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Learn to play the TCG. | INCH and MYFI Ratings |
All Foil New Card Spoilers (Page 5)
1.
Only new cards and those with
updated text that changes how they work are included below.
2.
INCH-EN
info:
https://yugipedia.com/wiki/The_Infinity_Chasers
3. MYFI-EN info: https://yugipedia.com/wiki/Mystic_Fighters |
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Mystic
Fighters (MYFI-EN057) Cynet Backdoor |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Target 1 Cyberse monster you control; banish it, and if you do,
add 1 Cyberse monster from your Deck to your hand, whose ATK is
lower than that monster's original ATK. During your next Standby
Phase, return that monster banished by this effect to the field,
and it can attack directly that turn. You can only activate 1
"Cynet Backdoor" per turn. (Super Rare) |
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Mystic
Fighters (MYFI-EN047) Balancer Lord |
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LIGHT | Effect Monster | Level 4 | ATK: 1700 DEF: 1200 |
Pendulum Scale: Pendulum Scale: |
(Cyberse / Effect) Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of "Balancer Lord" once per turn. (Super Rare) |
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Mystic
Fighters (MYFI-EN040) Primathmech Alembertian |
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EARTH | Xyz Monster | Rank 4 | ATK: 2000 DEF: 0 |
Pendulum Scale: Pendulum Scale: |
(Cyberse / Xyz / Effect) 2+ Level 4 monsters You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect; ● 2: Add 1 "Mathmech" card from your Deck to your hand. ● 3: Add 1 Level 4 monster from your Deck to your hand. ● 4: Add 1 Spell/Trap from your Deck to your hand. You can only use each effect of "Primathmech Alembertian" once per turn. (Secret Rare) |
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Mystic
Fighters (MYFI-EN039) Generaider Boss Bite |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Tribute any number of "Generaider" monsters, then target 1
face-up Xyz Monster you control; attach exactly that many
"Generaider" monsters from your hand, field, and/or GY to it,
except the monsters Tributed to activate this effect. You can
only activate 1 "Generaider Boss Bite" per turn. (Super Rare) |
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Mystic
Fighters (MYFI-EN038) Generaider Boss Room |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
When your opponent activates a card or effect in response to the
activation of your "Generaider" card or effect: You can discard
1 card; your opponent's activated effect becomes "each player
draws 1 card". You can only use this effect of "Generaider Boss
Room" once per turn. (Super Rare) |
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Mystic
Fighters (MYFI-EN037) Generaider Boss Fight |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Activate 1 "Generaider" Field Spell directly from your Deck or
GY, then your opponent draws 1 card. You can only activate 1
"Generaider Boss Fight" per turn. (Super Rare) |
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Mystic
Fighters (MYFI-EN036) Generaider Boss Loot |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
While you control a Token, your opponent's monsters cannot
target "Generaider" Effect Monsters for attacks. If a
"Generaider" Effect Monster is destroyed by battle: Your
opponent draws 1 card. You can only use this effect of
"Generaider Boss Loot" once per turn. (Super Rare) |
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Mystic
Fighters (MYFI-EN035) Generaider Boss Quest |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Reveal 1 "Generaider" monster in your hand, and if you do, add
up to 2 "Generaider" Spells/Traps with different names from each
other from your Deck to your hand, except "Generaider Boss
Quest". Then place the revealed card on the bottom of your Deck.
You can only activate 1 "Generaider Boss Quest" per turn. (Secret Rare) |
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Mystic
Fighters (MYFI-EN034) Generaider Boss Stage |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Once per turn, if a card(s) is added from the Main Deck to your
opponent's hand (except during the Damage Step): You can Special
Summon 1 "Generaider" monster from your Deck in Defense
Position. If you Special Summon a "Generaider" monster(s) during
your opponent's turn (except during the Damage Step): You can
Special Summon as many "Generaider Tokens" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy
them during the End Phase (even if this card leaves the field).
