*Also a Prismatic Secret Rare card. |
RIRA-EN019 |
|
Simorgh, Bird of Calamity
WIND / Winged Beast / Level 3 / ATK 1500 / DEF 200
When this card is Normal Summoned: You can send 1 "Simorgh" card from
your Deck to the GY, except "Simorgh, Bird of Calamity". If this card is
in your GY and your opponent controls no cards in their Spell & Trap
Zone: You can Special Summon this card in Defense Position, but banish
it when it leaves the field, also you cannot Special Summon monsters for
the rest of this turn, except Winged Beast monsters. You can only use
each effect of "Simorgh, Bird of Calamity" once per turn.
COMMON |
RIRA-EN018 |
|
Simorgh, Bird of Bringing
WIND / Winged Beast / Level 2 / ATK 1000 / DEF 1000
When this card is Normal Summoned: You can add 1 "Simorgh" card from
your Deck to your hand, except "Simorgh, Bird of Bringing". If this card
is in your GY and your opponent controls no cards in their Spell & Trap
Zone: You can Special Summon this card in Defense Position, but banish
it when it leaves the field, also you cannot Special Summon monsters for
the rest of this turn, except Winged Beast monsters. You can only use
each effect of "Simorgh, Bird of Bringing" once per turn.
RARE |
RIRA-EN017 |
|
Simorgh, Bird of Beginning
WIND / Winged Beast / Level 1 / ATK 0 / DEF 1600
When this card is Normal Summoned: You can activate this effect; during
your Main Phase this turn, you can Normal Summon 1 "Simorgh" monster in
addition to your Normal Summon/Set. (You can only gain this effect once
per turn.) If this card is in your GY and your opponent controls no
cards in their Spell & Trap Zone: You can Special Summon this card in
Defense Position, but banish it when it leaves the field, also you
cannot Special Summon monsters for the rest of this turn, except Winged
Beast monsters. You can only use each effect of "Simorgh, Bird of
Beginning" once per turn.
COMMON |
RIRA-EN016 |
|
Tenyi Spirit - Vishuda
DARK / Wyrm / Level 7 / ATK 1500 / DEF 2500
If you control no Effect Monsters: You can Special Summon this card from
your hand. If you control a face-up non-Effect Monster: You can banish
this card from your hand or GY, then target 1 card your opponent
controls; return it to the hand. You can only use each effect of "Tenyi
Spirit - Vishuda" once per turn.
RARE |
RIRA-EN015 |
|
Tenyi Spirit - Nahata
WIND / Wyrm / Level 4 / ATK 800 / DEF 1000
If you control no Effect Monsters: You can Special Summon this card from
your hand. When an attack is declared involving your face-up non-Effect
Monster and an opponent's face-up monster: You can banish this card from
your hand or GY; that opponent's monster loses 1500 ATK until the end of
this turn. You can only use each effect of "Tenyi Spirit - Nahata" once
per turn.
RARE |
RIRA-EN014 |
|
Tenyi Spirit - Mapura
FIRE / Wyrm / Level 4 / ATK 600 / DEF 1500
If you control no Effect Monsters: You can Special Summon this card from
your hand. When your opponent activates a card or effect that targets a
face-up non-Effect Monster(s) you control (Quick Effect): You can banish
this card from your hand or GY; negate the activation, and if you do,
destroy that card. You can only use each effect of "Tenyi Spirit -
Mapura" once per turn.
RARE |
RIRA-EN013 |
|
Tenyi Spirit - Shthana
WATER / Wyrm / Level 4 / ATK 400 / DEF 2000
If you control no Effect Monsters: You can Special Summon this card from
your hand. If a face-up non-Effect Monster(s) you control is destroyed
by battle or card effect: You can banish this card from your hand or GY,
then target 1 of those destroyed monsters; Special Summon it, then you
can destroy 1 monster your opponent controls. You can only use each
effect of "Tenyi Spirit - Shthana" once per turn.
RARE |
RIRA-EN012 |
|
Tenyi Spirit - Adhara
EARTH / Wyrm-Type Tuner / Level 1 / ATK 0 / DEF 0
If you control no Effect Monsters: You can Special Summon this card from
your hand. If you control a face-up non-Effect Monster: You can banish
this card from your hand or GY, then target 1 of your banished Wyrm
monsters, except this card; add it to your hand. You can only use each
effect of "Tenyi Spirit - Adhara" once per turn.
RARE |
RIRA-EN011 |
|
Mayosenju Hitot
WIND / Beast-Type Pendulum / Level 10 / ATK 2000 / DEF 3000 / Scale 3
You can target 1
"Yosenju" card in your Pendulum Zone; for the rest of this turn, its
Pendulum Scale becomes 11, also you cannot Special Summon monsters,
except "Yosenju" monsters (even if this card leaves the field). During
your End Phase: Return this card to the hand. You can only use each
Pendulum Effect of "Mayosenju Hitot" once per turn.
Cannot be Special
Summoned, except by Pendulum Summon. If this card is Normal or Special
Summoned: You can target 1 card your opponent controls; return it to the
hand. Each time a card(s) on the field is returned to the hand or Main
Deck by your card effect, while this card is on the field: All "Yosenju"
monsters you currently control gain 500 ATK. Once per turn, during the
End Phase, if this card was Special Summoned this turn: Return it to the
hand.
SUPER RARE |
RIRA-EN010 |
|
Yosenju Izna
WIND / Beast-Warrior / Level 4 / ATK 800 / DEF 1200
Once per turn, during the End Phase, if this card was Normal Summoned
this turn: Return it to the hand. You can only use each of the following
effects of "Yosenju Izna" once per turn.
