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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings DJCR DJCR Text Visual spoiler Card spoiler

Return of the Duelist (Page 4)

REDU-EN079
Rebound
Counter Trap
When your opponent activates a Spell Card, Trap Card, or monster effect that returns a card(s) from the field to the hand: Negate that effect, and if you do, send 1 card from your opponent's hand (at random) or from their side of the field to the Graveyard. When this Set card is destroyed by your opponent's card effect and sent to the Graveyard: Draw 1 card.
SUPER RARE
Rating: 2
Comments: With Brionac banned from play, this card's big target is Grand Mole and there's also Compulsory Evacuation Device. Plus if your opponent destroys it before you can use it, you draw 1 card.
REDU-EN078
Soul Drain
Continuous Trap
Activate by paying 1000 Life Points. Monsters that are banished, as well as monsters in the Graveyard, cannot activate their effects (that start a Chain).
RARE
Rating: 2
Comments: Anything Grave-reliant is shut down and it can also stop D.D. Survivor or D.D. Scout Plane from returning by their effects but its effect includes your cards and is limited to the Grave and banished monsters.
REDU-EN077
Three of a Kind
Normal Trap
If you control 3 or more monsters with the same name, except Tokens: Target 3 cards your opponent controls; destroy those targets.
COMMON
Rating: 2
Comments: It isn't all that hard to get 3 of the same monsters in play at once (easiest would be Watapon via Photon Veil) and you're rewarded with getting rid of 3 of your opponent's cards they control.
REDU-EN076
Void Trap Hole
Normal Trap
When your opponent Special Summons a monster(s) with 2000 or more ATK: Negate the effects of one of those monsters with 2000 or more ATK, and if you do, destroy it.
SUPER RARE
Rating: 3
Comments: While nailing less than Bottomless Trap Hole, this can stop even Stardust Dragon as it negates the effect before getting rid of it!
REDU-EN075
Turnabout
Normal Trap
If there is a face-up monster on the field whose current Level is different from its original Level: Change all monsters on the field to face-down Defense Position.
COMMON
Rating: 1
Comments: Unless there's a turnabout in the Forbidden List that puts Book of Eclipse to Banned, (and even then, this has minimal uses) don't expect much of anything with this card.
REDU-EN074
Compulsory Escape Device
Normal Trap
Each player chooses 1 monster they control, then shuffles it into the Deck.
COMMON
Rating: 1
Comments: In most cases, your opponent will most likely choose their weakest monster and in which case, you're worse off than before so use good ol' Evacuation Device instead.
REDU-EN073
Xyz Soul
Normal Trap
Target 1 Xyz Monster in either player's Graveyard; all monsters you currently control gain ATK equal to its Rank x 200, then you can shuffle it into the Extra Deck. This ATK increase lasts until the End Phase.
COMMON
Rating: 1
Comments: There are better card boosters out there than this so leave this to rest in pieces.
REDU-EN072
Madolche Tea Break
Counter Trap
When a Spell/Trap Card is activated, if you have no monsters in your Graveyard: Negate the activation, and if you do, return it to the hand, then, if you control a face-up "Madolche Puddingcess", you can destroy 1 card your opponent controls.
RARE
Rating: 1
Comments: Whether you meet this card's secondary effect requirements or not, this isn't worth using.
REDU-EN071
Madolche Waltz
Continuous Trap
Each time a "Madolche" monster you control attacks or is attacked, after damage calculation: Inflict 300 damage to your opponent.
COMMON
Rating: 1
Comments: So for each battle a Madolche monster engages in (and most likely will lose), you deal your opponent a measly 300 damage? Maybe this card can waltz to the trash can instead?
REDU-EN070
Madolche Lesson
Normal Trap
Target 1 "Madolche" monster in your Graveyard; shuffle that target into the Deck, and if you do, all "Madolche" monsters you currently control gain 800 ATK and DEF, then you can shuffle 1 other monster from your Graveyard into the Deck.
