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Gladiator's Assault (GLAS-EN) Card Spoiler
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Gladiator's_Assault_(TCG-EN-1E) | ||||
Gladiator's Assault (GLAS-EN094) Silent Doom |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Special Summon 1 Normal Monster from your Graveyard in face-up
Defense Position. It cannot attack. (Secret Rare) |
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Gladiator's Assault (GLAS-EN093) Magic Formula |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Equip only to "Dark Magician" or "Dark Magician Girl". The
equipped monster gains 700 ATK. When this card is sent from the
field to the Graveyard, gain 1000 Life Points. (Secret Rare) |
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Gladiator's Assault (GLAS-EN092) Soul Taker |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Destroy 1 face-up monster your opponent controls. Then, your
opponent gains 1000 Life Points. (Secret Rare) |
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Gladiator's Assault (GLAS-EN091) Gil Garth |
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DARK | Fiend / Normal | Level 4 | ATK: 1800 DEF: 1200 |
Pendulum Scale: |
This steel-armored terror machine ruthlessly strikes down
enemies with its giant katana. (Secret Rare) |
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Gladiator's Assault (GLAS-EN090) Necroface |
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DARK | Zombie / Effect | Level 4 | ATK: 1200 DEF: 1800 |
Pendulum Scale: |
When this card is Normal Summoned, shuffle all removed from play
cards into their owners' Decks. This card gains 100 ATK for each
of those cards. When this card is removed from play, both
players remove from play the top 5 cards of their Deck. (Secret Rare) |
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Gladiator's Assault (GLAS-EN089) Security Orb |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate only when your opponent's monster declares an attack.
Change the battle position of that monster. When this face-down
card is destroyed and sent to the Graveyard by the effect of a
Spell or Trap Card your opponent controls, destroy 1 monster on
the field. (Ultra Rare) & (Ultimate Rare) |
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Gladiator's Assault (GLAS-EN088) Veil of Darkness |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
During your Draw Phase, if you draw a DARK monster, you can
reveal it and send it to the Graveyard to draw 1 more card. (Secret Rare) |
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Gladiator's Assault (GLAS-EN087) Royal Firestorm Guards |
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FIRE | Pyro / Effect | Level 4 | ATK: 1700 DEF: 1200 |
Pendulum Scale: |
When this card is Normal Summoned, select 4 Pyro-Type monsters
in your Graveyard. Return those cards to the Deck, then draw 2
cards. (Secret Rare) |
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Gladiator's Assault (GLAS-EN086) Skreech |
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WATER | Reptile / Effect | Level 4 | ATK: 1500 DEF: 400 |
Pendulum Scale: |
When this card is destroyed by battle, select 2 WATER monsters
from your Deck and send them to the Graveyard. (Secret Rare) |
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Gladiator's Assault (GLAS-EN085) Tongue Twister |
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DARK | Fiend / Effect | Level 6 | ATK: 400 DEF: 300 |
Pendulum Scale: |
If this card was Tribute Summoned, when it is sent from the
field to the Graveyard, draw 2 cards and remove this card from
play. (Secret Rare) |
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Gladiator's Assault (GLAS-EN084) Dragon Ice |
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WATER | Dragon / Effect | Level 5 | ATK: 1800 DEF: 2200 |
Pendulum Scale: |
When your opponent Special Summons a monster, you can discard 1
card to Special Summon this card from your hand or Graveyard.
There can only be 1 face-up "Dragon Ice" monster on the field. (Secret Rare) |
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Gladiator's Assault (GLAS-EN083) Defensive Tactics |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate only if you control a "Gladiator Beast" monster.
