really nothing useful. |
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Genesis
Impact (GEIM-EN010) Magistus Theurgy |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Target 1 "Magistus" monster you control; equip it with 1
"Magistus" monster, except a Level 4 monster, from your Extra
Deck, GY, or face-up field. If you have at least 1 each
"Magistus" Fusion, Synchro, Xyz, and Link Monsters in your GY,
you can equip it with 1 non-"Magistus" Fusion, Synchro, Xyz, or
Link Monster from your Extra Deck, instead. You can only
activate "Magistus Theurgy" once per turn. (Rare) |
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Rating: 1 out of 5 I've seen better Union monsers ages ago. Talk about a poor imitation. |
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Genesis
Impact (GEIM-EN009) Trismagistus |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
The first time each "Magistus" monster equipped with an Equip
Card would be destroyed by battle each turn, it is not
destroyed. You can only use 1 of the following effects of
"Trismagistus" per turn, and only once that turn. ● During your Main Phase: You can Special Summon 1 Level 4 Spellcaster monster from your hand. ● You can send this face-up card to the GY; Special Summon any number of "Magistus" monsters with different names from your hand. (Super Rare) |
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Rating: 2 out of 5 First bullet works in a general Spellcaster Deck at least. |
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Genesis
Impact (GEIM-EN008) Artemis, the Magistus Moon Maiden |
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LIGHT | Link Monster | Level | ATK: 800 Link-1 |
Pendulum
Scale: Pendulum Scale: |
Links: | Top | |||
(Spellcaster / Link / Effect) 1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn. (Ultra Rare) & (Collector's Rare) |
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Rating: 1 out of 5 You're just losing monsters for nothing. Even Crystal Beasts had a point to their strategy. |
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Genesis
Impact (GEIM-EN007) Ninaruru, the Magistus Glass Goddess |
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EARTH | Xyz Monster | Rank 4 | ATK: 1800 DEF: 2400 |
Pendulum
Scale: Pendulum Scale: |
(Rock / Xyz / Effect) 2 Level 4 Spellcaster monsters While this card is an Equip Card, the equipped monster can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Ninaruru, the Magistus Glass Goddess" once per turn. You can detach 1 material from this card, then target 1 Level 4 or higher Spellcaster monster in your GY; add it to your hand. While this card is equipped to a monster: You can target 1 "Magistus" card in your Spell & Trap Zone and 1 Spell/Trap your opponent controls; destroy them. (Super Rare) & (Collector's Rare) |
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Rating: 2 out of 5 Getting the Spellcaster in your Graveyard is the best option. |
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Genesis
Impact (GEIM-EN006) Vahram, the Magistus Divinity Dragon |
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FIRE | Synchro Monster | Level 8 | ATK: 2500 DEF: 2900 |
Pendulum
Scale: Pendulum Scale: |
(Dragon / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters While this card is an Equip Card, the equipped monster cannot be destroyed by your opponent's Spell/Trap effects. You can only use each of the following effects of "Vahram, the Magistus Divinity Dragon" once per turn. If this Synchro Summoned card is destroyed: You can destroy all face-up cards your opponent controls. At the start of the Damage Step, if the monster this card is equipped to battles an opponent's monster: You can destroy that opponent's monster. (Super Rare) |
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Rating: 2 out of 5 Lightning Vortex gets copied here without any fee, and that's a pretty decent effect, but not enough for a 3. |
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Genesis
Impact (GEIM-EN005) Aiwass, the Magistus Spell Spirit |
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WIND | Fusion Monster | Level 8 | ATK: 2000 DEF: 2800 |
Pendulum
Scale: Pendulum Scale: |
(Fiend / Fusion / Effect) 1 "Magistus" monster + 1 Spellcaster monster While this card is an Equip Card, the equipped monster gains 1000 ATK/DEF. During the Main Phase (Quick Effect): You can target 1 other face-up monster on the field; equip this card you control to it. If this card was equipped to an opponent's monster by this effect, take control of the equipped monster, also it cannot activate its effects. You can only use this effect of "Aiwass, the Magistus Spell Spirit" once per turn. (Super Rare) |
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Rating: 2 out of 5 Quicker than Dark Necrofear's last effect, but also weaker too. |
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Genesis
Impact (GEIM-EN004) Endymion, the Magistus of Mastery |
