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Poor

Alright

Decent

Outstanding!

Epic!!!

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Invasion: Vengeance (Page 5)

INOV-EN099
Paleozoic Opabinia
WATER / Aqua-Type Xyz / Rank 2 / ATK 0 / DEF 2400
2 Level 2 monsters
This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.
SUPER RARE
Rating: 2
Comments: It is a bit more playable but I wouldn't recommend doing anything with it that involves those Pittifulic Trap Cards from earlier.
INOV-EN098
Paleozoic Leanchoilia
Normal Trap
Target 1 banished card; return it to the Graveyard. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
COMMON
Rating: 1
Comments: With just one card left after this that is the obvious culprit behind these being created, it had better be more playable than these.
INOV-EN097
Paleozoic Marrella
Normal Trap
Send 1 Trap Card from your Deck to the Graveyard. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
COMMON
Rating: 1
Comments: At least my ratings will be easy but I won't have much to say beyond what has already been said about these.
INOV-EN096
Paleozoic Dinomischus
Normal Trap
Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/
DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
COMMON
Rating: 1
Comments: I hope this won't be a consistant pattern for sets to come because this is going to be tiresome after a while.
INOV-EN095
Paleozoic Eldonia
Normal Trap
Target 1 face-up monster on the field; it gains 500 ATK and DEF until the end of this turn. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/ WATER/
Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
COMMON
Rating: 1
Comments: They're back to take up the remaining slots of this booster set and not proving to be any better than the previous ones released.
INOV-EN094
Mare Mare
WATER / Wyrm-Type Tuner / Level 7 / ATK 2100 / DEF 1400
Cannot be Special Summoned, except by the effect of a Wyrm-Type monster. During your Main Phase: You can reduce this card's Level by 1, and if you do, Special Summon 1 "Mini Mare Mare Token" (Wyrm-Type/WATER/Level 1/ATK 300/DEF 200). You can only use this effect of "Mare Mare" up to thrice per turn.
COMMON
Rating: 2
Comments: Though it's a Tuner, you'll get up to three tokens out of it at a cost of reducing its Level to 4 but that'll still let you Synchro Summon a Level 7 Synchro Monster. Unfortunately, you can't Special Summmon it unless with one of its friends' effects.
INOV-EN093
Dino-Sewing
EARTH / Fiend / Level 4 / ATK 0 / DEF 0
Cannot be destroyed by battle. If this card is targeted for an attack: This card gains 1000 ATK and DEF. If this card attacked, after damage calculation: The ATK gained from this effect returns to 0.
COMMON
Rating: 2
Comments: A new monster that can survive any attacks thrown at it and power up a bit too but that ATK part of the boost will be lost if it ever declares an attack.
INOV-EN092
Caninetaur
FIRE / Beast-Warrior / Level 3 / ATK 1500 / DEF 200
Once per turn, if this card battles an opponent's monster, during damage calculation (in either player's turn): You can send 1 Beast, Beast-Warrior, or Winged Beast-Type monster from your hand or Deck to the Graveyard, and if you do, this card gains ATK equal to the sent monster's Level x 100, until the end of the Battle Phase.
COMMON
Rating: 1
Comments: It looks more formidable than it actually is because that ATK boost is going to be dismal even with high-Level monsters and his stats are pretty poor to begin with.
INOV-EN091
Constellar Tempest
Continuous Spell
During your End Phase: You can target 2 "Constellar" Xyz Monsters you control that have Xyz Material; detach all Xyz Materials from both Xyz Monsters, and if you do, halve your opponent's LP. You can only use this effect of "Constellar Tempest" once per Duel. Once per turn, during your Standby Phase: You can target 1 "Constellar" Xyz Monster you control and 1 "Constellar" monster in your Graveyard; attach that monster from the Graveyard to that Xyz Monster as an Xyz Material.
RARE
Rating: 2
Comments: I would highly not recommend using the 1st effect because while it halves your opponent's LP, your Constellar Xyz Monsters aren't going to be able to use their effects without having to use the 2nd effect. Plus that first effect can only be used once per Duel. The 2nd effect is the only effect that makes this card's rating as high as it is.
INOV-EN090
Saber Reflection
Quick-Play Spell
When you take battle or effect damage while you control an "X-Saber" monster: Gain LP equal to the damage you took, and if you do, inflict the same amount of damage to your opponent, then you can add 1 "Saber" Spell/Trap Card or "Gottoms" card from your Deck to your hand. You can only activate 1 "Saber Reflection" per turn.
RARE
Rating: 2
Comments: You'll have to take damage and control an X-Saber at the same time but that shouldn't be too difficult given the Deck's swarming capabilities and then you'll hurt your opponent back while getting support from your Deck, though still kinda situational.
INOV-EN089
SPYRAL Resort
Field Spell
Your opponent cannot target other "SPYRAL" cards you control with card effects. Once per turn: You can add 1 "SPYRAL" monster from your Deck to your hand. Once per turn, during your End Phase, shuffle 1 monster from your Graveyard into the Deck or destroy this card.
