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Learn to play the TCG. | HISU and FUEN Ratings |
All Foil New Card Spoilers (Page 4)
1.
Only new cards and those with
updated text that changes how they work are included below.
2.
HISU-EN
info:
https://yugipedia.com/wiki/Hidden_Summoners
3. FUEN-EN info: https://yugipedia.com/wiki/FUEN |
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Hidden Summoners (HISU-EN056) Circle of the Fire Kings |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Target 1 FIRE monster you
control and 1 FIRE monster in your GY; destroy that monster you
control, and if you do, Special Summon that other monster from
your GY. You can only activate 1 "Circle of the Fire Kings" per
turn. (Super Rare) |
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Hidden Summoners (HISU-EN055) Onslaught of the Fire Kings |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
If your opponent controls a monster and you control no monsters:
Special Summon 1 FIRE Beast, Beast-Warrior, or Winged Beast-Type
monster from your Deck. Its effects are negated and it is
destroyed during the End Phase. You can only activate 1
"Onslaught of the Fire Kings" per turn.
(Super Rare) |
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Hidden Summoners (HISU-EN039) Mayakashi Metamorphosis |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Discard 1 card, then target 1 of your "Mayakashi" monsters that
is banished or in your GY; Special Summon it. Your opponent
cannot target it with card effects this turn. You cannot Special
Summon monsters from the Extra Deck the turn you activate this
card, except "Mayakashi" monsters. You can only activate 1
"Mayakashi Metamorphosis" per turn. (Super Rare) |
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Hidden Summoners (HISU-EN038) Mayakashi Return |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Take 1 "Mayakashi" card from your Deck, except "Mayakashi
Return", and either add it to your hand or send it to the GY.
You can only activate 1 "Mayakashi Return" per turn. (Secret Rare) |
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Hidden Summoners (HISU-EN037) Yuki-Onna, the Ice Mayakashi |
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WATER | Link Monster | Level | ATK: 1900 Link-2 |
Pendulum
Scale: Pendulum Scale: |
Links: | Bottom Corners | |||
(Zombie / Link / Effect) 2 "Mayakashi" monsters You can only control 1 "Yuki-Onna, the Ice Mayakashi". While this card points to a Synchro Monster(s), your opponent's monsters cannot target this card for attacks. If a Synchro Monster(s) in your possession is destroyed by battle or an opponent's card effect while this card is on the field: You can target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. You can only use this effect of "Yuki-Onna, the Ice Mayakashi" once per turn. (Secret Rare) |
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Hidden Summoners (HISU-EN036) Gashadokuro, the Skeletal Mayakashi |
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DARK | Synchro Monster | Level 11 | ATK: 3300 DEF: 2600 |
Pendulum
Scale: Pendulum Scale: |
(Zombie / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Gashadokuro, the Skeletal Mayakashi". You can only use each of these effects of "Gashadokuro, the Skeletal Mayakashi" once per turn. ● If a Link Monster in your possession is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can activate this effect; this turn, this face-up card is unaffected by other cards' effects. (Secret Rare) |
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Hidden Summoners (HISU-EN035) Yoko, the Graceful Mayakashi |
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FIRE | Synchro Monster | Level 9 | ATK: 2900 DEF: 2400 |
Pendulum
Scale: Pendulum Scale: |
(Zombie / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Yoko, the Graceful Mayakashi". You can only use each of these effects of "Yoko, the Graceful Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 11 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can destroy 1 monster your opponent controls. (Secret Rare) |
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Hidden Summoners (HISU-EN034) Tengu, the Winged Mayakashi |
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WIND | Synchro Monster | Level 7 | ATK: 2600 DEF: 1500 |
Pendulum
Scale: Pendulum Scale: |
(Zombie / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Tengu, the Winged Mayakashi". You can only use each of these effects of "Tengu, the Winged Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 9 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can destroy 1 Spell/Trap your opponent controls. (Secret Rare) |