You can only use this effect of "Generaider Boss Stage" once per
turn. (Secret Rare) |
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Mystic
Fighters (MYFI-EN033) Jormungandr, Generaider Boss of Eternity |
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EARTH | Xyz Monster | Rank 9 | ATK: ? DEF: ? |
Pendulum Scale: Pendulum Scale: |
(Reptile / Xyz / Effect) 2+ Level 9 monsters You can only control 1 "Jormungandr, Generaider Boss of Eternity". This card's original ATK/DEF become 1000 x its number of materials. (Quick Effect): You can detach 1 material from this card; each player draws 1 card, then each player that drew attaches 1 card from their hand or field to this card. You can only use this effect of "Jormungandr, Generaider Boss of Eternity" once per turn. (Secret Rare) |
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Mystic
Fighters (MYFI-EN032) Hela, Generaider Boss of Doom |
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DARK | Effect Monster | Level 9 | ATK: 800 DEF: 2800 |
Pendulum Scale: Pendulum Scale: |
(Zombie / Effect) You can only control 1 "Hela, Generaider Boss of Doom". (Quick Effect): You can Tribute 1 "Generaider" monster or 1 Zombie monster, then target 1 "Generaider" monster or 1 Zombie monster in your GY, with a different name than the Tributed monster had on the field; Special Summon that monster in Defense Position. You can only use this effect of "Hela, Generaider Boss of Doom" once per turn. (Super Rare) |
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Mystic
Fighters (MYFI-EN031) Nidhogg, Generaider Boss of Ice |
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WATER | Effect Monster | Level 9 | ATK: 2100 DEF: 2600 |
Pendulum Scale: Pendulum Scale: |
(Wyrm / Effect) You can only control 1 "Nidhogg, Generaider Boss of Ice". When your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 "Generaider" monster or 1 Wyrm monster; negate the Summon, and if you do, destroy that monster(s). You can only use this effect of "Nidhogg, Generaider Boss of Ice" once per turn. (Secret Rare) |
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Mystic
Fighters (MYFI-EN030) Naglfar, Generaider Boss of Fire |
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FIRE | Effect Monster | Level 9 | ATK: 3100 DEF: 200 |
Pendulum Scale: Pendulum Scale: |
(Wyrm / Effect) You can only control 1 "Naglfar, Generaider Boss of Fire". If a card(s) you control would be destroyed by battle or card effect, you can destroy 1 "Generaider" monster or 1 Beast-Warrior monster you control instead. You can only use this effect of "Naglfar, Generaider Boss of Fire" once per turn. (Secret Rare) |
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Mystic
Fighters (MYFI-EN029) Dovelgus, Generaider Boss of Iron |
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EARTH | Effect Monster | Level 9 | ATK: 1500 DEF: 2500 |
Pendulum Scale: Pendulum Scale: |
(Wyrm / Effect) You can only control 1 "Dovelgus, Generaider Boss of Iron". (Quick Effect): You can Tribute any number of "Generaider" monsters and/or Machine monsters; Special Summon, from your hand, in Defense Position, exactly that many "Generaider" monsters and/or Machine monsters, all with different names from each other and from the Tributed monsters. You can only use this effect of "Dovelgus, Generaider Boss of Iron" once per turn. (Secret Rare) |
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Mystic
Fighters (MYFI-EN028) Frodi, Generaider Boss of Swords |
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WIND | Effect Monster | Level 9 | ATK: 2500 DEF: 2000 |
Pendulum Scale: Pendulum Scale: |
(Warrior / Effect) You can only control 1 "Frodi, Generaider Boss of Swords". (Quick Effect): You can Tribute any number of "Generaider" monsters and/or Warrior monsters, then target that many monsters on the field; destroy them, then your opponent can draw cards equal to the number of monsters destroyed on their field. You can only use this effect of "Frodi, Generaider Boss of Swords" once per turn. (Super Rare) |
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Mystic
Fighters (MYFI-EN027) Mardel, Generaider Boss of Light |
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LIGHT | Effect Monster | Level 9 | ATK: 2400 DEF: 2400 |
Pendulum Scale: Pendulum Scale: |
(Warrior / Effect) You can only control 1 "Mardel, Generaider Boss of Light". If this card is Normal or Special Summoned: You can add 1 "Generaider" card or 1 Plant monster from your Deck to your hand, except "Mardel, Generaider Boss of Light". You can only use this effect of "Mardel, Generaider Boss of Light" once per turn. (Secret Rare) |
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Mystic
Fighters (MYFI-EN026) Dragonmaid Downtime |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
You can target 1 "Dragonmaid" monster you control, then activate
1 of these effects; ● Return it to the hand, and if you do, add 1 "Dragonmaid" card from your Deck to your hand, except "Dragonmaid Downtime". ● Return it to the hand, and if you do, return 1 Spell/Trap your opponent controls to the hand. You can only use this effect of "Dragonmaid Downtime" once per turn. (Super Rare) |
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Mystic
Fighters (MYFI-EN025) Dragonmaid Changeover |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Fusion Summon 1 Dragon Fusion Monster from your Extra Deck,
using monsters from your hand or field as Fusion Material. While
this card is in your GY: You can target 1 "Dragonmaid" monster
you control; add this card to your hand, and if you do, return
that monster to the hand. You can only use this effect of
"Dragonmaid Changeover" once per turn. (Super Rare) |
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Mystic
Fighters (MYFI-EN024) Dragonmaid Welcome |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
All monsters you control gain 100 ATK/DEF for each "Dragonmaid"
monster you control. If you control 2 or more "Dragonmaid"
monsters: You can target 1 "Dragonmaid" card in your GY, except
"Dragonmaid Welcome"; add it to your hand. You can only use this
effect of "Dragonmaid Welcome" once per turn. If this card is
sent to the GY: Your opponent cannot target "Dragonmaid"
monsters you control with card effects this turn. (Secret Rare) |
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Mystic
Fighters (MYFI-EN023) Dragonmaid Hospitality |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Special Summon 1 "Dragonmaid" monster from your hand or GY in
Defense Position, then, you can send 1 "Dragonmaid" monster with
the same Attribute, but a different Level, from your Deck to the
GY. You can only activate 1 "Dragonmaid Hospitality" per turn.