Monsters you control cannot be destroyed by battle this turn,
and any Battle Damage you take is reduced to 0. Put this card on
the bottom of your Deck. (Super Rare) & (Ultimate Rare) |
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Gladiator's Assault (GLAS-EN082) Test Tiger |
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EARTH | Beast / Effect | Level 3 | ATK: 600 DEF: 300 |
Pendulum Scale: |
If you control a "Gladiator Beast" monster, you can Special
Summon this card. You can Tribute this card to return 1
"Gladiator Beast" monster you control to the Deck, and then
Special Summon 1 "Gladiator Beast" from your Deck. The Special
Summoned monster is treated as if it was Special Summoned by the
effect of a "Gladiator Beast". (Ultra Rare) & (Ultimate Rare) |
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Gladiator's Assault (GLAS-EN081) Gladiator Beast Torax |
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WATER | Fish / Effect | Level 3 | ATK: 1400 DEF: 400 |
Pendulum Scale: |
If this card was Special Summoned by the effect of a "Gladiator
Beast" monster, at the end of any Battle Phase that this card
attacked or was attacked, you can return it to the Deck to draw
1 card. (Super Rare) & (Ultimate Rare) |
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Gladiator's Assault (GLAS-EN080) An Unfortunate Report |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Your opponent conducts their next Battle Phase twice. (Common) |
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Gladiator's Assault (GLAS-EN079) Foolish Revival |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Select 1 monster from your opponent's Graveyard, and Special
Summon it in face-up Defense Position on your opponent's side of
the field. (Common) |
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Gladiator's Assault (GLAS-EN078) Interdimensional Warp |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Select a monster you control and a monster with an A-Counter(s)
your opponent controls. Switch control of those monsters. (Common) |
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Gladiator's Assault (GLAS-EN077) Detonator Circle "A" |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Destroy 1 face-up monster with an A-Counter(s), and then inflict
1000 damage to each player. (Common) |
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Gladiator's Assault (GLAS-EN076) Cell Explosion Virus |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate only when an opponent's monster with an A-Counter(s)
declares an attack. Destroy all Attack Position monsters your
opponent controls. (Rare) |
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Gladiator's Assault (GLAS-EN075) Energy-Absorbing Monolith |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Chain this card to an opponent's card effect that would inflict
damage to you. That damage is negated and you gain Life Points
equal to the amount you would have taken. (Super Rare) & (Ultimate Rare) |
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Gladiator's Assault (GLAS-EN074) Double-Edged Sword Technique |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Select 2 "Six Samurai" monsters from your Graveyard, and Special Summon
them in face-up Attack Position. Destroy them during the End Phase of
this turn, and take damage equal to the ATK of the destroyed monster(s). (Common) |
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Gladiator's Assault (GLAS-EN073) Swiftstrike Armor |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
During your Draw Phase, if you draw a "Six Samurai" Monster
Card, you can Special Summon it. (Common) |
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Gladiator's Assault (GLAS-EN072) Parry |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale: |
Return 1 "Gladiator Beast" monster from your hand to the Deck
and negate the activation and effect of a Trap Card and destroy
it. (Common) |
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Gladiator's Assault (GLAS-EN071) Disarm |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale: |
Return 1 "Gladiator Beast" monster from your hand to the Deck
and negate the activation and effect of a Spell Card and destroy
it. (Common) |
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Gladiator's Assault (GLAS-EN070) Shadow-Imprisoning Mirror |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
When the effect of a DARK monster activates on the field or in
the Graveyard, negate it. (Common) |
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Gladiator's Assault (GLAS-EN069) Light-Imprisoning Mirror |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
When the effect of a LIGHT monster activates on the field or in
the Graveyard, negate it. (Common) |
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Gladiator's Assault (GLAS-EN068) Release from Stone |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Select 1 of your removed from play Rock-Type monsters and
Special Summon it. When this card is removed from the field,
destroy that monster. When that monster is destroyed, destroy
this card. (Common) |
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Gladiator's Assault (GLAS-EN067) Updraft |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Remove all Fog Counters from the field. Inflict 300 damage to
your opponent for each Fog Counter you removed. (Super Rare) |
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Gladiator's Assault (GLAS-EN066) Rain Storm |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Select 1 "Cloudian" monster you control. Reduce that monster's
ATK by 1000 or 2000 points, and apply the appropriate effect: ●
1000 points: Destroy 1 Spell or Trap Card your opponent
controls.