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Hidden Summoners (HISU-EN033) Tsuchigumo, the Poisonous Mayakashi |
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EARTH | Synchro Monster | Level 5 | ATK: 2000 DEF: 1800 |
Pendulum
Scale: Pendulum Scale: |
(Zombie / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Tsuchigumo, the Poisonous Mayakashi". You can only use each of these effects of "Tsuchigumo, the Poisonous Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 7 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can have each player send the top 3 cards from their Deck to the GY. (Secret Rare) |
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Hidden Summoners (HISU-EN032) Oboro-Guruma, the Wheeled Mayakashi |
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EARTH | Synchro Monster | Level 3 | ATK: 800 DEF: 2100 |
Pendulum
Scale: Pendulum Scale: |
(Zombie / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Oboro-Guruma, the Wheeled Mayakashi". You can only use each of these effects of "Oboro-Guruma, the Wheeled Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 5 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can activate this effect; this turn, your monsters cannot be destroyed by battle. (Secret Rare) |
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Hidden Summoners (HISU-EN031) Yasha, the Skeletal Mayakashi |
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DARK | Effect Monster | Level 5 | ATK: 2000 DEF: 0 |
Pendulum
Scale: Pendulum Scale: |
(Zombie / Effect) You can discard 1 other "Mayakashi" monster; Special Summon this card from your hand. You can only use this effect of "Yasha, the Skeletal Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters. (Super Rare) |
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Hidden Summoners (HISU-EN030) Shafu, the Wheeled Mayakashi |
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EARTH | Effect Monster | Level 3 | ATK: 1200 DEF: 400 |
Pendulum
Scale: Pendulum Scale: |
(Zombie / Effect) If this card is Normal or Special Summoned: You can target 1 "Mayakashi" monster in your GY, except "Shafu, the Wheeled Mayakashi"; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Shafu, the Wheeled Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters. (Secret Rare) |
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Hidden Summoners (HISU-EN029) Hajun, the Winged Mayakashi |
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WIND | Effect Monster | Level 1 | ATK: 600 DEF: 400 |
Pendulum
Scale: Pendulum Scale: |
(Zombie / Effect) If this card is Normal or Special Summoned: You can Special Summon 1 "Mayakashi" monster from your Deck, except "Hajun, the Winged Mayakashi". You can only use this effect of "Hajun, the Winged Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters. (Secret Rare) |
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Hidden Summoners (HISU-EN028) Tsukahagi, the Poisonous Mayakashi |
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EARTH | Effect Monster | Level 2 | ATK: 0 DEF: 2000 |
Pendulum
Scale: Pendulum Scale: |
(Zombie / Tuner / Effect) You can only control 1 "Tsukahagi, the Poisonous Mayakashi". If a "Mayakashi" monster(s) in your possession, except "Tsukahagi, the Poisonous Mayakashi", is destroyed by battle or an opponent's card effect, while this card is in the GY: You can Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mayakashi" monsters. (Super Rare) |
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Hidden Summoners (HISU-EN027) Dakki, the Graceful Mayakashi |
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FIRE | Effect Monster | Level 3 | ATK: 1000 DEF: 0 |
Pendulum
Scale: Pendulum Scale: |
(Zombie / Tuner / Effect) You can only control 1 "Dakki, the Graceful Mayakashi". When a "Mayakashi" monster(s) is Special Summoned to your field from the Extra Deck, while this card is in the GY (except during the Damage Step): You can Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Mayakashi" monsters. (Secret Rare) |
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Hidden Summoners (HISU-EN026) Prank-Kids Plan |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
During the Main Phase: You can activate this effect; immediately
after this effect resolves, Link Summon 1 "Prank-Kids" Link
Monster using "Prank-Kids" monsters you control as material.
