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Legendary Duelists Partial Card Spoilers (Page 1)
1.
Only new cards and those with
updated text that changes how they work are included below.
2. LED2-EN has its name shortened as the remaining half is listed above. 3. LEDU-EN info: https://yugipedia.com/wiki/Legendary_Duelists 4. LED2-EN info: https://yugipedia.com/wiki/Legendary_Duelists:_Ancient_Millennium |
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Ancient Millennium
(LED2-EN040) Ultimate Crystal Magic |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
When your "Crystal Beast" monster is destroyed by battle: You
can send 7 "Crystal Beast" cards with different names from your
hand, Deck, and/or face-up from your field to the GY; Special
Summon 1 "Ultimate Crystal" Fusion Monster from your Extra Deck.
(This is treated as a Fusion Summon.) If a face-up "Ultimate
Crystal" monster you control leaves the field because of an
opponent's card effect: You can banish this card from your GY;
place any number of "Crystal Beast" monsters from your GY
face-up in your Spell & Trap Zone as Continuous Spells. (Super Rare) |
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Ancient Millennium
(LED2-EN039) Crystal Bond |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Add 1 "Crystal Beast" monster from your Deck to your hand, and
place 1 "Crystal Beast" monster with a different name from your
Deck face-up in your Spell & Trap Zone as a Continuous Spell.
You can only activate 1 "Crystal Bond" per turn. (Ultra Rare) |
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Ancient Millennium
(LED2-EN038) Rainbow Bridge |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Add 1 "Crystal" Spell/Trap from your Deck to your hand. (Ultra Rare) |
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Ancient Millennium
(LED2-EN037) Rainbow Overdragon |
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LIGHT | Dragon / Fusion / Effect | Level 12 | ATK: 4000 DEF: 0 |
Pendulum Scale: |
7 "Crystal Beast" monsters (This card is always treated as an "Ultimate Crystal" card.) Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster (in which case you do not use "Polymerization"). Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck. (Super Rare) |
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Ancient Millennium
(LED2-EN033) Cross-Dimensional Duel |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 "Ancient Gear" monster you control; banish it. During
the next Standby Phase, return that monster banished by this
effect to the field, and if you do, its ATK becomes double its
original ATK until the end of that turn. If 1 or more "Ancient
Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control
would be destroyed by battle or card effect, you can banish this
card from your GY instead. (Super Rare) |
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Ancient Millennium
(LED2-EN032) Ancient Gear Fusion |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra
Deck, using monsters from your hand or field as Fusion Material.
If you use "Ancient Gear Golem" or "Ancient Gear Golem -
Ultimate Pound" you control as Fusion Material, you can also use
monsters from your Deck as material.
(Ultra Rare) |
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Ancient Millennium
(LED2-EN031) Ancient Gear Megaton Golem |
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EARTH | Machine / Fusion / Effect | Level 9 | ATK: 3300 DEF: 3300 |
Pendulum Scale: |
3 "Ancient Gear" monsters If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card was Fusion Summoned using 2 or more "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" as material, it can attack up to that many times during each Battle Phase. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Ultimate Ancient Gear Golem" from your Extra Deck, ignoring its Summoning conditions. (Super Rare) |
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Ancient Millennium
(LED2-EN030) Ancient Gear Frame |
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EARTH | Machine / Effect | Level 4 | ATK: 1600 DEF: 500 |
Pendulum Scale: |
You can discard 1 card; add 1 "Ancient Gear Golem", or 1
Spell/Trap that specifically lists the card "Ancient Gear Golem"
in its text, from your Deck to your hand. You can only use this
effect of "Ancient Gear Frame" once per turn. If this card
attacks, your opponent cannot activate Spell/Trap Cards until
the end of the Damage Step. If this face-up card in its owner's
control leaves the field because of an opponent's card effect:
You can Special Summon up to 3 "Ancient Gear Golem" and/or
"Ancient Gear Golem - Ultimate Pound" from your hand, ignoring
their Summoning conditions. (Rare) |
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Ancient Millennium
(LED2-EN024) Ojama Pajama |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
If an "Armed Dragon" monster(s) and/or LIGHT Machine Fusion
Monster(s) you control would be destroyed by battle or card
effect, you can banish 1 "Ojama" card from your hand, face-up
field, or GY instead. You can only use each of the following
