*Ratings below are based on when the product was released and NOT today's Yu-Gi-Oh format*
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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings DJCR DJCR Text Visual spoiler Card spoiler

The Duelist Genesis (Page 4)

TDGS-EN079
Needlebug Nest
Normal Trap
Send the top 5 cards of your Deck to the Graveyard.
COMMON
Rating: 2
Comments: Helps for Lightsworn or DARK decks but is terrible elsewhere.
TDGS-EN078
Fish Depth Charge
Normal Trap
Tribute 1 Fish-Type monster. Destroy 1 card on the field, and draw 1 card.
COMMON
Rating: 2
Comments: You get to destroy 1 card on the field and draw 1 card but good luck finding decent Fish-Type monsters to use this on.
TDGS-EN077
Judgment of Thunder
Normal Trap
Activate only when you Summon a Thunder-Type monster(s). Destroy 1 card your opponent controls.
COMMON
Rating: 2
Comments: Combo this with DNA Surgery and destroy multiple cards or just take out an opponent's card on the field but you have to summon a Thunder-Type monster to use this.
TDGS-EN076
Intercept
Counter Trap
Activate only when a monster is Tribute Summoned with 1 Tribute. Take control of that monster.
SUPER RARE
Rating: 3
Comments: Snatch one of the deadly Monarchs or Summoned Skull right from your opponent's control! Doesn't work while Jinzo or Royal Decree are face up, though.
TDGS-EN075
Lightsworn Barrier
Continuous Trap
When a face-up "Lightsworn" monster you control is selected as an attack target, you can send the top 2 cards of your Deck to the Graveyard to negate the attack.
COMMON
Rating: 1
Comments: Don't run this outside of Lightsworn decks.
TDGS-EN074
Gladiator Beast War Chariot
Counter Trap
Activate only if you control a "Gladiator Beast" monster. Negate the activation of an Effect Monster's effect, and destroy it.
SUPER RARE
Rating: 1
Comments: Keep this card in GB decks and run Skill Drain elsewhere.
TDGS-EN073
Mind Over Matter
Counter Trap
Tribute 1 Psychic-Type monster. Negate the activation of a Spell or Trap Card, or the Normal or Special Summon of a monster, and destroy that card.
RARE
Rating: 2
Comments: Where you aren't running Psychic-Type monsters, run a different card instead.
TDGS-EN072
Telepathic Power
Normal Trap
Activate only when a face-up Psychic-Type monster you control is attacked and destroyed by battle with an opponent's monster. Destroy the monster that attacked, and gain Life Points equal to its ATK.
COMMON
Rating: 1
Comments: Stick to Draining Shield instead since it saves your monster and gives your LPs a boost.
TDGS-EN071
Psychic Rejuvenation
Normal Trap
Gain 1000 Life Points for each face-up Psychic-Type monster you control.
COMMON
Rating: 2
Comments: If you got 1000 LPs for every monster you control, then this card would have without a doubt gotten a higher rating but since it doesn't, keep this in Psychic-Type monster decks.
TDGS-EN070*
Psychic Overload
Normal Trap
Select 3 Psychic-Type monsters in your Graveyard. Return them to the Deck, then draw 2 cards.
ULTRA RARE
Rating: 2
Comments: If you happen to have 3 of the better Psychic-Type monsters in your Grave or you're running a Psychic-Type monster deck, then this card isn't too bad but is just horrible elsewhere.
TDGS-EN069
Broken Blocker
Normal Trap
Activate only when a Defense Position monster you control, whose DEF is higher than its ATK, is destroyed by battle. Special Summon up to 2 monsters with the same name as that monster from your Deck in face-up Defense Position.
SUPER RARE
Rating: 2
Comments: This card is pretty situational. Sure there are monsters whose DEF exceed its ATK but you won't likely have more than one of them in your deck except for maybe Destiny Hero - Defender.
TDGS-EN068
Synchro Deflector
Normal Trap
Activate only when a face-up Synchro Monster you control is selected as an attack target. Negate the attack and destroy 1 monster your opponent controls.
COMMON
Rating: 1
Comments: Use Sakuretsu Armor or Mirror Force instead as they need nothing but an attacking monster to activate.
TDGS-EN067
Spacegate
Continuous Trap
When a monster your opponent controls attacks or is attacked, place 1 Gate Counter on this card at the end of the Damage Step. During your Main Phase, you can send this card to the Graveyard to Special Summon 1 monster from your hand whose Level is equal to or lower than the number of Gate Counters on this card.
COMMON
Rating: 2
Comments: Rack-up enough counters on it and you could summon a powerful monster but this card can easily get destroyed.
TDGS-EN066
Remote Revenge
Normal Trap
Activate only when a monster you control is targeted by a Spell, Trap, or Effect Monster's effect that destroys 1 monster on the field. Switch the target to an appropriate monster your opponent controls.
COMMON
Rating: 2
Comments: Not too bad against cards like Zaborg and Man-Eater Bug but it too has limited uses.
TDGS-EN065
Defense Draw
Normal Trap
Activate only during damage calculation during your opponent's turn. The Battle Damage you would receive becomes 0. Draw 1 card.
RARE
Rating: 2
Comments: It would get a higher rating if it reduced all Battle Damage you take to 0 but it still has some uses like if you would take major damage, this card saves your lifepoints and lets you draw 1 card.
TDGS-EN064
Graceful Revival
Continuous Trap
Select 1 Level 2 or lower monster from your Graveyard and Special Summon it in Attack Position. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
RARE
Rating: 1
Comments: Unless Disk Commander makes a graceful revival to the field, this card isn't going to get any play and even with Disk Commander back it won't see much play.
TDGS-EN063
Equip Shot
Normal Trap
Activate only during the Battle Phase. Select 1 Equip Card equipped to a face-up Attack Position monster you control, and select 1 face-up Attack Position monster your opponent controls. Equip that monster with the selected Equip Card. Then, conduct battle between your previously equipped monster and the selected monster (other effects cannot be activated during this battle).
COMMON
Rating: 2
Comments: It can help give your monster a decent boost but that's about it.
TDGS-EN062
Book of Eclipse
Quick-Play Spell
Change all face-up monsters on the field to face-down Defense Position. During the End Phase, flip all face-down Defense Position monsters your opponent controls face-up, and your opponent draws 1 card for each.
COMMON
Rating: 3
Comments: Re-use your Flip-Effect monsters and or put your opponent's monsters face down to remove them with NoC or by taking them out with your own monsters!
TDGS-EN061
Recycling Batteries
Normal Spell
Add 2 Thunder-Type monsters with 1500 or less ATK from your Graveyard to your hand.
COMMON
Rating: 1
Comments: Bad outside Batteryman decks. Need I say more?
TDGS-EN060
Unstable Evolution
Equip Spell
While your Life Points are lower than your opponent's, the equipped monster's original ATK becomes 2400. While your Life Points are higher than your opponent's, its original ATK becomes 1000.
SUPER RARE
Rating: 3
Comments: Lower an opponent's stronger monster to 1000 ATK to easily take it out or make your weaker monster stronger! The downside is its effects depend on your current LPs.