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Dragons of Legend 2 (DRL2-EN)

1. Booster set gallery:
 
https://yugipedia.com/wiki/Set_Card_Galleries:Dragons_of_Legend_2_(TCG-EN-1E)
                                                       DRL2-EN045
Aqua Story - Urashima
Normal Trap
If you have an "Aquaactress" monster in your Graveyard: Target 1 monster on the field; until the end of this turn, its effects are negated, its ATK and DEF become 100, also it is unaffected by your opponent's card effects.
(Super Rare)
 
                                                       DRL2-EN044
Aquarium Lighting
Continuous Spell
If an "Aquaactress" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK and DEF each become double its current ATK and DEF during that damage calculation only. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters. You can only control 1 "Aquarium Lighting".
(Super Rare)
 
                                                       DRL2-EN043
Aquarium Set
Continuous Spell
All WATER monsters you control gain 300 ATK and DEF. All "Aquaactress" monsters you control gain 300 ATK and DEF. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters.
(Super Rare)
 
                                                       DRL2-EN042
Aquarium Stage
Continuous Spell
WATER monsters you control cannot be destroyed by battle with a non-WATER monster. "Aquaactress" monsters you control are unaffected by your opponent's monster effects. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters.
(Super Rare)
 
                                                       DRL2-EN041
Aquaactress Arowana
WATER | Aqua | Level 6 | ATK 2000 | DEF 2000
Once per turn: You can add 1 "Aquaactress" monster from your Deck to your hand.
(Super Rare)
 
                                                       DRL2-EN040
Aquaactress Guppy
WATER | Aqua | Level 2 | ATK 600 | DEF 600
Once per turn: You can Special Summon 1 "Aquaactress" monster from your hand.
(Super Rare)
 
                                                       DRL2-EN039
Aquaactress Tetra
WATER | Aqua | Level 1 | ATK 300 | DEF 300
Once per turn: You can add 1 "Aquarium" card from your Deck to your hand.
(Super Rare)
 
                                                       DRL2-EN038
Reverse Reuse
Normal Trap
Target up to 2 Flip monsters in your Graveyard; Special Summon them to your opponent's side of the field, in face-up or face-down Defense Position.
(Super Rare)
 
                                                       DRL2-EN037
Black Cat-astrophe
Normal Trap
During your opponent's Battle Phase, if you control 2 or more face-down Defense Position monsters: End the Battle Phase. You can banish this card from your Graveyard, then target 2 face-up monsters on the field, including at least 1 "Prediction Princess" monster; change them to face-down Defense Position.
(Super Rare)
 
                                                       DRL2-EN036
Prediction Ritual
Ritual Spell
This card is used to Ritual Summon "Prediction Princess Tarotrei‎‎". You must also Tribute monsters from your hand or field whose total Levels equal 9 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Prediction Princess" monster from your Deck to your hand.
(Super Rare)
 
                                                       DRL2-EN035
Prediction Princess Tarotrei
LIGHT | Fairy-Type Ritual | Level 9 | ATK 2700 | DEF 1200
You can Ritual Summon this card with "Prediction Ritual". During your End Phase: You can Special Summon 1 Flip monster from your hand or Graveyard in face-down Defense Position. You can only use 1 of the following effects of "Prediction Princess Tarotrei" per turn, and only once that turn.
● During either player's turn: You can target 1 face-down monster on the field; change it to face-up Attack Position.
● During either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.
(Secret Rare)
 
                                                       DRL2-EN034
Prediction Princess Crystaldine
WATER | Fairy-Type Flip | Level 5 | ATK 1400 | DEF 2200
FLIP: You can add 1 Ritual Monster from your Deck or Graveyard to your hand.
(Super Rare)
 
                                                       DRL2-EN033
Prediction Princess Arrowsylph
WIND | Fairy-Type Flip | Level 4 | ATK 1000 | DEF 1400
FLIP: You can add 1 Ritual Spell Card from your Deck or Graveyard to your hand.
(Super Rare)
 
