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Visual card ratings | Rarity Changes | Visual spoiler | Card spoiler | Improved Effects |
Duelist Pack: Chazz Princeton
DP2-EN030 | |
Card Type: | Trap Card |
Card Info | The Grave of Enkindling Normal Trap You can only activate this card when a monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. You and your opponent each select 1 monster from your respective Graveyards and Special Summon them in Defense Position. Neither monster Special Summoned by this card's effect can change its battle position while it is face-up on the field, except with a card effect. SUPER RARE |
Rating: | 2 |
Comments: | This can be good if you want an extra defense but the bad part is your opponent also gets a Monster and if he or she has more Monsters than you do, you'll be taking a lot of damage! |
DP2-EN029 | |
Card Type: | Trap Card |
Card Info | Chthonian Polymer Normal Trap You can only activate this card when your opponent Fusion Summons a Fusion Monster. Tribute 1 monster on your side of the field to take control of that Fusion Monster. COMMON |
Rating: | 3 |
Comments: | Set the perfect bait for your opponent by purposely summoning/setting a weak Monster and tributing it for their Fusion Monster! Not too good or bad a card overall. |
DP2-EN028 | |
Card Type: | Trap Card |
Card Info | Chthonian Blast Normal Trap You can only activate this card when a face-up monster on your side of the field is destroyed and sent to the Graveyard. Destroy 1 face-up monster with the lowest ATK on the field, and both players take damage equal to half of its ATK. COMMON |
Rating: | 3 |
Comments: | A good combination with this is with EEN-EN012 Chthonian Soldier as you make your opponent pay by having them defenseless! |
DP2-EN027 | |
Card Type: | Trap Card |
Card Info | Ojama Trio Normal Trap Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be Tributed for a Tribute Summon. When an "Ojama Token" is destroyed, the controller of that token takes 300 points of damage. COMMON |
Rating: | 3 |
Comments: | There are many possibilities with this card! Keep your opponent's field Monster-free, destroy them with AD LV5, LV7, or LV10's ability or keep Infernal Incinerator's ATK high. |
DP2-EN026 | |
Card Type: | Spell Card |
Card Info | Ring of Defense Quick-Play Spell You can only activate this card in response to the activation of a Trap Card effect that inflicts damage. Make the effect damage of that Trap Card 0. ULTRA RARE |
Rating: | 3 |
Comments: | Who can forget the deadly Ring of Destruction/Ring of Defense combo Kaiba uses? A nice card to use when you kill your opponent's Monster and they take damage while you don't! |
DP2-EN025 | |
Card Type: | Spell Card |
Card Info | Inferno Reckless Summon Quick-Play Spell You can only activate this card when 1 monster with an ATK of 1500 points or less is Special Summoned to your side of the field while there is a face-up monster on your opponent's side of the field. Special Summon all cards with the same name as the Summoned monster from your hand, Deck, and Graveyard in face-up Attack Position. Your opponent selects 1 monster on their side of the field and Special Summons all cards with that same name from their hand, Deck, and Graveyard. SUPER RARE |
Rating: | 3 |
Comments: | Reinforce your defenses or play a second Monster needed for Tribute Summon! A kind of situational card though but overall not bad. |
DP2-EN024 | |
Card Type: | Spell Card |
Card Info | Magical Mallet Normal Spell Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck. SUPER RARE |
Rating: | 3 |
Comments: | Get rid of those cards that you just cannot use and still keep the ones you feel are helpful! A good card but if it's your only card in your hand, you're going to be in trouble. |
DP2-EN023 | |
Card Type: | Spell Card |
Card Info | Armed Changer Equip Spell Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped monster destroys a monster as a result of battle, the controller of this Equip Card can add 1 monster with an ATK equal to or less than the equipped monster from their Graveyard to their hand. COMMON |
Rating: | 1 |
Comments: | A horrid card that only deserves to be played in Chazz decks. Discarding an Equip Spell is just terrible. |
DP2-EN022 | |
Card Type: | Spell Card |
Card Info | Chthonian Alliance Equip Spell Increase the ATK of the equipped monster by 800 points for each other face-up monster on the field with the same name as the equipped monster. COMMON |
Rating: | 2 |