When an opponent's monster declares an attack: You can banish
this card from your GY; shuffle any number of "Prank-Kids" cards
from your GY into the Deck, and if you do, that attacking
monster loses 100 ATK for each card shuffled, until the end of
this turn. You can only use each effect of "Prank-Kids Plan"
once per turn. (Super Rare) |
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Hidden Summoners (HISU-EN025) Prank-Kids Pandemonium |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
During the Main Phase: Fusion Summon 1 "Prank-Kids" Fusion
Monster from your Extra Deck, using monsters from your hand or
field as Fusion Material. For the rest of this turn after this
card resolves, you cannot Normal or Special Summon monsters,
except "Prank-Kids" monsters. (Super Rare) |
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Hidden Summoners (HISU-EN024) Prank-Kids Pranks |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
You can discard 1 "Prank-Kids" card; Special Summon 1
"Prank-Kids Token" (Pyro/FIRE/ Level 1/ATK 0/DEF 0), but it cannot be Tributed. During your End Phase: You can target 3 "Prank-Kids" cards in your GY, except "Prank-Kids Pranks"; shuffle all 3 into the Deck, then draw 1 card. You can only use each effect of "Prank-Kids Pranks" once per turn. (Super Rare) |
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Hidden Summoners (HISU-EN023) Prank-Kids Place |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
When this card is activated: You can add 1 "Prank-Kids" monster
from your Deck to your hand. Once per turn, if you Fusion Summon
a "Prank-Kids" Fusion Monster (except during the Damage Step):
You can have all monsters you control gain 500 ATK (even if this
card leaves the field). Once per turn, if you Link Summon a
"Prank-Kids" Link Monster (except during the Damage Step): You
can have all monsters your opponent controls lose 500 ATK (even
if this card leaves the field). You can only activate 1
"Prank-Kids Place" per turn. (Secret Rare) |
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Hidden Summoners (HISU-EN022) Prank-Kids Rip-Roarin-Roaster |
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WATER | Link Monster | Level | ATK: 3000 Link-4 |
Pendulum
Scale: Pendulum Scale: |
Links: | All 4 Center Arrows | |||
(Aqua / Link / Effect) 2+ "Prank-Kids" monsters Must be Link Summoned. (Quick Effect): You can Tribute this card; destroy all Spells and Traps your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 card in your GY, except a Link Monster; add it to your hand. You can only use this effect of "Prank-Kids Rip-Roarin-Roaster" once per turn. (Secret Rare) |
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Hidden Summoners (HISU-EN021) Prank-Kids Bow-Wow-Bark |
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FIRE | Link Monster | Level | ATK: 2000 Link-2 |
Pendulum
Scale: Pendulum Scale: |
Links: | Right and Bottom | |||
(Pyro / Link / Effect) 2 "Prank-Kids" monsters A "Prank-Kids" monster this card points to gains 1000 ATK. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand, also "Prank-Kids" monsters you control cannot be destroyed by your opponent's card effects this turn. You can only use this effect of "Prank-Kids Bow-Wow-Bark" once per turn. (Super Rare) |
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Hidden Summoners (HISU-EN020) Prank-Kids Dodo-Doodle-Doo |
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WIND | Link Monster | Level | ATK: 2000 Link-2 |
Pendulum
Scale: Pendulum Scale: |
Links: | Left and Bottom | |||
(Thunder / Effect) 2 "Prank-Kids" monsters If this card is Link Summoned: You can add 1 "Prank-Kids" Spell/Trap from your Deck to your hand. You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand. You can only use each effect of "Prank-Kids Dodo-Doodle-Doo" once per turn. (Secret Rare) |
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Hidden Summoners (HISU-EN019) Prank-Kids Battle Butler |
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WIND | Fusion Monster | Level 10 | ATK: 3000 DEF: 3000 |
Pendulum
Scale: Pendulum Scale: |
(Thunder / Fusion / Effect) "Prank-Kids Lampsies" + "Prank-Kids Dropsies" + "Prank-Kids Fansies" Must be Fusion Summoned. (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 non-Fusion Monster in your GY; Special Summon it. You can only use this effect of "Prank-Kids Battle Butler" once per turn. (Secret Rare) |
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Hidden Summoners (HISU-EN018) Prank-Kids Weather Washer |
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WATER | Fusion Monster | Level 5 | ATK: 2000 DEF: 0 |
Pendulum
Scale: Pendulum Scale: |
(Aqua / Fusion / Effect) 2 "Prank-Kids" monsters If your "Prank-Kids" monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them. They cannot be destroyed by battle this turn. You can only use this effect of "Prank-Kids Weather Washer" once per turn. (Super Rare) |
