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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text Card Ratings Rarity Changes Visual Spoiler Card Spoiler Improved Effects

Judgment of the Light (Page 2)

*Also available as an Ultimate Rare card
JOTL-EN039
Flying "C"
EARTH / Insect / Level 3 / ATK 700 / DEF 700
When your opponent Normal or Special Summons a monster(s), except during the Damage Step: You can Special Summon this card from your hand to the opponent's side of the field in face-up Defense Position. The controller of this card cannot Xyz Summon.
SHORT PRINT COMMON
Rating: 1
Comments: Most decks are probably threatened by this guy as it stops them from Xyz Summoning and that's sad considering the other Summoning methods haven't left.
JOTL-EN038*
Masked Chameleon
EARTH / Reptile-Type Tuner / Level 4 / ATK 1600 / DEF 1100
Cannot be Normal Summoned if you control a Level 5 or higher monster. When this card is Normal Summoned: You can target 1 monster with 0 DEF in your Graveyard; Special Summon that target in face-up Defense Position. Its effects are negated. You cannot Special Summon any other monsters, except from the Extra Deck, during the turn you activate this effect.
ULTRA RARE
Rating: 2
Comments: Another Level 4 Tuner that has a Debris Dragon-like effect but with multiple side-effects that hurt its rating and playability.
JOTL-EN037
Cheepcheepcheep
WIND / Winged Beast / Level 1 / ATK 300 / DEF 200
FLIP: You can Special Summon 1 Level 5 or higher Tuner monster from your Deck.
COMMON
Rating: 1
Comments: Not eggsactly a good idea to bring a baby bird to a battlefiield as it'll end up scrambled, especially with such a bad effect.
JOTL-EN036
Talaya, Princess of Cherry Blossoms
WATER / Plant / Level 8 / ATK 2800 / DEF 1200
This card gains 100 ATK for each Plant-Type monster you control. Other Plant-Type monsters on the field cannot be destroyed by card effects.
SUPER RARE
Rating: 2
Comments: Lonefire Blossom can fetch it and it gets stronger with each Plant-Type monster you control but its other effect doesn't protect itself.
JOTL-EN035
The Calibrator
LIGHT / Thunder / Level 4 / ATK 1500 / DEF 1500
This card gains ATK equal to the combined Ranks of all face-up Xyz Monsters your opponent controls x 300.
COMMON
Rating: 2
Comments: Searchable by the remaining means and can be a powerhouse but it relies solely on your opponent's Xyz Monsters' Ranks.
JOTL-EN034
Traptrix Nepenthes
EARTH / Insect / Level 4 / ATK 800 / DEF 2000
This card is unaffected by the effects of "Hole" Normal Trap Cards. If you activate a "Hole" Normal Trap Card (except during the Damage Step): You can add to your hand, or Special Summon, 1 "Traptrix" monster from your Deck, except "Traptrix Nepenthes". You can only use the effect of "Traptrix Nepenthes" once per turn.
COMMON
Rating: 2
Comments: You could get a Rank 4 Xyz Summon out of the deal but you have to activate a Hole Trap Card, which isn't going to be happening all that often and other than that, it's his 2000 DEF that keeps her alive.
JOTL-EN033
Traptrix Myrmeleo
EARTH / Insect / Level 4 / ATK 1600 / DEF 1200
This card is unaffected by the effects of "Hole" Normal Trap Cards. When this card is Normal Summoned: You can add 1 "Hole" Normal Trap Card from your Deck to your hand. When this card is Special Summoned: Target 1 Spell/Trap Card your opponent controls; destroy that target.
RARE
Rating: 2
Comments: He fetches out what's left of the Trap Hole cards but there aren't many options and his second effect doesn't work unless he's Special Summoned, not to mention he's pretty weak.
JOTL-EN032
Traptrix Atrax
EARTH / Insect / Level 4 / ATK 1800 / DEF 1000
This card is unaffected by the effects of "Hole" Normal Trap Cards. You can activate "Hole" Normal Trap Cards from your hand. The activation and effects of Normal Trap Cards activated on your side of the field cannot be negated.
RARE
Rating: 4
Comments: The next Banned List is putting Bottomless to 1 but this guy not only packs 1800 ATK but awesome effects for your benefit!
JOTL-EN031
Archfiend Emperor, the First Lord of Horror
DARK / Fiend / Level 8 / ATK 3000 / DEF 2000
You can Normal Summon this card without Tributing, but its original ATK and DEF become halved. If Summoned this way, it is destroyed during the End Phase. You cannot Special Summon any monsters, except Fiend-Type monsters. Once per turn: You can banish 1 "Archfiend" card from your hand or Graveyard, then target 1 card on the field; destroy that target.
RARE
Rating: 1
Comments: No doubt he's why Archfiends are so unplayable, especially since he's just as bad!
JOTL-EN030
Archfiend Cavalry
DARK / Fiend / Level 4 / ATK 1900 / DEF 0
If this card on the field is destroyed by a card effect and sent to the Graveyard: You can target 1 "Archfiend" monster in your Graveyard, except "Archfiend Cavalry"; Special Summon that target. It cannot attack this turn.
