NECH-EN019 |
|
Fluffal Cat
EARTH / Fairy / Level 1 / ATK 700 / DEF 300
If this card is sent to the Graveyard as a Fusion Material for a Fusion
Summon: You can target 1 "Polymerization" in your Graveyard; add it to
your hand. You can only use this effect of "Fluffal Cat" once per turn.
COMMON |
Rating: |
1 |
Comments: |
Although it requires more, Fusion Recovery is the
better option as you also get a monster back that you can use to defend
your Life Points whereas this guy just gets back a card you'll likely
have no use for at the time and is overall a kitten with those stats. |
NECH-EN018 |
|
Fluffal Owl
EARTH / Fairy / Level 2 / ATK 1000 / DEF 1000
When this card is Normal or Special Summoned from the hand: You can add
1 "Polymerization" from your Deck to your hand. You can pay 500 LP:
Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using
monsters from your hand or your side of the field as Fusion Materials.
You can only use 1 "Fluffal Owl" effect per turn, and only once that
turn.
RARE |
Rating: |
1 |
Comments: |
You'd be better off using Polymerization for your
Fusion Summoning method as you already have the materials present if you
were to use this guy's effect and it wouldn't cost you any Life Points,
nor risk them by playing this guy at all. |
NECH-EN017 |
|
Fluffal Dog
EARTH / Fairy / Level 4 / ATK 1700 / DEF 1000
When this card is Normal or Special Summoned from the hand: You can add
1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand,
except "Fluffal Dog". You can only use this effect of "Fluffal Dog" once
per turn.
COMMON |
Rating: |
2 |
Comments: |
You get to search out another of its friends or the
decent Edge Imp Sabres whether it's Normal or Special Summoned but
unless you have something else planned, it'll be for nothing. |
NECH-EN016 |
|
Fluffal Bear
EARTH / Fairy / Level 3 / ATK 1200 / DEF 800
You can send this card from your hand to the Graveyard; Set 1 "Toy
Vendor" directly from your Deck to your Spell & Trap Zone. You can
Tribute this card, then target 1 "Polymerization" in your Graveyard; add
it to your hand. You can only use 1 "Fluffal Bear" effect per turn, and
only once that turn.
COMMON |
Rating: |
2 |
Comments: |
Your best option is to trade it for a used or
discarded Polymerization as the other effect is just giving your
opponent a free insight at your face-down card. |
NECH-EN015 |
|
Fluffal Leo
EARTH / Fairy / Level 4 / ATK 1600 / DEF 1200
When this card declares an attack: It gains 500 ATK until the end of the
Battle Phase.
COMMON |
Rating: |
2 |
Comments: |
It doesn't lose ATK if it gets attacked unlike
Steamroid but the ATK boost only lasts until the end of the Battle
Phase. |
NECH-EN014 |
|
Edge Imp Sabres
DARK / Fiend / Level 3 / ATK 1200 / DEF 800
If this card is in the Graveyard: You can place 1 card from your hand on
the top of the Deck; Special Summon this card in Defense Position. You
can only use this effect of "Edge Imp Sabres" once per turn.
SUPER RARE |
Rating: |
3 |
Comments: |
It's essentially a free Tribute each turn as it only
costs you 1 card from your hand but you never really lose it as it's
right there on top for next turn and you can control more than one copy! |
NECH-EN013 |
|
Superheavy Samurai Soulbang Cannon
EARTH / Machine / Level 3 / ATK 1000 / DEF 1000
You can target 1 "Superheavy Samurai" monster you control; equip this
monster from your hand or your side of the field to that target. It
gains 1000 DEF. During either player's Battle Phase, when your opponent
activates a card effect while you control a Defense Position "Superheavy
Samurai" monster: You can banish this card from your Graveyard; negate
the activation, and if you do, destroy it, then destroy as many monsters
on the field as possible (min. 1), and if you do, both players take 1000
damage.