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Hidden Summoners (HISU-EN017) Prank-Kids Rocket Ride |
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FIRE | Fusion Monster | Level 5 | ATK: 2000 DEF: 0 |
Pendulum
Scale: Pendulum Scale: |
(Pyro / Fusion / Effect) 2 "Prank-Kids" monsters If this card is Fusion Summoned: You can have this card lose 1000 ATK this turn, also it can attack directly this turn. You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them, but they cannot attack this turn. You can only use each effect of "Prank-Kids Rocket Ride" once per turn. (Super Rare) |
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Hidden Summoners (HISU-EN016) Prank-Kids Dropsies |
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WATER | Effect Monster | Level 2 | ATK: 1000 DEF: 1000 |
Pendulum
Scale: Pendulum Scale: |
(Aqua / Effect) If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn. (Super Rare) |
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Hidden Summoners (HISU-EN015) Prank-Kids Lampsies |
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FIRE | Effect Monster | Level 3 | ATK: 1500 DEF: 500 |
Pendulum
Scale: Pendulum Scale: |
(Pyro / Effect) If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can inflict 500 damage to your opponent, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Lampsies". You can only use this effect of "Prank-Kids Lampsies" once per turn. (Super Rare) |
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Hidden Summoners (HISU-EN014) Prank-Kids Fansies |
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WIND | Effect Monster | Level 1 | ATK: 0 DEF: 2000 |
Pendulum
Scale: Pendulum Scale: |
(Thunder / Effect) If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can send 1 "Prank-Kids" card from your Deck to the GY, except "Prank-Kids Fansies", then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Fansies". You can only use this effect of "Prank-Kids Fansies" once per turn. (Super Rare) |
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Hidden Summoners (HISU-EN011) Awakening of Nephthys |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
All "Nephthys" monsters you control gain 300 ATK. If this
face-up card in the Spell & Trap Zone is destroyed by card
effect and sent to the GY: You can Special Summon 1 "Nephthys"
monster from your hand, Deck, or GY, but destroy it during the
End Phase. You can only use this effect of "Awakening of
Nephthys" once per turn. (Super Rare) |
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Hidden Summoners (HISU-EN010) Last Hope of Nephthys |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Target 1 "Nephthys" card you control and 1 card your opponent
controls; destroy them. You can only activate 1 "Last Hope of
Nephthys" per turn. (Super Rare) |
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Hidden Summoners (HISU-EN009) Rebirth of Nephthys |
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SPELL | Ritual Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
This card can be used to Ritual Summon any "Nephthys" Ritual
Monster. You must also Tribute monsters from your hand or field
whose total Levels equal or exceed the Level of the Ritual
Monster you Ritual Summon. Then, if you Tributed "Devotee of
Nephthys" or "Cerulean Sacred Phoenix of Nephthys", you can
destroy 1 card on the field. (Super Rare) |
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Hidden Summoners (HISU-EN008) Nephthys, the Sacred Flame |
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FIRE | Link Monster | Level | ATK: 2400 Link-3 |
Pendulum
Scale: Pendulum Scale: |
Links: | All 3 Bottom Arrows | |||
(Winged Beast / Link / Effect) 2+ monsters, including a Ritual Monster While this card is in the Extra Monster Zone, monsters your opponent controls cannot target "Nephthys" monsters in the Main Monster Zones for attacks. This card gains effects based on the number of Ritual Monsters used for its Link Summon. ● 1+: Cannot be destroyed by battle. ● 2+: Cannot be destroyed by card effects, also it gains 1200 ATK. ● 3: Neither player can target this card with card effects, also it gains 1200 ATK. (Secret Rare) |
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Hidden Summoners (HISU-EN007) Nephthys, the Sacred Preserver |
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FIRE | Link Monster | Level | ATK: 1200 Link-2 |
Pendulum
Scale: Pendulum Scale: |
Links: | Bottom and Bottom-Right | |||
(Winged Beast / Link / Effect) 2 "Nephthys" monsters You can only use the following effect of "Nephthys, the Sacred Preserver" once per turn. During your Main Phase, if this card was Link Summoned: You can activate 1 of these effects; ● Add 1 Level 8 Winged Beast monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand. ● Destroy 1 "Nephthys" monster this card points to, and Special Summon 1 "Nephthys" monster with a different original name from your GY, but negate its effects. (Secret Rare) |