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WATER | Effect Monster | Level 4 | ATK: 1300 DEF: 1700 |
Pendulum
Scale: Pendulum Scale: |
(Spellcaster / Effect) You can target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your Extra Deck. You can target 1 face-up Spell you control; destroy it, and if you do, draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Endymion, the Magistus of Mastery" once per turn. (Rare) |
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Rating: 1 out of 5 Is this what Endymion the Master Magician came to be? That's another one gone to the dumb side. |
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Genesis
Impact (GEIM-EN003) Rilliona, the Magistus of Verre |
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LIGHT | Effect Monster | Level 4 | ATK: 800 DEF: 1800 |
Pendulum
Scale: Pendulum Scale: |
(Spellcaster / Effect) If this card is Normal or Special Summoned: You can activate 1 of these effects; ● Add 1 "Magistus" Spell/Trap from your Deck to your hand. ● Return 1 of your banished Level 4 or lower Spellcaster monsters to your GY. You can banish this card from your GY, then target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your GY, except a Level 4 monster. You can only use each effect of "Rilliona, the Magistus of Verre" once per turn. (Ultra Rare) & (Collector's Rare) |
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Rating: 2 out of 5 Crowley started the Deck off well, and it hasn't maintained such decency since. |
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Genesis
Impact (GEIM-EN002) Zoroa, the Magistus of Flame |
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FIRE | Effect Monster | Level 4 | ATK: 1500 DEF: 1500 |
Pendulum
Scale: Pendulum Scale: |
(Spellcaster / Tuner / Effect) You can target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your Extra Deck. If this card becomes equipped with a "Magistus" Monster Card: You can Special Summon 1 Level 4 Spellcaster monster from your hand or GY in Defense Position, except "Zoroa, the Magistus of Flame", but its effects are negated. You can only use each effect of "Zoroa, the Magistus of Flame" once per turn. (Ultra Rare) |
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Rating: 2 out of 5 The 2nd effect is going to require more work, but it's also a searchable Level 4 Tuner. |
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Genesis
Impact (GEIM-EN001) Crowley, the Magistus of Grimoires |
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DARK | Effect Monster | Level 4 | ATK: 1800 DEF: 1000 |
Pendulum
Scale: Pendulum Scale: |
(Spellcaster / Effect) You can send 1 Spellcaster monster from your hand or face-up field to the GY; Special Summon this card from your hand. You can declare 1 Attribute; this card becomes that Attribute until the end of this turn. You can banish this card from your GY, then target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your GY, except a Level 4 monster. You can only use each effect of "Crowley, the Magistus of Grimoires" once per turn. (Super Rare) |
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Rating: 3 out of 5 Two ways to make it useful, moreso than The Tricky. |
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Millennium Pack (MIL1-EN047) Crush Card Virus (2nd artwork) |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Tribute 1 DARK monster with 1000 or less ATK; your opponent
takes no damage until the end of the next turn after this card
resolves, also, you look at your opponent's hand and all
monsters they control, and if you do, destroy the monsters among
them with 1500 or more ATK, then your opponent can destroy up to
3 monsters with 1500 or more ATK in their Deck. (Common) |
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Rating: 1 out of 5 Konami has effectively crushed this card like a tin can. |
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Millennium Pack (MIL1-EN036) Panther Warrior (2nd artwork) |
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EARTH | Effect Monster | Level 4 | ATK: 2000 DEF: 1600 |
Pendulum
Scale: Pendulum Scale: |
(Beast-Warrior / Effect) This card cannot declare an attack unless you Tribute 1 monster. (Rare) |
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Rating: 1 out of 5 The Unfriendly Amazon at least lets you get 1 attack in before the requirement kicks in. |
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Millennium Pack (MIL1-EN033) Pendulum Machine (2nd artwork) |
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DARK | Normal Monster | Level 6 | ATK: 1750 DEF: 2000 |
Pendulum
Scale: Pendulum Scale: |
(Machine / Normal) A horrible torture machine with a large pendulum blade. (Common) |
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Rating: 1 out of 5 These packs aren't where we should be finding cards this bad. They should've been released in the TCG ages ago. |
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Millennium Pack (MIL1-EN032) Vorse Raider (2nd artwork) |
