*Also available as an Ultimate Rare card |
FET-EN060* |
 |
Forced Ceasefire
Normal Trap
Discard 1 card from your hand. No Trap Cards
can be activated until the End Phase of this turn.
RARE |
Rating: |
3 |
Comments: |
Stop your opponent from using
Mirror Force, Magic Cylinder or any other decent Trap Card against you
the turn this card is played! Since it also affects your field, its
rating is 3/5. |
FET-EN059 |
 |
Elemental Burst
Normal Trap
Tribute 1 each of WIND, WATER, FIRE, and EARTH
monsters on your side of the field to activate this card.
Destroy all cards on your opponent's side of the field.
COMMON |
Rating: |
1 |
Comments: |
A very situational card yet not
a good one, either, even if it does destroy all your opponent's cards on
the field. |
FET-EN058* |
 |
Deck Devastation Virus
Normal Trap
Tribute 1 DARK monster with an ATK of 2000
points or more on your side of the field. Check all monsters on
your opponent's side of the field, your opponent's hand, and all
cards he/she draws during your opponent's next 3 turns, and
destroy all monsters with an ATK of 1500 or less.
SUPER RARE |
Rating: |
1 |
Comments: |
It's a shame this card is a Super Rare because there
are better cards that could've filled its slot (like Gatling Dragon for
example). |
FET-EN057 |
 |
D.D. Dynamite
Normal Trap
Inflict 300 points of damage to your
opponent's Life Points for each of your opponent's cards that
has been removed from play.
COMMON |
Rating: |
1 |
Comments: |
With so few RFG cards out there,
this card has so little use it's hardly worth it. |
FET-EN056* |
 |
Assault on GHQ
Normal Trap
Select 1 monster on your side of the field to
activate this card. Destroy the selected card and send 2 cards
from the top of your opponent's Deck to the Graveyard.
RARE |
Rating: |
1 |
Comments: |
Probably the worst Trap Card in
this set. |
FET-EN055 |
 |
Beast Soul Swap
Normal Trap
Return to the owner's hand 1 face-up
Beast-Type monster on your side of the field, and the owner of
that card Special Summons 1 Beast-Type monster that has the same
Level as the monster that you returned.
COMMON |
Rating: |
1 |
Comments: |
Use only in Chumley Huffington
decks. |
FET-EN054 |
 |
Good Goblin Housekeeping
Normal Trap
Draw a number of cards from your Deck equal to
the number of "Good Goblin Housekeeping" cards in your Graveyard
+1, select 1 card from your hand, and return it to the bottom of
your Deck.
COMMON |
Rating: |
1 |
Comments: |
This card's second effect
defeats the purpose of using this card in the first place! Use Jar of
Greed instead. |
FET-EN053* |
 |
Phoenix Wing Wind Blast
Normal Trap
Discard 1 card from your hand. Return 1 card
on your opponent's side of the field to the top of the owner's
Deck.
RARE |
Rating: |
2 |
Comments: |
Not too bad if your opponent has
a Monster with large summoning requirements but that's about it. |
FET-EN052 |
 |
Threatening Roar
Normal Trap
Your opponent cannot declare an attack during this turn.
COMMON |
Rating: |
3 |
Comments: |
A good card indeed! |
FET-EN051* |
 |
Penalty Game!
Normal Trap
When your opponent has 4 cards in his/her
hand, select and activate 1 of the following effects:
● Your opponent cannot draw during his/her next
Draw Phase.
● Your opponent cannot activate any Spell and/or
Trap Cards during this turn.
RARE |
Rating: |
1 |
Comments: |
It won't be much of a penalty if
your opponent negates this card with Royal Decree or brings back Jinzo
with Call of the Haunted. |
FET-EN050 |
 |
Pole Position
Continuous Trap
The face-up monster(s) with the highest ATK on
the field is unaffected by any Spell Cards. When "Pole Position"
is removed from the field, destroy the face-up monster(s) with
the highest ATK on the field.