RARE
Rating: 2
Comments: Your best bet is to use it as a Beatstick as Archfiends are still pretty poor even with this new support and this guy is as weak as it gets in the DEF department.
JOTL-EN029
Archfiend Heiress
DARK / Fiend / Level 3 / ATK 1000 / DEF 0
If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn.
RARE
Rating: 2
Comments: Picks up even Axe of Despair (thanks to PSCT) but Archfiends have long since died and even this won't be enough to revive them.
JOTL-EN028
World of Prophecy
LIGHT / Spellcaster / Level 9 / ATK 2900 / DEF 2400
When this card is Special Summoned by the effect of a Spellcaster-Type monster or a "Spellbook" Spell Card: You can target 2 "Spellbook" Spell Cards in your Graveyard; add those targets to your hand. You cannot Special Summon other monsters during the turn you activate this effect. When you add card(s) to your hand by this effect: You can reveal 4 "Spellbook" Spell Cards with different names in your hand; destroy all other cards on the field.
SECRET RARE
Rating: 2
Comments: Its effects are designed to work together but you're not allowed to Special Summon the turn her first effect is used and she wipes out your cards too with her second effect.
JOTL-EN027
Brotherhood of the Fire Fist - Caribou
FIRE / Beast-Warrior / Level 4 / ATK 1100 / DEF 2000
During the End Phase, if this card is in the Graveyard because it was destroyed by a card effect and sent there this turn: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Caribou". If this card is sent to the Graveyard for the Synchro Summon of a "Fire Fist" monster: You can Set 1 "Fire Formation" Spell Card directly from your Deck.
COMMON
Rating: 2
Comments: Has 2000 DEF but is best suited with its friends.
JOTL-EN026
Brotherhood of the Fire Fist - Boar
FIRE / Beast-Warrior / Level 4 / ATK 1100 / DEF 1400
Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a FIRE monster. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Boar". Once per turn, when a "Fire Fist" monster is Special Summoned from your Extra Deck: You can Set 1 "Fire Formation" Spell Card directly from your Deck.
RARE
Rating: 2
Comments: It can be Synchro Material for any FIRE Synchro Monster but can't search out itself when it loses a battle and is otherwise limited to its archtype.
JOTL-EN025
Mecha Phantom Beast Harrliard
WIND / Machine / Level 4 / ATK 1800 / DEF 800
Once per turn, when a monster(s) you control is Tributed to activate a card or effect other than this card's: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 Token; Special Summon 1 "Mecha Phantom Beast" monster from your hand.
COMMON
Rating: 3
Comments: This is what I'm talking about, a MPB monster that can run on its own and can even bring out more copies of itself!
JOTL-EN024
Mecha Phantom Beast Coltwing
WIND / Machine / Level 4 / ATK 1600 / DEF 1500
When this card is Special Summoned: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). You must control another "Mecha Phantom Beast" monster to activate and to resolve this effect. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 2 Tokens, then target 1 card your opponent controls; destroy that target, and if you do, banish it.
COMMON
Rating: 2
Comments: It'll need its friends to help out so that it can get rid of a threat or bring out more fuel but if it were really good, it could do all that on its own.
JOTL-EN023*
Mecha Phantom Beast Blue Impala
WIND / Machine / Level 3 / ATK 1400 / DEF 1100
Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Machine-Type monster. The other Synchro Material Monster(s) are "Mecha Phantom Beast" monsters in your hand or on your side of the field. While you control a Token, this card cannot be destroyed by battle or card effects. If your opponent controls a monster and you control no monsters: You can banish this card from your Graveyard; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0).
ULTRA RARE
Rating: 1
Comments: Not only is it restricted to Machine-Type Synchro Monsters but you have to use its friends as the other Synchro Materials, which drastically hurts its playability and I question its rarity.
JOTL-EN022
Mecha Phantom Beast Warbluran
WIND / Machine-Type Tuner / Level 1 / ATK 300 / DEF 300
If this card is sent to the Graveyard for the Synchro Summon of a Machine-Type monster: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/
WIND/Level 3/ATK 0/DEF 0), also, for the rest of this turn, you cannot Special Summon any other monsters, except WIND monsters. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 other "Mecha Phantom Beast" monster; increase this card's Level by 1. You can only use 1 "Mecha Phantom Beast Warbluran" effect per turn, and only once that turn.
RARE
Rating: 2
Comments: It's a Tuner that is best suited in its deck as you're forbidden to Special Summoning non-WIND monsters but at least the first part activates whenever it's used for a Synchro Summon.
JOTL-EN021
Bujingi Ophidian
LIGHT / Winged Beast / Level 4 / ATK 1700 / DEF 500
During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; it can attack your opponent directly this turn.
COMMON
Rating: 2
Comments: Its target can attack directly but they are generally not very strong thus far.
JOTL-EN020
Bujingi Crane
LIGHT / Winged Beast / Level 4 / ATK 1600 / DEF 300
During damage calculation (in either player's turn), if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; the ATK of your monster becomes double its original ATK, during that damage calculation only.
RARE
Rating: 2
Comments: It'll make its friend under fire become twice as strong but its effect is limited to specific members of its group.