● 2000 points: Destroy 2 Spell or Trap Cards your opponent
controls. (Common) |
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Gladiator's Assault (GLAS-EN065) Natural Disaster |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Inflict 500 damage to your opponent each time a card(s) they
control is destroyed and sent to the Graveyard by the effect of
a "Cloudian" monster. (Common) |
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Gladiator's Assault (GLAS-EN064) No Entry!! |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Change all Attack Position monsters to Defense Position. (Common) |
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Gladiator's Assault (GLAS-EN063) Over Limit |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Pay 500 Life Points. Special Summon from both player's Graveyards as
many Normal Monsters as possible with 1000 or less ATK that were
destroyed by battle this turn. (Common) |
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Gladiator's Assault (GLAS-EN062) "A" Cell Incubator |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Each time an A-Counter(s) is removed from play by a card effect,
place 1 A-Counter on this card. When this card is destroyed,
distribute the A-Counters on this card among face-up monsters. (Common) |
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Gladiator's Assault (GLAS-EN061) Cunning of the Six Samurai |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Send 1 face-up "Six Samurai" monster you control to the
Graveyard. Special Summon 1 "Six Samurai" monster from either
player's Graveyard. (Super Rare) & (Ultimate Rare) |
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Gladiator's Assault (GLAS-EN060) Soul Devouring Bamboo Sword |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Select 1 monster equipped with a "Bamboo Sword" Equip Spell
Card. If it inflicts Battle Damage to your opponent while
equipped with a "Bamboo Sword" card, they skip their next Draw
Phase. Destroy this card during your second Standby Phase after
activation. (Common) |
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Gladiator's Assault (GLAS-EN059) Gladiator's Return |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Return 3 "Gladiator Beast" monsters from your Graveyard to your
Deck, then draw 1 card. (Common) |
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Gladiator's Assault (GLAS-EN058) Gladiator Beast's Respite |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Return 2 "Gladiator Beast" cards from your hand to the Deck,
then draw 3 cards. (Rare) |
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Gladiator's Assault (GLAS-EN057) Gladiator Beast's Battle Manica |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Equip only to a "Gladiator Beast" monster. It cannot be
destroyed by battle (Damage calculation is applied normally).
When the equipped monster is returned from your side of the
field to the Deck and this card is sent to the Graveyard, return
this card to your hand. (Rare) |
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Gladiator's Assault (GLAS-EN056) Gladiator Beast's Battle Gladius |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Equip only to a "Gladiator Beast" monster. It gains 300 ATK.
When the equipped monster is returned from your side of the
field to the Deck and this card is sent to the Graveyard, return
this card to your hand. (Common) |
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Gladiator's Assault (GLAS-EN055) Gladiator Beast's Battle Halberd |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Equip only to a "Gladiator Beast" monster. When it attacks,
destroy 1 Spell or Trap Card at the end of the Damage Step. When
the equipped monster is returned from your side of the field to
the Deck and this card is sent to the Graveyard, return this
card to your hand. (Common) |
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Gladiator's Assault (GLAS-EN054) Colosseum - Cage of the Gladiator Beasts |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
Place 1 Counter on this card each time a monster is Special
Summoned from either player's Deck. All "Gladiator Beast"
monsters gain 100 ATK and DEF for each of these counters on this
card. If this card would be destroyed by a card effect, you can
discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent
this card from being destroyed. (Rare) |
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Gladiator's Assault (GLAS-EN053) Super Double Summon |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Select 1 Gemini monster you control and Normal Summon it. During
the End Phase of this turn, return it to your hand. (Common) |
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Gladiator's Assault (GLAS-EN052) Cloudian Squall |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
During each of your Standby Phases, place 1 Fog Counter on every
face-up monster. (Common) |
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Gladiator's Assault (GLAS-EN051) Fog Control |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Tribute 1 face-up "Cloudian" monster you control. Place 3 Fog
Counters on 1 face-up monster. (Common) |
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Gladiator's Assault (GLAS-EN050) Lucky Cloud |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
During the End Phase, if you Summoned 2 or more "Cloudian"
monsters with the same name this turn, draw 2 cards. (Common) |
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Gladiator's Assault (GLAS-EN049) Summon Cloud |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
Once per turn, during your Main Phase, if you don't control any
monsters, you can Special Summon 1 Level 4 or lower "Cloudian"
monster from your hand or from either player's Graveyard. If you
Special Summon a monster from the Graveyard with this effect,
destroy this card. (Common) |
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Gladiator's Assault (GLAS-EN048) Diamond-Dust Cyclone |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Select 1 monster with 4 or more Fog Counters. Destroy it and
then draw 1 card for every 4 Fog Counters that were on it. (Rare) |
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Gladiator's Assault (GLAS-EN047) Dark Fusion |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Send, from your hand or side of the field to the Graveyard,
Fusion Material Monsters that are listed on a Fiend-Type Fusion
Monster Card, and Special Summon that Fusion Monster from your
Fusion Deck. (This Special Summon is treated as a Fusion
Summon). The Special Summoned monster cannot be targeted by the
effects of other Monsters, Spells, Traps this turn. (Rare) |
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Gladiator's Assault (GLAS-EN046) Swing of Memories |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Special Summon 1 Normal Monster from your Graveyard. It is destroyed
during the End Phase of this turn. (Common) |
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Gladiator's Assault (GLAS-EN045) Contact Out |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Return 1 "Neos" Fusion Monster you control to the Fusion Deck.
