TDGS-EN099 |
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Toy Magician
LIGHT / Spellcaster / Level 4
/ ATK 1600 / DEF 1500
You can Set this card face-down in your Spell & Trap Card Zone as a
Spell Card. If this face-down card in your Spell & Trap Card Zone is
destroyed by an opponent's card effect and sent to the Graveyard,
Special Summon it during the End Phase. When this card is Flip Summoned,
destroy Spell or Trap Cards on the field equal to the number of "Toy
Magicians" on the field.
SECRET RARE |
Rating: |
2 |
Comments: |
You'll have trouble keeping
one on the field let alone two or three! Plus his
effect puts him face down in your Spell and Trap Zone, leaving you one
defense less. |
TDGS-EN098 |
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Kunai with Chain (original artwork)
Normal Trap
Choose 1 or both of these effects:
● Activate only when an opponent's monster attacks. Change the attacking
monster to Defense Position.
● Equip this card to a monster you control. It gains 500 ATK.
SUPER RARE |
Rating: |
2 |
Comments: |
You can at least use both
effects simultaneously but still not a great card. |
TDGS-EN097 |
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Ice Master
WATER / Spellcaster / Level 8
/ ATK 2500 / DEF 2000
You can Special Summon this card from your hand by Tributing 2 WATER
monsters. Once per turn, you can place an Ice Counter on 1 face-up
monster. You can Tribute this card to destroy all monsters with an Ice
Counter(s).
SECRET RARE |
Rating: |
2 |
Comments: |
He's at least better than FEΩ
since you can Summon him any way you like yet he's restricted to 1 Ice
Counter per turn and you lose him to activate his other effect. |
TDGS-EN096 |
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Cold Enchanter
WATER / Aqua / Level 4 /
ATK 1600 / DEF 1200
You can discard 1 card to place an Ice Counter on 1 face-up monster.
This card gains 300 ATK for each Ice Counter on the field.
RARE |
Rating: |
1 |
Comments: |
It can have 1900 ATK but it
doesn't take much to change that. At least you can use its effect more
than once but you have to discard a card to do so. |
TDGS-EN095 |
|
Fiendish Engine Ω
DARK / Machine / Level 8 /
ATK 2800 / DEF 2000
During your End Phase, Special Summon 1 "Engine Token" (Machine-Type/
EARTH/Level 1/ATK 200/DEF 200) in Attack Position. Once per turn, you
can have this card gain 1000 ATK. If you do, it is destroyed during the
End Phase.
SECRET RARE |
Rating: |
1 |
Comments: |
This card has absolutely no use
in any deck since its tributes aren't worth its stats or its effect.
|
TDGS-EN094 |
|
Splendid Venus
LIGHT / Fairy / Level 8 /
ATK 2800 / DEF 2400
All non-Fairy-Type monsters lose 500 ATK and DEF. The activation and
effects of your Spell and Trap Cards cannot be negated.
SECRET RARE |
Rating: |
3 |
Comments: |
Her stats aren't very
impressive but her effect should help with that as any non-Fairy-Type
monster loses 500 ATK and DEF plus your Spell and Trap effects can't be
negated (except with Jinzo). |
TDGS-EN093 |
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The Selection
Counter Trap
Pay 1000 Life Points. Negate the Summon of a monster that has the same
Type as a monster on the field, and destroy it.
RARE |
Rating: |
2 |
Comments: |
Odds are that it won't be the
same type as another monster but it does come in handy if its a Six
Samurai monster. |
TDGS-EN092 |
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Trap of Darkness
Normal Trap
Activate only by paying 1000 Life Points while you have 3000 Life Points
or less. Select a Normal Trap Card in your Graveyard. This card's effect
is the same as that Trap Card's. Remove from play that Normal Trap Card.
RARE |
Rating: |
1 |
Comments: |
Both activation requirements
really make this card terrible and for all your hard work, you'll
probably lose as this card can easily get negated. |
TDGS-EN091 |
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Tricky Spell 4
Quick-Play Spell
Send 1 face-up "The Tricky" you control to the Graveyard. For each
monster your opponent controls, Special Summon a "Tricky Token"
(Spellcaster-Type/WIND/
Level 5/ATK 2000/DEF 1200) in Defense Position.
"Tricky Tokens" cannot declare an attack.
COMMON |
Rating: |
2 |
Comments: |
Chances are you going to summon
more tokens than The Tricky card you lost and at least you can tribute
the tokens for other monsters or effects but the tokens can't attack.
|
TDGS-EN090 |
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The Tricky
WIND / Spellcaster / Level 5 /
ATK 2000 / DEF 1200
You can discard 1 card to Special Summon this card from your hand.