effects of "Ojama Pajama" once per turn. ● During the Main Phase: You can add 1 "Ojama" card from your Deck to your hand, then discard 1 card. ● If this card is sent to the GY: You can Special Summon as many of your banished "Ojama" monsters as possible. (Rare) |
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Ancient Millennium
(LED2-EN023) Ojamatch |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Send 1 "Ojama" card from your hand or face-up from your field to
the GY; add to your hand 1 "Ojama" monster with a different name
and 1 "Armed Dragon" monster from your Deck and/or GY , then,
immediately after this effect resolves, you can Normal Summon 1
of those monsters. During your Main Phase: You can banish this
card from your GY, then target 3 of your banished "Ojama"
monsters; shuffle them into the Deck, then draw 1 card. (Rare) |
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Ancient Millennium
(LED2-EN022) Ojamassimilation |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Reveal 1 LIGHT Machine Fusion Monster in your Extra Deck and
banish any number of "Ojama" monsters from your hand, face-up
field, and/or GY; Special Summon Fusion Materials with different
names whose names are specifically listed on the card you
revealed, from your hand, Deck, and/or GY, equal to the number
of monsters banished to activate this effect. You can banish
this card from your GY, then target 3 of your banished "Ojama"
monsters; shuffle them into the Deck, then draw 1 card. (Rare) |
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Ancient Millennium
(LED2-EN021) Armed Dragon Catapult Cannon |
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LIGHT | Machine / Fusion / Effect | Level 10 | ATK: 3500 DEF: 3000 |
Pendulum Scale: |
"VWXYZ-Dragon Catapult Cannon" + "Armed Dragon LV7" Must first be Special Summoned (from your Extra Deck) during a Duel you Special Summoned both cards, by banishing the above cards from your field and/or GY. (You do not use "Polymerization".) Your opponent cannot activate cards or effects with the same name as any banished card. Once per turn, during your opponent's turn (Quick Effect): You can banish 1 card from your Deck or Extra Deck, face-up; banish all cards your opponent controls and in their GY. (Super Rare) |
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Ancient Millennium
(LED2-EN017) Proton Blast |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Once per turn, if an activated card effect tosses coins,
immediately after it resolves, apply the following effect(s),
depending on the number of heads. ● 1+: Inflict 500 damage to your opponent. ● 2+: Destroy 1 card your opponent controls. ● 3+: Look at your opponent's hand and discard 1 card from their hand. When an effect is activated that tosses a coin 2 or more times: You can banish this card from your GY; treat all the results as heads. (Super Rare) |
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Ancient Millennium
(LED2-EN016) Heavy Metal Raiders |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
The first time each DARK Machine monster you control would be
destroyed by battle each turn, it is not destroyed, and if you
took battle damage from that battle, it gains that much ATK
after damage calculation, and keeps that ATK gain as long as
this card is on the field. Once per turn, if a monster you
control that was originally a DARK Machine destroys a card(s) on
the field by battle or by card effect: You can Special Summon 1
DARK Machine monster from your hand. (Super Rare) |
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Ancient Millennium
(LED2-EN015) Desperado Barrel Dragon |
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DARK | Machine / Effect | Level 8 | ATK: 2800 DEF: 2200 |
Pendulum Scale: |
If a face-up DARK Machine monster(s) you control is destroyed by
battle or card effect: You can Special Summon this card from
your hand. Once per turn, during the Battle Phase (Quick
Effect): You can toss a coin 3 times; destroy face-up monsters
on the field, up to the number of Heads, then if the result is 3
heads, draw 1 card. This card cannot attack the turn this effect
is activated. If this card is sent to the GY: You can add 1
Level 7 or lower monster that has a coin tossing effect, from
your Deck to your hand. (Ultra Rare) |
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Ancient Millennium
(LED2-EN014) BM-4 Blast Spider |
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DARK | Machine / Effect | Level 4 | ATK: 1400 DEF: 2200 |
Pendulum Scale: |
Once per turn: You can target 1 DARK Machine monster you control
and 1 face-up card your opponent controls; destroy them. If a
monster you control that was originally a DARK Machine destroys
an opponent's monster(s) by battle or card effect and sends it
to the GY: You can inflict damage to your opponent equal to half
the original ATK of 1 of those monsters(s) destroyed and sent to
the GY. You can only use this effect of "BM-4 Blast Spider" once
per turn. (Rare) |
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Ancient Millennium
(LED2-EN010) Corrosive Scales |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 Insect monster you control; equip this card to it.