                                                       DRL2-EN032
Prediction Princess Astromorrigan
DARK | Fairy-Type Flip | Level 3 | ATK 1300 | DEF 0
FLIP: During the End Phase of this turn, destroy as many Defense Position monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed.
(Super Rare)
 
                                                       DRL2-EN031
Prediction Princess Petalelf
EARTH | Fairy-Type Flip | Level 3 | ATK 800 | DEF 700
FLIP: You can change all face-up Attack Position monsters your opponent controls to face-up Defense Position. Monsters changed to Defense Position by this effect cannot change their battle position.
(Super Rare)
 
                                                       DRL2-EN030
Prediction Princess Coinorma
EARTH | Fairy-Type Flip | Level 3 | ATK 800 | DEF 1400
FLIP: You can Special Summon 1 Level 3 or higher Flip monster from your hand or Deck in face-down Defense Position, also you cannot activate monster effects for the rest of this turn, except "Prediction Princess" monsters'.
(Super Rare)
 
                                                       DRL2-EN029
Toon Briefcase
Normal Trap
When your opponent Summons a monster(s) while you control a Toon monster: Shuffle that monster(s) into the Deck.
(Super Rare)
 
                                                       DRL2-EN028
Toon Mask
Normal Trap
If you control "Toon World": Target 1 face-up monster your opponent controls; Special Summon 1 Toon monster from your hand or Deck, whose Level is less than or equal to the Level/Rank of that monster, ignoring its Summoning conditions.
(Secret Rare)
 
                                                       DRL2-EN027
Mimicat
Normal Spell
If you control "Toon World" and a Toon monster: Target 1 card in your opponent's Graveyard; if it is a monster, Special Summon it to your side of the field, or if it is a Spell/Trap Card, Set it to your side of the field. You can only activate 1 "Mimicat" per turn.
(Secret Rare)
 
                                                       DRL2-EN026
Comic Hand
Equip Spell
If you control "Toon World", equip to an opponent's monster. Take control of it. It is treated as a Toon monster. If your opponent controls no Toon monsters, it can attack your opponent directly. If "Toon World" is not on the field, destroy this card.
(Secret Rare)
 
                                                       DRL2-EN025
Shadow Toon
Normal Spell
If you control "Toon World": Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the ATK of that face-up monster. You can only activate 1 "Shadow Toon" per turn.
(Super Rare)
 
                                                       DRL2-EN024
Toon Rollback
Normal Spell
Target 1 Toon monster you control; it can make a second attack during each Battle Phase this turn.
(Super Rare)
 
                                                       DRL2-EN023
Toon Kingdom
Field Spell
When this card is activated: Banish 3 cards from the top of your Deck, face-down. This card's name becomes "Toon World" while in the Field Zone. Your opponent cannot target Toon monsters you control with card effects. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead.
(Secret Rare)
 
                                                       DRL2-EN022
Toon Ancient Gear Golem
EARTH | Machine-Type Toon | Level 8 | ATK 3000 | DEF 3000
Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
(Super Rare)
 
                                                       DRL2-EN021
Red-Eyes Burn
Normal Trap
If a face-up "Red-Eyes" monster(s) you control, except "Red-Eyes B. Chick", is destroyed by battle or card effect: Target 1 of those monsters; both players take damage equal to its original ATK. You can only activate 1 "Red-Eyes Burn" per turn.
(Super Rare)
 
                                                       DRL2-EN020
Red-Eyes Spirit
Normal Trap
Target 1 "Red-Eyes" monster in your Graveyard, except "Red-Eyes B. Chick"; Special Summon it.
(Super Rare)
 
                                                       DRL2-EN019
Dark Dragon Ritual
Ritual Spell
This card is used to Ritual Summon "Paladin of Dark Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Red-Eyes" Spell/Trap Card from your Deck to your hand.
(Super Rare)
 