RARE |
Rating: |
3 |
Comments: |
You can at least discard any
card you want to summon him and his 2000 ATK is enough to take out
Gemini Elves and Vorse Raiders. |
TDGS-EN089 |
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Charge of the Light Brigade
Normal Spell
Send the top 3 cards of your Deck to the Graveyard. Add 1 Level 4 or
lower "Lightsworn" monster from your Deck to your hand.
SECRET RARE |
Rating: |
1 |
Comments: |
Here is yet another unworthy
card to be a Secret Rare since it is useless without Lightsworn
monsters, which should only be run in a deck just for them. |
TDGS-EN088 |
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Telekinetic Charging Cell
Equip Spell
Equip only to a Psychic-Type monster. You do not have to pay Life Points
to activate its effect(s). When the equipped monster is destroyed and
this card is sent to the Graveyard, you can pay 1000 Life Points to
return this card to your hand.
RARE |
Rating: |
2 |
Comments: |
If you are running Psychic-Type
monster decks, don't forget this card since some of them require LPs to
use their effects, which can cost you in the long run later. |
TDGS-EN087 |
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Grapple Blocker
EARTH / Psychic / Level 4 /
ATK 1200 / DEF 2000
When this card is Normal Summoned, you can select 1 monster your
opponent controls. The selected monster cannot attack or be Tributed,
while this card remains face-up on the field. During each of your End
Phases, pay 500 Life Points or destroy this card.
RARE |
Rating: |
1 |
Comments: |
He has the 2000 DEF that should
allow him to get 2 stars. So why doesn't he? You have to pay LPs to keep
him out, whether or not you used his other effect. |
TDGS-EN086 |
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Cyber Shark
WATER / Fish / Level 5 /
ATK 2100 / DEF 2000
If you control a WATER monster, you can Normal Summon this card without
Tributing.
SECRET RARE |
Rating: |
2 |
Comments: |
He can be useful in WATER
decks (and probably should only be used there) but even
if you do summon him, he can easily be destroyed by Trap Hole or
Bottomless. |
TDGS-EN085 |
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Hand of the Six Samurai
FIRE / Warrior / Level 3 /
ATK 1600 / DEF 1000
While you control another "Six Samurai" monster, you can Tribute 1 "Six
Samurai" monster to destroy 1 monster on the field.
SECRET RARE |
Rating: |
1 |
Comments: |
Another wasted Secret Rare
slot. He has the "I need another SS monster to get my effect" effect and
his stats are enough for him to be removed by Bottomless or regular Trap
Hole. |
TDGS-EN084 |
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Maiden of Macabre
DARK / Spellcaster / Level 4 /
ATK 1700 / DEF 0
Each time this card destroys a monster by battle, place 1 Spell Counter
on this card. This card gains 200 ATK for every Spell Counter on it.
RARE |
Rating: |
1 |
Comments: |
She has to destroy a monster to
even have 1900 ATK when there are monsters out there that already have
1900 ATK like Gemini Elf so use one of them instead. |
TDGS-EN083 |
|
Izanami
WATER / Fairy-Type Spirit / Level 4
/ ATK 1100 / DEF 1800
This card cannot be Special Summoned. This card returns to its owner's
hand during the End Phase of the turn it is Normal Summoned or flipped
face-up. When this card is Normal Summoned or flipped face-up, you can
discard 1 card to add 1 Spirit monster from your Graveyard to your hand.
RARE |
Rating: |
1 |
Comments: |
She's not going to last more
than one turn since even a Metal Guardian (1150 ATK) is enough to take
her down. |
TDGS-EN082 |
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Herald of Orange Light
LIGHT / Fairy-Type Tuner / Level 2
/ ATK 300 / DEF 500
You can send this card and 1 other Fairy-Type monster from your hand to
the Graveyard to negate the activation of an effect of an Effect Monster
your opponent controls, and destroy it. You can activate this effect
during either player's turn.
RARE |
Rating: |
2 |
Comments: |
This guy should ONLY
be used for Synchro Summoning as its effect isn't worth the effort when
Divine Wrath can not only negate the effect but is a better card to use. |
TDGS-EN081 |
|
Counselor Lily
EARTH / Fairy-Type Tuner / Level 3
/ ATK 400 / DEF 1500
When this card is sent to the Graveyard for a Synchro Summon, you can
pay 500 Life Points to have that Synchro Monster gain 1000 ATK until the
End Phase.
SUPER RARE |
Rating: |
2 |
Comments: |
Well she is a Tuner monster and
does let you temporarily give your Synchro Summoned monster 1000 ATK but not only do you have to pay to use the effect but she has
no effects to protect herself. |
TDGS-EN080 |
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Overworked
Normal Trap
Destroy each monster whose ATK is higher than its original ATK.
COMMON |
Rating: |
1 |
Comments: |
Most people don't even run
Field Spells that power up their monsters so this card generally is
useless. |