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Duelist Pack: Aster Phoenix

DP05-EN030
Card Info Eternal Dread
Normal Trap
Put 2 Clock Counters on "Clock Tower Prison".
SUPER RARE
DP05-EN029
Card Info D - Counter
Normal Trap
Activate only when a "Destiny Hero" monster you control is selected as an attack target. Destroy the attacking monster.
SUPER RARE
DP05-EN028
Card Info D - Chain
Normal Trap
This card becomes an Equip Card, and equips to a "Destiny Hero" monster you control. That monster gains 500 ATK. When it destroys a monster your opponent controls by battle and sends it to the Graveyard, inflict 500 damage to your opponent.
COMMON
DP05-EN027
Card Info Destiny Mirage
Normal Trap
Activate only when a "Destiny Hero" monster you control is destroyed and sent to your Graveyard by your opponent's card effect. Special Summon to your side of the field all "Destiny Hero" monster that were destroyed and sent to the Graveyard this turn.
COMMON
DP05-EN026
Card Info D - Shield
Normal Trap
Activate only when an Attack Position "Destiny Hero" monster you control is selected as an attack target. Change that monster to Defense Position and equip it with this card (this card becomes an Equip Card). The equipped monster cannot be destroyed by battle.
COMMON
DP05-EN025
Card Info D - Time
Normal Trap
Activate only when an "Elemental Hero" monster you control is removed from the field. Add 1 "Destiny Hero" monster from your Deck to your hand whose Level is less than or equal to that "Elemental Hero" monster's Level.
COMMON
DP05-EN024
Card Info Destiny Signal
Normal Trap
Activate only when a monster you control is destroyed by battle and sent to the Graveyard. Special Summon 1 Level 4 or lower "Destiny Hero" monster from your hand or Deck.
COMMON
DP05-EN023
Card Info Destruction of Destiny
Normal Trap
Send 3 cards from the top of your Deck to the Graveyard, and take 1000 damage for each Spell or Trap Card sent to the Graveyard this way.
COMMON
DP05-EN022
Card Info Elemental Recharge
Normal Trap
Gain 1000 Life Points for each "Elemental Hero" monster you control.
COMMON
DP05-EN021
Card Info Over Destiny
Normal Spell
Select 1 "Destiny Hero" monster in your Graveyard. Special Summon 1 "Destiny Hero" monster from your Deck whose Level is less than or equal to half the selected monster's. The Special Summoned monster is destroyed at the end of this turn.
SUPER RARE
DP05-EN020
Card Info Destiny Draw
Normal Spell
Discard 1 "Destiny Hero" card. Draw 2 cards.
ULTRA RARE
DP05-EN019
Card Info Dark City
Field Spell
When a "Destiny Hero" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only.
COMMON
DP05-EN018
Card Info Cyclone Blade
Equip Spell
Equip only to a "Destiny Hero" monster. If it attacks, destroy 1 Spell or Trap Card on the field at the end of the Damage Step.
COMMON
DP05-EN017
Card Info D - Spirit
Normal Spell
If you do not control any face-up "Destiny Hero" monsters, you can Special summon 1 Level 4 or lower "Destiny Hero" monster from your hand.
COMMON
DP05-EN016
Card Info Clock Tower Prison
Field Spell
Put 1 Clock Counter on this card during each of your opponent's Standby Phases. While there are 4 or more Clock Counters on this card, you do not take any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard, Special Summon 1 "Destiny Hero - Dreadmaster" from your hand or Deck.
RARE
DP05-EN015
Card Info Guard Penalty
Quick-Play Spell
Select 1 monster on the field. If it is changed to Defense Position this turn, draw 1 card.
COMMON
DP05-EN014
Card Info Misfortune
Normal Spell
Select 1 face-up monster your opponent controls. Inflict damage to your opponent equal to half that monster's original ATK. Your monsters cannot attack this turn.
COMMON
DP05-EN013
Card Info Elemental Hero Shining Phoenix Enforcer
FIRE / Warrior-Type Fusion / Level 8 / ATK 2500 / DEF 2100
"Elemental Hero Phoenix Enforcer" + "Elemental Hero Sparkman"
This monster cannot be Special Summoned except by Fusion Summon. This card gains 300 ATK for each "Elemental Hero" card in your Graveyard. This card cannot be destroyed by battle.
