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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes Visual Spoiler Card spoiler Improved Effects

Extreme Victory (Page 4)

EXVC-EN079
Localized Tornado
Normal Trap
Shuffle all cards from your hand and Graveyard into the Deck.
COMMON
Rating: 1
Comments: While Infernities might seem like a candidate to use this, they also lose their ability to activate Necromancer's effect from the Grave so everyone should steer clear of this tornado.
EXVC-EN078
Safe Zone
Continuous Trap
Activate by selecting 1 face-up Attack Position monster. That monster cannot be targeted or destroyed by your opponent's card effects, or be destroyed by battle. It cannot attack your opponent directly. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
SUPER RARE
Rating: 3
Comments: You can select any Attack Position monster you want and protect it from harm! If you use it on a monster that was summoned by tributing Hardened Armed Dragon, your monster will be indestructible!
EXVC-EN077
Sealing Ceremony of Mokuton
Continuous Trap
Once per turn, you can Tribute 1 face-up EARTH monster to select up to 2 cards in your opponent's Graveyard, and remove them from play.
COMMON
Rating: 2
Comments: If you choose the right EARTH monster, then this'll probably work to your benefit but very few EARTH monsters are playable to work that way.
EXVC-EN076
Debunk
Counter Trap
Negate the activation of an Effect Monster's effect that activates in the hand or Graveyard, and remove it from play.
SUPER RARE
Rating: 3
Comments: Put an end to Gorz, Tragoedia, Necro Gardna or Effect Veiler!
EXVC-EN075
Tyrant's Tantrum
Continuous Trap
Tribute 2 monsters. Your opponent must send 1 Spell Card from their Deck to the Graveyard to activate a Spell Card.
COMMON
Rating: 2
Comments: The activation requirement of tributing 2 monsters is pretty steep but then your opponent will be forced to lose a Spell Card from their deck to use another Spell Card.
EXVC-EN074
Karakuri Cash Shed
Counter Trap
Activate only if you control a "Karakuri" monster in face-up Defense Position. Negate the activation of an opponent's Spell/Trap Card and destroy it.
SUPER RARE
Rating: 2
Comments: Karakuris change to Defense Mode quite regularly so this is sure to get some use but not all the time.
EXVC-EN073
Six Style - Dual Wield
Normal Trap
Activate only if the only monster you control is 1 "Six Samurai" monster in face-up Attack Position. Select 2 cards your opponent controls and return them to the hand.
COMMON
Rating: 2
Comments: It isn't hard to activate this and this does get around your opponent's Stardust Dragon.
EXVC-EN072
Brain Hazard
Continuous Trap
Select 1 of your removed from play Psychic-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
RARE
Rating: 2
Comments: This card is key for only Psychic decks that run Macro Cosmos and/or Dimensional Fissure.
EXVC-EN071
Psychic Reactor
Normal Trap
Activate only if you control a face-up Psychic-Type monster. During this turn, if a Psychic-Type monster you control battles an opponent's monster, remove from play both monsters.
COMMON
Rating: 2
Comments: Dimensional Prison is much better so where you aren't using this for a Psychic Macro Cosmos deck, use DP instead.
EXVC-EN070
TG1-EM1
Normal Trap
Select 1 monster your opponent controls and 1 face-up "T.G." monster you control. Switch control of the selected monsters.
COMMON
Rating: 2
Comments: I suppose if your opponent took control of one of the big T.G. Synchros you'd get it back but why not use Creature Swap instead?
EXVC-EN069
TG-SX1
Normal Trap
Activate only when a "T.G." monster you control destroys an opponent's monster by battle and sends it to the Graveyard. Select 1 "T.G." Synchro Monster in your Graveyard and Special Summon it.
COMMON
Rating: 2
Comments: You'll get something out of this if one of your T.G. Synchros like Blade Blaster or Hyper Librarian took out an opponent's monster but it is limited to bringing back T.G. Synchros
EXVC-EN068
TGX3-DX2
Normal Trap
Select 3 "T.G." monsters in your Graveyard. Return them to your Deck, then draw 2 cards.
RARE
Rating: 1
Comments: Use Pot of Avarice instead because you can play it more quickly and can return any 5 monsters to your deck to draw the same amount as this card.
EXVC-EN067
Meklord Factory
Normal Trap
Activate only when a face-up "Meklord" monster on the field is selected as an attack target. Select 1 "Meklord Army" monster in your Graveyard, and add it to your hand. Then, destroy the attack target.
COMMON
Rating: 1
Comments: It's really a shame that you can't select any Meklord monster like Granel because then you lose the attack target but in some ways get it right back but it's restricted to adding Meklord Army monsters.
EXVC-EN066
Mektimed Blast
Normal Trap
Select 1 face-up "Meklord" monster you control and 1 card your opponent controls. Destroy both cards.
COMMON
Rating: 1
Comments: First, what's up with the name? Second, it's effect is pretty poor also when compared to Scrap Dragon's.
EXVC-EN065
Chaos Infinity
Normal Trap
Change all Defense Position monsters on the field to face-up Attack Position. Then, Special Summon 1 "Meklord" monster from your Deck or your Graveyard. Its effect is negated, and it is destroyed during this turn's End Phase.
RARE
Rating: 1
Comments: The only thing you really succeed in doing is changing all Attack Position monsters to Defense Mode because you lose your Meklord monster summoned by this card and that's overall pretty bad.
EXVC-EN064
Power-Up Adapter
Normal Trap
After activation, treat this card as an Equip Card and equip it to 1 face-up "Morphtronic" monster you control. The equipped monster cannot declare an attack. Then, select 1 face-up monster on the field, except the equipped monster. It gains ATK equal to the ATK of the equipped monster.
COMMON
Rating: 2
Comments: Too bad the equipped monster can't attack and it has to go to a Morphtronic monster but the selected monster might become a powerhouse.
EXVC-EN063
Red Carpet
Normal Trap
Activate only if a face-up Dragon-Type Synchro Monster is on the field. Select up to 2 "Resonator" monsters in your Graveyard. Special Summon those monsters.
COMMON
Rating: 2
Comments: I think the main use for this is to bring out 2 Create Resonators to Synchro Summon Red Nova Dragon and if you run him or just want to tribute the monsters then this isn't too bad but not that great.
EXVC-EN062
Self-Mummification
Quick-Play Spell
Select 1 monster you control, and send it to the Graveyard.
COMMON
Rating: 2
Comments: Monsters whose effects activate when sent to the Grave or can only be activated in the Grave make this alright to use but it isn't all that good, even if it does give a use to Michizure.
EXVC-EN061
Out of the Blue
Continuous Spell
Destroy this card if your opponent activates a card or effect that targets a card(s) in the Graveyard. When this card is destroyed by this effect and sent to the Graveyard, your opponent shuffles all cards in their Graveyard into the Deck.
COMMON
Rating: 2
Comments: It's really only a delay for the inevitable for summoning Judgment Dragon or Dark Armed Dragon and I guess Infernities too but most of the time, it'll stay up meaninglessly until destroyed early.
EXVC-EN060
Soundproofed
Normal Spell
This card can only be activated at the start of Main Phase 1, and only if you control no face-up Synchro Monsters. Neither player can Special Summon a Synchro Monster until your opponent's next End Phase.
RARE
Rating: 2
Comments: Your opponent won't be able to Synchro Summon but neither will you and that can hurt you if your monsters are weak.