(Super Rare) |
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Mystic
Fighters (MYFI-EN022) House Dragonmaid |
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LIGHT | Fusion Monster | Level 9 | ATK: 3000 DEF: 2000 |
Pendulum Scale: Pendulum Scale: |
(Dragon / Fusion / Effect) 1 "Dragonmaid" monster + 1 Dragon monster Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it. (Secret Rare) |
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Mystic
Fighters (MYFI-EN021) Dragonmaid Lorpar |
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WIND | Effect Monster | Level 8 | ATK: 2700 DEF: 1700 |
Pendulum Scale: Pendulum Scale: |
(Dragon / Effect) Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Lorpar" once per turn. ● You can discard this card, then target 1 face-up monster on the field; players cannot activate that target's effects on the field this turn. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand. (Secret Rare) |
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Mystic
Fighters (MYFI-EN020) Parlor Dragonmaid |
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WIND | Effect Monster | Level 3 | ATK: 500 DEF: 1700 |
Pendulum Scale: Pendulum Scale: |
(Dragon / Effect) If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn. (Super Rare) |
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Mystic
Fighters (MYFI-EN019) Dragonmaid Tinkhec |
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FIRE | Effect Monster | Level 8 | ATK: 2700 DEF: 1700 |
Pendulum Scale: Pendulum Scale: |
(Dragon / Effect) Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Tinkhec" once per turn. ● (Quick Effect): You can discard this card, then target 1 "Dragonmaid" monster you control; it gains 2000 ATK until the end of this turn. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand. (Super Rare) |
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Mystic
Fighters (MYFI-EN018) Kitchen Dragonmaid |
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FIRE | Effect Monster | Level 3 | ATK: 500 DEF: 1700 |
Pendulum Scale: Pendulum Scale: |
(Dragon / Effect) If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" monster from your Deck to your hand, except "Kitchen Dragonmaid", then send 1 "Dragonmaid" monster from your hand to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Kitchen Dragonmaid" once per turn. (Secret Rare) |
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Mystic
Fighters (MYFI-EN017) Dragonmaid Nudyari |
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WATER | Effect Monster | Level 7 | ATK: 2600 DEF: 1600 |
Pendulum Scale: Pendulum Scale: |
(Dragon / Effect) Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Nudyarl" once per turn. ● You can discard this card, then target 1 monster in either GY; shuffle it into the Deck. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand. (Secret Rare) |
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Mystic
Fighters (MYFI-EN016) Laundry Dragonmaid |
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WATER | Effect Monster | Level 2 | ATK: 500 DEF: 1600 |
Pendulum Scale: Pendulum Scale: |
(Dragon / Effect) If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn. (Super Rare) |
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Mystic
Fighters (MYFI-EN015) Dragonmaid Ernus |
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EARTH | Effect Monster | Level 7 | ATK: 2600 DEF: 1600 |
Pendulum Scale: Pendulum Scale: |
(Dragon / Effect) Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Ernus" once per turn. ● (Quick Effect): You can discard this card; Special Summon 1 Level 4 or lower "Dragonmaid" monster from your hand. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand. (Super Rare) |
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Mystic
Fighters (MYFI-EN014) Nurse Dragonmaid |
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EARTH | Effect Monster | Level 2 | ATK: 500 DEF: 1600 |
Pendulum Scale: Pendulum Scale: |
(Dragon / Effect) If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Dragonmaid" monster in your GY, except "Nurse Dragonmaid"; Special Summon it. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Nurse Dragonmaid" once per turn. (Secret Rare) |
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Mystic
Fighters (MYFI-EN013) Mathmech Induction |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
All Cyberse monsters you control gain 500 ATK. If you control a
"Mathmech" monster: You can send this face-up card from the
field to the GY, then target 1 card your opponent controls;
destroy it. You can only use this effect of "Mathmech Induction"
once per turn. (Secret Rare) |
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Mystic
Fighters (MYFI-EN012) Mathmech Superfactorial |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Target up to 3 "Mathmech" monsters in your GY with different
names, then activate 1 of these effects; ● Special Summon them, but their effects are negated, then, immediately after this effect resolves, Synchro Summon 1 "Mathmech" Synchro Monster using only those monsters, and shuffle the materials into the Deck instead of sending them to the GY. ● Special Summon them, but their effects are negated, then, immediately after this effect resolves, Xyz Summon 1 "Mathmech" Xyz Monster using only those monsters. You can only activate 1 "Mathmech Superfactorial" per turn. (Secret Rare) |
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Mystic
Fighters (MYFI-EN011) Mathmech Billionblade Nayuta |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Equip only to a Cyberse monster. If the equipped monster battles
an opponent's monster, during damage calculation: You can send 1
"Mathmech" monster from your Deck to the GY; the equipped
monster gains ATK equal to the sent monster's ATK, until the end
of this turn (even if this card leaves the field). If this card
is sent from the Spell & Trap Zone to the GY: You can target 1
"Mathmech" card in your GY, except "Mathmech Billionblade
Nayuta"; add it to your hand. You can only use each effect of
"Mathmech Billionblade Nayuta" once per turn. (Super Rare) |
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Mystic