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Hidden Summoners (HISU-EN006) Cerulean Sacred Phoenix of Nephthys |
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FIRE | Ritual Monster | Level 8 | ATK: 3000 DEF: 1000 |
Pendulum
Scale: Pendulum Scale: |
(Winged
Beast / Ritual / Effect) You can Ritual Summon this card with "Rebirth of Nephthys". You can only use each of the following effects of "Cerulean Sacred Phoenix of Nephthys" once per turn. ● During your Main Phase: You can destroy "Nephthys" cards in your hand and/or face-up field, then destroy an equal number of monsters your opponent controls. ● During your next Standby Phase after this card was destroyed by battle or card effect and sent to the GY: You can Special Summon this card from the GY. (Secret Rare) |
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Hidden Summoners (HISU-EN005) Devotee of Nephthys |
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WIND | Ritual Monster | Level 2 | ATK: 1200 DEF: 1200 |
Pendulum
Scale: Pendulum Scale: |
(Spellcaster
/ Ritual / Effect) You can Ritual Summon this card with "Rebirth of Nephthys". You can only use each of the following effects of "Devotee of Nephthys" once per turn. ● If this card is Ritual Summoned: You can Special Summon 1 "Nephthys" monster from your Deck, also destroy this card during the End Phase of this turn. ● If this card is in your GY: You can destroy 1 "Nephthys" card in your hand, and if you do, Special Summon this card. (Secret Rare) |
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Hidden Summoners (HISU-EN004) Defender of Nephthys |
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WIND | Effect Monster | Level 2 | ATK: 1400 DEF: 200 |
Pendulum
Scale: Pendulum Scale: |
(Spellcaster / Effect) During your Main Phase: You can destroy 1 card in your hand, and if you do, Special Summon 1 Level 4 or lower "Nephthys" monster from your hand, except "Defender of Nephthys". During your next Standby Phase after this card was destroyed by a card effect and sent to the GY: You can destroy 1 "Nephthys" monster in your Deck, except "Defender of Nephthys". You can only use each effect of "Defender of Nephthys" once per turn. (Super Rare) |
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Hidden Summoners (HISU-EN003) Chronicler of Nephthys |
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WIND | Effect Monster | Level 2 | ATK: 300 DEF: 1200 |
Pendulum
Scale: Pendulum Scale: |
(Spellcaster / Effect) You can target 1 "Nephthys" card in your GY, except "Chronicler of Nephthys"; destroy 1 card in your hand, and if you do, add that target to your hand. During your next Standby Phase after this card was destroyed by a card effect and sent to the GY: You can add 1 "Nephthys" card from your GY to your hand, except "Chronicler of Nephthys". You can only use each effect of "Chronicler of Nephthys" once per turn. (Super Rare) |
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Hidden Summoners (HISU-EN002) Disciple of Nephthys |
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WIND | Effect Monster | Level 2 | ATK: 0 DEF: 2000 |
Pendulum
Scale: Pendulum Scale: |
(Spellcaster / Effect) During your Main Phase: You can destroy 1 card in your hand, and if you do, add 1 "Nephthys" monster from your Deck to your hand, except "Disciple of Nephthys". During your next Standby Phase after this card was destroyed by a card effect and sent to the GY: You can add 1 "Nephthys" Spell/Trap from your Deck to your hand. You can only use each effect of "Disciple of Nephthys" once per turn. (Secret Rare) |
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Hidden Summoners (HISU-EN001) Matriarch of Nephthys |
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WIND | Effect Monster | Level 2 | ATK: 600 DEF: 600 |
Pendulum
Scale: Pendulum Scale: |
(Spellcaster / Effect) You can target 1 Level 4 or lower "Nephthys" monster in your GY, except "Matriarch of Nephthys"; destroy 1 card in your hand, and if you do, Special Summon that monster in Defense Position, but negate its effects. During your next Standby Phase after this card was destroyed by a card effect and sent to the GY: You can Special Summon this card. You can only use each effect of "Matriarch of Nephthys" once per turn. (Super Rare) |
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Fusion
Enforcers (FUEN-EN037) Omega Summon |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Target any number of your banished "Invoked" monsters with
different names; Special Summon them in Defense Position. (Secret Rare) |