COMMON
Rating: 1
Comments: Using this over Pot of Avarice (while legal for tournament play) will certainly teach you a lesson about dueling intelligently.
REDU-EN069
Stonehenge Methods
Normal Trap
When a face-up "Chronomaly" monster(s) you control is destroyed by battle or by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower "Chronomaly" monster from your Deck in face-up Defense Position. It cannot change its battle position.
COMMON
Rating: 2
Comments: The Hero Signal for Chronomalies but more restrictive as the Chronomaly it brings out, which must be in Defense Mode, is stuck in Defense Mode
REDU-EN068
Heroic Retribution Sword
Normal Trap
Target 1 face-up "Heroic" monster you control; equip this card to that target. All Battle Damage you take from battles involving the equipped monster is also inflicted to your opponent. After damage calculation: Destroy any opponent's monster that battles the equipped monster.
COMMON
Rating: 2
Comments: Essentially this gives your Heroic monster gain Chthonian Soldier's effect but also gets rid of the monster after Damage Calculation but it has to survive first.
REDU-EN067
Gagagarush
Normal Trap
When a face-up "Gagaga" monster(s) you control is targeted by the effect of an opponent's monster: Negate the effect of that opponent's monster, and if you do, destroy it, then inflict damage to your opponent equal to the destroyed monster's ATK or DEF in the Graveyard (whichever is higher).
COMMON
Rating: 2
Comments: Gagaga monsters out thus far will need this and while it doesn't do better than Negate Attack or even the previous card of this set, you get to get rid of a monster and deal its higher stat value to your opponent. 
REDU-EN066
Impenetrable Attack
Normal Trap
During the Battle Phase, activate 1 of these effects.
● Target 1 monster on the field; it cannot be destroyed by battle or by card effects during this Battle Phase.
● You take no Battle Damage during this Battle Phase.
COMMON
Rating: 3
Comments: You have to wait until the Battle Phase but either effect is good enough to be worth the wait and it's not restricted to your opponent's turn! 
REDU-EN065
Cold Feet
Quick-Play Spell
You cannot activate, Set, or use the effects of any Spell/Trap Cards this turn.
SHORT PRINT COMMON
Rating: 1
Comments: Ironically, this being short-print is a good thing because you won't see it pulled that often and you're asking to lose the duel by using this, even as a Quick-Play Spell. 
REDU-EN064
Catapult Zone
Field Spell
Once per turn, if a monster you control would be destroyed by battle, you can send 1 Rock-Type monster from your Deck to the Graveyard instead.
COMMON
Rating: 2
Comments: With this you could have fuel to bring out Megarock Dragon or Valkyrion (once its needs are in place) but it's only once per turn and only sends Rock-Type monsters. 
REDU-EN063
Generation Force
Normal Spell
If you control an Xyz Monster: Add 1 "Xyz" card from your Deck to your hand.
COMMON
Rating: 1
Comments: Even with the good Xyz Monsters, there aren't any Xyz cards that make this card usable.
REDU-EN062
Where Arf Thou?
Normal Spell
If you control a face-up Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.
COMMON
Rating: 1
Comments: Trash can, trash can. Where for art thou trash can for thy card showeth above be too pitiful to see the light of day?
REDU-EN061
Madolche Chateau
Field Spell
When this card is activated: Shuffle all "Madolche" monsters in your Graveyard into the Deck. All "Madolche" monsters on the field gain 500 ATK and DEF. If a monster(s) in your Graveyard would be returned to the Deck by the effect of a "Madolche" monster, you can add it to your hand instead.
COMMON
Rating: 2
Comments: The Madolche playground for when activated any of them in the Grave go into your Deck and if they lose a battle, you can put them back into your hand and they get a minor boost but it doesn't fix their flaws.
REDU-EN060
Spellbook of Wisdom
Quick-Play Spell
Target 1 face-up Spellcaster-Type monster on the field and activate 1 of these effects;
● It is unaffected by other Spell effects this turn.
● It is unaffected by Trap effects this turn.
RARE
Rating: 2
Comments: It works on any Spellcaster but only protects it from one or the other.