RATE-EN019 |
|
True King Lithosagym, the Disaster
EARTH / Wyrm / Level 9 / ATK 2500 / DEF 2300
If this card is in your hand: You can destroy 2 other monsters in your
hand and/or face-up on your field, including an EARTH monster, and if
you do, Special Summon this card, and if you do that, and both destroyed
monsters were EARTH, you can also look at your opponent's Extra Deck and
banish up to 3 monsters from it with different names. If this card is
destroyed by card effect: You can Special Summon 1 non-EARTH Wyrm-Type
monster from your Graveyard. You can only use each effect of "True King
Lithosagym, the Disaster" once per turn.
SUPER RARE |
Rating: |
2 |
Comments: |
You might be able to bring it out on your first
turn but whether you Tribute Summon it or Special Summon it by its
effect, it's going to cost you two monsters and doing so by its effect
lowers its uses to basically EARTH Decks. |
RATE-EN018 |
|
Zoodiac Ramram
EARTH / Beast-Warrior / Level 4 / ATK 400 / DEF 2000
If this card is destroyed by battle or card effect: You can target 1
"Zoodiac" monster in your Graveyard, except "Zoodiac Ramram"; Special
Summon it. An Xyz Monster whose original Type is Beast-Warrior and has
this card as Xyz Material gains this effect.
● During either player's turn, when your opponent activates a Trap Card
or effect that targets this card: You can detach 1 Xyz Material from
this card; negate the activation.
COMMON |
Rating: |
2 |
Comments: |
A bit different from the other Main Deck
Zoodiacs as this guy comes with an additional effect unrelated to the
bulleted effect and it's not too bad but it's not much better than the
2000 DEF it also comes with. |
RATE-EN017 |
|
Zoodiac Thoroughblade
EARTH / Beast-Warrior / Level 4 / ATK 1600 / DEF 0
If this card is Normal or Special Summoned: You can discard 1 "Zoodiac"
card, and if you do, draw 1 card. An Xyz Monster whose original Type is
Beast-Warrior and has this card as Xyz Material gains this effect.
● If this card attacks a Defense Position monster, inflict piercing
battle damage to your opponent.
ULTRA RARE |
Rating: |
2 |
Comments: |
I don't know of too many Beast-Warrior Xyz
Monsters apart from Zoodiacs, though I recall some were at least okay,
maybe even decent but those stats don't make it much of a threat on its
own. |
RATE-EN016 |
|
Zoodiac Whiptail
EARTH / Beast-Warrior / Level 4 / ATK 1200 / DEF 400
During either player's turn: You can target 1 Beast-Warrior-Type Xyz
Monster you control; attach this card from your hand or field to it as
Xyz Material. An Xyz Monster whose original Type is Beast-Warrior and
has this card as Xyz Material gains this effect.
● If this card battles an opponent's monster, after damage calculation:
Banish that opponent's monster.
SUPER RARE |
Rating: |
2 |
Comments: |
The strongest Main Deck Zoodiac so far and it
can help refuel the Zoodiac Xyz Monsters, which'll need and you'll find
out why soon enough. |
RATE-EN015 |
|
Zoodiac Bunnyblast
EARTH / Beast-Warrior / Level 4 / ATK 800 / DEF 800
If this card is destroyed by battle or card effect: You can target 1
"Zoodiac" card in your Graveyard, except "Zoodiac Bunnyblast"; add it to
your hand. An Xyz Monster whose original Type is Beast-Warrior and has
this card as Xyz Material gains this effect.
● During either player's turn, when your opponent activates a Spell Card
or effect that targets this card: You can detach 1 Xyz Material from
this card; negate the activation.
COMMON |
Rating: |
2 |
Comments: |
So she probably combos with Ratpier to get what
Ratpier puts in the Graveyard but there's clearly a pattern here as she
too must be Xyz Material for a Beast-Warrior Xyz Monster for the
bulleted effect to be obtained. |
RATE-EN014 |
|
Zoodiac Ratpier
EARTH / Beast-Warrior / Level 4 / ATK 0 / DEF 0
If this card is Normal Summoned: You can send 1 "Zoodiac" card from your
Deck to the Graveyard. An Xyz Monster whose original Type is
Beast-Warrior and has this card as Xyz Material gains this effect.
● Once per turn: You can detach 1 Xyz Material from this card; Special
Summon 1 "Zoodiac Ratpier" from your hand or Deck.
SUPER RARE |
Rating: |
2 |
Comments: |
Supposedly, this guy is the main piece to
Zoodiac Decks, though OCG Decklists have them being merged with other
Deck themes, probably because they can't really do much on their own,
which is pretty much what I've observed from their ATK and DEF. |
RATE-EN013 |
|
Ancient Gear Hunting Hound
EARTH / Machine / Level 3 / ATK 1000 / DEF 1000
If this card is Normal Summoned: Inflict 600 damage to your opponent. If
this card attacks, your opponent cannot activate any Spell/Trap Cards
until the end of the Damage Step. Once per turn: You can Fusion Summon 1
"Ancient Gear" Fusion Monster from your Extra Deck, using monsters from
your hand or field as Fusion Materials.
