*Also available as an Ultimate Rare card |
REDU-EN099 |
|
Spirit Converter
Continuous Spell
Once per turn: You can target 1 Xyz Monster you
control; attach 1 face-up Level 4 LIGHT monster
you control to that target as an Xyz Material. When this card is
sent from the field to the Graveyard: Target 2
Level 4 LIGHT Thunder-Type monsters with the same name in your
Graveyard; add those targets to your hand.
SECRET RARE |
Rating: |
2 |
Comments: |
Best to run this in an
all-LIGHT monster deck because for either effect, it needs LIGHT
monsters. |
REDU-EN098* |
|
Number 91: Thunder Spark
Dragon
LIGHT / Dragon-Type Xyz /
Rank 4 /
ATK 2400 / DEF 2000
3 Level 4 monsters
Once per turn, you can activate 1 of these effects.
● Detach 3 Xyz Materials from this card;
destroy all other face-up monsters on the field.
● Detach 5 Xyz Materials from this card;
destroy all cards your opponent controls.
ULTRA RARE |
Rating: |
2 |
Comments: |
He seems pleasing at first but
I think people forget that he has to give up (most likely) all his Xyz
Materials and if he gets Effect Veilered, he's done. |
REDU-EN097 |
|
Sishunder
LIGHT / Thunder / Level 4
/ ATK 900 / DEF 400
When this card is Normal Summoned: You can
target 1 Level 4 LIGHT Thunder-Type monster with 1600 or less
ATK in your Graveyard, except "Sishunder"; banish that target.
During the End Phase of this turn, add that card to your hand.
RARE |
Rating: |
1 |
Comments: |
It's like most little sisters:
annoying and weak so unlike the previous two ' hunder cards,
this one isn't justified by being even Rare. |
REDU-EN096 |
|
Mahunder
LIGHT / Thunder / Level 4
/ ATK 1400 / DEF 700
Once per turn: You can Normal Summon 1 Level 4 LIGHT
Thunder-Type monster from your hand, except "Mahunder", as an
additional Normal Summon.
RARE |
Rating: |
2 |
Comments: |
Same as REDU-EN095's comments. |
REDU-EN095 |
|
Pahunder
LIGHT / Thunder / Level 4
/ ATK 1300 / DEF 600
Once per turn: You can Normal Summon 1 Level 4
LIGHT Thunder-Type monster from your hand, except "Pahunder", as
an additional Normal Summon.
RARE |
Rating: |
2 |
Comments: |
It's pretty weak but can set up
some good plays if you meet its requirements. |
REDU-EN094 |
|
Advanced Dark
Field Spell
All "Crystal Beast" monsters on the field and in the Graveyard
become DARK. If "Rainbow Dragon" or "Rainbow Dark Dragon"
attacks, negate the effects of the attack target during that
Battle Phase. During damage calculation, if a "Crystal Beast"
monster you control battles and you would take damage:
You can send 1 "Crystal Beast" monster from your Deck to the
Graveyard; you take no Battle Damage from that battle.
SECRET RARE |
Rating: |
2 |
Comments: |
You get some nifty effects but
you may also be setting yourself up to be screwed over by Consecrated
Light. |
REDU-EN093 |
|
Miracle Contact
Normal Spell
Shuffle into the Deck, from your hand, field, or Graveyard, the
Fusion Material Monsters that are listed on an "Elemental HERO"
Fusion Monster that lists "Elemental HERO Neos" as a Fusion
Material, then Special Summon that Fusion Monster from your
Extra Deck, ignoring its Summoning conditions.
SECRET RARE |
Rating: |
2 |
Comments: |
You recycle your Elemental HERO
Fusion Materials and bring out a Fusion Monster but in the end, once it
goes to the Grave, you can't bring it back. |
REDU-EN092 |
|
Number 6: Chronomaly Atlandis
LIGHT / Machine-Type Xyz /
Rank 6 /
ATK 2600 / DEF 3000
2 Level 6 monsters
When this card is Xyz Summoned: You can target
1 "Number" monster in your Graveyard; equip
that target to this card. This card gains ATK equal to half the
ATK of that equipped monster. Once per turn:
You can detach 1 Xyz Material from this card to send the monster
equipped by this effect to the Graveyard;
halve
your opponent's Life Points. You cannot conduct your Battle
Phase the turn you activate this effect.
SECRET RARE |
Rating: |
2 |
Comments: |
It can put quite the hurt on
your opponent's score but although the text doesn't say it, you can only
do it once and the card this guy takes from your Grave must be a Number
monster and gets only half its ATK. |
REDU-EN091 |
|
Eco, Mystical Spirit of the Forest
EARTH / Plant / Level 4
/ ATK 1700 / DEF 1000
When you take damage from an opponent's card effect:
You can Special Summon this card from your hand, and if you do,
inflict damage to your opponent equal to the damage you took,
also both players take no further effect damage this turn.
RARE |
Rating: |
2 |
Comments: |
So you get a two-for-one
special: free monster and hurting your opponent with the same effect
damage you just took but after that, he won't last long. |
REDU-EN090 |
|
Chewbone
EARTH / Zombie / Level 3
/ ATK 300 / DEF 300
FLIP: Special Summon 3 "Chewbone Jr. Tokens" (Zombie-Type/EARTH/Level
1/
ATK 100/DEF 300) in Defense
Position to your opponent's side of the field.