SUPER RARE
Rating: 2
Comments: You'll be able to get a SPYRAL monster right away but you can quickly lose this card's benefits once your Graveyard is void of monsters.
INOV-EN088
SPYRAL MISSION - Assault
Continuous Spell
Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster you control destroys a monster by battle, or if you destroy a card(s) on the field with a "SPYRAL" monster's effect you control: You can draw 1 card. You can banish this card from your Graveyard; Special Summon 1 "SPYRAL" monster from your hand.
RARE
Rating: 2
Comments: It self-destructs after 3 of your End Phases but will help give you extra cards for each monster your SPYRAL monsters take down, though they aren't all very strong.
INOV-EN087
SPYRAL Master Plan
DARK / Spellcaster / Level 7 / ATK 1200 / DEF 2800
Once per turn: You can add 1 "SPYRAL MISSION" card from your Deck to your hand. If this card is sent from the field to the Graveyard: You can add 1 "SPYRAL Resort" and 1 "SPYRAL" monster from your Deck to your hand, except "SPYRAL Master Plan". You can only use this effect of "SPYRAL Master Plan" once per turn.
SUPER RARE
Rating: 2
Comments: Her missions are few and far between so far so one can't really consider this bad just yet but that also means she can't be considered great either.
INOV-EN086
Charming Resort Staff
LIGHT / Fairy / Level 3 / ATK 300 / DEF 200
When an attack is declared involving a "SPYRAL Super Agent" you control and an opponent's face-up monster: You can change the ATK of the opponent's monster to 0. If this card is destroyed by battle or card effect: You can Special Summon 1 "SPYRAL Super Agent" from your Deck. If a "SPYRAL Super Agent" you control is destroyed by battle or sent to the Graveyard while this card is in your Graveyard: You can banish this card from your Graveyard; return 1 "SPYRAL Super Agent" from your Graveyard to your hand.
RARE
Rating: 1
Comments: Surprising Konami had to resort to monsters this pitiful just to help sustain a new archetype they created. Her charm won't be helping you out at all.
INOV-EN085
Subterror Behemoth Burrowing
Normal Trap
You can banish 1 "Subterror" monster from your Graveyard; for the rest of this turn, face-down monsters you control cannot be destroyed by card effects, and your opponent cannot target them with card effects. If this card on the field is destroyed by a card effect: You can add 1 "Subterror" monster from your Deck to your hand. You can banish this card from your Graveyard, then target 1 "Subterror" monster you control; change it to face-down Defense Position.
RARE
Rating: 2
Comments: It saves your Subterrors from card effects but not battle and since most of them have rather low DEF, your efforts are practically wasted.
INOV-EN084
Subterror Behemoth Ultramafus
EARTH / Pyro-Type Flip / Level 12 / ATK 3000 / DEF 1800
FLIP: You can change all other face-up monsters on the field to face-down Defense Position. You can only use this effect of "Subterror Behemoth Ultramafus" once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
ULTRA RARE
Rating: 2
Comments: The effect is pretty powerful and can benefit you if your monsters are better off face-down but as a Level 12 monster and having to be face-down to get the most out of the effect hurts its rating.
INOV-EN083
Subterror Behemoth Stygokraken
EARTH / Sea Serpent-Type Flip / Level 5 / ATK 1400 / DEF 2600
FLIP: You can target Set cards on the field, equal to the number of "Subterror Behemoth" monsters you control; destroy them. You can only use this effect of "Subterror Behemoth Stygokraken" once per turn.
When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
SUPER RARE
Rating: 2
Comments: Much like the original Rock-Type monsters that could flip themselves face-down, this guy can too and his stats aren't too bad for its Level but you may be wasting a Tribute to get it out unless you can bring him out by his effect.
INOV-EN082
Subterror Nemesis Archer
EARTH / Fairy / Level 3 / ATK 1600 / DEF 1400
At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 "Subterror" monster from your Deck in face-up or face-down Defense Position. You can only use each effect of "Subterror Nemesis Archer" once per turn.
SECRET RARE
Rating: 2
Comments: Whatever you bring out can be used to defend your LP but that's about it as you'll have to wait until the new monster is attacked or until your next turn to be able to use the effect. This guy isn't all that strong on its own and won't do anything until you have one of its friends to join it.
INOV-EN081
Vermillion Dragon Mech
FIRE / Machine-Type Synchro / Level 9 / ATK 2700 / DEF 1800
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand.
SECRET RARE
Rating: 2
Comments: A generic Synchro that'll take more effort to get out being a Level 9 monster and requires you to banish  a Tuner to get rid of a threat but you won't be getting them back as easily if the effect is used after it's been revived from the Graveyard.
INOV-EN080
Present Card
Normal Trap
Your opponent discards their entire hand, then draws 5 cards. You can only activate 1 "Present Card" per turn.
SHORT PRINT COMMON
Rating: 2
Comments: A one-sided and slower Morphing Jar but it's still kinda risky since you might make your opponent's hand better.