Comments: | Like I said about this card back in EEN, this card is best if used on Chthonian Soldier or another decent Monster. |
DP2-EN021 | |
Card Type: | Spell Card |
Card Info | Ojamuscle Normal Spell Select 1 face-up "Ojama King" on the field. Destroy all monster(s) on the field that include "Ojama" in their card name, except the selected "Ojama King". Increase the ATK of the selected "Ojama King" by 1000 points for each destroyed monster. RARE |
Rating: | 2 |
Comments: | There are so very few uses for this card it makes you wonder why it was even made! Sure your Ojama King gets up to 5000 ATK but all Ojamas on the field are destroyed. Situational indeed. |
DP2-EN020 | |
Card Type: | Spell Card |
Card Info | Ojamagic Normal Spell When this card is sent from the hand or the field to the Graveyard, add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand. RARE |
Rating: | 3 |
Comments: | Simply discard it and the 3 Ojamas are added to your hand making Ojama King a no-brainier to summon! The thing is it has to be sent to your Graveyard. |
DP2-EN019 | |
Card Type: | Spell Card |
Card Info | Level Modulation Normal Spell Your opponent draws 2 cards. Special Summon 1 monster from your Graveyard that includes "LV" in its card name, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn. RARE |
Rating: | 3 |
Comments: | Revive that LV5 Armed Dragon your opponent destroyed last turn! However, the summoned Monster cannot attack or use its effect and your opponent draws 2 cards. A good, not great card. |
DP2-EN018 | |
Card Type: | Spell Card |
Card Info | Ojama Delta Hurricane!! Normal Spell You can only activate this card while "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field. COMMON |
Rating: | 3 |
Comments: | If you're lucky to get all 3 Ojamas out, you clear your opponent's field! Yet, with stats of (0/1000) each it'll be hard to do so. |
DP2-EN017 | |
Card Type: | Fusion Monster |
Card Info | VWXYZ-Dragon Catapult Cannon LIGHT / Machine-Type Fusion / Level 8 / ATK 3000 / DEF 2800 "VW-Tiger Catapult" + "XYZ-Dragon Cannon" This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization"). Once per turn, remove from play 1 card on your opponent's side of the field. When this card attacks, you can change the battle position of the attack-target monster. (Flip Effects are not activated at this time.) RARE |
Rating: | 5 |
Comments: | Here's your second chance to get this whopper of a Monster! Once you get him out, your opponent will be in major trouble! |
DP2-EN016 | |
Card Type: | Fusion Monster |
Card Info | VW-Tiger Catapult LIGHT / Machine-Type Fusion / Level 6 / ATK 2000 / DEF 2100 "V-Tiger Jet" + "W-Wing Catapult" This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization".) By discarding 1 card from your hand, change the battle position of 1 monster on your opponent's side of the field. (Flip Effects are not activated at this time.) RARE |
Rating: | 2 |
Comments: | This is an okay card for Machine/Union decks, one of the two or in Chazz Princeton decks. VW-Tiger Catapult receives a 2 because of its stats of just (2000/2100). |
DP2-EN015 | |
Card Type: | Fusion Monster |
Card Info | Ojama King LIGHT / Beast-Type Fusion / Level 6 / ATK 0 / DEF 3000 "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. As long as this card remains face-up on the field, the selected zones cannot be used. COMMON |
Rating: | 4 |
Comments: | Ojama King is not only great for Chazz or Ojama decks, but he's also great for stall decks! |
DP2-EN014 | |
Card Type: | Fusion Monster |
Card Info | XYZ-Dragon Cannon (original artwork) LIGHT / Machine-Type Fusion / Level 8 / ATK 2800 / DEF 2600 "X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerization".) This card cannot be Special Summoned from the Graveyard. By discarding 1 card from your hand, destroy 1 card on your opponent's side of the field. RARE |
Rating: | 4 |
Comments: | A Monster with 2800 ATK and a Tribute to the Doomed effect is very nice for any Chazz or Kaiba fan! Works great in Machine/Union decks too! |
DP2-EN013 | |
Card Type: | Effect Monster |
Card Info | Armed Dragon LV10 WIND / Dragon / Level 10 ATK 3000 / DEF 2000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7" on your side of the field. By sending 1 card from your hand to the Graveyard, destroy all face-up monsters on your opponent's side of the field. ULTRA RARE |
Rating: | 5 |
Comments: | With 3000 ATK and an ability to clear your opponent's field of Monsters, what more could you want? |
DP2-EN012 | |
Card Type: | Effect Monster |