If all the Fusion Material Monsters listed on that Fusion
Monster are in your Deck, you can Special Summon them. (Common) |
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Gladiator's Assault (GLAS-EN044) Gladiator Beast Heraklinos |
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FIRE | Beast-Warrior / Fusion / Effect | Level 8 | ATK: 3000 DEF: 2800 |
Pendulum Scale: |
"Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters This card can only be Special Summoned from your Fusion Deck, by returning the above cards you control to the Deck. (You do not use "Polymerization".) You can discard 1 card from your hand to negate the activation of a Spell or Trap Card and destroy it. You can use this effect during either player's turn. (Secret Rare) |
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Gladiator's Assault (GLAS-EN043) Gladiator Beast Gaiodiaz |
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DARK | Dinosaur / Fusion / Effect | Level 7 | ATK: 2600 DEF: 1500 |
Pendulum Scale: |
"Gladiator Beast Spartacus" + 1 "Gladiator Beast" monster This card can only be Special Summoned from the Fusion Deck by returning the above Fusion Material Monsters from the field to the Deck. (You do not use "Polymerization".) When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Fusion Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Spartacus". (Rare) |
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Gladiator's Assault (GLAS-EN042) Superalloy Beast Raptinus |
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LIGHT | Dragon / Fusion / Effect | Level 8 | ATK: 2200 DEF: 2200 |
Pendulum Scale: |
1 Gemini Monster + 1 Gemini Monster All face-up Gemini Monsters on the field are treated as Effect Monsters, and gain their effects. (Common) |
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Gladiator's Assault (GLAS-EN041) Super Vehicroid - Stealth Union |
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EARTH | Machine / Fusion / Effect | Level 9 | ATK: 3600 DEF: 3000 |
Pendulum Scale: |
"Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid" When this card attacks, its original ATK is halved until the end of the Damage Step. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, you can select 1 monster you control, except a Machine-Type monster, and equip it to this card. While equipped by this effect, this card can attack all monsters your opponent controls once each. (Secret Rare) |
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Gladiator's Assault (GLAS-EN040) Evil Hero Dark Gaia |
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EARTH | Fiend / Fusion / Effect | Level 8 | ATK: ? DEF: 0 |
Pendulum Scale: |
1 Fiend-Type monster + 1 Rock-Type monster This card cannot be Special Summoned except with "Dark Fusion". The original ATK of this card is equal to the combined ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack, change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.) (Rare) |
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Gladiator's Assault (GLAS-EN039) Evil Hero Lightning Golem |
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LIGHT | Fiend / Fusion / Effect | Level 6 | ATK: 2400 DEF: 1500 |
Pendulum Scale: |
"Elemental Hero Sparkman" + "Elemental Hero Clayman" This card cannot be Special Summoned except with "Dark Fusion". Once per turn, you can destroy 1 monster on the field. (Ultra Rare) & (Ultimate Rare) |
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Gladiator's Assault (GLAS-EN038) Evil Hero Inferno Wing |
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FIRE | Fiend / Fusion / Effect | Level 6 | ATK: 2100 DEF: 1200 |
Pendulum Scale: |
"Elemental Hero Avian" + "Elemental Hero Burstinatrix" This monster cannot be Special Summoned except with "Dark Fusion". During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK or DEF of the destroyed monster, whichever is higher. (Ultra Rare) & (Ultimate Rare) |
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Gladiator's Assault (GLAS-EN037) Elemental Hero Plasma Vice |
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EARTH | Warrior / Fusion / Effect | Level 8 | ATK: 2600 DEF: 2300 |
Pendulum Scale: |
"Elemental Hero Sparkman" + "Elemental Hero Bladedge" This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. You can discard 1 card from your hand to destroy 1 Attack Position monster your opponent controls. (Secret Rare) |
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Gladiator's Assault (GLAS-EN036) Elemental Hero Chaos Neos |
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DARK | Warrior / Fusion / Effect | Level 9 | ATK: 3000 DEF: 2500 |
Pendulum Scale: |
"Elemental Hero Neos" + "Neo-Spacian Dark Panther" +