While you control the equipped monster, your opponent's monsters
cannot attack Insect monsters, except the equipped monster.
While this card is equipped to a monster, each time your
opponent Normal or Special Summons a monster(s), OR activates a
card or effect, place 1 Scale Counter on each face-up monster
they control. Each monster your opponent controls loses 100
ATK/DEF for each Scale Counter it has. (Rare) |
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Ancient Millennium
(LED2-EN009) Cocoon of Ultra Evolution |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Tribute 1 Insect monster from either field equipped with an
Equip Card, and if you do, Special Summon 1 Insect monster from
your Deck, ignoring its Summoning conditions. During your Main
Phase: You can banish this card from your GY, then target 1
Insect monster in your GY; shuffle it into the Deck, then draw 1
card. You can only use this effect of "Cocoon of Ultra
Evolution" once per turn. (Ultra Rare) |
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Ancient Millennium
(LED2-EN008) Metamorphosed Insect Queen |
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EARTH | Insect / Effect | Level 7 | ATK: 2800 DEF: 2400 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must be Special Summoned by a
card effect. If another Insect monster is on the field, your
opponent cannot target Insect monsters you control with card
effects, also they cannot be destroyed by your opponent's card
effects. At the end of the Damage Step, if this card attacked:
You can Tribute 1 monster; this card can attack an opponent's
monster again in a row. Once per turn, during the End Phase: You
can Special Summon 1 "Insect Monster Token" (Insect/EARTH/Level
1/ATK 100/DEF 100). (Super Rare) |
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Ancient Millennium
(LED2-EN007) Parasite Paranoid |
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EARTH | Insect / Effect | Level 2 | ATK: 500 DEF: 300 |
Pendulum Scale: |
(Quick Effect): You can target 1 face-up monster on the field;
equip this card from your hand to that target. The equipped
monster becomes an Insect monster, cannot attack Insect
monsters, also its effects that activate by targeting an Insect
monster(s) are negated. You can only use this effect of
"Parasite Paranoid" once per turn. If this Equip Card is sent to
the GY: You can Special Summon 1 Level 7 or higher Insect
monster from your hand, ignoring its Summoning conditions. (Rare) |
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Ancient Millennium
(LED2-EN004) Relinquished Fusion |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Fusion Summon 1 "Eyes Restrict" Fusion Monster from your Extra
Deck, by banishing Fusion Materials from your hand, field,
and/or GY. During your Main Phase: You can banish this card from
your GY, then target 1 Effect Monster your opponent controls;
equip that target to an "Eyes Restrict" Fusion Monster or
"Relinquished" you control, as if it were equipped by that
monster's effect. You can only use each effect of "Relinquished
Fusion" once per turn. (Ultra Rare) |
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Ancient Millennium
(LED2-EN003) Millennium-Eyes Restrict |
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DARK | Spellcaster / Fusion / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
"Relinquished" + 1 Effect Monster Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster's. Monsters with that equipped monster's name cannot attack, also their effects on the field and their activated effects are negated. (Ultra Rare) |
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Ancient Millennium
(LED2-EN002) Illusionist Faceless Magician |
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DARK | Spellcaster / Effect | Level 5 | ATK: 1200 DEF: 2200 |
Pendulum Scale: |
If a face-up "Eyes Restrict" Fusion Monster or "Relinquished"
you control is destroyed by battle or card effect: You can
Special Summon this card from the GY (if it was there when the
monster was destroyed) or hand (even if not). If this card is
sent from the field to the GY: You can target 1 "Eyes Restrict"
Fusion Monster or "Relinquished" in your GY; Special Summon it.
