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Champion Pack: Game Two (CP02-EN) Card Spoiler

1.  Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Champion_Pack:_Game_Two_(TCG-EN-UE)
Game Two (CP02-EN020)
Stray Lambs
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position.
(Common)
Game Two (CP02-EN019)
Big Bang Shot
SPELL Equip Spell Level ATK:
DEF:
Pendulum
Scale:
The equipped monster gains 400 ATK. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is removed from the field, remove the equipped monster from play.
(Common)
Game Two (CP02-EN018)
Terraforming
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Add 1 Field Spell Card from your Deck to your hand.
(Common)
Game Two (CP02-EN017)
Book of Taiyou
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Flip 1 face-down monster on the field into face-up Attack Position.
(Common)
Game Two (CP02-EN016)
Twin-Headed Behemoth
WIND Dragon / Effect Level 3 ATK: 1500
DEF: 1200
Pendulum
Scale:
If this card on the field is destroyed and sent to the Graveyard, Special Summon it during the End Phase of this turn with 1000 ATK and 1000 DEF. You can only use this effect once per Duel.
(Common)
Game Two (CP02-EN015)
Thunder Dragon
LIGHT Thunder / Effect Level 5 ATK: 1600
DEF: 1500
Pendulum
Scale:
During your Main Phase, by discarding this card, add up to 2 "Thunder Dragons" from your Deck to your hand.
(Common)
Game Two (CP02-EN014)
Ceasefire
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 damage to your opponent for each Effect Monster on the field.
(Common)
Game Two (CP02-EN013)
Rush Recklessly
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum
Scale:
Target face-up monster gains 700 ATK until the end of this turn.
(Common)
Game Two (CP02-EN012)
Happy Lover
LIGHT Fairy / Normal Level 2 ATK: 800
DEF: 500
Pendulum
Scale:
Enemies become overjoyed when struck by the Heart Ray emitted from the forehead of this tiny cherub.
(Common)
Game Two (CP02-EN011)
Magical Dimension
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum
Scale:
Activate only while there is a face-up Spellcaster-Type monster(s) on your side of the field. Tribute 1 monster and Special Summon 1 Spellcaster-Type monster from your hand. Then you can destroy 1 monster on the field.
(Rare)
Game Two (CP02-EN010)
Dark Master - Zorc
DARK Fiend / Ritual / Effect Level 8 ATK: 2700
DEF: 1500
Pendulum
Scale:
This card can only be Ritual Summoned with the Ritual Spell Card "Contract with the Dark Master". During your Main Phase, you can roll 1 six-sided die. On a 1 or 2, destroy all monsters on your opponent's side of the field. On a 3, 4, or 5, destroy 1 monster on your opponent's side of the field. On a 6, destroy all monsters on your side of the field.
(Rare)
Game Two (CP02-EN009)
Morphing Jar
EARTH Rock / Effect Level 2 ATK: 700
DEF: 600
Pendulum
Scale:
FLIP: Both players discard all cards in their hands. Then both players draw 5 cards.
(Rare)
Game Two (CP02-EN008)
Ring of Destruction
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Destroy 1 face-up monster and inflict damage to both players equal to its ATK.
(Rare)
Game Two (CP02-EN007)
Abyss Soldier
WATER Aqua / Effect Level 4 ATK: 1800
DEF: 1300
Pendulum
Scale:
Once per turn, by discarding 1 WATER monster to the Graveyard, return 1 card on the field to its owner's hand.
(Rare)
Game Two (CP02-EN006)
Kuriboh (3rd artwork)
DARK Fiend / Effect Level 1 ATK: 300
DEF: 200
Pendulum
Scale:
Discard this card. Make the Battle Damage inflicted to your Life Points by 1 of your opponent's monsters 0. You can only use this effect during your opponent's Battle Phase.
(Rare)
Game Two (CP02-EN005)
Smashing Ground
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Destroy 1 face-up monster with the highest DEF on your opponent's side of the field. (If it's a tie, you get to choose.)
(Super Rare)
Game Two (CP02-EN004)
Pyramid Turtle
EARTH Zombie / Effect Level 4 ATK: 1200
DEF: 1400
Pendulum
Scale:
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck.
(Super Rare)
Game Two (CP02-EN003)
Magician of Faith
LIGHT Spellcaster / Effect Level 1 ATK: 300
DEF: 400
Pendulum
Scale:
FLIP: Select 1 Spell Card in your Graveyard. Add it to your hand.
(Super Rare)
Game Two (CP02-EN002)
Nimble Momonga
EARTH Beast / Effect Level 2 ATK: 1000
DEF: 100
Pendulum
Scale:
When this card is destroyed by battle and sent to the Graveyard, gain 1000 Life Points. You can also Special Summon up to 2 "Nimble Momongas" from your Deck in face-down Defense Position.
(Super Rare)
Game Two (CP02-EN001)
Magical Stone Excavation
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Discard 2 cards. Add 1 Spell Card from your Graveyard to your hand.
(Ultra Rare)