Fighters (MYFI-EN010) Mathmech Equation |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Target 1 "Mathmech" monster in your GY; Special Summon it, and
if you do, it gains 1000 ATK until the end of this turn. You can
only activate 1 "Mathmech Equation" per turn. (Secret Rare) |
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Mystic
Fighters (MYFI-EN009) Primathmech Laplacian |
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EARTH | Xyz Monster | Rank 4 | ATK: 2000 DEF: 0 |
Pendulum Scale: Pendulum Scale: |
(Cyberse / Xyz / Effect) 3 Level 4 monsters If a "Mathmech" card(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is Xyz Summoned: You can detach up to 3 materials from it, then choose that many effects (you cannot choose the same effect twice, and you resolve them in the listed order, skipping any that were not chosen); ● Send 1 random card from your opponent's hand to the GY. ● Send 1 monster your opponent controls to the GY. ● Send 1 Spell/Trap your opponent controls to the GY. You can only use this effect of "Primathmech Laplacian" once per turn. (Secret Rare) |
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Mystic
Fighters (MYFI-EN008) Geomathmech Final Sigma |
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FIRE | Synchro Monster | Level 12 | ATK: 3000 DEF: 0 |
Pendulum Scale: Pendulum Scale: |
(Cyberse / Synchro / Effect) 1 Tuner + 1+ non-Tuner monsters Unaffected by card effects, except "Mathmech" cards, while in the Extra Monster Zone. If this card in the Extra Monster Zone battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" card from your Deck to your hand. You can only use this effect of "Geomathmech Final Sigma" once per turn. (Secret Rare) |
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Mystic
Fighters (MYFI-EN007) Geomathmech Magma |
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FIRE | Synchro Monster | Level 8 | ATK: 2500 DEF: 0 |
Pendulum Scale: Pendulum Scale: |
(Cyberse / Synchro / Tuner / Effect) 1 Tuner + 1+ non-Tuner monsters When this card destroys a monster by battle: You can target up to 2 cards your opponent controls; destroy them. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Geomathmech Magma" once per turn. (Secret Rare) |
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Mystic
Fighters (MYFI-EN006) Mathmech Division |
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EARTH | Effect Monster | Level 4 | ATK: 1500 DEF: 1000 |
Pendulum Scale: Pendulum Scale: |
(Cyberse / Effect) You can Tribute 1 Cyberse monster you control in the Extra Monster Zone; Special Summon up to 1 Level 4 Cyberse monster each from your hand and GY. If this card is sent to the GY: You can target 1 face-up monster on the field; its ATK becomes halved until the end of this turn. You can only use each effect of "Mathmech Division" once per turn. (Super Rare) |
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Mystic
Fighters (MYFI-EN005) Mathmech Multiplication |
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EARTH | Effect Monster | Level 4 | ATK: 500 DEF: 2000 |
Pendulum Scale: Pendulum Scale: |
(Cyberse / Effect) You can target 1 Level 4 Cyberse monster you control; its Level becomes 8 until the end of this turn. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; its ATK becomes doubled until the end of this turn. You can only use each effect of "Mathmech Multiplication" once per turn. (Super Rare) |
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Mystic
Fighters (MYFI-EN004) Mathmech Subtraction |
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FIRE | Effect Monster | Level 4 | ATK: 1000 DEF: 1000 |
Pendulum Scale: Pendulum Scale: |
(Cyberse / Effect) You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Subtraction" once per turn. (Super Rare) |
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Mystic
Fighters (MYFI-EN003) Mathmech Addition |
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FIRE | Effect Monster | Level 4 | ATK: 1000 DEF: 1000 |
Pendulum Scale: Pendulum Scale: |
(Cyberse / Effect) You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn. (Super Rare) |
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Mystic
Fighters (MYFI-EN002) Mathmech Nabla |
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DARK | Effect Monster | Level 4 | ATK: 1000 DEF: 1500 |
Pendulum Scale: Pendulum Scale: |
(Cyberse / Tuner / Effect) You can Tribute 1 Cyberse monster; Special Summon 1 "Mathmech" monster from your Deck. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; it can make up to 2 attacks on monsters during each Battle Phase this turn. You can only use each effect of "Mathmech Nabla" once per turn. (Super Rare) |
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Mystic
Fighters (MYFI-EN001) Mathmech Sigma |
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LIGHT | Effect Monster | Level 4 | ATK: 1000 DEF: 1000 |
Pendulum Scale: Pendulum Scale: |
(Cyberse / Tuner / Effect) If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner. (Super Rare) |
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The Infinity Chasers (INCH-EN050) Digvorzhak, King of Heavy Industry |
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EARTH | Xyz Monster | Rank 5 | ATK: 3200 DEF: 2000 |
Pendulum Scale: Pendulum Scale: |
(Machine / Xyz / Effect) 3 Level 5 monsters Once per turn: You can detach 1 material from this card; send the top 3 cards of your opponent's Deck to the GY, then, if any monsters were sent to the GY by this effect, destroy cards your opponent controls, up to the number of monsters sent. (Super Rare) |
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The Infinity Chasers (INCH-EN042) Hidden Armory |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Send the top card of your Deck to
the Graveyard; add 1 Equip Spell Card from your Deck or
Graveyard to your hand. You cannot Normal Summon/Set during the
turn you activate this card. (Super Rare) |
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The Infinity Chasers (INCH-EN039) Evil Eye Retribution |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
When a Spell/Trap Card is activated, while you control an "Evil
Eye" monster: Negate the activation, and if you do, destroy it.