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DARK | Normal Monster | Level 4 | ATK: 1900 DEF: 1200 |
Pendulum
Scale: Pendulum Scale: |
(Beast-Warrior / Normal) This wicked Beast-Warrior does every horrid thing imaginable and loves it! His axe bears the marks of his countless victims. (Common) |
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Rating: 3 out of 5 With cards like this in his Deck, Kaiba was always bound to have the upper hand. |
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Millennium Pack (MIL1-EN023) Ring of Destruction |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
During your opponent's turn: Target 1 face-up monster your
opponent controls whose ATK is less than or equal to their LP;
destroy that face-up monster, and if you do, take damage equal
to its original ATK, then inflict damage to your opponent, equal
to the damage you took. You can only activate 1 "Ring of
Destruction" per turn. (Common) |
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Rating: 1 out of 5 If you can't take it, then you cannot dish it out. |
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Millennium Pack (MIL1-EN022) Trap Hole of Spikes |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
When an opponent's monster that was Normal or Special Summoned
this turn declares an attack: Destroy that attacking monster,
and if you do, inflict damage to your opponent equal to half the
original ATK of that monster. (Super Rare) |
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Rating: 2 out of 5 I liked it better in the anime. They could've done the same here and it would've been better. |
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Millennium Pack (MIL1-EN017) Symbol of Friendship |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
To activate this card, you must draw it for your normal draw in
your Draw Phase while your opponent controls 3 or more monsters
and you control no monsters, reveal it, and keep it revealed
until the Main Phase 1. During your Main Phase 1 that same turn:
You can activate this card from your hand; reveal 1 card from
your Deck, and add it to your hand. (Rare) |
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Rating: 1 out of 5 Tea's symbol has been reduced to an exceptionally unlikely set of conditions. |
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Millennium Pack (MIL1-EN016) The True Name |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Declare 1 card name; excavate the top card of your Deck, and if
it is the declared card, add it to your hand, then you can add
to your hand, or Special Summon, 1 DIVINE monster from your
Deck. Otherwise, send it to the Graveyard. You can only activate
1 "The True Name" per turn. (Super Rare) |
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Rating: 1 out of 5 The Effect Gods aren't all bad, but they'll only be around a single turn, and that's if you're successful. |
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Millennium Pack (MIL1-EN015) Left Arm Offering |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
If you have 2 or more other cards in your hand: Banish your
entire hand; add 1 Spell Card from your Deck to your hand. You
cannot Set Spell/Trap Cards during the turn you activate this
card. (Super Rare) |
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Rating: 1 out of 5 You lose your entire hand and then some just for a Spell Card. |
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Millennium Pack (MIL1-EN014) Card of Demise |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Draw until you have 3 cards in your hand, also for the rest of
this turn after this card resolves, your opponent takes no
damage. During the End Phase of this turn, send your entire hand
to the Graveyard. You can only activate 1 "Card of Demise" per
turn. You cannot Special Summon during the turn you activate
this card. (Ultra Rare) |
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Rating: 1 out of 5 Just about every other way to draw cards is better as they don't prevent damage. |
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Millennium Pack (MIL1-EN013) Rebellion |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
During either player's Battle Phase: Target 1 monster your
opponent controls; take control of it until the end of the
Battle Phase, also other monsters you control cannot attack for
the rest of this turn. You can only activate 1 "Rebellion" per
turn. (Ultra Rare) |
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Rating: 2 out of 5 Might be somewhat useful to steal a monster and then Tribute it, but you can do that with The Monarchs Stormforth. |
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Millennium Pack (MIL1-EN012) Five-Headed Dragon |
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DARK | Fusion Monster | Level 12 | ATK: 5000 DEF: 5000 |
Pendulum
Scale: Pendulum Scale: |