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Fusion
Enforcers (FUEN-EN036) The Book of Law |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Tribute 1 "Invoked" monster; Special Summon 1 "Invoked" monster
from your Extra Deck with a different original Attribute from
that monster's. (This Special Summon is treated as a Fusion
Summon.) You can only activate 1 "The Book of the Law" per turn. (Secret Rare) |
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Fusion
Enforcers (FUEN-EN035) Invocation |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
Fusion Summon 1 Fusion Monster from your Extra Deck, using
monsters from your hand as Fusion Materials. If Summoning an
"Invoked" Fusion Monster this way, you can also banish monsters
from your field and/or either player's Graveyard as Fusion
Materials. If this card is in your Graveyard: You can target 1
of your banished "Aleister the Invoker"; shuffle this card into
the Deck, and if you do, add that card to your hand. You can
only use this effect of "Invocation" once per turn. (Secret Rare) |
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Fusion
Enforcers (FUEN-EN034) Magical Meltdown |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum
Scale: Pendulum Scale: |
When this card is activated: You can add 1 "Aleister the
Invoker" from your Deck to your hand. The activation of your
cards and effects that include an effect that Fusion Summons a
Fusion Monster cannot be negated, also your opponent's cards and
effects cannot activate when a monster is Fusion Summoned this
way. You can only activate 1 "Magical Meltdown" per turn. (Secret Rare) |
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Fusion
Enforcers (FUEN-EN033) Invoked Eleysium |
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LIGHT | Fusion Monster | Level 10 | ATK: 3200 DEF: 4000 |
Pendulum
Scale: Pendulum Scale: |
(Fairy / Fusion / Effect) 1 "Invoked" monster + 1 monster that was Special Summoned from the Extra Deck Must first be Fusion Summoned with the above Fusion Materials. While face-up on the field, this card is also DARK, EARTH, WATER, FIRE, and WIND-Attribute. Once per turn, during either player's turn: You can target 1 "Invoked" monster you control or in your Graveyard; banish it and all monsters your opponent controls with the same Attribute as that monster. (Secret Rare) |
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Fusion
Enforcers (FUEN-EN032) Invoked Mechaba |
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LIGHT | Fusion Monster | Level 9 | ATK: 2500 DEF: 2100 |
Pendulum
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(Machine / Fusion / Effect) "Aleister the Invoker" + 1 LIGHT monster Once per turn, during either player's turn, when a Spell/Trap Card, or monster effect, is activated: You can send the same type of card (Monster, Spell, or Trap) from your hand to the Graveyard; negate the activation, and if you do, banish that card. (Secret Rare) |
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Fusion
Enforcers (FUEN-EN031) Invoked Magellanica |
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EARTH | Fusion Monster | Level 8 | ATK: 3000 DEF: 3300 |
Pendulum
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(Rock / Fusion) "Aleister the Invoker" + 1 EARTH monster (Secret Rare) |
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Fusion
Enforcers (FUEN-EN030) Invoked Purgatrio |
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FIRE | Fusion Monster | Level 7 | ATK: 2300 DEF: 3000 |
Pendulum
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(Fiend / Fusion / Effect) "Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. (Secret Rare) |
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Fusion
Enforcers (FUEN-EN029) Invoked Cocytus |
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WATER | Fusion Monster | Level 6 | ATK: 1800 DEF: 2900 |
Pendulum
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(Dragon / Fusion / Effect) "Aleister the Invoker" + 1 WATER monster Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation. (Secret Rare) |
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Fusion
Enforcers (FUEN-EN028) Invoked Raidjin |
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WIND | Fusion Monster | Level 5 | ATK: 2200 DEF: 2400 |
Pendulum
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(Warrior / Fusion / Effect) "Aleister the Invoker" + 1 WIND monster Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position. (Secret Rare) |
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Fusion
Enforcers (FUEN-EN027) Invoked Caliga |
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DARK | Fusion Monster | Level 4 | ATK: 1000 DEF: 1800 |
Pendulum
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(Beast / Fusion / Effect) "Aleister the Invoker" + 1 DARK monster If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase. (Secret Rare) |