If "Evil Eye of Selene" is in your Spell & Trap Zone, this
card's activation and effect cannot be negated. You can only
activate 1 "Evil Eye Retribution" per turn. (Secret Rare) |
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The Infinity Chasers (INCH-EN038) Evil Eye Mesmerism |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
When your opponent Special Summons a monster(s): Activate this
card by targeting 1 of those Summoned monsters in Attack
Position, with less ATK than an "Evil Eye" monster you control;
take control of that monster. When that monster leaves the
field, destroy this card. While "Evil Eye of Selene" is in your
Spell & Trap Zone, that targeted monster is also treated as an
"Evil Eye" monster. You can only activate 1 "Evil Eye Mesmerism"
per turn. (Secret Rare) |
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The Infinity Chasers (INCH-EN037) Evil Eye Defeat |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
If you control an "Evil Eye" monster: Target 1 monster on the
field, or up to 2 instead if "Evil Eye of Selene" is in your
Spell & Trap Zone; return them to the hand. You can only
activate 1 "Evil Eye Defeat" per turn. (Super Rare) |
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The Infinity Chasers (INCH-EN036) Evil Eye Repose |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
When you activate this card: You can banish 1 "Evil Eye" card
from your GY; draw 1 card. Once per turn, after damage
calculation, if your "Evil Eye" monster equipped with "Evil Eye
of Selene" attacked an opponent's monster: You can banish that
opponent's monster. If this card in the Spell & Trap Zone is
destroyed by card effect: You can target up to 3 of your
banished "Evil Eye" cards; return them to the GY. You can only
activate 1 "Evil Eye Repose" per turn. (Secret Rare) |
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The Infinity Chasers (INCH-EN035) Evil Eye Confrontation |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
If you control an "Evil Eye" monster: Target 1 Spell/Trap your
opponent controls; destroy it, and if you do, and "Evil Eye of
Selene" is in your Spell & Trap Zone, banish that destroyed
card. You can only activate 1 "Evil Eye Confrontation" per turn.
(Super Rare) |
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The Infinity Chasers (INCH-EN034) Evil Eye Awakening |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Special Summon 1 "Evil Eye" monster from your hand or GY, or, if
"Evil Eye of Selene" is in your Spell & Trap Zone, you can
Special Summon 1 "Evil Eye" monster from your Deck instead. You
can only activate 1 "Evil Eye Awakening" per turn. (Secret Rare) |
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The Infinity Chasers (INCH-EN033) Evil Eye Domain - Pareidolia |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
When this card is activated: You can add 1 "Evil Eye" monster
from your Deck to your hand. Once per turn, during damage
calculation, if your "Evil Eye" monster is attacked, while "Evil
Eye of Selene" is in your Spell & Trap Zone: You can make the
battle damage you take from this battle also inflicted to your
opponent. If this card in the Field Zone is destroyed by card
effect: You can target 1 "Evil Eye" monster in your GY; add it
to your hand. You can only activate 1 "Evil Eye Domain -
Pareidolia" per turn. (Secret Rare) |
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The Infinity Chasers (INCH-EN032) Evil Eye of Selene |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Equip only to an "Evil Eye" monster. It cannot be destroyed by
battle or your opponent's card effects, also your opponent
cannot target it with card effects. Each time you activate the
equipped monster's effect, or you activate another "Evil Eye"
Spell/Trap Card: The equipped monster gains 500 ATK, and if it
does, you lose 500 LP. (This ATK gain remains even if this card
leaves the field.) If this card is in your GY: You can pay 1000
LP, then banish 1 "Evil Eye" Spell/Trap from your GY, except
"Evil Eye of Selene"; Set this card. You can only use this
effect of "Evil Eye of Selene" once per turn. (Secret Rare) |
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The Infinity Chasers (INCH-EN031) Zerrziel, Ruler of the Evil Eyed |
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DARK | Link Monster | Level | ATK: 2600 Link-3 |
Pendulum Scale: Pendulum Scale: |
Links: | Top and both Bottom Corners | |||
(Fiend / Link / Effect) 2+ "Evil Eye" monsters If this card was Link Summoned using a monster with 2600 or higher ATK as material, it can make a second attack during each Battle Phase. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 card your opponent controls; destroy it. You can only use this effect of "Zerrziel, Ruler of the Evil Eyed" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Negate the effect of 1 Effect Monster this card currently points to. (Secret Rare) |
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The Infinity Chasers (INCH-EN030) Basilius, Familiar of the Evil Eye |
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DARK | Effect Monster | Level 3 | ATK: 400 DEF: 2000 |
Pendulum Scale: Pendulum Scale: |