SUPER RARE
DP05-EN012
Card Info Elemental Hero Phoenix Enforcer
FIRE / Warrior-Type Fusion / Level 6 / ATK 2100 / DEF 1200
"Elemental Hero Avian" + "Elemental Hero Burstinatrix"
This monster cannot be Special Summoned except by Fusion Summon. This card cannot be destroyed by battle.
RARE
DP05-EN011
Card Info Destiny Hero - Malicious
DARK / Warrior / Level 6 / ATK 800 / DEF 800
By removing from play this card while it's in your Graveyard, select 1 "Destiny Hero - Malicious" in your Deck, and Special Summon it.
ULTRA RARE
DP05-EN010
Card Info Destiny Hero - Dasher
DARK / Warrior / Level 6 / ATK 2100 / DEF 1000
Once per turn, by Tributing 1 monster, this card gains 1000 ATK until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. While this card is in the Graveyard, one time only, when you draw a Monster Card during your Draw Phase you can show it to your opponent and Special Summon it.
COMMON
DP05-EN009
Card Info Destiny Hero - Fear Monger
DARK / Warrior / Level 4 / ATK 1000 / DEF 1000
If this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Destiny Hero" monster from your Graveyard (except a "Destiny Hero - Fear Monger") during your next Standby Phase.
RARE
DP05-EN008
Card Info Destiny Hero - Blade Master
DARK / Warrior / Level 3 / ATK 300 / DEF 600
During your opponent's Battle Phase, by discarding this card, all face-up "Destiny Hero" monster you control gain 800 ATK until the end of this turn.
COMMON
DP05-EN007
Card Info Destiny Hero - Dogma
DARK / Warrior / Level 8 / ATK 3400 / DEF 2400
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 monsters, including at least 1 "Destiny Hero" monster. If this card is Special Summoned, halve your opponent's Life Points during their next Standby Phase.
RARE
DP05-EN006
Card Info Destiny Hero - Defender
DARK / Warrior / Level 4 / ATK 100 / DEF 2700
If this card is in face-up Defense Position during your opponent's Standby Phase, your opponent draws 1 card.
RARE
DP05-EN005
Card Info Destiny Hero - Double Dude
DARK / Warrior / Level 6 / ATK 1000 / DEF 1000
This card cannot be Special Summoned. This card can attack twice during the same Battle Phase. If this card is destroyed, you can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000) during your next Standby Phase.
RARE
DP05-EN004
Card Info Destiny Hero - Dreadmaster
DARK / Warrior / Level 8 / ATK ? / DEF ?
If this card was Special Summoned by "Clock Tower Prison", destroy all monsters you control (except for "Destiny Hero" monsters), then you can Special Summon up to 2 "Destiny Hero" monsters from your Graveyard. During the turn this card is Special Summoned, "Destiny Hero" monsters you control cannot be destroyed, and you take no Battle Damage when they battle. The ATK and DEF of this card are equal to the combined original ATK of all "Destiny Hero" monsters you control (except this card).
RARE
DP05-EN003
Card Info Destiny Hero - Diamond Dude
DARK / Warrior / Level 4 / ATK 1400 / DEF 1600
Once per turn, you can look at the top card of your Deck. If it is a Normal Spell Card, send it to the Graveyard and you can activate its effect during the Main Phase of your next turn. If the card is not a Normal Spell Card, place it on the bottom of your Deck.
COMMON
DP05-EN002
Card Info Destiny Hero - Captain Tenacious
DARK / Warrior / Level 3 / ATK 800 / DEF 800
Once per turn, if a "Destiny Hero" monster you control (except this card) is destroyed by battle and sent to the Graveyard, you can Special Summon that 1 monster during your next Standby Phase.
COMMON
DP05-EN001
Card Info Destiny Hero - Doom Lord
DARK / Warrior / Level 3 / ATK 600 / DEF 800
Once per turn, if this card is in face-up Attack Position, you can remove from play 1 monster your opponent controls. If you use this effect, you cannot declare an attack this turn, and the removed monster will be returned to the opponent's side of the field in the same battle position during your second Standby Phase after activation.
COMMON