COMMON |
Rating: |
2 |
Comments: |
Its host gains 1000 DEF and you can use its other
effect to get rid of threats but it hurts both players with 1000 damage. |
NECH-EN012 |
|
Superheavy Samurai Soulbreaker Armor
EARTH / Machine / Level 1 / ATK 0 / DEF 500
You can target 1 "Superheavy Samurai" monster you control; equip this
monster from your hand or your side of the field to that target. It
loses 1000 DEF, also it cannot be destroyed by battle. If this card is
in your Graveyard: You can banish all "Superheavy Samurai Soulbreaker
Armors" from your Graveyard, then target 1 "Superheavy Samurai" monster
on the field whose current DEF is lower than its original DEF; inflict
damage to your opponent equal to the difference between its current and
original DEF.
COMMON |
Rating: |
1 |
Comments: |
It's the weakest Superheavy Samurai to date as
though it ties with Blue Brawler in terms of ATK, its DEF is nothing
impressive and it weakens its host by 1000 points just to prevent its
destruction in battle and has to be in your Graveyard, where it takes
its copies with it just for some extra damage that won't likely be much. |
NECH-EN011 |
|
Superheavy Samurai Soulshield Wall
EARTH / Machine / Level 3 / ATK 1200 / DEF 1200
You can target 1 "Superheavy Samurai" monster you control; equip this
monster from your hand or your side of the field to that target. It
gains 1200 DEF. When the monster equipped with this card by this effect
is targeted for an attack: You can send this Equip Card to the
Graveyard; negate that attack, but the equipped monster's DEF becomes 0.
COMMON |
Rating: |
2 |
Comments: |
It gives any of its friends a pretty decent boost,
but takes away all of that monster's DEF if you take this guy off that
monster's back. |
NECH-EN010 |
|
Superheavy Samurai Soulfire Suit
FIRE / Machine / Level 2 / ATK 800 / DEF 800
You can target 1 "Superheavy Samurai" monster you control; equip this
monster from your hand or your side of the field to that target. Its
Level becomes 5. During either player's turn: You can discard this card,
then target 1 Defense Position "Superheavy Samurai" monster you control;
until the end of this turn, it loses 800 DEF, but cannot be destroyed by
battle or by card effects.
COMMON |
Rating: |
2 |
Comments: |
You can bring out a Rank 5 Xyz Monster if you equip
two of these guys to two of its friends and though it can also protect
one of its friends from destruction, it lowers that monster's DEF. |
NECH-EN009 |
|
Superheavy Samurai Scales
EARTH / Machine / Level 4 / ATK 800 / DEF 1800
If your opponent controls 2 or more monsters and you control no
monsters, you can Special Summon this card (from your hand). If this
card is Normal or Special Summoned: You can target 1 Level 4 or lower "Superheavy
Samurai" monster in your Graveyard, except "Superheavy Samurai Scales";
Special Summon it in Defense Position. You can only use this effect of "Superheavy
Samurai Scales" once per turn.
RARE |
Rating: |
2 |
Comments: |
It brings another of its lower ranking friends to
join it and has a built-in Cyber Dragon/Fiend Megacyber hybrid effect,
which aren't all that bad but it'd be better if it weren't restricted to
Level 4 or lower monsters. |
NECH-EN008 |
|
Superheavy Samurai Kabuto
EARTH / Machine / Level 4 / ATK 1000 / DEF 2000
If your opponent Special Summons a monster(s): You can change as many
Attack Position "Superheavy Samurai" monsters you control as possible to
Defense Position, and if you do, the ones changed by this effect gain
500 DEF until the end of this turn.
COMMON |
Rating: |
2 |
Comments: |
Its DEF makes for good ATK with Big Ben Kei's effect
but outside of that, this guy asks for your opponent to Special Summon
in order to do anything remotely useful. |
NECH-EN007 |
|
Shopina the Melodious Maestra
LIGHT / Fairy / Level 7 / ATK 2300 / DEF 1700
Once per turn: You can target 1 LIGHT Fairy-Type monster in your
Graveyard; add it to your hand. You cannot activate non-LIGHT monster
effects during the turn you activate this effect.
RARE |
Rating: |
2 |
Comments: |
It's a fairly weak Level 7 but can retrieve any
LIGHT Fairy in your Graveyard but outside a LIGHT Fairy Deck, it has no
uses. |
NECH-EN006 |
|
Elegy the Melodious Diva
LIGHT / Fairy / Level 5 / ATK 2000 / DEF 1200
Special Summoned "Melodious" monsters you control cannot be destroyed by
card effects. If this card was Special Summoned, all Fairy-Type monsters
you control gain 300 ATK.