"Neo-Spacian Glow Moss" This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to your Deck (You do not use "Polymerization"). During the End Phase, return this card to the Fusion Deck then Set all face-up monsters currently on the field. Once per turn, you can toss a coin 3 times and apply the appropriate effect: ● 3 Heads: Destroy all monsters your opponent controls. ● 2 Heads: This turn, the effects of all face-up monsters your opponent controls are negated. ● 1 Head: Return all monsters you control to their owner's hand. (Secret Rare), (Ultimate Rare) & (Ghost Rare) |
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Gladiator's Assault (GLAS-EN035) Alien Hypno |
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WATER | Reptile / Gemini / Effect | Level 4 | ATK: 1600 DEF: 700 |
Pendulum Scale: |
This card is treated as a Normal Monster while face-up on the
field or in the Graveyard. While this card is face-up on the
field, you can Normal Summon it to have it be treated as an
Effect Monster with this effect: ● During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s), and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of these monsters, destroy it. (Common) |
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Gladiator's Assault (GLAS-EN034) Alien Telepath |
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FIRE | Reptile / Effect | Level 4 | ATK: 1600 DEF: 1000 |
Pendulum Scale: |
Once per turn, you can remove 1 A-Counter from a monster your
opponent controls, and destroy 1 Spell or Trap Card. (If a
monster with an A-Counter battles an "Alien" monster, it loses
300 ATK and DEF for each A-Counter during damage calculation
only.) (Rare) |
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Gladiator's Assault (GLAS-EN033) Spirit of the Six Samurai |
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EARTH | Warrior / Union / Effect | Level 3 | ATK: 500 DEF: 500 |
Pendulum Scale: |
Once per turn, you can equip this card to a "Six Samurai"
monster you control, OR unequip it to Special Summon this card
in face-up Attack Position. When equipped to a monster by this
card's effect, that monster gains 500 ATK and DEF. When the
equipped monster destroys an opponent's monster by battle, draw
1 card. (A monster can only be equipped with 1 Union Monster at
a time. If the equipped monster would be destroyed, this card is
destroyed instead.) (Common) |
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Gladiator's Assault (GLAS-EN032) Enishi, Shien's Chancellor |
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LIGHT | Warrior / Effect | Level 6 | ATK: 2200 DEF: 1200 |
Pendulum Scale: |
This card cannot be Normal Summoned or Set. This card cannot be
Special Summoned except by removing from play 2 "Six Samurai"
monsters from your Graveyard. Once per turn, you can destroy 1
face-up monster on the field. If you activate this effect, this
card cannot attack this turn. (Ultra Rare) & (Ultimate Rare) |
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Gladiator's Assault (GLAS-EN031) Gambler of Legend |
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DARK | Spellcaster / Effect | Level 4 | ATK: 500 DEF: 1400 |
Pendulum Scale: |
Once per turn, you can toss a coin 3 times and apply the
appropriate effect: ● 3 Heads: Destroy all monsters your opponent controls. ● 2 Heads: Discard 1 random card from your opponent's hand. ● 1 Head: Destroy 1 card you control. ● 3 Tails: Discard your entire hand. (Common) |
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Gladiator's Assault (GLAS-EN030) Goblin Black Ops |
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DARK | Beast-Warrior / Effect | Level 4 | ATK: 1300 DEF: 0 |
Pendulum Scale: |
This card can attack your opponent directly. If this card
attacks, it is changed to Defense Position at the end of the
Battle Phase. This card's battle position cannot be changed
until the end of your next turn, except with a card effect. (Rare) |
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Gladiator's Assault (GLAS-EN029) Ancient Gear Knight |
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EARTH | Machine / Gemini / Effect | Level 4 | ATK: 1800 DEF: 500 |
Pendulum Scale: |
This card is treated as a Normal Monster while face-up on the
field or in the Graveyard. While this card is face-up on the
field, you can Normal Summon it to have it be treated as an
Effect Monster with this effect: ● If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. (Common) |
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Gladiator's Assault (GLAS-EN028) Magical Reflect Slime |
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WATER | Aqua / Gemini / Effect | Level 3 | ATK: 700 DEF: 1200 |
Pendulum Scale: |
This card is treated as a Normal Monster while face-up on the
field or in the Graveyard. While this card is face-up on the