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Fusion
Enforcers (FUEN-EN026) Aleister the Invoker |
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DARK | Effect Monster | Level 4 | ATK: 1000 DEF: 1800 |
Pendulum
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(Spellcaster / Effect) During either player's turn: You can send this card from your hand to the Graveyard, then target 1 Fusion Monster you control; it gains 1000 ATK and DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand. (Super Rare) |
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Fusion
Enforcers (FUEN-EN022) Frightfur Tiger |
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DARK | Fusion Monster | Level 6 | ATK: 1900 DEF: 1200 |
Pendulum
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(Fiend / Fusion / Effect) "Edge Imp Sabres" + 1 or more "Fluffal" monsters When this card is Fusion Summoned: You can target cards on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. All "Frightfur" monsters you control gain 300 ATK for each "Fluffal" monster and "Frightfur" monster you control. You can only control 1 "Frightfur Tiger". (Secret Rare) |
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Fusion
Enforcers (FUEN-EN020) Frightfur Kraken |
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WATER | Fusion Monster | Level 8 | ATK: 2200 DEF: 3000 |
Pendulum
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(Fiend / Fusion / Effect) 1 "Edge Imp" monster + 1 "Fluffal" monster Once per turn: You can target 1 monster your opponent controls; send it to the Graveyard. This card cannot attack directly the turn this effect is activated. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Battle Phase, if this card battled: You can change this card to Defense Position. (Secret Rare) |
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Fusion
Enforcers (FUEN-EN015) Fluffal Penguin |
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WATER | Effect Monster | Level 4 | ATK: 1600 DEF: 1100 |
Pendulum
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(Fairy / Effect) During your Main Phase: You can Special Summon 1 "Fluffal" monster from your hand, except "Fluffal Penguin". This effect can only be used once while this card is face-up on the field. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon of a "Frightfur" Fusion Monster: You can draw 2 cards, then discard 1 card. You can only use this effect of "Fluffal Penguin" once per turn. (Super Rare) |
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Fusion
Enforcers (FUEN-EN014) Fluffal Octopus |
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WATER | Effect Monster | Level 1 | ATK: 800 DEF: 800 |
Pendulum
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(Fairy / Effect) When this card is Normal or Special Summoned: You can target 1 "Fluffal" or "Edge Imp" monster in your Graveyard; add it to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon of a "Frightfur" Fusion Monster: You can target up to 2 of your banished monsters; return them to the Graveyard. You can only use each effect of "Fluffal Octopus" once per turn. (Secret Rare) |
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Fusion
Enforcers (FUEN-EN013) Predaplanet |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum
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If a monster with a Predator Counter leaves the field while this
card is face-up on the field: Add 1 "Predap" card from your Deck
to your hand. You can only use this effect of "Predaplanet" once
per turn. You can banish this card from your Graveyard; Fusion
Summon 1 Fusion Monster from your Extra Deck, using monsters
from your hand or field as Fusion Materials. Only "Predaplant"
monsters can be used as Fusion Materials for a Fusion Summon
using this effect. (Super Rare) |
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Fusion
Enforcers (FUEN-EN012) Predapruning |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum
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Activate this card by targeting 1 "Predaplant" monster in your
Graveyard; Special Summon it and equip it with this card. When
this card leaves the field, destroy that monster. (Super Rare) |
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Fusion
Enforcers (FUEN-EN011) Predaponics |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum
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Once per turn: You can Special Summon 1 Level 4 or lower
"Predaplant" monster from your hand or Graveyard, but it has its
effects negated (even if this card leaves the field). Once per
turn, during your Standby Phase, pay 800 LP or destroy this
card. (Secret Rare) |
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Fusion