You can only use each effect of "Illusionist Faceless Magician"
once per turn. (Rare) |
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Ancient Millennium
(LED2-EN001) Millennium-Eyes Illusionist |
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DARK | Spellcaster / Effect | Level 2 | ATK: 0 DEF: 1400 |
Pendulum Scale: |
(Quick Effect): You can discard this card, then target 1 Effect
Monster your opponent controls; equip that target to an "Eyes
Restrict" Fusion Monster or "Relinquished" you control, as if it
were equipped by that monster's effect. If an "Eyes Restrict"
Fusion Monster(s) or a "Relinquished" is Special Summoned: Add
this card from your GY to your hand (this is not optional). You
can only use each effect of "Millennium-Eyes Illusionist" once
per turn. (Ultra Rare) |
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Legendary Duelists
(LEDU-EN039) Bonding - DHO |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Shuffle 1 "Duoterion", 1 "Hydrogeddon", and 1 "Oxygeddon" from
your hand and/or GY into the Deck; Special Summon 1 "Water
Dragon Cluster" from your hand or GY. You can banish this card
from your GY; add 1 "Water Dragon" or "Water Dragon Cluster"
from your Deck or GY to your hand. (Rare) |
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Legendary Duelists
(LEDU-EN038) Bonding - DHO |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Tribute 2 "Duoterion" and 1 "Oxygeddon" in your hand and/or
field; Special Summon 1 "Water Dragon" or "Water Dragon Cluster"
from your hand, Deck, or GY. (This is treated as a Special
Summon with the effect of "Bonding - H2O".) If "Water Dragon" or
"Water Dragon Cluster" is sent from the field to your GY while
this card is in your GY: Add this card to your hand. You can
only use this effect of "Bonding - D2O" once per turn. (Rare) |
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Legendary Duelists
(LEDU-EN037) Duoterion |
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WATER | Dinosaur / Effect | Level 5 | ATK: 2000 DEF: 1400 |
Pendulum Scale: |
You can discard this card; add 1 "Bonding" Spell/Trap from your
Deck to your hand. If this card is Normal or Special Summoned:
You can target 1 "Hydrogeddon", "Oxygeddon", or "Duoterion" in
your GY; Special Summon it. You can only use each effect of
"Duoterion" once per turn. (Super Rare) |
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Legendary Duelists
(LEDU-EN036) Water Dragon Cluster |
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WATER | Sea Serpent / Effect | Level 10 | ATK: 2800 DEF: 2800 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must be Special Summoned with the
effect of a "Bonding" Spell/Trap. If this card is Special
Summoned: You can activate this effect; Effect Monsters your
opponent currently controls cannot activate their effects for
the rest of this turn, also change their ATK to 0 until the end
of this turn. (Quick Effect): You can Tribute this card; Special
Summon 2 "Water Dragon" from your hand and/or Deck in Defense
Position, ignoring their Summoning conditions. (Super Rare) |
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Legendary Duelists
(LEDU-EN032) Emergeroid Call |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale: |
When a Spell/Trap Card, or monster effect, is activated while
you control a "roid" Fusion Monster: Negate the activation, then
send all cards with the same name as that card from the
activating player's Deck and Extra Deck to the GY. You can
banish this card from the GY, then target 1 "roid" monster in
your GY; add it to your hand. You can only use this effect of
"Emergeroid Call" once per turn. (Ultra Rare) |
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Legendary Duelists
(LEDU-EN031) Megaroid City |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
You can target 1 other card you control; destroy it, and if you
do, add 1 "roid" card from your Deck to your hand. During damage
calculation, if your "roid" monster battles: You can send 1
"roid" monster from your Deck to the GY; switch the original ATK
and DEF of your battling monster during the damage calculation
only. You can only use each effect of "Megaroid City" once per
turn. You cannot Special Summon monsters from the Extra Deck,
except Fusion Monsters, the turn you activate either of this
card's effects (even if this card leaves the field). (Rare) |
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Legendary Duelists
(LEDU-EN030) Super Vehicroid - Mobile Base |
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EARTH | Machine / Fusion / Effect | Level 10 | ATK: 0 DEF: 5000 |
Pendulum Scale: |
1 "roid" Fusion Monster + 1 "roid" monster You can target 1 face-up monster your opponent controls; Special Summon 1 "roid" monster from your Deck or Extra Deck with ATK less than or equal to that monster. You can only use this effect of "Super Vehicroid - Mobile Base" once per turn. Once per turn, during the End Phase: You can target 1 "roid" monster in your Main Monster Zone (other than this card); return that monster you control to the hand, and if you do, move this card you control to that monster's Monster Zone. (Super Rare) |
