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Outstanding!

Epic!!!

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Duelist Pack: Chazz Princeton

DP2-EN030
Card Type: Trap Card
Card Info The Grave of Enkindling
Normal Trap
You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. You and your opponent each select 1 monster from your respective Graveyards and Special Summon them in Defense Position. Neither monster Special Summoned by this card's effect can change its battle position while it is face-up on the field, except with a card effect.
SUPER RARE
Rating: 2
Comments: This can be good if you want an extra defense but the bad part is your opponent also gets a Monster and if he or she has more Monsters than you do, you'll be taking a lot of damage!
DP2-EN029
Card Type: Trap Card
Card Info Chthonian Polymer
Normal Trap
You can only activate this card when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster on your side of the field to take control of that Fusion Monster.
COMMON
Rating: 3
Comments: Set the perfect bait for your opponent by purposely summoning/setting a weak Monster and tributing it for their Fusion Monster! Not too good or bad a card overall. 
DP2-EN028
Card Type: Trap Card
Card Info Chthonian Blast
Normal Trap
You can only activate this card when a face-up monster on your side of the field is destroyed and sent to the Graveyard. Destroy 1 face-up monster with the lowest ATK on the field, and both players take damage equal to half of its ATK.
COMMON
Rating: 3
Comments: A good combination with this is with EEN-EN012 Chthonian Soldier as you make your opponent pay by having them defenseless!
DP2-EN027
Card Type: Trap Card
Card Info Ojama Trio
Normal Trap
Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. When an "Ojama Token" is destroyed, the controller of that token takes 300 points of damage.
COMMON
Rating: 3
Comments: There are many possibilities with this card! Keep your opponent's field Monster-free, destroy them with AD LV5, LV7, or LV10's ability or keep Infernal Incinerator's ATK high.
DP2-EN026
Card Type: Spell Card
Card Info Ring of Defense
Quick-Play Spell
You can only activate this card in response to the activation of a Trap Card effect that inflicts damage. Make the effect damage of that Trap Card 0.
ULTRA RARE
Rating: 3
Comments: Who can forget the deadly Ring of Destruction/Ring of Defense combo Kaiba uses? A nice card to use when you kill your opponent's Monster and they take damage while you don't!
DP2-EN025
Card Type: Spell Card
Card Info Inferno Reckless Summon
Quick-Play Spell
You can only activate this card when 1 monster with an ATK of 1500 points or less is Special Summoned to your side of the field while there is a face-up monster on your opponent's side of the field. Special Summon all cards with the same name as the Summoned monster from your hand, Deck, and Graveyard in face-up Attack Position. Your opponent selects 1 monster on their side of the field and Special Summons all cards with that same name from their hand, Deck, and Graveyard.
SUPER RARE
Rating: 3
Comments: Reinforce your defenses or play a second Monster needed for Tribute Summon! A kind of situational card though but overall not bad.
DP2-EN024
Card Type: Spell Card
Card Info Magical Mallet
Normal Spell
Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck.
SUPER RARE
Rating: 3
Comments: Get rid of those cards that you just cannot use and still keep the ones you feel are helpful! A good card but if it's your only card in your hand, you're going to be in trouble.
DP2-EN023
Card Type: Spell Card
Card Info Armed Changer
Equip Spell
Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster as a result of battle, the controller of this Equip Card can add 1 monster with an ATK equal to or less than the equipped monster from their Graveyard to their hand.
COMMON
Rating: 1
Comments: A horrid card that only deserves to be played in Chazz decks. Discarding an Equip Spell is just terrible. 
DP2-EN022
Card Type: Spell Card
Card Info Chthonian Alliance
Equip Spell
Increase the ATK of the equipped monster by 800 points for each other face-up monster on the field with the same name as the equipped monster.
COMMON
Rating: 2
Comments: Like I said about this card back in EEN, this card is best if used on Chthonian Soldier or another decent Monster.
DP2-EN021
Card Type: Spell Card
Card Info Ojamuscle
Normal Spell
Select 1 face-up "Ojama King" on the field. Destroy all monster(s) on the field that include "Ojama" in their card name, except the selected "Ojama King". Increase the ATK of the selected "Ojama King" by 1000 points for each destroyed monster.