COMMON |
Rating: |
1 |
Comments: |
Duelists are going to have a
bone to pick with this guy and I hope they take all of them so he
doesn't need to exist anymore. |
REDU-EN089 |
|
Ninjitsu Art of Shadow Sealing
Continuous Trap
Tribute 1 "Ninja" monster to target 1 monster your opponent
controls; banish that target. While that card
is banished, its Monster Card Zone cannot be used. When this
face-up card leaves the field: Return the card
banished by this effect to the same Monster Card Zone, in the
same battle position.
COMMON |
Rating: |
1 |
Comments: |
You get rid of the monster
better with Dark Core and Karma Cut and either one just needs you
discard any 1 card from your hand. |
REDU-EN088 |
|
Advance Zone
Continuous Spell
Once per turn, during the End Phase of any turn in which you
Tribute Summoned a monster(s): You can apply
these effects, depending on the number of monsters you Tributed
for Tribute Summons this turn.
● 1 or more: Destroy 1 Set card your opponent
controls.
● 2 or more: Draw 1 card.
● 3 or more: Add 1 monster from your Graveyard
to your hand.
SECRET RARE |
Rating: |
2 |
Comments: |
You can get a fair bit out of
this but it's slow to resolve and relies solely on Tribute Summons. |
REDU-EN087 |
|
Spellbook Library of the Crescent
Normal Spell
If you have no "Spellbook" Spell Cards in your Graveyard:
Reveal 3 "Spellbook" Spell Cards with different names
from your Deck, your opponent randomly adds 1 of them to your
hand, and shuffle the rest back into your Deck. You can only
activate 1 "Spellbook Library of the Crescent" per turn. You
cannot activate any Spell Cards the turn you activate this card,
except "Spellbook" Spell Cards.
RARE |
Rating: |
2 |
Comments: |
If by chance you don't have any
Spellbook Spells in your hand, this card helps you get some but you only
get one and it may not be one you need at the time. |
REDU-EN086 |
|
Noble Arms - Gallatin
Equip Spell
You can only control 1 face-up "Noble Arms - Gallatin". Equip
only to a Warrior-Type monster. It gains 1000 ATK. During each
of your Standby Phases, it loses 200 ATK. If this face-up card
on the field is destroyed and sent to the Graveyard:
You can target 1 face-up Warrior-Type "Noble Knight" monster you
control; equip this card to that target. This
effect of "Noble Arms - Gallatin" can only be used once per
turn.
COMMON |
Rating: |
1 |
Comments: |
Remember Stim Pack? This is
just a poorer version of that and there are better Equip Spells than
either of them. |
REDU-EN085 |
|
Revival Golem
EARTH / Rock / Level 4
/ ATK 100 / DEF 2100
The effect of "Revival Golem" can only be used once per turn.
When this card is sent from your Deck to the Graveyard:
Activate 1 of these effects.
● Special Summon this card from the Graveyard.
● Add this card from the Graveyard to your hand.
RAREs |
Rating: |
2 |
Comments: |
Foolish Burial could put this
right into the Grave and trigger its effect and given that 2100 DEF,
you'll opt for its 1st option but it's only once per turn. |
REDU-EN084 |
|
Imairuka
WATER / Sea Serpent / Level 2
/ ATK 1000 / DEF 1000
When this card on the field is destroyed by your opponent's card
(either by battle or by card effect) and sent to the Graveyard:
Send the top card of your Deck to the Graveyard, then, if it was
a WATER monster, draw 1 card.
RARE |
Rating: |
2 |
Comments: |
You could get lucky and pull of
his effect but odds are about 66% likely you won't get anything good. |
REDU-EN083 |
|
Blue Dragon Ninja
WATER / Sea Serpent / Level 5
/ ATK 2100 / DEF 1200
Once per turn, during either player's turn: You
can discard 1 "Ninja" monster and 1 "Ninjitsu Art" card to
target 1 face-up monster your opponent controls;
this turn, that monster's effects are negated, also that monster
cannot attack.
SUPER RARE |
Rating: |
2 |
Comments: |
Ninja decks have shown me that
they're good but since this guy is useless without their support, it's
not getting a high rating. |
REDU-EN082 |
|
Lightray Madoor
LIGHT / Spellcaster / Level 6
/ ATK 1200 / DEF 3000
If 3 or more of your LIGHT monsters are banished, you can
Special Summon this card (from your hand). Once per turn, this
card cannot be destroyed by battle.
COMMON |
Rating: |
1 |
Comments: |
He's not even good at ripping
off Fortress Warrior's effect because Fortress Warrior also saves you
Battle Damage from his battles. |
REDU-EN081* |
|
Prophecy Destroyer
DARK / Spellcaster / Level 6
/ ATK 2500 / DEF 1200
If this card is in your Graveyard: You can
banish 3 "Spellbook" Spell Cards from your Graveyard;
Special Summon this card from your Graveyard.
ULTRA RARE |
Rating: |
4 |
Comments: |
Run him with his archtype or as
a stand-alone Beatstick and you're bound to have a good start to your
turn! |
REDU-EN080 |
|
Lucky Punch
Continuous Trap
Once per turn, when an opponent's monster declares an attack:
You can toss a coin 3 times. If the result is 3 heads,
draw 3 cards, but if the result is 3 tails, destroy this card.
If this face-up card on the field is destroyed: You lose 6000
Life Points.
COMMON |
Rating: |
1 |
Comments: |
You could get lucky twice and
get 3 cards and of that have a card to save you but you only have one
shot at it per turn and will most likely end up losing those 6000 Life
Points and likely the duel. |