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Gladiator's Assault (Page 3)

GLAS-EN059
Gladiator's Return
Normal Spell
Return 3 "Gladiator Beast" monsters from your Graveyard to your Deck, then draw 1 card.
COMMON
Rating: 2
Comments: Same as GLAS-EN058's comments.
GLAS-EN058
Gladiator Beast's Respite
Normal Spell
Return 2 "Gladiator Beast" cards from your hand to the Deck, then draw 3 cards.
RARE
Rating: 2
Comments: Same as GLAS-EN057's comments.
GLAS-EN057
Gladiator Beast's Battle Manica
Equip Spell
Equip only to a "Gladiator Beast" monster. It cannot be destroyed by battle (Damage calculation is applied normally). When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
RARE
Rating: 2
Comments: It is recommended that this card be only used in GB decks.
GLAS-EN056
Gladiator Beast's Battle Gladius
Equip Spell
Equip only to a "Gladiator Beast" monster. It gains 300 ATK. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
COMMON
Rating: 1
Comments: Same as GLAS-EN055's comments.
GLAS-EN055
Gladiator Beast's Battle Halberd
Equip Spell
Equip only to a "Gladiator Beast" monster. When it attacks, destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
COMMON
Rating: 1
Comments: Same as GLAS-EN054's comments.
GLAS-EN054
Colosseum - Cage of the Gladiator Beasts
Field Spell
Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed.
RARE
Rating: 1
Comments: Don't run this outside Gladiator Beast decks.
GLAS-EN053
Super Double Summon
Quick-Play Spell
Select 1 Gemini monster you control and Normal Summon it. During the End Phase of this turn, return it to your hand.
COMMON
Rating: 1
Comments: Use the original Double Summon instead as this card is a waste of deck space.
GLAS-EN052
Cloudian Squall
Continuous Spell
During each of your Standby Phases, place 1 Fog Counter on every face-up monster.
COMMON
Rating: 2
Comments: This card is certainly better than Fog Control but it needs to be ran in multiples to be successful.
GLAS-EN051
Fog Control
Quick-Play Spell
Tribute 1 face-up "Cloudian" monster you control. Place 3 Fog Counters on 1 face-up monster.
COMMON
Rating: 1
Comments: A poor excuse to power up Nimbusman.
GLAS-EN050
Lucky Cloud
Normal Spell
During the End Phase, if you Summoned 2 or more "Cloudian" monsters with the same name this turn, draw 2 cards.
COMMON
Rating: 2
Comments: Pull off its effect and you are considered lucky! However, that isn't very likely to occur often.
GLAS-EN049
Summon Cloud
Continuous Spell
Once per turn, during your Main Phase, if you don't control any monsters, you can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or from either player's Graveyard. If you Special Summon a monster from the Graveyard with this effect, destroy this card.
COMMON
Rating: 2
Comments: If you need an extra defense or tribute, this card isn't too bad but it's destroyed if the monster was Special Summoned from the Graveyard.
GLAS-EN048
Diamond-Dust Cyclone
Quick-Play Spell
Select 1 monster with 4 or more Fog Counters. Destroy it and then draw 1 card for every 4 Fog Counters that were on it.
RARE
Rating: 2
Comments: At most, you're only going to draw 1 card since 4 Fog Counters takes quite the effort to pull off.
GLAS-EN047
Dark Fusion
Normal Spell
Send, from your hand or side of the field to the Graveyard, Fusion Material Monsters that are listed on a Fiend-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Special Summoned monster cannot be targeted by the effects of other Monsters, Spells, Traps this turn.
RARE
Rating: 2
Comments: The card has specific uses and that's why its rating is only 2/5.
GLAS-EN046
Swing of Memories
Normal Spell
Special Summon 1 Normal Monster from your Graveyard. It is destroyed during the End Phase of this turn.
COMMON
Rating: 1
Comments: You'll quickly rack up memories on how your duels went awry every time you used this card so don't.
GLAS-EN045
Contact Out
Quick-Play Spell
Return 1 "Neos" Fusion Monster you control to the Fusion Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them.
COMMON
Rating: 1
Comments: I suppose this card could (and should) be used when you know your Fusion Monster is going to go back to the Fusion Deck but it really isn't worth it.
GLAS-EN044
Gladiator Beast Heraklinos
FIRE / Beast-Warrior-Type Fusion / Level 8 / ATK 3000 / DEF 2800
"Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters
This card can only be Special Summoned from your Fusion Deck, by returning the above cards you control to the Deck. (You do not use "Polymerization".) You can discard 1 card from your hand to negate the activation of a Spell or Trap Card and destroy it. You can use this effect during either player's turn.
SECRET RARE
Rating: 3
Comments: Certainly one of the better Gladiator Beast Fusion Monsters!
GLAS-EN043
Gladiator Beast Gaiodiaz
DARK / Dinosaur-Type Fusion / Level 7 / ATK 2600 / DEF 1500
"Gladiator Beast Spartacus" + 1 "Gladiator Beast" monster
This card can only be Special Summoned from the Fusion Deck by returning the above Fusion Material Monsters from the field to the Deck. (You do not use "Polymerization".) When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Fusion Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Spartacus".
RARE
Rating: 2
Comments: Since all he has is an ability that deals your opponent the DEF of the monster this guy destroys and not-so-good stats, his rating is 2/5.
GLAS-EN042
Superalloy Beast Raptinus
LIGHT / Dragon-Type Fusion / Level 8 / ATK 2200 / DEF 2200
1 Gemini Monster + 1 Gemini Monster
All face-up Gemini Monsters on the field are treated as Effect Monsters, and gain their effects.
COMMON
Rating: 2
Comments: Run in Gemini decks for obvious reasons.
GLAS-EN041
Super Vehicroid - Stealth Union
EARTH / Machine-Type Fusion / Level 9 / ATK 3600 / DEF 3000
"Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid"
When this card attacks, its original ATK is halved until the end of the Damage Step. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, you can select 1 monster you control, except a Machine-Type monster, and equip it to this card. While equipped by this effect, this card can attack all monsters your opponent controls once each.
SECRET RARE
Rating: 2
Comments: The fact is, this guy will need to be summoned with Power Bond to do any extensive damage since his ATK is halved when he attacks and he cannot equip Machine-Type monsters to him.
GLAS-EN040
Evil Hero Dark Gaia
EARTH / Fiend-Type Fusion / Level 8 / ATK ? / DEF 0
1 Fiend-Type monster + 1 Rock-Type monster
This card cannot be Special Summoned except with "Dark Fusion". The original ATK of this card is equal to the combined ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack, change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)
RARE
Rating: 3
Comments: I figured this card was worthy of 3 stars for the monsters used to summon it determine its strength. It could be powerful or weak but nevertheless decent to use.