COMMON |
Rating: |
2 |
Comments: |
Ancient Gears have returned for the ARC-V era of
dueling and while this guy doesn't look like much, it can help you
Fusion Summon Ancient Gear Fusion Monsters without Polymerization, not
to mention doesn't have to be one of the Fusion Materials. |
RATE-EN012 |
|
Flower Cardian Cherry Blossom with Curtain
DARK / Warrior / Level 3 / ATK 2000 / DEF 2000
Cannot be Normal Summoned/Set. Must first be Special Summoned by its own
effect. You can reveal this card in your hand; draw 1 card, and if you
do, show it, then Special Summon this card if the drawn card is a
"Flower Cardian" monster. Otherwise, send it and this card to the
Graveyard. During either player's Damage Step, when your "Flower
Cardian" monster battles an opponent's monster: You can discard this
card; your battling monster gains 1000 ATK until the end of this turn.
COMMON |
Rating: |
1 |
Comments: |
Even Flower Cardians cannot manipulate the odds
to guarantee good luck and this guy relies heavily on that because
you're forced to either bring it out by its effect or you can't use it. |
RATE-EN011 |
|
Cipher Etranger
LIGHT / Spellcaster / Level 1 / ATK 0 / DEF 0
If this card is in your hand or Graveyard: You can target 1 "Cipher" Xyz
Monster you control; attach this card to it as an Xyz Material. If this
card is sent to the Graveyard: You can add 1 "Cipher" Spell/Trap Card
from your Deck to your hand. You can only use 1 "Cipher Etranger" effect
per turn, and only once that turn.
COMMON |
Rating: |
2 |
Comments: |
Your Cipher Xyz Monster will basically have an
Xyz Material each turn the effect is used, though it can only be used
once per turn and the other effect can only get Cipher Spell/Trap Cards,
and that's if the 1st effect hasn't been used already that turn. |
RATE-EN010 |
|
Cyber Tutubon
EARTH / Warrior / Level 5 / ATK 1800 / DEF 1600
You can Special Summon this card (from your hand) by Tributing 1 Warrior
or Fairy-Type monster from your hand or field. If this card is Tributed
for a Ritual Summon: You can target 1 Ritual Spell Card in your
Graveyard; add it to your hand.
COMMON |
Rating: |
1 |
Comments: |
Undoubtedly an upgraded version of Cyber Tutu
from the GX era but it hasn't really improved apart from its ATK and
DEF, which are pretty poor for a Level 5 monster as is its effect. |
RATE-EN009 |
|
Fusion Parasite
DARK / Insect / Level 1 / ATK 0 / DEF 0
This card can be used as a substitute for any 1 Fusion Material whose
name is specifically listed on the Fusion Monster Card, but the other
Fusion Material(s) must be correct. Cannot be used as Fusion Material
otherwise. If this card is Special Summoned (except during the Damage
Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck,
using monsters you control as Fusion Materials, including this card.
RARE |
Rating: |
1 |
Comments: |
Regular Fusion Substitutes do better than this
for they're stronger and can be used for any Fusion Summon and don't
need a mediocre 2nd way to Fusion Summon either. |
RATE-EN008 |
|
Windwitch - Snow Bell
WIND / Spellcaster-Type Tuner / Level 1 / ATK 100 / DEF 100
If you control 2 or more WIND monsters, and no non-WIND monsters: You
can Special Summon this card from your hand. A WIND Synchro Monster that
was Summoned using this card as Synchro Material cannot be destroyed by
your opponent's card effects.
ULTRA RARE |
Rating: |
2 |
Comments: |
Thankfully, I can use this for any WIND Synchro,
not just Windwitch Synchros but that still doesn't make this all that
good to use. |
RATE-EN007 |
|
Windwitch - Ice Bell
WIND / Spellcaster / Level 3 / ATK 1000 / DEF 1000
If you control no monsters: You can Special Summon this card from your
hand, then you can Special Summon 1 "Windwitch" monster from your Deck,
but it cannot be Tributed. You cannot Special Summon monsters from the
Extra Deck the turn you activate this effect, except Level 5 or higher
WIND monsters. If this card is Normal or Special Summoned: You can
inflict 500 damage to your opponent. You can only use each effect of
"Windwitch - Ice Bell" once per turn.
ULTRA RARE |
Rating: |
2 |
Comments: |
The 1st effect isn't all that bad as you can
bring out two copies right away but you won't be Tribute Summoning the
2nd monster and you're restrained to Level 5 or higher WIND Extra Deck
Special Summons. The other effect won't be doing you much good either
considering even if you bring out two copies, only one of them will get
to deal damage. |
RATE-EN006 |
|
Speedroid Horse Stilts
WIND / Machine / Level 4 / ATK 1100 / DEF 1100
When this card is Normal Summoned: You can Special Summon 1 Level 4 or
lower "Speedroid" monster from your hand. During your Main Phase, except
the turn this card was sent to the Graveyard: You can banish this card
from your Graveyard; send 1 WIND monster from your Deck to the
Graveyard. You can only use this effect of "Speedroid Horse Stilts" once
per turn.