Enforcers (FUEN-EN010) Greedy Venom Fusion Dragon |
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DARK | Fusion Monster | Level 10 | ATK: 3300 DEF: 2500 |
Pendulum
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(Dragon / Fusion / Effect) 1 "Predaplant" monster + 1 DARK monster whose original Level is 8 or higher Must first be Fusion Summoned. Once per turn: You can target 1 face-up monster on the field; until the end of this turn, change that target's ATK to 0, also that target has its effects negated. If this card is destroyed and sent to the Graveyard: Destroy as many monsters on the field as possible, then you can banish 1 Level 8 or higher DARK monster from your Graveyard and Special Summon this card from the Graveyard. (Secret Rare) |
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Fusion
Enforcers (FUEN-EN009) Predaplant Chimerafflesia |
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DARK | Fusion MOnster | Level 7 | ATK: 2500 DEF: 2000 |
Pendulum
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(Plant / Fusion / Effect) 1 "Predaplant" monster + 1 DARK monster Once per turn: You can target 1 monster on the field with a Level less than or equal to this card's; banish it. When an attack is declared involving this card and an opponent's face-up monster: You can activate this effect; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK. Once per turn, during the next Standby Phase after this card was sent to the Graveyard: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. (Secret Rare) |
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Fusion
Enforcers (FUEN-EN005) Predaplant Chlamydosundew |
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DARK | Plant / Effect | Level 2 | ATK: 600 DEF: 200 |
Pendulum
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(Plant / Effect) Monsters with a Predator Counter that you use as Fusion Materials are treated as DARK. During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using this card on the field and monsters from your hand, field, and/or monsters with a Predator Counter your opponent controls as Fusion Materials. You can only use this effect of "Predaplant Chlamydosundew" once per turn. (Secret Rare) |
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Fusion
Enforcers (FUEN-EN004) Predaplant Spinodionaea |
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DARK | Effect Monster | Level 4 | ATK: 1800 DEF: 0 |
Pendulum
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(Plant / Effect) If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. After damage calculation, if this card battled a monster with an equal or lower Level: You can Special Summon 1 "Predaplant" monster from your Deck, except "Predaplant Spinodionaea". (Secret Rare) |
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Fusion
Enforcers (FUEN-EN003) Predaplant Pterapenthes |
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DARK | Effect Monster | Level 3 | ATK: 300 DEF: 2100 |
Pendulum
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(Plant / Effect) When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Once per turn: You can target 1 monster your opponent controls with a Level less than or equal to this card's; take control of it until the End Phase. (Super Rare) |
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Fusion
Enforcers (FUEN-EN002) Predaplant Drosophyllum Hydra |
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DARK | Effect Monster | Level 5 | ATK: 800 DEF: 2300 |
Pendulum
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(Plant / Effect) You can Special Summon this card (from your hand or Graveyard) by Tributing 1 monster on either player's field with a Predator Counter. You can only Special Summon "Predaplant Drosophyllum Hydra" once per turn this way. During either player's turn, if this card is on the field or in the Graveyard: You can banish 1 other "Predaplant" monster from your Graveyard, then target 1 monster on the field; it loses 500 ATK. You can only use this effect of "Predaplant Drosophyllum Hydra" once per turn. (Secret Rare) |
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Fusion
Enforcers (FUEN-EN001) Predaplant Sarraceniant |
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DARK | Effect Monster | Level 1 | ATK: 100 DEF: 600 |
Pendulum
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(Plant / Effect) When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. After damage calculation, if this card battled an opponent's monster: You can destroy that opponent's monster. If this card is destroyed by battle, or if this card on the field is sent to the Graveyard by a card effect: You can add 1 "Predap" card from your Deck to your hand, except "Predaplant Sarraceniant". You can only use this effect of "Predaplant Sarraceniant" once per turn. (Super Rare) |