EXVC-EN079 |
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Localized Tornado
Normal Trap
Shuffle all cards from your hand and Graveyard into the Deck.
COMMON |
Rating: |
1 |
Comments: |
While Infernities might seem
like a candidate to use this, they also lose their ability to activate
Necromancer's effect from the Grave so everyone should steer clear of
this tornado. |
EXVC-EN078 |
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Safe Zone
Continuous Trap
Activate by selecting 1 face-up Attack Position monster. That monster
cannot be targeted or destroyed by your opponent's card effects, or be
destroyed by battle. It cannot attack your opponent directly. When this
card is removed from the field, destroy that monster. When that monster
is removed from the field, destroy this card.
SUPER RARE |
Rating: |
3 |
Comments: |
You can select any Attack
Position monster you want and protect it from harm! If you use it on a
monster that was summoned by tributing Hardened Armed Dragon, your
monster will be indestructible! |
EXVC-EN077 |
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Sealing Ceremony of Mokuton
Continuous Trap
Once per turn, you can Tribute 1 face-up EARTH monster to select up to 2
cards in your opponent's Graveyard, and remove them from play.
COMMON |
Rating: |
2 |
Comments: |
If you choose the right EARTH
monster, then this'll probably work to your benefit but very few EARTH
monsters are playable to work that way. |
EXVC-EN076 |
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Debunk
Counter Trap
Negate the activation of an Effect Monster's effect that activates in
the hand or Graveyard, and remove it from play.
SUPER RARE |
Rating: |
3 |
Comments: |
Put an end to Gorz, Tragoedia,
Necro Gardna or Effect Veiler! |
EXVC-EN075 |
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Tyrant's Tantrum
Continuous Trap
Tribute 2 monsters. Your opponent must send 1 Spell Card from their Deck
to the Graveyard to activate a Spell Card.
COMMON |
Rating: |
2 |
Comments: |
The activation requirement of
tributing 2 monsters is pretty steep but then your opponent will be
forced to lose a Spell Card from their deck to use another Spell Card. |
EXVC-EN074 |
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Karakuri Cash Shed
Counter Trap
Activate only if you control a "Karakuri" monster in face-up Defense
Position. Negate the activation of an opponent's Spell/Trap Card and
destroy it.
SUPER RARE |
Rating: |
2 |
Comments: |
Karakuris change to Defense
Mode quite regularly so this is sure to get some use but not all the
time. |
EXVC-EN073 |
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Six Style - Dual Wield
Normal Trap
Activate only if the only monster you control is 1 "Six Samurai" monster
in face-up Attack Position. Select 2 cards your opponent controls and
return them to the hand.
COMMON |
Rating: |
2 |
Comments: |
It isn't hard to activate this
and this does get around your opponent's Stardust Dragon. |
EXVC-EN072 |
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Brain Hazard
Continuous Trap
Select 1 of your removed from play Psychic-Type monsters, and Special
Summon it. When this card is removed from the field, destroy that
monster. When that monster is destroyed, destroy this card.
RARE |
Rating: |
2 |
Comments: |
This card is key for only
Psychic decks that run Macro Cosmos and/or Dimensional
Fissure. |
EXVC-EN071 |
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Psychic Reactor
Normal Trap
Activate only if you control a face-up Psychic-Type monster. During this
turn, if a Psychic-Type monster you control battles an opponent's
monster, remove from play both monsters.
COMMON |
Rating: |
2 |
Comments: |
Dimensional Prison is much
better so where you aren't using this for a Psychic Macro Cosmos deck,
use DP instead. |
EXVC-EN070 |
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TG1-EM1
Normal Trap
Select 1 monster your opponent controls and 1 face-up "T.G." monster you
control. Switch control of the selected monsters.
COMMON |
Rating: |
2 |
Comments: |
I suppose if your opponent took
control of one of the big T.G. Synchros you'd get it back but why not
use Creature Swap instead? |
EXVC-EN069 |
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TG-SX1
Normal Trap
Activate only when a "T.G." monster you control destroys an opponent's
monster by battle and sends it to the Graveyard. Select 1 "T.G." Synchro
Monster in your Graveyard and Special Summon it.