(Fiend / Effect) If you control an "Evil Eye" monster, you can Special Summon this card (from your hand). You can only Special Summon "Basilius, Familiar of the Evil Eye" once per turn this way. During your Main Phase: You can send 1 "Evil Eye" Spell/Trap from your Deck to the GY. You can only use this effect of "Basilius, Familiar of the Evil Eye" once per turn. (Super Rare) |
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The Infinity Chasers (INCH-EN029) Catoblepas, Familiar of the Evil Eye |
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DARK | Effect Monster | Level 3 | ATK: 600 DEF: 1900 |
Pendulum Scale: Pendulum Scale: |
(Fiend / Effect) You can target 1 "Evil Eye" Spell/Trap you control; once, until the end of the next turn, that card cannot be destroyed by your opponent's card effects. If you control an "Evil Eye" monster other than "Catoblepas, Familiar of the Evil Eye", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Catoblepas, Familiar of the Evil Eye" once per turn. (Secret Rare) |
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The Infinity Chasers (INCH-EN028) Medusa, Watcher of the Evil Eye |
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DARK | Effect Monster | Level 4 | ATK: 1400 DEF: 1600 |
Pendulum Scale: Pendulum Scale: |
(Fiend / Effect) When this card is Normal Summoned: You can target 1 "Evil Eye" card in your GY, except "Medusa, Watcher of the Evil Eye"; add it to your hand. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 monster in your opponent's GY; banish it. You can only use this effect of "Medusa, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Banish 1 card in your GY. (Super Rare) |
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The Infinity Chasers (INCH-EN027) Serziel, Watcher of the Evil Eye |
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DARK | Effect Monster | Level 4 | ATK: 1600 DEF: 1200 |
Pendulum Scale: Pendulum Scale: |
(Fiend / Effect) When this card is Normal Summoned: You can add 1 "Evil Eye" card from your Deck to your hand, except "Serziel, Watcher of the Evil Eye". If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Special Summoned monster your opponent controls; destroy it. You can only use this effect of "Serziel, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 card you control. (Secret Rare) |
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The Infinity Chasers (INCH-EN026) Witchcrafter Masterpiece |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
If you control a "Witchcrafter" monster: Target 1 Spell in
either GY; add 1 card with the same name from your Deck to your
hand. During either player's turn, except the turn this card was
sent to the GY: You can banish this card and any number of
Spells from your GY; Special Summon 1 "Witchcrafter" monster
from your Deck whose Level equals the number of Spells banished
to activate this effect. You can only use each effect of
"Witchcrafter Masterpiece" once per turn. (Super Rare) |
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The Infinity Chasers (INCH-EN025) Witchcrafter Scroll |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Once per turn, when your Spellcaster monster destroys a monster
by battle: You can draw 1 card. You can only use 1 of the
following effects of "Witchcrafter Scroll" per turn, and only
once that turn. ● If a "Witchcrafter" monster you control would discard to activate an effect, you can send this card from your field to the GY instead. ● During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone. (Secret Rare) |
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The Infinity Chasers (INCH-EN024) Witchcrafter Bystreet |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
The first time each "Witchcrafter" monster you control would be
destroyed each turn, by battle or card effect, it is not
destroyed. You can only use 1 of the following effects of
"Witchcrafter Bystreet" per turn, and only once that turn. ● If a "Witchcrafter" monster you control would discard to activate an effect, you can send this card from your field to the GY instead. ● During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone. (Secret Rare) |
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The Infinity Chasers (INCH-EN023) Witchcrafter Draping |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Target Spells/Traps your opponent controls, up to the number of
"Witchcrafter" monsters you control; return those targeted cards
to the hand. During your End Phase, if you control a
"Witchcrafter" monster, while this card is in your GY: You can
add this card to your hand. You can only use 1 "Witchcrafter
Draping" effect per turn, and only once that turn. (Super Rare) |
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The Infinity Chasers (INCH-EN022) Witchcrafter Collaboration |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Target 1 "Witchcrafter" monster you control; it can make a
second attack during each Battle Phase this turn, also, if it
attacks this turn, your opponent cannot activate Spell/Trap
Cards until the end of the Damage Step. During your End Phase,
if you control a "Witchcrafter" monster, while this card is in
your GY: You can add this card to your hand. You can only use 1
"Witchcrafter Collaboration" effect per turn, and only once that
turn. (Super Rare) |
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The Infinity Chasers (INCH-EN021) Witchcrafter Holiday |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Target 1 "Witchcrafter" monster in your GY; Special Summon it.