Card Info | Armed Dragon LV7 WIND / Dragon / Level 7 / ATK 2800 / DEF 1000 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Armed Dragon LV5". By sending 1 Monster Card from your hand to the Graveyard to destroy all face-up monsters on your opponent's side of the field with ATK equal to or less than the ATK of the sent monster. SUPER RARE |
Rating: | 4 |
Comments: | 2800 ATK is a great start and he has a potential Raigeki effect if used correctly! His 1000 DEF is why his rating is 4/5. |
DP2-EN011 | |
Card Type: | Effect Monster |
Card Info | Armed Dragon LV5 WIND / Dragon / Level 5 / ATK 2400 / DEF 1700 By sending 1 Monster Card from your hand to the Graveyard, destroy 1 face-up monster on your opponent's side of the field with an ATK equal to or less than the ATK of the sent monster. During the End Phase of a turn that this card destroyed a monster as a result of battle, by sending this card to the Graveyard, Special Summon 1 "Armed Dragon LV7" from your hand or Deck. COMMON |
Rating: | 3 |
Comments: | What's not to like about a 2400 ATK Monster with a Monster destruction effect? Plus, send him to your Graveyard for Armed Dragon LV7! |
DP2-EN010 | |
Card Type: | Effect Monster |
Card Info | Armed Dragon LV3 WIND / Dragon / Level 3 / ATK 1200 / DEF 900 During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Armed Dragon LV5" from your hand or Deck. COMMON |
Rating: | 2 |
Comments: | He might be okay in Dragon decks but don't count on it. Otherwise, stick to Chazz decks instead. |
DP2-EN009 | |
Card Type: | Effect Monster |
Card Info | Infernal Incinerator FIRE / Fiend / Level 6 / ATK 2800 / DEF 1800 This card can only be Normal Summoned or Set by discarding all card(s) in your hand to the Graveyard except this card, as well as Tributing 1 monster with ATK 2000 or higher from your side of the field. Increase the ATK of this monster by 200 points for each monster on your opponent's side of the field. Decrease the ATK of this card by 500 points for each monster on your side of the field, except this card. RARE |
Rating: | 1 |
Comments: | This is only for Chazz decks only as it's too horrid to use anywhere else. |
DP2-EN008 | |
Card Type: | Effect Monster |
Card Info | W-Wing Catapult LIGHT / Machine-Type Union / Level 4 / ATK 1300 / DEF 1500 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "V - Tiger Jet" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) COMMON |
Rating: | 2 |
Comments: | Read (DP2-EN007) Z-Metal Tank's comments for this card's comments. |
DP2-EN007 | |
Card Type: | Effect Monster |
Card Info | Z-Metal Tank LIGHT / Machine-Type Union / Level 4 / ATK 1500 / DEF 1300 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) COMMON |
Rating: | 2 |
Comments: | Just use this in a Chazz or Union deck only. |
DP2-EN006 | |
Card Type: | Effect Monster |
Card Info | Y-Dragon Head LIGHT / Machine-Type Union / Level 4 / ATK 1500 / DEF 1600 Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK and DEF of the equipped monster by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.) COMMON |
Rating: | 2 |
Comments: | Not much going for this card except in Chazz Princeton or Union decks. |
DP2-EN005 | |
Card Type: | Normal Monster |
Card Info | X-Head Cannon LIGHT / Machine / Level 4 / ATK 1800 / DEF 1500 A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters. COMMON |
Rating: | 3 |
Comments: | A must have for any Chazz or Union deck! |
DP2-EN004 | |
Card Type: | Normal Monster |
Card Info | Ojama Black LIGHT / Beast / Level 2 / ATK 0 / DEF 1000 He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. COMMON |
Rating: | 2 |
Comments: | Move back two rated cards and see my comments on that card for my comments on this card. |
DP2-EN003 | |
Card Type: | Normal Monster |
Card Info | Ojama Yellow LIGHT / Beast / Level 2 / ATK 0 / DEF 1000 He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. COMMON |
Rating: | 2 |
Comments: | Read my comments on the previous card for my comments on this. |
DP2-EN002 | |
Card Type: | Normal Monster |
Card Info | Ojama Green LIGHT / Beast / Level 2 / ATK 0 / DEF 1000 He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens. COMMON |
Rating: | 2 |
Comments: | In Ojama or Chazz decks, this card is okay but everywhere else, just garbage. |
DP2-EN001 | |
Card Type: | Normal Monster |
Card Info | V-Tiger Jet LIGHT / Machine / Level 4 / ATK 1600 / DEF 1800 This ace fighter is unbeatable in a dogfight. It combines with other monsters to launch an array of encircling attacks. COMMON |
Rating: | 3 |
Comments: | Whether you're running a Union, VWXYZ or Chazz Princeton deck, don't be without this card! |