RARE
Rating: 2
Comments: There are so very few uses for this card it makes you wonder why it was even made! Sure your Ojama King gets up to 5000 ATK but all Ojamas on the field are destroyed. Situational indeed.
DP2-EN020
Card Type: Spell Card
Card Info Ojamagic
Normal Spell
When this card is sent from the hand or the field to the Graveyard, add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.
RARE
Rating: 3
Comments: Simply discard it and the 3 Ojamas are added to your hand making Ojama King a no-brainier to summon! The thing is it has to be sent to your Graveyard.
DP2-EN019
Card Type: Spell Card
Card Info Level Modulation
Normal Spell
Your opponent draws 2 cards. Special Summon 1 monster from your Graveyard that includes "LV" in its card name, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn.
RARE
Rating: 3
Comments: Revive that LV5 Armed Dragon your opponent destroyed last turn! However, the summoned Monster cannot attack or use its effect and your opponent draws 2 cards. A good, not great card.
DP2-EN018
Card Type: Spell Card
Card Info Ojama Delta Hurricane!!
Normal Spell
You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field.
COMMON
Rating: 3
Comments: If you're lucky to get all 3 Ojamas out, you clear your opponent's field! Yet, with stats of (0/1000) each it'll be hard to do so.
DP2-EN017
Card Type: Fusion Monster
Card Info VWXYZ-Dragon Catapult Cannon
LIGHT / Machine-Type Fusion / Level 8 / ATK 3000 / DEF 2800
"VW-Tiger Catapult" + "XYZ-Dragon Cannon"
This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). Once per turn, remove from play 1 card on your opponent's side of the field. When this card attacks, you can change the battle position of the attack-target monster. (Flip Effects are not activated at this time.)
RARE
Rating: 5
Comments: Here's your second chance to get this whopper of a Monster! Once you get him out, your opponent will be in major trouble!
DP2-EN016
Card Type: Fusion Monster
Card Info VW-Tiger Catapult
LIGHT / Machine-Type Fusion / Level 6 / ATK 2000 / DEF 2100
"V-Tiger Jet" + "W-Wing Catapult"
This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization".) By discarding 1 card from your hand, change the battle position of 1 monster on your opponent's side of the field. (Flip Effects are not activated at this time.)
RARE
Rating: 2
Comments: This is an okay card for Machine/Union decks, one of the two or in Chazz Princeton decks. VW-Tiger Catapult receives a 2 because of its stats of just (2000/2100).
DP2-EN015
Card Type: Fusion Monster
Card Info Ojama King
LIGHT / Beast-Type Fusion / Level 6 / ATK 0 / DEF 3000
"Ojama Green" + "Ojama Yellow" + "Ojama Black"
Select up to 3 of your opponent's Monster Card Zones. As long as this card remains face-up on the field, the selected zones cannot be used.
COMMON
Rating: 4
Comments: Ojama King is not only great for Chazz or Ojama decks, but he's also great for stall decks!
DP2-EN014
Card Type: Fusion Monster
Card Info XYZ-Dragon Cannon (original artwork)
LIGHT / Machine-Type Fusion / Level 8 / ATK 2800 / DEF 2600
"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank"
This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization".) This card cannot be Special Summoned from the Graveyard. By discarding 1 card from your hand, destroy 1 card on your opponent's side of the field.
RARE
Rating: 4
Comments: A Monster with 2800 ATK and a Tribute to the Doomed effect is very nice for any Chazz or Kaiba fan! Works great in Machine/Union decks too!
DP2-EN013
Card Type: Effect Monster
Card Info Armed Dragon LV10
WIND / Dragon / Level 10  ATK 3000 / DEF 2000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7" on your side of the field. By sending 1 card from your hand to the Graveyard, destroy all face-up monsters on your opponent's side of the field.
ULTRA RARE
Rating: 5
Comments: With 3000 ATK and an ability to clear your opponent's field of Monsters, what more could you want?
