*Also available as an Ultimate Rare card |
STBL-EN099 |
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Genex Ally Axel
DARK / Machine-Type Synchro / Level 8 / ATK 2600 / DEF 2000
1 "Genex" Tuner + 1 or more non-Tuner monsters
Once per turn, you can discard 1 card to select 1 Level 4 or lower
Machine-Type monster from your Graveyard, and Special Summon it. The ATK
of that monster is doubled until the End Phase, but it cannot attack
your opponent directly. Remove that monster from play during your End
Phase.
SECRET RARE |
Rating: |
2 |
Comments: |
It doubles the ATK of the
Machine-Type monster but then removes it from play during the End Phase. |
STBL-EN098 |
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Draguinity Knight - Gae Dearg
WIND / Dragon-Type Synchro / Level 6 / ATK 2400 / DEF 800
1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters
Once per turn, during your Main Phase, you can add 1 Level 4 or lower
Dragon-Type or Winged Beast-Type monster from your Deck to your hand.
Then discard 1 Dragon-Type or Winged Beast-Type monster.
SECRET RARE |
Rating: |
2 |
Comments: |
He lets you choose to add a
Level 4 or less Winged-Beast or Dragon, then discard a Winged-Beast or
Dragon from your hand, which can be good if you discard White Stone of
Legend but not all that great. |
STBL-EN097 |
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Dragunity Knight - Vajaryana
WIND / Dragon-Type Synchro / Level 6 / ATK 1900 / DEF 1200
1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters
When this card is Synchro Summoned, you can select 1 Level 3 or lower
Dragon-Type "Dragunity" monster in your Graveyard and equip it to this
card as an Equip Card. Once per turn, you can send 1 Equip Card equipped
to this card to the Graveyard to double this card's ATK until the End
Phase.
SUPER RARE |
Rating: |
2 |
Comments: |
While specific for just about
everything, at least you can double his ATK each turn. |
STBL-EN096 |
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The Fabled Rubyrudra
LIGHT / Beast-Type Tuner / Level 4 / ATK 1100 / DEF 800
When this face-up card you control is selected as an attack target, you
can discard 1 "Fabled" monster to negate the attack.
SECRET RARE |
Rating: |
2 |
Comments: |
Since Fabled decks don't have
much yet, you're better off just using this guy as a regular Level 4
Tuner monster. |
STBL-EN095 |
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Genex Ally Duradark
DARK / Machine / Level 4 / ATK 1800 / DEF 200
Once per turn, during your Main Phase, you can select 1 face-up Attack
Position monster your opponent controls with the same Attribute as this
card, and destroy it. This card cannot attack the turn you activate this
effect.
SECRET RARE |
Rating: |
3 |
Comments: |
Ignore the effect and you've
got a decent 1800 Level 4 Beatstick to attack with! |
STBL-EN094 |
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Ally of Justice Unknown Crusher
DARK / Machine / Level 3 / ATK 1200 / DEF 800
When this card battles a LIGHT monster, remove that monster from play
after damage calculation.
COMMON |
Rating: |
1 |
Comments: |
What makes him unknown?
Probably that no one runs him and they shouldn't because like the
previous two cards, his effect has little chance of activating. |
STBL-EN093 |
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Ally of Justice Thousand Arms
DARK / Machine / Level 4 / ATK 1700 / DEF 0
This card can attack all face-up LIGHT monsters your opponent controls
once each. If this card battles a non-LIGHT monster, destroy this card
before damage calculation.
COMMON |
Rating: |
1 |
Comments: |
Doesn't matter how many arms he
has, he has no playability since LIGHT is currently the least-played
attribute in Yu-Gi-Oh. |
STBL-EN092 |
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Ally Salvo
DARK / Machine / Level 2 / ATK 400 / DEF 300
When this card is destroyed by battle with a LIGHT monster and sent to
the Graveyard, select 2 cards on the field and destroy them.
RARE |
Rating: |
1 |
Comments: |
An attribute that doesn't see
much play these days so he'll most likely get destroyed without
activating his effect. |
STBL-EN091 |
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Royal Knight of the Ice Barrier
WATER / Warrior / Level 5 / ATK 2000 / DEF 2000
When this card is Tribute Summoned, Special Summon 1 "Ice Coffin Token"
(Aqua-Type/WATER/Level 1/ATK 1000/DEF 0) in Attack Position to your
opponent's side of the field. This Token cannot be Tributed for a
Tribute Summon.
SUPER RARE |
Rating: |
1 |
Comments: |
His looks are better than his
stats and effect combined and that's sad because looks are not generally
found on successful cards in Yu-Gi-Oh. |
STBL-EN090 |
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Karakuri Spider
EARTH / Machine / Level 2 / ATK 400 / DEF 500
If this card attacks a DARK monster, destroy the attack target after
damage calculation.
COMMON |
Rating: |
1 |
Comments: |
Why would you even bother to
attack with it anyway, especially if it runs into a weaker monster that
it can destroy in battle? |
STBL-EN089* |
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Mischief of the Yokai
Normal Trap
Each face-up monster on the field loses 2 Levels, until the End Phase.