During your End Phase, if you control a "Witchcrafter" monster,
while this card is in your GY: You can add this card to your
hand. You can only use 1 "Witchcrafter Holiday" effect per turn,
and only once that turn. (Secret Rare) |
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The Infinity Chasers (INCH-EN020) Witchcrafter Creation |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Add 1 "Witchcrafter" monster from your Deck to your hand. During your
End Phase, if you control a "Witchcrafter" monster, while this card is
in your GY: You can add this card to your hand. You can only use 1
"Witchcrafter Creation" effect per turn, and only once that turn. (Secret Rare) |
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The Infinity Chasers (INCH-EN019) Witchcrafter Madame Verre |
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LIGHT | Effect Monster | Level 8 | ATK: 1000 DEF: 2800 |
Pendulum Scale: Pendulum Scale: |
(Spellcaster / Effect) During damage calculation, if your Spellcaster monster battles an opponent's monster (Quick Effect): You can reveal any number of Spells with different names in your hand, and if you do, your battling monster gains 1000 ATK/DEF for each card revealed, until the end of this turn. (Quick Effect): You can discard 1 Spell; negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use each effect of "Witchcrafter Madame Verre" once per turn. (Secret Rare) |
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The Infinity Chasers (INCH-EN018) Witchcrafter Haine |
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DARK | Effect Monster | Level 7 | ATK: 2400 DEF: 1000 |
Pendulum Scale: Pendulum Scale: |
(Spellcaster / Effect) Your opponent cannot target other Spellcaster monsters you control with card effects. (Quick Effect): You can discard 1 Spell, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Witchcrafter Haine" once per turn. (Super Rare) |
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The Infinity Chasers (INCH-EN017) Witchcrafter Edel |
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LIGHT | Effect Monster | Level 5 | ATK: 2000 DEF: 2300 |
Pendulum Scale: Pendulum Scale: |
(Spellcaster / Effect) (Quick Effect): You can discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your hand, except "Witchcrafter Edel". You can Tribute this card, then target 1 Spellcaster monster in your GY, except "Witchcrafter Edel"; Special Summon it. You can only use each effect of "Witchcrafter Edel" once per turn. (Super Rare) |
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The Infinity Chasers (INCH-EN016) Witchcrafter Schmietta |
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FIRE | Effect Monster | Level 4 | ATK: 1800 DEF: 600 |
Pendulum Scale: Pendulum Scale: |
(Spellcaster / Effect) During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Schmietta". You can banish this card from your GY; send 1 "Witchcrafter" card from your Deck to the GY, except "Witchcrafter Schmietta". You can only use each effect of "Witchcrafter Schmietta" once per turn. (Super Rare) |
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The Infinity Chasers (INCH-EN015) Witchcrafter Pittore |
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WATER | Effect Monster | Level 3 | ATK: 1000 DEF: 1500 |
Pendulum Scale: Pendulum Scale: |
(Spellcaster / Effect) During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Pittore". You can banish this card from your GY; draw 1 card, then send 1 "Witchcrafter" card from your hand to the GY, or, if you have none, banish your entire hand. You can only use each effect of "Witchcrafter Pittore" once per turn. (Secret Rare) |
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The Infinity Chasers (INCH-EN014) Witchcrafter Potterie |
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EARTH | Effect Monster | Level 2 | ATK: 0 DEF: 2000 |
Pendulum Scale: Pendulum Scale: |
(Spellcaster / Effect) During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Potterie". If you have no cards in your hand: You can banish this card from your GY, then target 1 "Witchcrafter" card in your GY; add it to your hand. You can only use each effect of "Witchcrafter Potterie" once per turn. (Super Rare) |
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The Infinity Chasers (INCH-EN013) Spin Turn |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Activate 1 of the following effects. ● Target 1 EARTH Machine Xyz Monster you control in Attack Position and 1 monster your opponent controls; change the battle position of your monster, and if you do, destroy that opponent's monster. ● Target 1 EARTH Machine Xyz Monster you control in Defense Position and 1 Spell/Trap your opponent controls; change the battle position of your monster, and if you do, destroy that opponent's Spell/Trap. (Super Rare) |
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The Infinity Chasers (INCH-EN012) Outrigger Extension |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: Pendulum Scale: |
Your opponent cannot target Machine Xyz Monsters you control
with card effects. Once per turn: You can target 1 "Infinitrack"
Xyz Monster you control; Special Summon from your Extra Deck, 1
Machine monster that is 2 Ranks higher than that target, by
using that target as material, also you cannot Special Summon
monsters for the rest of this turn, except EARTH Machine
monsters (even if this card leaves the field). (This is treated