                                                       DRL2-EN018
Paladin of Dark Dragon
DARK | Dragon-Type Ritual | Level 4 | ATK 1900 | DEF 1200
You can Ritual Summon this card with "Dark Dragon Ritual". At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster. You can Tribute this card; Special Summon 1 "Red-Eyes" monster from your hand or Deck, except "Red-Eyes B. Chick". You can only use this effect of "Paladin of Dark Dragon" once per turn.
(Secret Rare)
 
                                                       DRL2-EN017
Red-Eyes Transmigration
Ritual Spell
This card is used to Ritual Summon "Lord of the Red". You must also Tribute monsters from your hand or field, and/or banish "Red-Eyes" monsters from your Graveyard, except "Red-Eyes B. Chick", whose total Levels equal 8 or more.
(Super Rare)
 
                                                       DRL2-EN016
Lord of the Red
FIRE | Dragon-Type Ritual | Level 8 | ATK 2400 | DEF 2100
You can Ritual Summon this card with "Red-Eyes Transmigration". Once per turn, during either player's turn, when a card or effect is activated, except "Lord of the Red": You can target 1 monster on the field; destroy it. Once per turn, during either player's turn, when a card or effect is activated, except "Lord of the Red": You can target 1 Spell/Trap Card on the field; destroy it.
(Secret Rare)
 
                                                       DRL2-EN015
Double Magical Arm Bind
Normal Trap
Tribute 2 monsters, then target 2 face-up monsters your opponent controls; take control of both targets until your End Phase.
(Super Rare)
 
                                                       DRL2-EN014
Roulette Spider
Quick-Play Spell
When an opponent's monster declares an attack: Roll a six-sided die and apply the result.
1: Halve your LP.
2: Make that attack a direct attack.
3: Choose 1 monster you control, change the attack target to it, and perform damage calculation.
4: Choose 1 other monster your opponent controls, change the attack target to it, and perform damage calculation.
5: Negate the attack, and if you do, inflict damage to your opponent equal to that monster's ATK.
6: Destroy that opponent's monster.

(Super Rare)
 
                                                       DRL2-EN013
The Claw of Hermos
Normal Spell
(This card is also always treated as "Legendary Dragon Hermos".)
Send 1 monster from your hand or your side of the field to the Graveyard, of the Type that is listed on a Fusion Monster that can only be Special Summoned with "The Claw of Hermos" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Claw of Hermos" per turn.
(Secret Rare)
 
                                                       DRL2-EN012
Red-Eyes Black Dragon Sword
DARK | Dragon-Type Fusion | Level 7 | ATK 2400 | DEF 2000
Must be Special Summoned with "The Claw of Hermos", using a Dragon-Type monster, and cannot be Special Summoned by other ways. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. It gains 1000 ATK, and 500 ATK and DEF for each Dragon-Type monster on the field and in the Graveyards.
(Secret Rare)
 
                                                       DRL2-EN011
Goddess Bow
LIGHT | Warrior-Type Fusion | Level 4 | ATK 1500 | DEF 1600
Must be Special Summoned with "The Claw of Hermos", using a Warrior-Type monster, and cannot be Special Summoned by other ways. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. While this card is equipped to a monster by this effect, negate the first effect activated by your opponent during each Battle Phase, also, after that, the equipped monster can make a second attack during this Battle Phase.
(Secret Rare)
 
                                                       DRL2-EN010
Rocket Hermos Cannon
LIGHT | Warrior-Type Fusion | Level 4 | ATK 1500 | DEF 1300
Must be Special Summoned with "The Claw of Hermos", using a Warrior-Type monster, and cannot be Special Summoned by other ways. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. It can make a second attack during each Battle Phase, also, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
(Secret Rare)
 
                                                       DRL2-EN009
Time Magic Hammer
LIGHT | Spellcaster-Type Fusion | Level 2 | ATK 500 | DEF 400
Must be Special Summoned with "The Claw of Hermos", using a Spellcaster-Type monster, and cannot be Special Summoned by other ways. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. At the start of the Damage Step, if it battles an opponent's monster: You can roll a six-sided die, and banish that opponent's monster until the Standby Phase of the Nth turn after this effect's activation (N = the result).
(Secret Rare)
 
