*Ratings below are based on when the product was released and NOT today's Yu-Gi-Oh format*
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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings DJCR DJCR Text Visual spoiler Card spoiler

The Duelist Genesis (Page 5)

TDGS-EN099
Toy Magician
LIGHT / Spellcaster / Level 4 / ATK 1600 / DEF 1500
You can Set this card face-down in your Spell & Trap Card Zone as a Spell Card. If this face-down card in your Spell & Trap Card Zone is destroyed by an opponent's card effect and sent to the Graveyard, Special Summon it during the End Phase. When this card is Flip Summoned, destroy Spell or Trap Cards on the field equal to the number of "Toy Magicians" on the field.
SECRET RARE
Rating: 2
Comments: You'll have trouble keeping one on the field let alone two or three! Plus his effect puts him face down in your Spell and Trap Zone, leaving you one defense less.
TDGS-EN098
Kunai with Chain (original artwork)
Normal Trap
Choose 1 or both of these effects:
● Activate only when an opponent's monster attacks. Change the attacking monster to Defense Position.
● Equip this card to a monster you control. It gains 500 ATK.
SUPER RARE
Rating: 2
Comments: You can at least use both effects simultaneously but still not a great card.
TDGS-EN097
Ice Master
WATER / Spellcaster / Level 8 / ATK 2500 / DEF 2000
You can Special Summon this card from your hand by Tributing 2 WATER monsters. Once per turn, you can place an Ice Counter on 1 face-up monster. You can Tribute this card to destroy all monsters with an Ice Counter(s).
SECRET RARE
Rating: 2
Comments: He's at least better than FEΩ since you can Summon him any way you like yet he's restricted to 1 Ice Counter per turn and you lose him to activate his other effect.
TDGS-EN096
Cold Enchanter
WATER / Aqua / Level 4 / ATK 1600 / DEF 1200
You can discard 1 card to place an Ice Counter on 1 face-up monster. This card gains 300 ATK for each Ice Counter on the field.
RARE
Rating: 1
Comments: It can have 1900 ATK but it doesn't take much to change that. At least you can use its effect more than once but you have to discard a card to do so.
TDGS-EN095
Fiendish Engine Ω
DARK / Machine / Level 8 / ATK 2800 / DEF 2000
During your End Phase, Special Summon 1 "Engine Token" (Machine-Type/
EARTH/Level 1/ATK 200/DEF 200) in Attack Position. Once per turn, you can have this card gain 1000 ATK. If you do, it is destroyed during the End Phase.
SECRET RARE
Rating: 1
Comments: This card has absolutely no use in any deck since its tributes aren't worth its stats or its effect.
TDGS-EN094
Splendid Venus
LIGHT / Fairy / Level 8 / ATK 2800 / DEF 2400
All non-Fairy-Type monsters lose 500 ATK and DEF. The activation and effects of your Spell and Trap Cards cannot be negated.
SECRET RARE
Rating: 3
Comments: Her stats aren't very impressive but her effect should help with that as any non-Fairy-Type monster loses 500 ATK and DEF plus your Spell and Trap effects can't be negated (except with Jinzo).
TDGS-EN093
The Selection
Counter Trap
Pay 1000 Life Points. Negate the Summon of a monster that has the same Type as a monster on the field, and destroy it.
RARE
Rating: 2
Comments: Odds are that it won't be the same type as another monster but it does come in handy if its a Six Samurai monster.
TDGS-EN092
Trap of Darkness
Normal Trap
Activate only by paying 1000 Life Points while you have 3000 Life Points or less. Select a Normal Trap Card in your Graveyard. This card's effect is the same as that Trap Card's. Remove from play that Normal Trap Card.
RARE
Rating: 1
Comments: Both activation requirements really make this card terrible and for all your hard work, you'll probably lose as this card can easily get negated.
TDGS-EN091
Tricky Spell 4
Quick-Play Spell
Send 1 face-up "The Tricky" you control to the Graveyard. For each monster your opponent controls, Special Summon a "Tricky Token" (Spellcaster-Type/WIND/
Level 5/ATK 2000/DEF 1200) in Defense Position. "Tricky Tokens" cannot declare an attack.
COMMON
Rating: 2
Comments: Chances are you going to summon more tokens than The Tricky card you lost and at least you can tribute the tokens for other monsters or effects but the tokens can't attack.