field, you can Normal Summon it to have it be treated as an
Effect Monster with this effect: ● Your opponent takes all Battle Damage that you would have taken from a battle involving this card. (Common) |
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Gladiator's Assault (GLAS-EN027) Infinity Dark |
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DARK | Fiend / Gemini / Effect | Level 4 | ATK: 1500 DEF: 1200 |
Pendulum Scale: |
This card is treated as a Normal Monster while face-up on the
field or in the Graveyard. While this card is face-up on the
field, you can Normal Summon it to have it be treated as an
Effect Monster with this effect: ● When this card declares an attack, you can change the battle position of 1 face-up monster your opponent controls. (Common) |
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Gladiator's Assault (GLAS-EN026) Witch Doctor of Sparta |
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EARTH | Spellcaster / Effect | Level 4 | ATK: 400 DEF: 2000 |
Pendulum Scale: |
Inflict 500 damage to your opponent each time a monster(s) is
Special Summoned from either player's Deck. (Common) |
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Gladiator's Assault (GLAS-EN025) Test Ape |
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EARTH | Beast / Effect | Level 2 | ATK: 700 DEF: 300 |
Pendulum Scale: |
When this card is destroyed by battle and sent to the Graveyard,
you can Special Summon 1 Level 4 or lower "Gladiator Beast"
monster from your Deck. (Common) |
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Gladiator's Assault (GLAS-EN024) Gladiator Beast Secutor |
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WIND | Reptile / Effect | Level 4 | ATK: 400 DEF: 300 |
Pendulum Scale: |
If this card was Special Summoned by the effect of a "Gladiator
Beast" monster, at the end of any Battle Phase, if this card
attacks or was attacked, Special Summon 2 "Gladiator Beast"
monsters from your Deck, except "Gladiator Beast Secutor". (Common) |
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Gladiator's Assault (GLAS-EN023) Gladiator Beast Dimacari |
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EARTH | Beast / Effect | Level 4 | ATK: 1600 DEF: 1200 |
Pendulum Scale: |
If this card is Special Summoned by the effect of a "Gladiator
Beast" monster, it can attack twice during the same Battle
Phase. If this card attacked or was attacked, by returning it
from the field to the Deck at the end of the Battle Phase,
Special Summon 1 "Gladiator Beast" monster from your Deck,
except "Gladiator Beast Dimacari". (Common) |
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Gladiator's Assault (GLAS-EN022) Gladiator Beast Hoplomus |
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EARTH | Rock / Effect | Level 4 | ATK: 700 DEF: 2100 |
Pendulum Scale: |
If this card was Special Summoned by the effect of a "Gladiator
Beast" monster, its original DEF is 2400. At the end of the
Battle Phase, if this card attacked or was attacked, you can
return it to the Deck to Special Summon 1 "Gladiator Beast"
monster from your Deck, except "Gladiator Beast Hoplomus". (Common) |
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Gladiator's Assault (GLAS-EN021) Gladiator Beast Laquari |
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FIRE | Beast-Warrior / Effect | Level 4 | ATK: 1800 DEF: 400 |
Pendulum Scale: |
If this card is Special Summoned by the effect of a "Gladiator
Beast" monster, its original ATK is 2100. At the end of the
Battle Phase, if this card attacked or was attacked, you can
return it to the Deck to Special Summon 1 "Gladiator Beast"
monster from your Deck, except "Gladiator Beast Laquari". (Rare) |
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Gladiator's Assault (GLAS-EN020) Gladiator Beast Bestiari |
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WIND | Winged Beast / Effect | Level 4 | ATK: 1500 DEF: 800 |
Pendulum Scale: |
When this card is Special Summoned by the effect of a "Gladiator
Beast" monster, destroy 1 Spell or Trap Card on the field. At
the end of the Battle Phase, if this card attacked or was
attacked, you can return it to the Deck to Special Summon 1
"Gladiator Beast" monster from your Deck, except "Gladiator
Beast Bestiari". (Common) |
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Gladiator's Assault (GLAS-EN019) Gladiator Beast Murmillo |
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WATER | Fish / Effect | Level 3 | ATK: 800 DEF: 400 |
Pendulum Scale: |
When this card is Special Summoned by the effect of a "Gladiator
Beast" monster, destroy 1 face-up monster. At the end of the
Battle Phase, if this card attacked or was attacked, you can
return it to the Deck to Special Summon 1 "Gladiator Beast"
