REDU-EN079 |
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Rebound
Counter Trap
When your opponent activates a Spell Card, Trap Card, or monster
effect that returns a card(s) from the field to the hand:
Negate that effect, and if you do, send 1 card from
your opponent's hand (at random) or from their side of the field
to the Graveyard. When this Set card is destroyed by your
opponent's card effect and sent to the Graveyard:
Draw 1 card.
SUPER RARE |
Rating: |
2 |
Comments: |
With Brionac banned from play,
this card's big target is Grand Mole and there's also Compulsory
Evacuation Device. Plus if your opponent destroys it before you can use
it, you draw 1 card. |
REDU-EN078 |
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Soul Drain
Continuous Trap
Activate by paying 1000 Life Points. Monsters that are banished,
as well as monsters in the Graveyard, cannot activate their
effects (that start a Chain).
RARE |
Rating: |
2 |
Comments: |
Anything Grave-reliant is shut
down and it can also stop D.D. Survivor or D.D. Scout Plane from
returning by their effects but its effect includes your cards and is
limited to the Grave and banished monsters. |
REDU-EN077 |
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Three of a Kind
Normal Trap
If you control 3 or more monsters with the same name, except
Tokens: Target 3 cards your opponent controls;
destroy those targets.
COMMON |
Rating: |
2 |
Comments: |
It isn't all that hard to get 3
of the same monsters in play at once (easiest would be Watapon via
Photon Veil) and you're rewarded with getting rid of 3 of your
opponent's cards they control. |
REDU-EN076 |
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Void Trap Hole
Normal Trap
When your opponent Special Summons a monster(s) with 2000 or
more ATK: Negate the effects of one of those
monsters with 2000 or more ATK, and if you do, destroy it.
SUPER RARE |
Rating: |
3 |
Comments: |
While nailing less than Bottomless Trap Hole, this
can stop even Stardust Dragon as it negates the effect before getting
rid of it! |
REDU-EN075 |
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Turnabout
Normal Trap
If there is a face-up monster on the field whose current Level
is different from its original Level: Change
all monsters on the field to face-down Defense Position.
COMMON |
Rating: |
1 |
Comments: |
Unless there's a turnabout
in the Forbidden List that puts Book of Eclipse to Banned, (and even
then, this has minimal uses) don't expect much of anything with this
card. |
REDU-EN074 |
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Compulsory Escape Device
Normal Trap
Each player chooses 1 monster they control, then shuffles it
into the Deck.
COMMON |
Rating: |
1 |
Comments: |
In most cases, your opponent
will most likely choose their weakest monster and in which case, you're
worse off than before so use good ol' Evacuation Device instead. |
REDU-EN073 |
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Xyz Soul
Normal Trap
Target 1 Xyz Monster in either player's Graveyard;
all monsters you currently control gain ATK equal to its Rank x
200, then you can shuffle it into the Extra Deck. This ATK
increase lasts until the End Phase.
COMMON |
Rating: |
1 |
Comments: |
There are better card boosters
out there than this so leave this to rest in pieces. |
REDU-EN072 |
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Madolche Tea Break
Counter Trap
When a Spell/Trap Card is activated, if you
have no monsters in your Graveyard:
Negate the
activation, and if you do, return it to the hand, then, if you
control a face-up "Madolche Puddingcess", you can destroy 1 card
your opponent controls.
RARE |
Rating: |
1 |
Comments: |
Whether you meet this card's secondary effect
requirements or not, this isn't worth using. |
REDU-EN071 |
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Madolche Waltz
Continuous Trap
Each time a "Madolche" monster you control attacks or is
attacked, after damage calculation: Inflict 300 damage to your
opponent.
COMMON |
Rating: |
1 |
Comments: |
So for each battle a Madolche
monster engages in (and most likely will lose), you deal your opponent a
measly 300 damage? Maybe this card can waltz to the trash can instead? |
REDU-EN070 |
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Madolche Lesson
Normal Trap
Target 1 "Madolche" monster in your Graveyard;
shuffle that target into the Deck, and if you do, all "Madolche"
monsters you currently control gain 800 ATK and DEF, then you
can shuffle 1 other monster from your Graveyard into the Deck.
COMMON |
Rating: |
1 |
Comments: |
Using this over Pot of Avarice
(while legal for tournament play) will certainly teach you a lesson
about dueling intelligently. |
REDU-EN069 |
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Stonehenge Methods
Normal Trap
When a face-up "Chronomaly" monster(s) you control is destroyed
by battle or by a card effect and sent to the Graveyard:
Special Summon 1 Level 4 or lower "Chronomaly" monster
from your Deck in face-up Defense Position. It cannot change its
battle position.