COMMON |
Rating: |
2 |
Comments: |
If you're using this on your
monsters, don't let this card get destroyed or you'll lose just about
everything. |
FET-EN049* |
 |
Cross Counter
Normal Trap
If the DEF of an attacked Defense Position
monster is higher than the ATK of your opponent's attacking
monster, the Battle Damage inflicted to your opponent is
doubled. Destroy the attacking monster after damage calculation.
RARE |
Rating: |
1 |
Comments: |
Odds are the damage won't be much, even when doubled
so leave this card out of your deck. |
FET-EN048 |
 |
The Big March of Animals
Quick-Play Spell
Until the End Phase, increase the ATK of all
face-up Beast-Type monsters on your side of the field by 200
points for each Beast-Type monster on your side of the field.
COMMON |
Rating: |
1 |
Comments: |
More like "The Big March to the Graveyard" because odds are that's where
they'll all be going the turn you play this. |
FET-EN047 |
 |
Re-Fusion
Equip Spell
Pay 800 Life Points. Select 1 Fusion Monster
from your Graveyard, Special Summon it to your side of the field
and equip it with this card. When this card is destroyed, remove
the equipped monster from play.
COMMON |
Rating: |
3 |
Comments: |
Bring back King Dragun or another decent Fusion Monster! |
FET-EN046 |
 |
Fulfillment of the Contract
Equip Spell
Pay 800 Life Points. Select 1 Ritual Monster
from your Graveyard, Special Summon it to your side of the field
and equip it with this card. When this card is destroyed, remove
the equipped monster from play.
COMMON |
Rating: |
2 |
Comments: |
This card could see play later but for now it doesn't have much to work
with. |
FET-EN045 |
 |
Centrifugal Field
Field Spell
When a Fusion Monster is destroyed and sent to
the Graveyard by a card effect, select 1 of the Fusion-Material
Monsters written in the card text of that Fusion Monster from
your Graveyard and Special Summon it to your side of the field.
COMMON |
Rating: |
2 |
Comments: |
Okay if you need an extra defense but still not that great a card. |
FET-EN044 |
 |
Release Restraint
Normal Spell
Tribute 1 "Gearfried the Iron Knight" on your
side of the field to Special Summon 1 "Gearfried the Swordmaster"
from your hand or Deck.
COMMON |
Rating: |
3 |
Comments: |
The necessary card to bring out
the Swordmaster! |
FET-EN043* |
 |
Spiral Spear Strike
Continuous Spell
When "Gaia the Fierce Knight", "Swift Gaia the
Fierce Knight", or "Gaia the Dragon Champion" on your side of
the field attacks a Defense Position monster, if the ATK of that
card is higher than the DEF of the Defense Position monster,
inflict the difference as Battle Damage to your opponent's Life
Points. If "Gaia the Dragon Champion" inflicts Battle Damage
with this effect, draw 2 cards from your Deck and discard 1 card
from your hand.
RARE |
Rating: |
1 |
Comments: |
In most cases, no one even runs
Gaia or Swift Gaia so this card is totally useless. |
FET-EN042* |
 |
Swords of Concealing Light
Continuous Spell
When you activate this card, change all
monsters on your opponent's side of the field to face-down
Defense Position. As long as this card remains face-up on the
field, monsters on your opponent's side of the field cannot
change their Battle Positions. Destroy this card during your 2nd
Standby Phase after activation.
RARE |
Rating: |
2 |
Comments: |
Works well for the really strong
monsters with low DEF or let you activate Nobleman of Crossout but only
lasts 2 turns and doesn't stop your opponent's newly summoned monsters. |
FET-EN041* |
 |
Meteor of Destruction
Normal Spell
Inflict 1000 points of damage to your
opponent's Life Points. You cannot activate this card if your
opponent's Life Points are 3000 or less.
RARE |
Rating: |
2 |
Comments: |
1000 damage almost isn't worth
it and this card can't be activated if your opponent has no more than
3000 Life Points. |