monster from your Deck, except "Gladiator Beast Murmillo". (Rare) |
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Gladiator's Assault (GLAS-EN018) Gladiator Beast Spartacus |
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EARTH | Dinosaur / Effect | Level 5 | ATK: 2200 DEF: 1600 |
Pendulum Scale: |
This card cannot be Special Summoned except by the effect of
"Gladiator Beast Hoplomus". When this card is Special Summoned,
add 1 "Gladiator Beast" Equip Spell Card from your Deck to your
hand. At the end of the Battle Phase, if this card attacked or
was attacked, you can return it to the Deck to Special Summon 1
"Gladiator Beast" monster from your Deck, except "Gladiator
Beast Spartacus". (Rare) |
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Gladiator's Assault (GLAS-EN017) Gladiator Beast Alexander |
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LIGHT | Beast / Effect | Level 6 | ATK: 2400 DEF: 600 |
Pendulum Scale: |
This card cannot be Special Summoned except by the effect of
"Gladiator Beast Dimacari". If this card is Special Summoned, it
is unaffected by the effects of Spell Cards. At the end of the
Battle Phase, if this card attacked or was attacked, you can
return it to the Deck to Special Summon 1 "Gladiator Beast"
monster from your Deck, except "Gladiator Beast Alexander". (Super Rare) & (Ultimate Rare) |
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Gladiator's Assault (GLAS-EN016) Expressroid |
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EARTH | Machine / Effect | Level 4 | ATK: 400 DEF: 1600 |
Pendulum Scale: |
When you Summon this card, you can add 2 "roid" monsters from
your Graveyard to your hand, except "Expressroid". (Rare) |
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Gladiator's Assault (GLAS-EN015) Stealthroid |
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DARK | Machine / Effect | Level 4 | ATK: 1200 DEF: 0 |
Pendulum Scale: |
If this card attacks, destroy 1 Spell or Trap Card at the end of
the Battle Phase if you control another "roid" monster. (Common) |
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Gladiator's Assault (GLAS-EN014) Truckroid |
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EARTH | Machine / Effect | Level 4 | ATK: 1000 DEF: 2000 |
Pendulum Scale: |
When this card destroys a monster your opponent controls by
battle and sends it to the Graveyard, equip it to this card.
This card gains ATK equal to the combined ATK of the equipped
card(s). (Common) |
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Gladiator's Assault (GLAS-EN013) Cloudian - Turbulence |
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WATER | Fairy / Effect | Level 4 | ATK: 800 DEF: 0 |
Pendulum Scale: |
This card cannot be destroyed by battle. If this card is in
face-up Defense Position, destroy it. When you Normal Summon
this card, place 1 Fog Counter on it for each "Cloudian" monster
on the field. You can remove 1 Fog Counter from this card to
Special Summon 1 "Cloudian - Smoke Ball" from your Deck or from
either player's Graveyard. (Common) |
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Gladiator's Assault (GLAS-EN012) Cloudian - Altus |
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WATER | Fairy / Effect | Level 4 | ATK: 1300 DEF: 0 |
Pendulum Scale: |
This card cannot be destroyed by battle. If this card is in
face-up Defense Position, destroy it. When you Normal Summon
this card, place 1 Fog Counter on it for each "Cloudian" monster
on the field. You can remove 3 Fog Counters from anywhere on the
field to discard 1 random card from your opponent's hand. (Rare) |
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Gladiator's Assault (GLAS-EN011) Cloudian - Cirrostratus |
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WATER | Fairy / Effect | Level 4 | ATK: 900 DEF: 0 |
Pendulum Scale: |
This card cannot be destroyed by battle. If this card is in
face-up Defense Position, destroy it. When you Normal Summon
this card, place 1 Fog Counter on it for each "Cloudian" monster
on the field. You can remove 2 Fog Counters from this card to
destroy 1 monster on the field. (Rare) |
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Gladiator's Assault (GLAS-EN010) Cloudian - Acid Cloud |
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WATER | Fairy / Effect | Level 4 | ATK: 500 DEF: 0 |
Pendulum Scale: |
This card cannot be destroyed by battle. If this card is in
face-up Defense Position, destroy it. When you Normal Summon
this card, place 1 Fog Counter on it for each "Cloudian" monster
on the field. You can remove 2 Fog Counters from this card to
destroy 1 Spell or Trap Card. (Rare) |
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Gladiator's Assault (GLAS-EN009) Cloudian - Poison Cloud |