COMMON |
Rating: |
2 |
Comments: |
You'll want to Special Summon it by its effect as
it's too weak to be worth Tribute Summoning and is included in its
effects. |
NECH-EN005 |
|
Serenade the Melodious Diva
LIGHT / Fairy / Level 4 / ATK 400 / DEF 1900
This card can be treated as 2 Tributes for the Tribute Summon of a
Fairy-Type monster. After this card is Special Summoned to your side of
the field, you can Normal Summon 1 "Melodious" monster during your Main
Phase this turn, in addition to your Normal Summon/Set. (You can only
gain this effect once per turn.)
COMMON |
Rating: |
2 |
Comments: |
Helps bring out any high level Fairy-Type monster
and gives you extra Normal Summons but only for Melodious monsters and
doesn't have much else aside from 1900 DEF and must be Special Summoned
to activate the other effect. |
NECH-EN004 |
|
Canon the Melodious Diva
LIGHT / Fairy / Level 4 / ATK 1400 / DEF 2000
If you control a "Melodious" monster, you can Special Summon this card
(from your hand). You can only Special Summon "Canon the Melodious Diva"
once per turn this way. Once per turn: You can target 1 "Melodious"
monster you control; change its battle position.
COMMON |
Rating: |
2 |
Comments: |
It doesn't care if its the Melodious monster you
control so you can quickly get 2 copies out but aside from that, the
2000 DEF is the best it has to offer. |
NECH-EN003 |
|
Block Spider
EARTH / Insect / Level 1 / ATK 0 / DEF 100
Your opponent cannot target Insect-Type monsters for attacks, except
this one. If this card is Special Summoned: You can Special Summon 1
"Block Spider" from your Deck. You can only use this effect of "Block
Spider" once per turn.
COMMON |
Rating: |
2 |
Comments: |
Since its effect only works when Special Summoned,
you can have enough for a high Level Tribute Summon or low rank Xyz
Summon but that's still pretty limited and if the effect is stopped, it
offers little protection. |
NECH-EN002 |
|
Performapal Trampolynx
EARTH / Beast-Type Pendulum / Level 2 / ATK 300 / DEF 300 / Scale 4
When you Pendulum Summon a monster(s):
You can target 1 card in either player's Pendulum Zone; return that
target to the hand. You can only use this effect of "Performapal
Trampolynx" once per turn.
When this card is Normal Summoned: You
can target 1 card in either player's Pendulum Zone; return it to the
hand.
RARE |
Rating: |
3 |
Comments: |
Its scale is low enough to also work with the Sneak
Preview card or Flash Knight or if either player has an unwanted
Pendulum Monster in their Pendulum Zone, you can get it off the field
for a bit. |
NECH-EN001 |
|
Performapal Cheermole
EARTH / Beast-Type Pendulum / Level 2 / ATK 600 / DEF 1000 / Scale 5
All Pendulum Monsters you control gain
300 ATK.
You can target 1 monster whose current
ATK is different from its original ATK; apply the appropriate effect.
You can only use this effect of "Performapal Cheermole" once per turn.
● If that monster's current ATK is higher than its original ATK, it
gains 1000 ATK.
● If that monster's current ATK is lower than its original ATK, it loses
1000 ATK.
RARE |
Rating: |
3 |
Comments: |
Although not as versatile as Lancephorhynchus, it
still has a high enough scale to make worthwhile if the other end is low
enough and can help out your monsters. |
NECH-EN000 |
|
Lancephorhynchus
WIND / Dinosaur-Type Pendulum / Level 6 / ATK 2500 / DEF 800 / Scale 7
If a Normal Monster you control
attacks a Defense Position monster, inflict piercing battle damage to
your opponent.
This primordial species survived
extinction by evolving an offensive lance than can pierce anything,
although its diet still consists mainly of fish.
SUPER RARE |
Rating: |
4 |
Comments: |
A standalone beatstick or a high scale Spell Card
for Pendulum Summoning! On top of that, it allows Normal Monsters to
inflict extra hurt on your opponent if they try to defend! |