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Legendary Duelists
(LEDU-EN029) Mixeroid |
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WIND | Machine / Effect | Level 4 | ATK: 0 DEF: 2200 |
Pendulum Scale: |
You can Tribute 1 Machine monster; Special Summon 1 non-WIND
"roid" monster from your Deck. You can pay half your LP and
banish any number of Machine monsters from your GY, including
this card; Special Summon from your Extra Deck, 1 "roid" Fusion
Monster with the same Level as the number of those banished
monsters, ignoring its Summoning conditions, but destroy it
during the End Phase. You can only use each effect of "Mixeroid"
once per turn. (Rare) |
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Legendary Duelists
(LEDU-EN025) Cyberdark Inferno |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
"Cyberdark" Effect Monsters you control that are equipped with
an Equip Card cannot be destroyed by your opponent's card
effects, also your opponent cannot target them with card
effects. You can target 1 "Cyberdark" monster you control;
return it to the hand, then, immediately after this effect
resolves, you can Normal Summon 1 "Cyberdark" monster. You can
only use this effect of "Cyberdark Inferno" once per turn. If
this card in its owner's control is destroyed by an opponent's
card effect: You can add 1 "Polymerization" Spell or "Fusion"
Spell from your Deck to your hand. (Super Rare) |
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Legendary Duelists
(LEDU-EN024) Cyberdarkness Dragon |
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DARK | Machine / Fusion / Effect | Level 10 | ATK: 2000 DEF: 2000 |
Pendulum Scale: |
5 "Cyberdark" Effect Monsters Must first be Fusion Summoned. If this card is Special Summoned: You can equip 1 Dragon or Machine monster from your GY to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. When your opponent activates a card or effect (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card. (Super Rare) |
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Legendary Duelists
(LEDU-EN023) Cyberdark Claw |
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DARK | Dragon / Effect | Level 3 | ATK: 1600 DEF: 800 |
Pendulum Scale: |
If this card is sent to the GY while equipped to a monster: You
can target 1 "Cyberdark" monster in your GY; add it to your
hand. You can only use each of the following effects of
"Cyberdark Claw" once per turn. ● You can discard this card; add 1 "Cyberdark" Spell/Trap from your Deck to your hand. ● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Extra Deck to the GY. (Rare) |
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Legendary Duelists
(LEDU-EN022) Cyberdark Cannon |
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DARK | Dragon / Effect | Level 3 | ATK: 1600 DEF: 800 |
Pendulum Scale: |
If this card is sent to the GY while equipped to a monster: You
can draw 1 card. You can only use each of the following effects
of "Cyberdark Cannon" once per turn. ● You can discard this card; add 1 Machine "Cyberdark" monster from your Deck to your hand. ● During damage calculation, if a monster equipped with this card battles: You can send 1 monster from your Deck to the GY. (Rare) |
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Legendary Duelists
(LEDU-EN018) Sea Stealth Attack |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
When this card is activated: You can activate 1 "Umi" from your
hand or GY. While "Umi" is on the field, this face-up card gains
these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster. (Rare) |
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Legendary Duelists
(LEDU-EN017) Rage of Kairyu-Shin |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
If "Umi" is on the field: Target monsters your opponent
controls, up to the number of WATER monsters you control whose
original Levels are 5 or higher; destroy them, and if you do,
the zones they were in cannot be used until the end of the next
turn. You can only activate 1 "Rage of Kairyu-Shin" per turn. (Rare) |
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Legendary Duelists
(LEDU-EN016) Citadel Whale |
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WATER | Fish / Effect | Level 7 | ATK: 2350 DEF: 2150 |
Pendulum Scale: |
If this card is in your hand or GY: You can Tribute 2 WATER
monsters; Special Summon this card. You can only use this effect
of "Citadel Whale" once per turn. If this card is Special
Summoned: You can Set 1 "Sea Stealth Attack" directly from your
Deck. Once per turn, when your opponent activates a card or
effect that targets 1 WATER monster you control (and no other
cards) (Quick Effect): You can negate the activation, and if you
do, destroy that card. (Ultra Rare) |
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Legendary Duelists
(LEDU-EN015) The Legendary Fisherman II |
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WATER | Warrior / Effect | Level 5 | ATK: 2200 DEF: 1800 |
Pendulum Scale: |
This card's name becomes "The Legendary Fisherman" while on the
field or in the GY. While "Umi" is on the field, this card is
unaffected by other monsters' effects. If this face-up card is