                                                       DRL2-EN008
Legendary Knight Hermos
LIGHT | Warrior | Level 8 | ATK 2800 | DEF 1800
Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart", and cannot be Special Summoned by other ways. When this card is Special Summoned: You can target 1 face-up Spell/Trap Card on the field; banish that target. Once per turn, when this card is targeted for an attack: You can target 1 Effect Monster in your Graveyard; until the End Phase of your next turn, this card's name becomes that target's, and replace this effect with that target's original effects.
(Secret Rare)
 
                                                       DRL2-EN007
Tyrant Wing
Normal Trap
Target 1 Dragon-Type monster on the field; equip this card to it. It gains 400 ATK and DEF, also it can make up to 2 attacks on monsters during each Battle Phase. During the End Phase, if the monster equipped with this card by this effect attacked an opponent's monster: Destroy this card.
(Super Rare)
 
                                                       DRL2-EN006
The Fang of Critias
Normal Spell
(This card is also always treated as "Legendary Dragon Critias".)
Send 1 Trap Card from your hand or your side of the field to the Graveyard, that is listed on a Fusion Monster that can only be Special Summoned with "The Fang of Critias" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Fang of Critias" per turn.
(Secret Rare)
 
                                                       DRL2-EN005
Mirror Force Dragon
LIGHT | Dragon-Type Fusion | Level 8 | ATK 2800 | DEF 1200
Must be Special Summoned with "The Fang of Critias", using "Mirror Force", and cannot be Special Summoned by other ways. When a monster(s) you control is targeted for an attack or by an opponent's card effect (except during the Damage Step): You can destroy all cards your opponent controls.
(Secret Rare)
 
                                                       DRL2-EN004
Tyrant Burst Dragon
LIGHT | Dragon-Type Fusion | Level 8 | ATK 2900 | DEF 2500
Must be Special Summoned with "The Fang of Critias", using "Tyrant Wing", and cannot be Special Summoned by other ways. This card can attack all monsters your opponent controls, once each. You can target 1 face-up monster you control; equip this monster to that target. It gains 400 ATK and DEF, also it can make 3 attacks during each Battle Phase.
(Secret Rare)
 
                                                       DRL2-EN003
Doom Virus Dragon
DARK | Dragon-Type Fusion | Level 4 | ATK 1900 | DEF 1500
Must be Special Summoned with "The Fang of Critias", using "Crush Card Virus", and cannot be Special Summoned by other ways. If this card is Special Summoned: Check your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this effect's activation, and destroy all those monsters with 1500 or more ATK.
(Secret Rare)
 
                                                       DRL2-EN002
Legendary Knight Critias
LIGHT | Warrior | Level 8 | ATK 2800 | DEF 1800
Cannot be Normal Summoned/Set. Must be Special Summoned with "Legend of Heart", and cannot be Special Summoned by other ways. When this card is Special Summoned: You can target 1 face-up Spell/Trap Card on the field; banish that target. When this card is targeted for an attack: You can target 1 Trap Card in your Graveyard; Set that target. That Set card can be activated during this turn.
(Secret Rare)
 
                                                       DRL2-EN001
Timaeus, the Knight of Destiny
LIGHT | Warrior-Type Fusion | Level 10 | ATK ? | DEF ?
"Legendary Knight Timaeus" + "Legendary Knight Critias" + "Legendary Knight Hermos"
Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the Graveyard, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) This card is unaffected by other cards' effects. Once per battle, if this card attacks or is attacked, during damage calculation (in either player's turn): You can make this card's ATK and DEF become equal to the ATK of the monster on the field with the highest ATK (your choice, if tied). When this card is destroyed by battle: You can Special Summon 3 "Legendary Knight" monsters from your hand, Deck, and/or Graveyard, ignoring their Summoning conditions.
(Secret Rare)