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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings DJCR DJCR Text  Visual spoiler Card spoiler

Raging Tempest (Page 2)

RATE-EN039
Brave-Eyes Pendulum Dragon
DARK / Dragon-Type Fusion / Level 8 / ATK 3000 / DEF 2000
1 "Pendulum Dragon" monster + 1 Warrior-Type monster
When this card is Fusion Summoned: You can change the ATK of all face-up monsters your opponent currently controls to 0, also, for the rest of this turn, other monsters you control cannot attack. Negate the activated effects of monsters with 0 ATK. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.
SECRET RARE
Rating: 2
Comments: It has potential for some pretty big damage once it hits the field but after that, other monsters can take it down and your other monsters can't even attack if you use the ATK draining effect.
RATE-EN038
Shinobaron Peacock
WIND / Winged Beast-Type Ritual-Type Spirit / Level 8 / ATK 3000 / DEF 2500
You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can return up to 3 monsters your opponent controls to the hand, then you can Special Summon 1 Level 4 or lower Spirit monster from your hand, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/
DEF 1500).
RARE
Rating: 1
Comments: All they did was basically switch its ATK and DEF and change what it returns to the hand because it still has all the reasons why you shouldn't use it.
RATE-EN037
Shinobaroness Peacock
WIND / Winged Beast-Type Ritual-Type Spirit / Level 8 / ATK 2500 / DEF 3000
You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can shuffle up to 3 Spell/Trap Cards your opponent controls into the Deck, then you can Special Summon 1 Level 4 or lower Spirit monster from your Deck, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).
RARE
Rating: 1
Comments: Even the regular Spirit monsters that require 2 Tributes are better since they don't require extra cards just to have the exact same side-effect or to be re-summoned later.
RATE-EN036
Cyber Angel Natasha
LIGHT / Fairy-Type Ritual / Level 5 / ATK 1000 / DEF 1000
You can Ritual Summon this card with "Machine Angel Ritual". Once per turn: You can target 1 face-up monster you control; gain LP equal to half its ATK. When a Ritual Monster you control is targeted for an attack: You can negate the attack. If this card is in the Graveyard: You can banish 1 other "Cyber Angel" monster from your Graveyard, then target 1 monster your opponent controls; Special Summon this card, and if you do, take control of that monster.
SUPER RARE
Rating: 2
Comments: Since it's a Ritual Monster you can negate attacks on itself and with 1000 ATK and DEF, you'll need to do that and thankfully it doesn't cost you anything. The final effect does and is pretty bad anyway.
RATE-EN035
Fairy Tail - Rella
LIGHT / Spellcaster / Level 4 / ATK 1850 / DEF 1000
Neither player can target monsters on the field with Spell Cards or effects, except this one. Once per turn: You can discard 1 Spell Card; equip 1 Equip Spell Card from your hand, Deck, or Graveyard to this card, but return that Equip Spell Card to the hand during the End Phase.
SHORT PRINT COMMON
Rating: 3
Comments: The latest of the Fairy Tail series of monsters and she's about as good as the others, if you don't use her effect.
RATE-EN034
Metrognome
EARTH / Fairy-Type Pendulum / Level 4 / ATK 1800 / DEF 1600 / Scale 4
Once per turn: You can target 1 other card in a Pendulum Zone; this card's Pendulum Scale becomes equal to that card's, until the end of this turn.
While you have 2 cards in your Pendulum Zones with the same Pendulum Scale, this card gains ATK and DEF equal to the Pendulum Scale x 100, and can attack your opponent directly. If this card inflicts battle damage to your opponent by a direct attack: Destroy all cards in the Pendulum Zones.
SHORT PRINT COMMON
Rating: 3
Comments: While the effects are rather situational, they won't harm your efforts to use it as a regular beatstick, though its scale isn't that low or high either.
RATE-EN033
Wightprincess
LIGHT / Zombie / Level 3 / ATK 1600 / DEF 0
This card’s name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn.
COMMON
Rating: 1
Comments: Wights continue to get cards sprinkled in but that's not going to help them fast enough. Her stats are pretty poor and using her last effect costs you as well as your opponent.
RATE-EN032
Eater of Millions
DARK / Fiend / Level 1 / ATK ? / DEF ?
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field and/or Extra Deck, face-down, and cannot be Special Summoned by other ways. This card gains 100 ATK and DEF for each face-down banished card. This face-up card on the field cannot be Tributed, nor used as Material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down.
COMMON
Rating: 1
Comments: It costs you 5 cards that you won't get back easily and then you can't use it for anything else once it's out and its pitiful ATK and DEF boost further make this card trash.
RATE-EN031
Yokotuner
EARTH / Beast-Type Tuner / Level 1 / ATK 800 / DEF 600
When this card is Normal Summoned: You can Special Summon 1 Tuner from your hand or Graveyard, but it has its effects negated.
COMMON
Rating: 2
Comments: The effect really only benefits Decks using Extra Deck monsters needing two Tuners because in most cases, bringing out a 2nd Tuner when this guy is already a Tuner is pretty well useless.
RATE-EN030
Hebo, Lord of the River
WATER / Aqua-Type Spirit / Level 4 / ATK 1800 / DEF 600
Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: You can target 1 face-up monster on the field; that target is treated as a Spirit monster, also return that target to the hand during the End Phase. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
COMMON
Rating: 2
Comments: Treating an opponent's monster as a Spirit monster isn't all that bad since that monster will be off the field, though that'll only really be useful if the monster can't be Summoned easily and won't do anything until this guy's effect returns that monster to the hand.