(Dragon / Fusion / Effect) 5 Dragon-Type monsters Must be Fusion Summoned, and cannot be Special Summoned by other ways. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster. (Common) |
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Rating: 4 out of 5 Just five Dragons are all you need to bring this beast to the field. Being unable to revive it later is understandable. |
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Millennium Pack (MIL1-EN010) Sky Galloping Gaia the Dragon Champion |
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WIND | Fusion Monster | Level 7 | ATK: 2600 DEF: 2100 |
Pendulum
Scale: Pendulum Scale: |
(Dragon / Fusion / Effect) 1 "Gaia The Fierce Knight" monster + 1 Dragon-Type monster This card's name becomes "Gaia the Dragon Champion" while it is on the field. If this card is Special Summoned: You can add 1 "Spiral Spear Strike" from your Deck or Graveyard to your hand. When this card declares an attack on an opponent's monster: You can change the battle position of that opponent's monster. (Super Rare) |
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Rating: 1 out of 5 Anything can be better than the original, but it takes more than this to be good. |
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Millennium Pack (MIL1-EN005) Gandora the Dragon of Destruction |
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DARK | Effect Monster | Level 8 | ATK: 0 DEF: 0 |
Pendulum
Scale: Pendulum Scale: |
(Dragon / Effect) Cannot be Special Summoned. You can pay half your LP; destroy as many cards on the field as possible (other than this card), and if you do, banish them. This card gains 300 ATK for each card destroyed this way. Once per turn, during the End Phase, if this card was Normal or Flip Summoned this turn: Send it to the Graveyard. (Common) |
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Rating: 2 out of 5 You won't have it very long for the amount paid to use the effect, but it may be all you need. Quite weak too. |
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Millennium Pack (MIL1-EN004) Holding Legs |
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DARK | Effect Monster | Level 4 | ATK: 800 DEF: 600 |
Pendulum
Scale: Pendulum Scale: |
(Fiend / Effect) If this card is Summoned: Return all Set Spell and Trap Cards on the field to the hand. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated until the end of your opponent's next turn. (Super Rare) |
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Rating: 1 out of 5 Does only half what Giant Trunade could do and the bonus effect is even weaker still. |
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Millennium Pack (MIL1-EN003) Holding Arms |
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DARK | Effect Monster | Level 4 | ATK: 500 DEF: 1200 |
Pendulum
Scale: Pendulum Scale: |
(Fiend / Effect) If this card is Normal or Special Summoned: Target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also its effects are negated. While that face-up monster is on the field, this card cannot be destroyed by battle or card effects. (Super Rare) |
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Rating: 1 out of 5 The affected monster isn't really locked out of doing much. Just about any Summon can get rid of it. |
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Millennium Pack (MIL1-EN002) Curse of Dragonfire |
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DARK | Effect Monster | Level 5 | ATK: 2000 DEF: 1500 |
Pendulum
Scale: Pendulum Scale: |
(Dragon / Effect) If this card is Normal or Special Summoned: You can target 1 Field Spell Card on the field; destroy it. Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card. (Ultra Rare) |
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Rating: 1 out of 5 They tried to mimic Yami's combo with Burning Land, but this hardly a threat against Field Spells or Duelists. |
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Millennium Pack (MIL1-EN001) The Winged Dragon of Ra - Immortal Phoenix |
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DIVINE | Effect Monster | Level 10 | ATK: 4000 DEF: 4000 |
Pendulum
Scale: Pendulum Scale: |
(Divine-Beast / Effect) Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If "The Winged Dragon of Ra" is sent from the field to your Graveyard while this card is in your Graveyard: Special Summon this card. Cards and effects cannot be activated in response to this effect's activation. This card is unaffected by other cards' effects. You can pay 1000 LP; send 1 monster on the field to the Graveyard. Once per turn, during the End Phase: Send this card to the Graveyard, and if you do, Special Summon 1 "The Winged Dragon of Ra - Sphere Mode" from your hand, Deck, or Graveyard, ignoring its Summoning conditions. (Ultra Rare) |
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Rating: 1 out of 5 You'll be back where you started after a single turn. A waste of just about everything. |