COMMON |
Rating: |
2 |
Comments: |
You'll get something out of
this if one of your T.G. Synchros like Blade Blaster or Hyper Librarian
took out an opponent's monster but it is limited to bringing back T.G.
Synchros |
EXVC-EN068 |
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TGX3-DX2
Normal Trap
Select 3 "T.G." monsters in your Graveyard. Return them to your Deck,
then draw 2 cards.
RARE |
Rating: |
1 |
Comments: |
Use Pot of Avarice instead
because you can play it more quickly and can return any 5 monsters to
your deck to draw the same amount as this card. |
EXVC-EN067 |
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Meklord Factory
Normal Trap
Activate only when a face-up "Meklord" monster on the field is selected
as an attack target. Select 1 "Meklord Army" monster in your Graveyard,
and add it to your hand. Then, destroy the attack target.
COMMON |
Rating: |
1 |
Comments: |
It's really a shame that you
can't select any Meklord monster like Granel because then you lose the
attack target but in some ways get it right back but it's restricted to
adding Meklord Army monsters. |
EXVC-EN066 |
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Mektimed Blast
Normal Trap
Select 1 face-up "Meklord" monster you control and 1 card your opponent
controls. Destroy both cards.
COMMON |
Rating: |
1 |
Comments: |
First, what's up with the name?
Second, it's effect is pretty poor also when compared to Scrap Dragon's. |
EXVC-EN065 |
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Chaos Infinity
Normal Trap
Change all Defense Position monsters on the field to face-up Attack
Position. Then, Special Summon 1 "Meklord" monster from your Deck or
your Graveyard. Its effect is negated, and it is destroyed during this
turn's End Phase.
RARE |
Rating: |
1 |
Comments: |
The only thing you really
succeed in doing is changing all Attack Position monsters to Defense
Mode because you lose your Meklord monster summoned by this card and
that's overall pretty bad. |
EXVC-EN064 |
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Power-Up Adapter
Normal Trap
After activation, treat this card as an Equip Card and equip it to 1
face-up "Morphtronic" monster you control. The equipped monster cannot
declare an attack. Then, select 1 face-up monster on the field, except
the equipped monster. It gains ATK equal to the ATK of the equipped
monster.
COMMON |
Rating: |
2 |
Comments: |
Too bad the equipped monster
can't attack and it has to go to a Morphtronic monster but the selected
monster might become a powerhouse. |
EXVC-EN063 |
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Red Carpet
Normal Trap
Activate only if a face-up Dragon-Type Synchro Monster is on the field.
Select up to 2 "Resonator" monsters in your Graveyard. Special Summon
those monsters.
COMMON |
Rating: |
2 |
Comments: |
I think the main use for this
is to bring out 2 Create Resonators to Synchro Summon Red Nova Dragon
and if you run him or just want to tribute the monsters then this isn't
too bad but not that great. |
EXVC-EN062 |
|
Self-Mummification
Quick-Play Spell
Select 1 monster you control, and send it to the Graveyard.
COMMON |
Rating: |
2 |
Comments: |
Monsters whose effects activate
when sent to the Grave or can only be activated in the Grave make this
alright to use but it isn't all that good, even if it does give a use to
Michizure. |
EXVC-EN061 |
|
Out of the Blue
Continuous Spell
Destroy this card if your opponent activates a card or effect that
targets a card(s) in the Graveyard. When this card is destroyed by this
effect and sent to the Graveyard, your opponent shuffles all cards in
their Graveyard into the Deck.
COMMON |
Rating: |
2 |
Comments: |
It's really only a delay for
the inevitable for summoning Judgment Dragon or Dark Armed Dragon and I
guess Infernities too but most of the time, it'll stay up meaninglessly
until destroyed early. |
EXVC-EN060 |
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Soundproofed
Normal Spell
This card can only be activated at the start of Main Phase 1, and only
if you control no face-up Synchro Monsters. Neither player can Special
Summon a Synchro Monster until your opponent's next End Phase.
RARE |
Rating: |
2 |
Comments: |
Your opponent won't be able to Synchro Summon but
neither will you and that can hurt you if your monsters are weak. |