DP2-EN012
Card Type: Effect Monster
Card Info Armed Dragon LV7
WIND / Dragon / Level 7 / ATK 2800 / DEF 1000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Armed Dragon LV5". By sending 1 Monster Card from your hand to the Graveyard to destroy all face-up monsters on your opponent's side of the field with ATK equal to or less than the ATK of the sent monster.
SUPER RARE
Rating: 4
Comments: 2800 ATK is a great start and he has a potential Raigeki effect if used correctly! His 1000 DEF is why his rating is 4/5.
DP2-EN011
Card Type: Effect Monster
Card Info Armed Dragon LV5
WIND / Dragon / Level 5 / ATK 2400 / DEF 1700
By sending 1 Monster Card from your hand to the Graveyard, destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. During the End Phase of a turn that this card destroyed a monster as a result of battle, by sending this card to the Graveyard, Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
COMMON
Rating: 3
Comments: What's not to like about a 2400 ATK Monster with a Monster destruction effect? Plus, send him to your Graveyard for Armed Dragon LV7!
DP2-EN010
Card Type: Effect Monster
Card Info Armed Dragon LV3
WIND / Dragon / Level 3 / ATK 1200 / DEF 900
During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Armed Dragon LV5" from your hand or Deck.
COMMON
Rating: 2
Comments: He might be okay in Dragon decks but don't count on it. Otherwise, stick to Chazz decks instead.
DP2-EN009
Card Type: Effect Monster
Card Info Infernal Incinerator
FIRE / Fiend / Level 6 / ATK 2800 / DEF 1800
This card can only be Normal Summoned or Set by discarding all card(s) in your hand to the Graveyard except this card, as well as Tributing 1 monster with ATK 2000 or higher from your side of the field. Increase the ATK of this monster by 200 points for each monster on your opponent's side of the field. Decrease the ATK of this card by 500 points for each monster on your side of the field, except this card.
RARE
Rating: 1
Comments: This is only for Chazz decks only as it's too horrid to use anywhere else.
DP2-EN008
Card Type: Effect Monster
Card Info W-Wing Catapult
LIGHT / Machine-Type Union / Level 4 / ATK 1300 / DEF 1500
Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "V - Tiger Jet" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
COMMON
Rating: 2
Comments: Read (DP2-EN007) Z-Metal Tank's comments for this card's comments.
DP2-EN007
Card Type: Effect Monster
Card Info Z-Metal Tank
LIGHT / Machine-Type Union / Level 4 / ATK 1500 / DEF 1300
Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
COMMON
Rating: 2
Comments: Just use this in a Chazz or Union deck only.
DP2-EN006
Card Type: Effect Monster
Card Info Y-Dragon Head
LIGHT / Machine-Type Union / Level 4 / ATK 1500 / DEF 1600
Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
COMMON
Rating: 2
Comments: Not much going for this card except in Chazz Princeton or Union decks. 
DP2-EN005
Card Type: Normal Monster
Card Info X-Head Cannon
LIGHT / Machine / Level 4 / ATK 1800 / DEF 1500
A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
COMMON
Rating: 3
Comments: A must have for any Chazz or Union deck!
DP2-EN004
Card Type: Normal Monster
Card Info Ojama Black
LIGHT / Beast / Level 2 / ATK 0 / DEF 1000
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
COMMON
Rating: 2
Comments: Move back two rated cards and see my comments on that card for my comments on this card.
DP2-EN003
Card Type: Normal Monster
Card Info Ojama Yellow
LIGHT / Beast / Level 2 / ATK 0 / DEF 1000
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
COMMON
Rating: 2
Comments: Read my comments on the previous card for my comments on this.
DP2-EN002
Card Type: Normal Monster
Card Info Ojama Green
LIGHT / Beast / Level 2 / ATK 0 / DEF 1000
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
COMMON
Rating: 2
Comments: In Ojama or Chazz decks, this card is okay but everywhere else, just garbage.
DP2-EN001
Card Type: Normal Monster
Card Info V-Tiger Jet
LIGHT
/ Machine / Level 4 / ATK 1600 / DEF 1800
This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks.
COMMON
Rating: 3
Comments: Whether you're running a Union, VWXYZ or Chazz Princeton deck, don't be without this card!