RATE-EN029
Apprentice Piper
DARK / Spellcaster-Type Flip / Level 2 / ATK 100 / DEF 1500
FLIP: You can Special Summon 1 monster from your hand.
If this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster from your hand.
COMMON
Rating: 4
Comments: Surprised it's not short-printed considering its effect is so unrestrained but both effects allow you to drop some of the strongest monsters in the game with little effort.
RATE-EN028
Miscellaneousaurus
FIRE / Dinosaur / Level 4 / ATK 1800 / DEF 1000
During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.
COMMON
Rating: 3
Comments: It offers protection for its friends on the field and can hit the field and be stronger than a fair number of monsters of its Level.
RATE-EN027
Tierra, Source of Destruction
LIGHT / Fiend / Level 11 / ATK 3400 / DEF 3600
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 10 other cards with different names from your hand and/or field into the Deck and/or Extra Deck, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. If this card is Special Summoned: Shuffle all cards into the Deck, except this card, from each player's hand, field, Graveyard, and face-up Pendulum Monsters from the Extra Deck. Neither player can activate cards or effects in response to this effect's activation.
SUPER RARE
Rating: 3
Comments: Sophia has morphed into something decent as you'll have a much easier time getting this out and when you do, the field and both players' hands are returned to the Deck but this guy stays, leaving you with 3400 damage to hit your opponent with and little odds of them being able to do much next turn.
RATE-EN026
Spiritual Beast Tamer Winda
WIND / Psychic / Level 4 / ATK 1600 / DEF 1800
If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn.
RARE
Rating: 2
Comments: This gives you access to the more powerful Ritual Beasts but you won't be bringing that monster back later and to even get that, this guy has to be destroyed by your opponent.
RATE-EN025
Envoy of Chaos
DARK / Warrior / Level 4 / ATK 1500 / DEF 0
During either player's Battle Phase: You can discard this card, then target 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster you control; it gains 1500 ATK until the end of this turn, and if it does, every opponent's monster that battles it this turn has its ATK become that monster's original ATK during damage calculation only. Once per turn, during the End Phase, if this card is in the Graveyard: You can banish 1 LIGHT and 1 DARK monster from your Graveyard, except this card; add this card to your hand.
RARE
Rating: 2
Comments: Even the more mediocre Gaia the Fierce Knight monsters would get a pretty decent boost from this but the effect is so specific as a whole and doesn't have very strong stats on its own.
RATE-EN024
Shinobird Pigeon
WIND / Winged Beast-Type Spirit / Level 4 / ATK 1000 / DEF 1800
Cannot be Special Summoned. Once per turn: You can target 1 other Spirit monster on the field; return it to the hand. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
COMMON
Rating: 1
Comments: The odds of you seeing your opponent controlling a Spirit monster is pretty slim. In fact, I've only recalled seeing Dark Dust Spirit so you're wasting Deck space with this.
RATE-EN023
Shinobird Crane
WIND / Winged Beast-Type Spirit / Level 4 / ATK 1500 / DEF 1500
Cannot be Special Summoned. Once per turn, if another Spirit monster is Normal or Special Summoned while this monster is on the field: You can draw 1 card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
COMMON
Rating: 2
Comments: Spirit monsters aren't all high-Level monsters so you have a few that can be Nornal Summoned but apart from drawing 1 card, you really don't have a lot of uses for this.
RATE-EN022
Shinobird Crow
WIND / Winged Beast-Type Spirit / Level 4 / ATK 0 / DEF 0
Cannot be Special Summoned. Once per turn, during either player's Damage Step, when this card battles an opponent's monster: You can discard 1 Spirit monster; until the end of the Battle Phase, this card gains ATK and DEF equal to the ATK and DEF of the discarded monster. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
COMMON
Rating: 2
Comments: The high-Level Spirit monsters like Yamata Dragon will benefit this guy but the fact that it starts out so vulnerable is pretty bad and it doesn't help that it's a Spirit monster too.
RATE-EN021
Crystron Sulfefnir
WATER / Machine / Level 5 / ATK 2000 / DEF 1500
If this card is in your hand or Graveyard: You can discard 1 "Crystron" card, except "Crystron Sulfefnir"; Special Summon this card in Defense Position, then destroy 1 card you control. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Crystron" monster from your Deck in Defense Position. You can only use each effect of "Crystron Sulfefnir" once per turn.
SUPER RARE
Rating: 2
Comments: Cryston Synchro Monsters like to be destroyed by card effects generally but having one out when this guy is in your hand won't be easy, though you can also destroy this guy itself for free replacement.
RATE-EN020
Crystron Rion
WATER / Machine-Type Tuner / Level 3 / ATK 500 / DEF 500
During your opponent's Main Phase or Battle Phase: You can target 1 of your banished non-Tuner monsters; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are shuffled into the Deck instead of being sent to the Graveyard. You can only use this effect of "Crystron Rion" once per turn.
COMMON
Rating: 2
Comments: Though you can choose any banished Tuner monster, very few Synchro Monsters ask for 2 Tuners, and in this case, only one Cryston Synchro does.