COMMON |
Rating: |
2 |
Comments: |
The Hero Signal for
Chronomalies but more restrictive as the Chronomaly it brings out, which
must be in Defense Mode, is stuck in Defense Mode |
REDU-EN068 |
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Heroic Retribution Sword
Normal Trap
Target 1 face-up "Heroic" monster you control;
equip this card to that target. All Battle Damage you take from
battles involving the equipped monster is also inflicted to your
opponent. After damage calculation: Destroy any
opponent's monster that battles the equipped monster.
COMMON |
Rating: |
2 |
Comments: |
Essentially this gives your
Heroic monster gain Chthonian Soldier's effect but also gets rid of the
monster after Damage Calculation but it has to survive first. |
REDU-EN067 |
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Gagagarush
Normal Trap
When a face-up "Gagaga" monster(s) you control is targeted by
the effect of an opponent's monster: Negate the
effect of that opponent's monster, and if you do, destroy it,
then inflict damage to your opponent equal to the destroyed
monster's ATK or DEF in the Graveyard (whichever is higher).
COMMON |
Rating: |
2 |
Comments: |
Gagaga monsters out thus far
will need this and while it doesn't do better than Negate Attack or even
the previous card of this set, you get to get rid of a monster and deal
its higher stat value to your opponent. |
REDU-EN066 |
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Impenetrable Attack
Normal Trap
During the Battle Phase, activate 1 of these effects.
● Target 1 monster on the field; it cannot be
destroyed by battle or by card effects during this Battle Phase.
● You take no Battle Damage during this Battle Phase.
COMMON |
Rating: |
3 |
Comments: |
You have to wait until the
Battle Phase but either effect is good enough to be worth the wait and
it's not restricted to your opponent's turn! |
REDU-EN065 |
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Cold Feet
Quick-Play Spell
You cannot activate, Set, or use the effects of any Spell/Trap
Cards this turn.
SHORT PRINT COMMON |
Rating: |
1 |
Comments: |
Ironically, this being
short-print is a good thing because you won't see it pulled that often
and you're asking to lose the duel by using this, even as a Quick-Play
Spell. |
REDU-EN064 |
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Catapult Zone
Field Spell
Once per turn, if a monster you control would be destroyed by
battle, you can send 1 Rock-Type monster from your Deck to the
Graveyard instead.
COMMON |
Rating: |
2 |
Comments: |
With this you could have fuel
to bring out Megarock Dragon or Valkyrion (once its needs are in place)
but it's only once per turn and only sends Rock-Type monsters. |
REDU-EN063 |
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Generation Force
Normal Spell
If you control an Xyz Monster: Add 1 "Xyz" card
from your Deck to your hand.
COMMON |
Rating: |
1 |
Comments: |
Even with the good Xyz
Monsters, there aren't any Xyz cards that make this card usable. |
REDU-EN062 |
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Where Arf Thou?
Normal Spell
If you control a face-up Level 1 monster: Add 1
Level 1 monster from your Deck to your hand. During the End
Phase of this turn, take 2000 damage if you did not Normal
Summon the added monster, or a card with the same name, after
activating this card.
COMMON |
Rating: |
1 |
Comments: |
Trash can, trash can. Where for art thou trash can
for thy card showeth above be too pitiful to see the light of day? |
REDU-EN061 |
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Madolche Chateau
Field Spell
When this card is activated: Shuffle all
"Madolche" monsters in your Graveyard into the Deck. All
"Madolche" monsters on the field gain 500 ATK and DEF. If a
monster(s) in your Graveyard would be returned to the Deck by
the effect of a "Madolche" monster, you can add it to your hand
instead.
COMMON |
Rating: |
2 |
Comments: |
The Madolche playground for
when activated any of them in the Grave go into your Deck and if they
lose a battle, you can put them back into your hand and they get a minor
boost but it doesn't fix their flaws. |
REDU-EN060 |
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Spellbook of Wisdom
Quick-Play Spell
Target 1 face-up Spellcaster-Type monster on the field and
activate 1 of these effects;
● It is unaffected by other Spell effects this turn.
● It is unaffected by Trap effects this turn.
RARE |
Rating: |
2 |
Comments: |
It works on any Spellcaster but
only protects it from one or the other. |