as an Xyz Summon. Transfer its materials to the Summoned
monster.) (Super Rare) |
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The Infinity Chasers (INCH-EN011) Infinitrack Fortress Megaclops |
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EARTH | Link Monster | Level | ATK: 4000 Link-3 |
Pendulum Scale: Pendulum Scale: |
Links: | Right and both Bottom Corners | |||
(Machine / LInk / Effect) 3 Xyz Monsters Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn. (Secret Rare) |
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The Infinity Chasers (INCH-EN010) Infinitrack Goliath |
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EARTH | Link Monster | Level | ATK: 1000 Link-1 |
Pendulum Scale: Pendulum Scale: |
Links: | Bottom-Right | |||
(Machine / Link / Effect) 1 non-Link "Infinitrack" monster If this card is sent from the field to the GY: You can target 1 Xyz Monster you control; attach this card to that monster as material. You can only use this effect of "Infinitrack Goliath" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect. ● This card cannot be destroyed by card effects. (Super Rare) |
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The Infinity Chasers (INCH-EN009) Infinitrack Earth Slicer |
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EARTH | Xyz Monster | Rank 9 | ATK: 3100 DEF: 2100 |
Pendulum Scale: Pendulum Scale: |
(Machine / Xyz / Effect) 2 Level 9 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Earth Slicer" once per turn. ● You can detach any number of materials from this card, then target that many cards on the field; destroy them. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position. (Secret Rare) |
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The Infinity Chasers (INCH-EN008) Infinitrack Mountain Smasher |
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EARTH | Xyz Monster | Rank 7 | ATK: 2100 DEF: 3100 |
Pendulum Scale: Pendulum Scale: |
(Machine / Xyz / Effect) 2 Level 7 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Mountain Smasher" once per turn. ● You can detach 1 material from this card; it gains 1000 ATK. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position. (Super Rare) |
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The Infinity Chasers (INCH-EN007) Infinitrack River Stormer |
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EARTH | Xyz Monster | Rank 5 | ATK: 2500 DEF: 500 |
Pendulum Scale: Pendulum Scale: |
(Machine / Xyz / Effect) 2 Level 5 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn. ● You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position. (Secret Rare) |
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The Infinity Chasers (INCH-EN006) Infinitrack Tunneller |
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EARTH | Effect Monster | Level 5 | ATK: 2200 DEF: 500 |
Pendulum Scale: Pendulum Scale: |
(Machine / Effect) You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Infinitrack Tunneller" once per turn. (Super Rare) |
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The Infinity Chasers (INCH-EN005) Infinitrack Trencher |
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EARTH | Effect Monster | Level 5 | ATK: 500 DEF: 2400 |
Pendulum Scale: Pendulum Scale: |
(Machine / Effect) You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 1 Level 5 or lower "Infinitrack" monster in your GY, except "Infinitrack Trencher"; Special Summon that monster in Defense Position. You can only use each effect of "Infinitrack Trencher" once per turn. (Secret Rare) |
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The Infinity Chasers (INCH-EN004) Infinitrack Drag Shovel |
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EARTH | Effect Monster | Level 5 | ATK: 1500 DEF: 2100 |
Pendulum Scale: Pendulum Scale: |
(Machine / Effect) You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Spin Turn" from your Deck to your hand. You can only use each effect of "Infinitrack Drag Shovel" once per turn. (Super Rare) |
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The Infinity Chasers (INCH-EN003) Infinitrack Crab Crane |
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EARTH | Effect Monster | Level 5 | ATK: 2100 DEF: 500 |
Pendulum Scale: Pendulum Scale: |
(Machine / Effect) You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Outrigger Extension" from your Deck to your hand. You can only use each effect of "Infinitrack Crab Crane" once per turn. (Super Rare) |
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The Infinity Chasers (INCH-EN002) Infinitrack Anchor Drill |
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EARTH | Effect Monster | Level 4 | ATK: 1800 DEF: 500 |
Pendulum Scale: Pendulum Scale: |
(Machine / Effect) If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except "Infinitrack Anchor Drill". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Anchor Drill" once per turn. (Secret Rare) |
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The Infinity Chasers (INCH-EN001) Infinitrack Harvester |
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EARTH | Effect Monster | Level 2 | ATK: 0 DEF: 2100 |
Pendulum Scale: Pendulum Scale: |
(Machine / Effect) If this card is Normal or Special Summoned: You can add 1 "Infinitrack" monster from your Deck to your hand, except "Infinitrack Harvester". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Harvester" once per turn. (Secret Rare) |