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WATER | Fiend / Effect | Level 3 | ATK: 0 DEF: 1000 |
Pendulum Scale: |
If this face-up card attacks or is attacked, and is destroyed by
battle and sent to the Graveyard, destroy the monster that
destroyed it, and then inflict 800 damage to your opponent. (Common) |
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Gladiator's Assault (GLAS-EN008) Cloudian - Sheep Cloud |
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WATER | Fairy / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
When this card is destroyed by battle and sent to the Graveyard,
Special Summon 2 "Cloudian Tokens" (Fairy-Type/WATER/Level 1/ATK
0/DEF 0) in Defense Position. These tokens cannot be Tributed
for a Tribute Summon, unless it is for a "Cloudian" monster. (Super Rare) & (Ultimate Rare) |
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Gladiator's Assault (GLAS-EN007) Cloudian - Nimbusman |
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WATER | Fairy / Effect | Level 5 | ATK: 1000 DEF: 1000 |
Pendulum Scale: |
This card cannot be destroyed by battle. If this card is in
face-up Defense Position, destroy it. You can Tribute any number
of WATER monsters for the Tribute Summon of this card. When this
card is Tribute Summoned, place 1 Fog Counter on it for each
WATER monster you Tributed. This card gains 500 ATK for each Fog
Counter on the field. (Common) |
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Gladiator's Assault (GLAS-EN006) Cloudian - Ghost Fog |
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WATER | Fiend / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
This card cannot be Special Summoned. All Battle Damage to
either player from a battle involving this monster becomes 0. If
this card is destroyed by battle, distribute new Fog Counters
equal to the Level of the monster that destroyed it among
face-up monsters. (Common) |
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Gladiator's Assault (GLAS-EN005) Cloudian - Eye of the Typhoon |
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WIND | Aqua / Effect | Level 8 | ATK: 3000 DEF: 1000 |
Pendulum Scale: |
This card cannot be destroyed by battle. If this card is in
face-up Defense Position, destroy it. When this card declares an
attack, change the battle positions of all face-up monsters,
except "Cloudian" monsters. (Super Rare) & (Ultimate Rare) |
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Gladiator's Assault (GLAS-EN004) Evil Hero Infernal Gainer |
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EARTH | Fiend / Effect | Level 4 | ATK: 1600 DEF: 0 |
Pendulum Scale: |
During your Main Phase 1, you can remove this card from play and
select 1 face-up Fiend-Type monster you control. That monster
can attack twice during each Battle Phase. Special Summon this
card in face-up Attack Position during your second Standby Phase
after you activate this effect. (Rare) |
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Gladiator's Assault (GLAS-EN003) Evil Hero Malicious Edge |
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EARTH | Fiend / Effect | Level 7 | ATK: 2600 DEF: 1800 |
Pendulum Scale: |
If your opponent controls a monster, you can Normal Summon this
card with 1 Tribute. During battle between this attacking card
and a Defense Position monster whose DEF is lower than the ATK
of this card, inflict the difference as Battle Damage to your
opponent. (Super Rare) & (Ultimate Rare) |
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Gladiator's Assault (GLAS-EN002) Cloudian - Smoke Ball |
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WATER | Fairy / Normal | Level 1 | ATK: 200 DEF: 600 |
Pendulum Scale: |
Smoke Balls are newly born Cloudians. They fear being alone,
and would rather swing and sway in the sky with their friends. (Common) |
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Gladiator's Assault (GLAS-EN001) Chamberlain of the Six Samurai |
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EARTH | Warrior / Normal | Level 3 | ATK: 200 DEF: 2000 |
Pendulum Scale: |
The Six Samurai are supported from the shadows by this
silent and mysterious warrior. His past is unknown to them, but
his countless scars are proof of his experience. (Common) |
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Gladiator's Assault (GLAS-EN000) Gladiator Beast Octavius |
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LIGHT | Winged Beast / Effect | Level 7 | ATK: 2500 DEF: 1200 |
Pendulum Scale: |
When this card is Special Summoned by the effect of a "Gladiator
Beast" monster, destroy 1 face-down Spell or Trap Card. At the
end of your Battle Phase, if this card attacked or was attacked,
return this card to the Deck unless you discard 1 card. (Secret Rare) |