destroyed by battle, or leaves the field because of an
opponent's card effect while its owner controls it: You can add
1 Level 7 WATER monster from your Deck to your hand. (Super Rare) |
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Legendary Duelists
(LEDU-EN011) Amazoness Onslaught |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Once per turn, during the Battle Phase: You can Special Summon 1
"Amazoness" monster from your hand, and if you do, it gains 500
ATK until the end of this turn (even if this card leaves the
field). After damage calculation, if your "Amazoness" monster
battled an opponent's monster while this card is already face-up
in your Spell & Trap Zone: You can banish that opponent's
monster. If this card on the field is destroyed and sent to the
GY: You can target 1 "Amazoness" monster in your GY; Special
Summon it. (Rare) |
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Legendary Duelists
(LEDU-EN010) Amazoness Call |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Take 1 "Amazoness" card from your Deck, except "Amazoness Call",
and either add it to your hand or send it to the GY. During your
Main Phase: You can banish this card from your GY, then target 1
"Amazoness" monster you control; this turn, that monster can
attack all monsters your opponent controls, once each, also
other monsters you control cannot attack. You can only activate
1 "Amazoness Call" per turn. (Rare) |
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Legendary Duelists
(LEDU-EN009) Amazonesss Baby Tiger |
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EARTH | Beast / Effect | Level 2 | ATK: 500 DEF: 500 |
Pendulum Scale: |
This card's name becomes "Amazoness Tiger" while on the field or
in the GY. If an "Amazoness" monster(s) is Normal or Special
Summoned to your field while this card is in your hand or GY:
You can Special Summon this card. You can only use this effect
of "Amazoness Baby Tiger" once per turn. Gains 100 ATK for each
"Amazoness" card in your GY. (Super Rare) |
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Legendary Duelists
(LEDU-EN008) Amazoness Princess |
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EARTH | Warrior / Effect | Level 3 | ATK: 1200 DEF: 900 |
Pendulum Scale: |
This card's name becomes "Amazoness Queen" while on the field or
in the GY. If this card is Normal or Special Summoned: You can
add 1 "Amazoness" Spell/Trap from your Deck to your hand. You
can only use this effect of "Amazoness Princess" once per turn.
When this card declares an attack: You can send 1 other card
from your hand or field to the GY; Special Summon 1 "Amazoness"
monster from your Deck in Defense Position, except "Amazoness
Princess". (Super Rare) |
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Legendary Duelists
(LEDU-EN004) Red-Eyes Fang with Chain |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 "Red-Eyes" monster you control; equip this card to it.
It can make up to 2 attacks on monsters during each Battle
Phase. You can send this Equip Card to the GY, then target 1
Effect Monster on the field; equip that target to the monster
this card was equipped to, and if you do, while a monster is
equipped to it by this effect, its ATK/DEF become equal to the
original ATK/DEF of that equipped monster. (Ultra Rare) |
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Legendary Duelists
(LEDU-EN003) Red-Eyes Slash Dragon |
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DARK | Dragon / Fusion / Effect | Level 7 | ATK: 2800 DEF: 2400 |
Pendulum Scale: |
"Red-Eyes B. Dragon" + 1 Warrior monster When a "Red-Eyes" monster declares an attack: You can target 1 Warrior monster in your GY; equip it to this card as an Equip Spell with this effect. ● The equipped monster gains 200 ATK. When a card or effect is activated that targets a card you control (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect: You can Special Summon as many monsters from your GY as possible, that were equipped to this card. (Ultra Rare) |
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Legendary Duelists
(LEDU-EN002) Gearfried the Red-Eyes Iron Knight |
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DARK | Warrior / Effect | Level 4 | ATK: 1800 DEF: 1600 |
Pendulum Scale: |
Once per turn, if either player equips an Equip Card(s) to this
card: You can destroy those Equip Cards, then you can destroy 1
Spell/Trap your opponent controls. Once per turn: You can send 1
Equip Card you control that is equipped to this card to the GY,
then target 1 Level 7 or lower "Red-Eyes" monster in your GY;
Special Summon it. (Ultra Rare) |
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Legendary Duelists
(LEDU-EN001) Red-Eyes Baby Dragon |
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DARK | Dragon / Effect | Level 3 | ATK: 1200 DEF: 700 |
Pendulum Scale: |
When this card is destroyed by battle and sent to the GY: You
can Special Summon 1 Level 7 or lower "Red-Eyes" monster from
your Deck, and if you do, equip this card from the GY to it. It
gains 300 ATK. If this card is sent to the GY while equipped to
a monster: You can add 1 Level 1 Dragon monster from your Deck
or GY to your hand. (Ultra Rare) |