● You can discard this card; this turn, your opponent cannot activate
cards or effects when a "Yosenju" monster(s) is Normal or Special
Summoned.
● If you control another "Yosenju" monster: You can draw 1 card.
COMMON |
RIRA-EN009 |
|
Yosenju Sabu
WIND / Beast-Warrior / Level 4 / ATK 1700 / DEF 400
Once per turn, during the End Phase, if this card was Normal Summoned
this turn: Return it to the hand. You can only use each of the following
effects of "Yosenju Sabu" once per turn.
● If this card is Normal Summoned: If you control another "Yosenju"
card, you can add 1 "Yosenju" Pendulum Monster from your Deck to your
hand.
● You can target 1 "Yosenju" card you control; place 1 "Dizzying Winds
of Yosen Village" or "Yosen Whirlwind" from your Deck face-up in your
Spell & Trap Zone, and if you do, shuffle the targeted card into the
Deck.
COMMON |
RIRA-EN008 |
|
Fortune Lady Past
DARK / Spellcaster / Level 1 / ATK ? / DEF ?
This card's ATK/DEF become its Level x 200. Once per turn, during your
Standby Phase: Increase this card's Level by 1 (max. 12). You can target
1 "Fortune Lady" monster you control; banish any number of other
Spellcaster monsters from your hand, field, and/or GY, and if you do,
increase or reduce that monster's Level by the number of monsters
banished, until the end of this turn. You can only use this effect of
"Fortune Lady Past" once per turn.
RARE |
RIRA-EN007 |
|
Dinowrestler Rambrachio
EARTH / Dinosaur / Level 5 / ATK 1600 / DEF 0
When your "Dinowrestler" monster inflicts battle damage to your
opponent: You can Special Summon this card from your hand in Defense
Position. You can only use this effect of "Dinowrestler Rambrachio" once
per turn. Your opponent cannot target other "Dinowrestler" monsters you
control with card effects.
COMMON |
RIRA-EN006 |
|
Dinowrestler Martial Ankylo
EARTH / Dinosaur / Level 2 / ATK 1000 / DEF 0
During damage calculation, if another "Dinowrestler" monster you control
battles an opponent's monster (Quick Effect): You can send this card
from your hand or field to the GY; that monster you control cannot be
destroyed by that battle, also the ATK of your opponent's battling
monster is halved at the end of the Damage Step. During the End Phase,
if this card is in the GY because it was sent there from the field this
turn: You can Special Summon this card, but banish it when it leaves the
field. You can only use this effect of "Dinowrestler Martial Ankylo"
once per turn.
COMMON |
RIRA-EN005 |
|
DMZ Dragon
DARK / Dragon / Level 4 / ATK 0 / DEF 2000
Once per turn: You can target 1 Level 4 or lower Dragon monster in your
GY and 1 Dragon monster you control; equip that monster in your GY to
that monster on the field as an Equip Spell that makes it gain 500 ATK.
At the end of the Damage Step, if your monster equipped with an Equip
Card attacked: You can banish this card from your GY; destroy as many
cards as possible equipped to that monster you control, and if you do,
that monster can make a second attack in a row.
COMMON |
RIRA-EN004 |
|
Marincess Sea Star
WATER / Cyberse / Level 2 / ATK 800 / DEF 400
You can send this card from your hand to the GY, then target 1
"Marincess" monster you control; it gains 800 ATK until the end of this
turn. You can use this effect of "Marincess Sea Star" up to twice per
turn.
COMMON |
RIRA-EN003* |
|
Marincess Sea Horse
WATER / Cyberse / Level 3 / ATK 1400 / DEF 1000
You can Special Summon this card (from your hand) to your zone a
"Marincess" Link Monster points to. You can only Special Summon
"Marincess Sea Horse" once per turn this way. During your Main Phase,
except the turn this card was sent to the GY: You can banish this card
from your GY; Special Summon 1 WATER monster from your hand to your zone
a "Marincess" Link Monster points to. You can only use this effect of
"Marincess Sea Horse" once per turn.
ULTRA RARE |
RIRA-EN002 |
|
Cross Debug
DARK / Cyberse / Level 2 / ATK 900 / DEF 600
If you control 2 or more Link Monsters: You can Special Summon this card
from your hand. During damage calculation, if your Link Monster battles
an opponent's Link Monster (Quick Effect): You can banish this card from
your GY, then target 1 Link Monster in your GY; your battling monster
cannot be destroyed by that battle, also, until the end of this turn, it
gains ATK equal to the target's ATK. You can only use each effect of
"Cross Debug" once per turn.
COMMON |
RIRA-EN001 |
|
Rescue Interlacer
LIGHT / Cyberse / Level 3 / ATK 1000 / DEF 1200
During damage calculation, if your Cyberse monster is attacked (Quick
Effect): You can discard this card; you take no battle damage from that
battle. You can only use this effect of "Rescue Interlacer" once per
turn. Once per turn, during the End Phase, if this card is in the GY
because it was discarded there to activate this effect this turn:
Special Summon this card.
COMMON |
RIRA-EN000 |
|
Capshell
DARK / Fiend / Level 2 / ATK 0 / DEF 0
You can only use 1 of the following effects of "Capshell" per turn, and
only once that turn.
● If this card is Tributed: You can draw 1 card.
● If this card is used as material for a Fusion, Synchro, or Link
Summon: You can draw 1 card.
● If this card is detached from an Xyz Monster to activate that
monster's effect: You can draw 1 card.
SECRET RARE |