TDGS-EN090
The Tricky
WIND / Spellcaster / Level 5 / ATK 2000 / DEF 1200
You can discard 1 card to Special Summon this card from your hand.
RARE
Rating: 3
Comments: You can at least discard any card you want to summon him and his 2000 ATK is enough to take out Gemini Elves and Vorse Raiders.
TDGS-EN089
Charge of the Light Brigade
Normal Spell
Send the top 3 cards of your Deck to the Graveyard. Add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.
SECRET RARE
Rating: 1
Comments: Here is yet another unworthy card to be a Secret Rare since it is useless without Lightsworn monsters, which should only be run in a deck just for them.
TDGS-EN088
Telekinetic Charging Cell
Equip Spell
Equip only to a Psychic-Type monster. You do not have to pay Life Points to activate its effect(s). When the equipped monster is destroyed and this card is sent to the Graveyard, you can pay 1000 Life Points to return this card to your hand.
RARE
Rating: 2
Comments: If you are running Psychic-Type monster decks, don't forget this card since some of them require LPs to use their effects, which can cost you in the long run later.
TDGS-EN087
Grapple Blocker
EARTH / Psychic / Level 4 / ATK 1200 / DEF 2000
When this card is Normal Summoned, you can select 1 monster your opponent controls. The selected monster cannot attack or be Tributed, while this card remains face-up on the field. During each of your End Phases, pay 500 Life Points or destroy this card.
RARE
Rating: 1
Comments: He has the 2000 DEF that should allow him to get 2 stars. So why doesn't he? You have to pay LPs to keep him out, whether or not you used his other effect.
TDGS-EN086
Cyber Shark
WATER / Fish / Level 5 / ATK 2100 / DEF 2000
If you control a WATER monster, you can Normal Summon this card without Tributing.
SECRET RARE
Rating: 2
Comments: He can be useful in WATER decks (and probably should only be used there) but even if you do summon him, he can easily be destroyed by Trap Hole or Bottomless.
TDGS-EN085
Hand of the Six Samurai
FIRE / Warrior / Level 3 / ATK 1600 / DEF 1000
While you control another "Six Samurai" monster, you can Tribute 1 "Six Samurai" monster to destroy 1 monster on the field.
SECRET RARE
Rating: 1
Comments: Another wasted Secret Rare slot. He has the "I need another SS monster to get my effect" effect and his stats are enough for him to be removed by Bottomless or regular Trap Hole.
TDGS-EN084
Maiden of Macabre
DARK / Spellcaster / Level 4 / ATK 1700 / DEF 0
Each time this card destroys a monster by battle, place 1 Spell Counter on this card. This card gains 200 ATK for every Spell Counter on it.
RARE
Rating: 1
Comments: She has to destroy a monster to even have 1900 ATK when there are monsters out there that already have 1900 ATK like Gemini Elf so use one of them instead.
TDGS-EN083
Izanami
WATER / Fairy-Type Spirit / Level 4 / ATK 1100 / DEF 1800
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can discard 1 card to add 1 Spirit monster from your Graveyard to your hand.
RARE
Rating: 1
Comments: She's not going to last more than one turn since even a Metal Guardian (1150 ATK) is enough to take her down.
TDGS-EN082
Herald of Orange Light
LIGHT / Fairy-Type Tuner / Level 2 / ATK 300 / DEF 500
You can send this card and 1 other Fairy-Type monster from your hand to the Graveyard to negate the activation of an effect of an Effect Monster your opponent controls, and destroy it. You can activate this effect during either player's turn.
RARE
Rating: 2
Comments: This guy should ONLY be used for Synchro Summoning as its effect isn't worth the effort when Divine Wrath can not only negate the effect but is a better card to use.
TDGS-EN081
Counselor Lily
EARTH / Fairy-Type Tuner / Level 3 / ATK 400 / DEF 1500
When this card is sent to the Graveyard for a Synchro Summon, you can pay 500 Life Points to have that Synchro Monster gain 1000 ATK until the End Phase.
SUPER RARE
Rating: 2
Comments: Well she is a Tuner monster and does let you temporarily give your Synchro Summoned monster 1000 ATK but not only do you have to pay to use the effect but she has no effects to protect herself.
TDGS-EN080
Overworked
Normal Trap
Destroy each monster whose ATK is higher than its original ATK.
COMMON
Rating: 1
Comments: Most people don't even run Field Spells that power up their monsters so this card generally is useless.