You can remove from play this card from your Graveyard to select 1
face-up monster and reduce its Level by 1, until the End Phase. This
effect cannot be activated the same turn this card is sent to the
Graveyard.
ULTRA RARE |
Rating: |
2 |
Comments: |
It's really only an attempt to
screw your opponent over when they try to Synchro Summon but this
shouldn't have been higher than Super Rare. |
STBL-EN088 |
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Karakuri Barrel mdl 96 "Shinkuro"
EARTH / Machine-Type Tuner / Level 2 / ATK 400 / DEF 400
This card must attack if able. When this face-up Attack Position card on
the field is selected as an attack target, change it to Defense
Position. Once per turn, this card cannot be destroyed by battle.
RARE |
Rating: |
2 |
Comments: |
A Tuner monster that can
survive at least 1 attack isn't all that bad since your opponent might
have only 1 monster to attack with but it won't last much longer than
that. |
STBL-EN087 |
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Koa'ki Meiru Wall
EARTH / Rock / Level 4 / ATK 1900 / DEF 1200
During each of your End Phases, destroy this card unless you send 1
"Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1
Rock-Type monster in your hand. You can Tribute this card to negate the
activation of an opponent's Spell Card and destroy it.
RARE |
Rating: |
1 |
Comments: |
You only get to negate 1 Spell
Card unless you have more than one out, which won't be for long whether
you perform his maintenance cost or not. |
STBL-EN086 |
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Psi-Blocker
WIND / Psychic / Level 4 / ATK 1200 / DEF 300
Once per turn, you can declare 1 card name. Cards with that name, and
their effects, cannot be used until the End of your opponent's next
turn.
SECRET RARE |
Rating: |
2 |
Comments: |
If you manage to figure out
that your opponent has the card whose name you declared then at least
you can prevent it from hitting the field but this guy is pretty weak on
his own. |
STBL-EN085 |
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Gravekeeper's Recruiter
DARK / Spellcaster / Level 3 / ATK 1200 / DEF 1500
When this card you control is sent to your Graveyard, add 1 "Gravekeeper's"
monster with 1500 or less DEF from your Deck to your hand.
RARE |
Rating: |
2 |
Comments: |
It's a step in the right
direction for Gravekeeper's decks but I don't consider it enough until
they get at least a good Tuner and Synchro. |
STBL-EN084 |
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Scrap Mind Reader
EARTH / Machine-Type Tuner / Level 1 / ATK 0 / DEF 0
Once per turn, while this card is in your Graveyard during your Main
Phase 2, you can select 1 face-up "Scrap" monster you control, except
"Scrap Mind Reader". Destroy that monster and Special Summon this card
from the Graveyard. If you do, remove this card from play when it is
removed from the field. If this card is used as a Synchro Material
Monster, all other Synchro Material Monsters must be "Scrap" monsters.
SECRET RARE |
Rating: |
2 |
Comments: |
I'm not a mind reader but I can
guess that Scrap decks will want this but doubt that any other decks
will. |
STBL-EN083 |
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Spellstone Sorcerer Karood
LIGHT / Spellcaster / Level 3 / ATK 800 / DEF 1900
Once per turn, when another Monster Card's effect is activated while
there is no Spellstone Counter on this card, place 1 Spellstone Counter
on this card (max. 1). This card gains 300 DEF for each Spellstone
Counter on it. Once per turn, you can remove 1 Spellstone Counter from
your side of the field to select 1 card in your opponent's Graveyard,
and remove that card from play.
SECRET RARE |
Rating: |
2 |
Comments: |
He's got some DEF to stand up
to most Level 4 or lower monsters but he's limited on both the number of
counters he can get and the amount of times he will get them per turn. |
STBL-EN082 |
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Droll & Lock Bird
WIND / Spellcaster / Level 1 / ATK 0 / DEF 0
If your opponent adds a card(s) from their Deck to their hand, except
during the Draw Phase, you can send this card from your hand to the
Graveyard. For the rest of this turn, neither player can add card(s)
from their Deck to their hand. (Drawing cards is also considered as
"adding a card to the hand.")
RARE |
Rating: |
2 |
Comments: |
Too bad it doesn't negate the
effect of the card that allowed your opponent to add the cards in the
first place or this card would get a higher rating. |
STBL-EN081 |
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Skull Meister
DARK / Fiend / Level 4 / ATK 1700 / DEF 400
During either player's turn, when a card effect is activated in your
opponent's Graveyard, you can send this card from your hand to the
Graveyard to negate the effect.
SECRET RARE |
Rating: |
2 |
Comments: |
Stops Necro Gardna, Sangan and
Yubel's 1st two forms but not much else and he isn't a Tuner monster. |
STBL-EN080 |
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Dark Trap Hole
Normal Trap
Activate only when your opponent Special Summons 2 or more monsters
face-up. Send all of those monsters to the Graveyard. Then, send all
monsters in the opponent's hand and Deck to the Graveyard that have the
same name as either of those monsters.
COMMON |
Rating: |
2 |
Comments: |
The only decks this card will
get much out of is against X-Sabers and Gladiator Beasts because they
tend to Special Summon at least 2 monsters each turn. |