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Duelist Pack: Jaden Yuki 3

DP06-EN025
Card Info Hero's Rule 2
Counter Trap
Negate the activation of a Spell, Trap, or Effect Monster's effect that targets a card(s) in the Graveyard, and destroy it.
RARE
DP06-EN024
Card Info Over Limit
Normal Trap
Pay 500 Life Points. Special Summon from both player's Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn.
COMMON
DP06-EN023
Card Info Hero Counterattack
Normal Trap
Activate only when an "Elemental Hero" monster you control is destroyed by battle. Your opponent selects 1 random card from your hand. If that card is an "Elemental Hero" monster, destroy 1 monster your opponent controls, then Special Summon the selected card.
COMMON
DP06-EN022
Card Info Mirror Gate
Normal Trap
Activate only when your opponent's monster declares an attack targeting a face-up "Elemental Hero" monster you control. Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of those monsters switches back during the End Phase of this turn.
COMMON
DP06-EN021
Card Info Hero Medal
Normal Trap
When this Set card is destroyed and sent to the Graveyard by an opponent's card effect, shuffle this card into its owner's Deck. Then draw 1 card.
COMMON
DP06-EN020
Card Info Revoke Fusion
Normal Spell
Discard 1 "Polymerization" to the Graveyard. Send 1 Fusion Monster from your Fusion Deck to your Graveyard and Special Summon 1 monster from your hand that is listed as a Fusion Material Monster on that card. The Special Summoned monster is sent to the Graveyard during the End Phase of this turn.
RARE
DP06-EN019
Card Info Dark Calling
Normal Spell
Remove from play, from your hand or your Graveyard, the Fusion Material Monsters listed on a Fusion Monster Card that can only be Special Summoned with "Dark Fusion" and Special Summon that monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon with "Dark Fusion".)
RARE
DP06-EN018
Card Info Dark Fusion
Normal Spell
Send, from your hand or side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fiend-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Special Summoned monster cannot be targeted by the effects of your opponent's Monsters, Spells, Traps this turn.
COMMON
DP06-EN017
Card Info Swing of Memories
Normal Spell
Special Summon 1 Normal Monster from your Graveyard. It is destroyed during the End Phase of this turn.
COMMON
DP06-EN016
Card Info Convert Contact
Normal Spell
Activate only while you control no monsters. Send 1 "Neo-Spacian" monster from your hand and 1 from your Deck to the Graveyard. Then draw 2 cards.
COMMON
DP06-EN015
Card Info Reverse of Neos
Quick-Play Spell
Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn.
COMMON
DP06-EN014
Card Info Skyscraper 2 - Hero City
Field Spell
Once per turn, during your Main Phase, you can Special Summon 1 "Elemental Hero" monster from your Graveyard that was destroyed by battle ignoring Summoning conditions. (Only this card's controller can use this effect.)
SUPER RARE
DP06-EN013
Card Info Evil Hero Malicious Fiend
FIRE / Fiend-Type Fusion / Level 8 / ATK 3500 / DEF 2100
"Evil Hero Malicious Edge" + 1 Level 6 or higher Fiend-Type monster
This card cannot be Special Summoned except with "Dark Fusion". During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position and each monster they control must attack this card.
ULTRA RARE
DP06-EN012
Card Info Evil Hero Infernal Sniper
FIRE / Fiend-Type Fusion / Level 6 / ATK 2000 / DEF 2500
"Elemental Hero Clayman" + "Elemental Hero Burstinatrix"
This card cannot be Special Summoned except with "Dark Fusion". During your Standby Phase, if this card is in face-up Defense Position, inflict 1000 damage to your opponent. This card cannot be destroyed by the effects of Spell Cards.
SUPER RARE
DP06-EN011
Card Info Evil Hero Wild Cyclone
EARTH / Fiend-Type Fusion / Level 8 / ATK 1900 / DEF 2300
"Elemental Hero Avian" + "Elemental Hero Wildheart"
This card cannot be Special Summoned except by the effect of "Dark Fusion". If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent, destroy all Set Spell and Trap Cards your opponent controls.
ULTRA RARE
DP06-EN010
Card Info Evil Hero Dark Gaia
EARTH / Fiend-Type Fusion / Level 8 / ATK ? / DEF 0
1 Fiend-Type monster + 1 Rock-Type monster
This card cannot be Special Summoned except with "Dark Fusion". The original ATK of this card is equal to the combined ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack, change all Defense Position monsters your opponent controls to face-up Attack Position. Flip Effects are not activated at this time.
COMMON
DP06-EN009
Card Info Armor Breaker
EARTH / Warrior-Type Union / Level 3 / ATK 800 / DEF 800
Once per turn, you can equip this card to a Warrior-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, when that monster inflicts Battle Damage to your opponent, destroy 1 card on the field. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.)
RARE
DP06-EN008
Card Info Evil Hero Infernal Prodigy
DARK / Fiend / Level 2 / ATK 300 / DEF 600
If you control no monsters, you can Special Summon this card from your hand in face-up Attack Position. If you Tribute this card to Tribute Summon an "Elemental Hero", "Destiny Hero", or "Evil Hero" monster, draw 1 card during this turn's End Phase.
SUPER RARE
DP06-EN007
Card Info Evil Hero Infernal Gainer
EARTH / Fiend / Level 4 / ATK 1600 / DEF 0
During your Main Phase 1, you can remove this card from play and select 1 face-up Fiend-Type monster you control. That monster can attack twice during each Battle Phase. Special Summon this card in face-up Attack Position during your second Standby Phase after you activate this effect.
COMMON
DP06-EN006
Card Info Evil Hero Malicious Edge
EARTH / Fiend / Level 7 / ATK 2600 / DEF 1800
If your opponent controls a monster, you can Normal Summon this card with 1 Tribute. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
SUPER RARE
DP06-EN005
Card Info Elemental Hero Neos Alius
LIGHT / Warrior-Type Gemini / Level 4 / ATK 1900 / DEF 1300
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● This face-up card's name is treated as "Elemental Hero Neos".
COMMON
DP06-EN004
Card Info Elemental Hero Captain Gold
LIGHT / Warrior / Level 4 / ATK 2100 / DEF 800
You can discard this card to the Graveyard to add 1 "Skyscraper" from your Deck to your hand. If this card is on the field but "Skyscraper" is not on the field, destroy this card.
RARE
DP06-EN003
Card Info Neo-Spacian Glow Moss
LIGHT / Plant / Level 3 / ATK 300 / DEF 900
When this card attacks or is attacked, your opponent draws 1 card. Reveal that card, and based on its type apply the proper effect: ● Monster: End the Battle Phase. ● Spell: You can change this card's attack to a direct attack. ● Trap: This monster is changed to Defense Position.
COMMON
DP06-EN002
Card Info Neo-Spacian Grand Mole
EARTH / Rock / Level 3 / ATK 900 / DEF 300
If this card attacks or is attacked by an opponent's monster you can return both monsters to their owner's hands at the start of the Damage Step (without damage calculation).
RARE
DP06-EN001
Card Info Neo-Spacian Air Hummingbird
WIND / Winged Beast / Level 3 / ATK 800 / DEF 600
Once per turn, during your Main Phase, you can gain 500 Life Points for each card in your opponent's hand.
COMMON