COMMON |
Rating: |
2 |
Comments: |
Haven't seen too many decent or better
Speedroids out there but should any better ones get released later on,
this isn't so bad for bringing those out. |
RATE-EN005 |
|
Speedroid Gum Prize
WIND / Machine-Type Tuner / Level 1 / ATK 0 / DEF 800
During the Battle Phase, if you take battle or effect damage: You can
Special Summon this card from your hand. During either player's Battle
Phase in which this card was Special Summoned by its effect, you can:
Immediately after this effect resolves, Synchro Summon 1 Synchro
Monster, using only WIND monsters you control, including this card. If
this card is sent to the Graveyard as a Synchro Material: You can send
the top card of your Deck to the Graveyard, and if the sent card was a
"Speedroid" monster, the Synchro Monster that used this card as Synchro
Material gains 1000 ATK.
COMMON |
Rating: |
2 |
Comments: |
A very weak Tuner monster but a Tuner monster
without any summoning requirements or side-effects, though getting the
most out of it will require you to use it with other Speedroids. |
RATE-EN004 |
|
Performapal Laugh Maker
LIGHT / Spellcaster-Type Pendulum / Level 8 / ATK 2500 / DEF 2000 /
Scale 5
Once per turn, if your opponent controls
a monster whose current ATK is higher than its original ATK: You can
gain 1000 LP.
When this card declares an attack: You
can make this card gain 1000 ATK for each monster on the field whose
current ATK is higher than its original ATK, except other monsters you
control, until the end of the Battle Phase. If this card is destroyed by
battle or card effect while its current ATK is higher than its original
ATK: You can target 1 monster in your Graveyard; Special Summon it. You
can only use 1 "Performapal Laugh Maker" effect per turn, and only once
that turn.
RARE |
Rating: |
2 |
Comments: |
With all the ATK boosting cards that exist
today, this guy is bound to be stronger than its printed ATK but even
that isn't much when it doesn't gain for any monsters on your field that
have higher-than-normal ATK. |
RATE-EN003 |
|
Performapal Dag Daggerman
EARTH / Warrior-Type Pendulum / Level 5 / ATK 2000 / DEF 600 / Scale 2
During your Main Phase, if this card was
activated this turn: You can target 1 "Performapal" monster in your
Graveyard; add it to your hand. You can only use this effect of
"Performapal Dag Daggerman" once per turn.
During your Main Phase, if this card was
Pendulum Summoned this turn: You can send 1 "Performapal" monster from
your hand to the Graveyard; draw 1 card. You can only use this effect of
"Performapal Dag Daggerman" once per turn.
ULTRA RARE |
Rating: |
1 |
Comments: |
Both effects are one-time effects because you
don't activate the exact same card multiple times usually and you
certainly won't here, especially given that Pendulum Summons are once
per turn. Plus, aside from his Scale, there's nothing good about it and
none of it justifies having such a high rarity. |
RATE-EN002 |
|
Performapal Handstandacoon
EARTH / Beast-Type Pendulum / Level 2 / ATK 400 / DEF 600 / Scale 3
You can target 1 "Performapal" card you
control; return it to the hand, but for the rest of this turn, your
cards with the same name as the one returned to the hand by this effect,
and their effects, cannot be activated (even if this card leaves the
field). You can only use this effect of "Performapal Handstandaccoon"
once per turn.
When this card is destroyed by battle:
You can target 1 card on the field; return it to the hand.
COMMON |
Rating: |
1 |
Comments: |
The monster's acrobatics will impress no one
since his stats and effects are poor and such a feat isn't uncommon. |
RATE-EN001 |
|
Dragoncaller Magician
DARK / Spellcaster-Type Pendulum / Level 7 / ATK 2400 / DEF 1000 / Scale
2
Once per turn: You can target 1 face-up
monster on the field; it becomes Dragon-Type until the end of your
opponent's turn (even if this card leaves the field).
Once per turn: You can make this card
become Dragon-Type until the end of this turn. A monster that was
Fusion, Synchro, or Xyz Summoned using this card on the field as
Material gains this effect.
● If this card battles a Dragon-Type monster, this card's ATK becomes
double its original ATK during the Damage Step only.
SUPER RARE |
Rating: |
2 |
Comments: |
Its low scale will help you get plenty of
soon-to-be Dragon-Type monsters out but that benefit only lasts until
your opponent's next turn ends and the other effect only applies if the
new monster battles a Dragon-Type monster, not to mention its stats
aren't great for a Level 7 monster. |
RATE-EN000 |
|
Fusion Recycling Plant
Field Spell
Once per turn: You can discard 1 card; add 1 "Polymerization" from your
Deck or Graveyard to your hand. Once per turn, during the End Phase: You
can target 1 monster in your Graveyard that was used as a Fusion
Material for a Fusion Summon this turn; add it to your hand.
RARE |
Rating: |
2 |
Comments: |
This card helps you overcome the general
obstacles with Fusion Summoning. Typically, you get one Fusion Summon
and then have to wait until you can Fusion Summon again, either by
drawing a 2nd Fusion Summon Spell Card or recovering the old one.
Though, neither effect is really all that great. |